(1) Atalantia - Scourge of Magic

Game Master mdt

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'Ship' . . . 'House' . . . Connor's Log

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Anrive | The Whole Dang World | Vellandrus

Prison of the Elements


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, it can't pick a lock.

It can't identify a demon.

It can't get you over a 10000 ft deep 5 ft wide cavern.

It can, apparently, stabilize you at -4 HP.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

it isnt all-powerful, but it IS a skill not to be passed up


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

Well, I'll take it. Also I will check back with my psionics rules because I don't know them quite well enough yet, it seems.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

I think I'm waiting for Rogue2, since I'm last in the initiative (again).

But -yay-! Alys is stable. Now Connor can do roleplay instead of emergency-heal vs. roleplay.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

I'll try not to tick people off too badly. I'll just bleed competitively with Alys, for now.


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

I'm afraid you win. I already stopped.


Male Elfavian HP 36/36 | AC/Touch/Flat 20/19/15 | Fort+5, Ref+11, Will+10 | Init+7 | Perception+16, Low-Light Vision |
Skills:
Skills Acrobatics+13, Fly+18, Perception+16, Sense Motive+13, Stealth+13
Marksman 3/Zen Archer Monk 3

Yea, that check by Sam, and possibly Connor are unnecessary, as I believe Alys was able to stop her bleeding on her own via a successful Autohypnosis check.

So, uh, unless you guys are just looking to further her hurt, ya might wanna retract the Heal checks.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

My Heal check was a "look at her to diagnose" Heal check, not a hands-on. We do that at my gaming table, in lieu of a Perception check for wounds.

Ok, I've given Reaghar and Elrohir an excuse to start looting. Start those Perception checks! Look at Kol for keys to all these doors. Carrying Alister is going to be a pain.

I don't know if we should just loot and put all the magic items in a pile, and use the dead drop to tell Clan Mintakia, or try getting them now and risk another "undercover punishment to keep our cover story" scenario.

I was going to offer IC to take Team Mintakia back to the flophouse, so Selvan or Sammark can make a counter-offer to go to their place instead.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1
Alys wrote:
I'm afraid you win. I already stopped.

Well, we've both stopped bleeding out, but tht doesn't mean the flow has stopped. It's just dwindled to nonlethal amounts.

Connor, I do hope you remember that magic items have a chance to explode. I don't know about you, but I like my face where it is, and not strewn about the place after having a bit of magic come into effect. >_>


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

If I stabilized at -4, as you said mdt, i would be at positive 3 now, with selvan's tattoos.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

I'm just gonna go ahead and point out, the McIntyre Crew have a hammer. It may not be what you've got in mind, but they certainly have access to a hammer. :P


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

A) They need a construction hammer, not a military hammer. :)

B) I don't think anyone but Alister is proficient with it.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

A) I know, it was just a little joke :)

B) Not on Team McIntyre, no. Sammark and Selvan are, on the Mintakia Guild team, but I don't think that helps much, swimmingly as negotiations have gone so far. :P

A note to the McIntyres: Don't forget my hammer! They're actually fairly expensive, at 40gp per.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

A) I know, I was messing with you.

B) I don't know, Sammark or Selvan might demonstrate it's use for Connor.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

A) I know, isn't it great? :D

B) It's possible, but I don't think they've seen the hammer yet. They've only heard that Connor's associate is big, but nothing about him otherwise.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Don't worry about needing a crowbar. Connor can make one appear out of thin air with Call Item, and he has two tattoos for that. But it stands to reason that we should find any necessary tools here while we search.

Edit: All right, the "long room on the left" formerly known as the Hallway of Death turns out to be several rooms broken up. Or, at least, the first area I went to became a tiny bedroom.

Analyzing layout: we have a fireplace room, two rooms with crates, and a small bedroom. I don't think we've found the jackpot yet. Don't forget to "take 20" on your searching, and if you've got elf blood, look for hidden rooms!

Edit2: Ur, don't 'take 20', because that leads to 20 minutes. Ugh. At my gaming table 6 seconds x 20 = 2 minutes. But no complaining.

Yes, Alister, healing magic for you is my first priority. You're too heavy to fly back to the flophouse.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

6 seconds is an awfully quick search of a room people live out of. It might suffice for a dungeon, where there's not a whole heck of a lot there, but there're potentially drawers, bookshelves, etc, to go through.

Alright. It's not like I've got a particular say in the matter. :P

Actually, that's pretty risky. It'd take a potion of CLW at CL3 or above, rolling max, or near max, to get me in a flying condition. Not that Connor knows that, just an observation.

I remember it taking something like an hour to potentially become conscious after being dropped to a dying state, but I can't remember where it's from.

Edit: Found it. It's under "Stable Characters and Recovery (Recovering with Help). So, once an hour passes, I get a DC10 Constitution check to become conscious, with a penalty on the roll equal to my -HP. So.... DC 21. I guess it's worth a shot, if we don't find any specifically healing things.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Uhm,
I have been assuming that people have been taking about 3 minutes to search a room. Not 1 round. When I say round, I just meant 'time to pick another thing to search'.

I'm breaking it up like this so that people who are not fast posters still get a chance to actual find things. :) I've always hated in PBP when the GM lets everyone else find everything while I'm at work. :)


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

I'm perfectly fine with it. I've been waiting a while now, some extra time so that others can search adequately doesn't bother me. :P

Edit: I realized that could come off as a bit snarky, so I wanted to clarify that I meant it sincerely. I really don't mind waiting around, my concern was more that Alister survived, and since about halfway through the combat or so, I've been content to just watch.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Well, I did leave some ways to get you up, but people are not cooperating. :)


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

I did post a bunch of general searches of Sam going from room to room and poking his head in. Sorry if I was not clear.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Alister: still top priority. Not my fault these guys don't have as much as a potion on them.

mdt, you said one of the bodies had a "fading" psionic tattoo. Fading? Those things should be durable for a couple of days before decomposition ruins the pattern. And I wouldn't be surprised if some psionic characters somewhere in Dreamscarred Press or Pathfinder games came across a psionic mummy with still-preserved psionic tattoos.

I'll eventually have Connor get to the crates. It's team Mintakia finding two dojres so far. Team McIntyre is stuck with the goons' gear. I'm going to start having Connor stuff revolvers and such in his pockets to sell later.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I didn't see anything in the rules about how long they last after death, so I set a limit of CON hours (as the body cools off and begins to shut down). If there's something specific in the book about how long they last, I'll revise. They're designed to be used by a living creature, with no living creature there, it seems they'd begin to fade. You've likely got at least 10 hours before they become useless (again, assuming you don't have DSP quotes on how long they last).


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

I'm not saying it isn't; Alister's not exactly a small amount of dead weight whilst unconscious.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1
mdt wrote:
I didn't see anything in the rules about how long they last after death, so I set a limit of CON hours (as the body cools off and begins to shut down). If there's something specific in the book about how long they last, I'll revise. They're designed to be used by a living creature, with no living creature there, it seems they'd begin to fade. You've likely got at least 10 hours before they become useless (again, assuming you don't have DSP quotes on how long they last).

There's nothing specified on whether they do or do not decay, though they can only be transferred to a living creature, so it's not entirely unreasonable to have them do as such, at least in my opinion. While they are the psionic potion, they've got a few drawbacks, and one or two bonuses that I can think of.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:
NOTE! I forgot to list it earlier, but each of the corpses has Leather Lamallar, except Kol, who has the armor I listed earlier for him.

"Lamallar" not found in the PRD. Googling...oh. It's the "shoulder armor" worn with a leather strap to the other side.

Really ugly guy wearing a leather lamallar.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Not sure what you're talking about Connor, it's in the PRD. I just spelled it wrong. And that is a lamellar poultron, but it's not lamellar armor.

PRD

Example of Leather Lamellar

Example of Steel Lamellar


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Well, I blame my misspelling. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

FYI

I'll be travelling for work Thursday and Friday, so I may be slow to post, especially Friday Night.


Male Elfavian HP 36/36 | AC/Touch/Flat 20/19/15 | Fort+5, Ref+11, Will+10 | Init+7 | Perception+16, Low-Light Vision |
Skills:
Skills Acrobatics+13, Fly+18, Perception+16, Sense Motive+13, Stealth+13
Marksman 3/Zen Archer Monk 3

Sounds like a great time to reward us with levels!!

Spoiler:

Tis mostly a joke, I say this every game I'm in when a DM leaves for a few days


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Looks like we're going to be searching this place for a while anyway.

Now that Kol's dead, it would seem that he was blatantly selling magic items but hiding them well in his abode. That fireplace room screams "meeting room" to me, plus Kol has his men in individual bedrooms instead of just a barracks room with several beds. No hidden compartments yet, as Alys has had the only hint in Kol's master bedroom.

And don't mind Connor's line of thought. It's only looking at the actions of the Mintakia Team through Connor's eyes. If there had been any easy way to heal Alister and pick up 2-5,000 gp, Connor would be out of there by now and putting in a note at the "dead drop" for the authorities to clean up Kol's hideout.

But it's harder than I thought to loot this place. Ideally we could take turns getting this stuff back to Team McIntyre's flophouse and Team Mintakia's office, but I don't know if we trust each other yet for that.

Roleplay, anybody? And not the "we don't need witnesses" type roleplay! :)


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

Yes, when I'm on my phone I can't move my character, but when I'm on my computer I do. I'm just usually on my phone. Sorry about that.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

no prob, as long as I know it's technical and not motivational. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Connor, would Ectoplasmic Creation be better than the 'Call Item' you wanted? It lasts one hour per level, and it's unattended, rather than something you have to use, which means once you create it, you can hand it to someone else.

As far as the tattoo's, we're not in combat anymore, so the 1 minute it takes to transfer them, walk to ALister, and use them, is not all that much of a time sink.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Ectoplasmic Creation is a kind of "add-on", not a replacement for Call Item. You can't make a spyglass with Ectoplasmic Creation, but you need Ectoplasmic Creation to make rope, a fishing line, etc. I see them as complementary to the theme of "never needs anything, can make/call anything". So I'd like to keep Call Item, and will get Ectoplasmic Creation at next level.

As long as you don't think I'm hogging the dialogue, I can have Connor go to all the corpses and get their tattoos to get Alister up.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I think offhand I'd rather have you hog a pose or two getting Alister back into the game, rather than him sit out another day or two. :)


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Alys, so you know: Natural Healing is a personal power. You can't manifest it on others, even from a dorje.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

That was a mistake earlier in the game, GM lack of knowledge. Although Alister could use them once he's up to 1 or more hp.


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

Then I'm out of tricks.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

There's enough tattoo's floating around, it just requires people to go get them and use them on the giant slab of almost dead meat.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Hey, now. I'm not "almost-dead." I'm only a little over half-dead. Or, if we're talking including regular HP, 3/4 dead.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1
mdt wrote:
That was a mistake earlier in the game, GM lack of knowledge. Although Alister could use them once he's up to 1 or more hp.

Well, Alister doesn't have UPD, nor does he even have a power list at this point., so his ability to use the dorjes is about as good as Connor's.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Alister, you should be -5/20 with 6 points of Natural Healing. So two more tattoos should get you to +1/20. mdt said Kol's tattoo is different, so I'm not sure if it is at a higher level or not.

There's also the dojre in the room that Alys has searched, and the dojre in Sammark's room. We just need someone with a good Use Psionic Device check (Sammark), or has the power on their power list.

Intelligence check: lead has been called "the poor man's divination blocker" But lead is also a major component in making ammunition for firearms. Kol could have been using lead ingots for both. We don't know yet.

Alister, I know it's been a long time coming, but here comes the healing!


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

No worries, but that certainly sounds good to me!


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

I've been posting from my phone for most of today. Once I regain access to my computer, I'll make a post.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

No problem. I made my last post big enough Alister, Elrohir, and Reaghar should now be able to do whatever they want, without depending too much on Connor's actions. :) Let's have the others drive the show for a while.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:
Alys : You pull up 2 boards, and find there's nothing under them but more wood. It appears someone has done some major modifications to the floor, replacing empty space with additional structural members. The entire floor in the room you are in appears to have been heavily reinforced and braced, as if to hold much heavier weights than normal.
mdt wrote:
Alys can open the first box, although it's not easy, she has to climb on top of the bed to get to it. It's been nailed down hard, and there's a layer of dust on top of it. After she sweats for about 5 or 6 minutes, she finally gets the lid off. The crate is odd, it's heavily reinforced, with metal slats and spacers inside. There's also small boxes inside, opening up a box she finds lead ingots. No wonder the crate is heavy as sin. The entire crate is a heavily reinforced steel and wood crate holding a dozen boxes of lead ingots. There's about a cubic foot of lead inside the crate, the rest is steel slats and wood reinforcement.
mdt wrote:

3 Sets of Studded Leather (coated in protective oils)

2 Casks of Gunpowder
1 much smaller crate of lead bars (about half empty)
1 crate full of cold weather gear (5 sets)
1 crate full of field rations (50 rations)
1 portable alchemists lab (masquerading as a crate)

That is all crates opened except the 4x4x4 crate in Kol's room that's under the lead filled crate. None of them contained magic items.

So all we have found so far in Kol's hideout is firearms stuff. No magic. There's loot here I wouldn't mind on taking, but neither have we found any Belt Pouches or Backpacks of (Psionic) Storage.

But both Teams saw Kol dealing in magic items. So was Kol a dealer, or was he just a middleman? Should be be wrapping things up here, and looking for another source of the magic items?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry for the piecemeal posts, I'm grabbing 5 minutes as I can.

And Connor's question is not something I can answer as GM. Other than to confirm they saw him dealing magic items yes.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Boy, folks around here liked Kol, just because of the local gang wars.

Then there's Sammark, who just exploded Kol's treasure chest. Picking up Disable Device is looking better and better, as well as Breach (cryptic 2, psion/wilder 2). Good thing Alister and Connor weren't in the blast radius - we'd both be knocked out by the trap. :)

Team Mintakia motivation:

Alys wrote:
Alys sits down on the nearby desk, cross legged: "I was hoping you would. All I know is, we are now official assassin's guild employees and we are supposed to be hunting down smugglers who have been bringing magic items into the capital. I have tried to scout the docks, where this is supposed to happen, but... there's just too much going on all day and night to just spot the one crate that says 'magical contraband' on it."

Don't forget to cut off Kol's head for storage, Alys.

Team McIntyre motivation:

Jalice of McIntyre McLain wrote:
Turning to those two, she pulls separate packets out, and hand them the packets. "I was asked to give you these, contracts from Mintakan Security. You'll both be transferred to the general prison after you sign them, and spend a week or two before your trial comes up. After paying your fines, you'll have a record, which should make you hard to employ. Given both of your backgrounds, nobody should think twice about you turning to crime. The packet has information on blind drops, and some coin stashes for emergencies." She tells the other two, also handing over a small pen and ink kit. "You both have 24 hours to memorize that information before we transfer you to general population. Someone's smuggling in magic items and selling them to the grubs in the port. We've had 7 deaths in the last month. Find out who's smuggling the magic items, and let Mintakan Security know who and where. They'll rehabilitate you after you've gotten the smugglers, records expunged.

I think once we 'clear' all the "black space" on mdt's map, we should be getting close to getting out of Kol's hideout and back to our respective abodes. We still need to roleplay becoming a team, however, because I do want all 6 of us to be a team (and give mdt a break from the split plots). And that means Connor, Selvan, and Sammark getting along together. :)

Edit:

mdt wrote:
Connor's question is not something I can answer as GM. Other than to confirm they saw him dealing magic items yes.

I was asking my fellow players, mdt. :) I know the GM can't answer hypothetical questions from the players OOC.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I do need feedback from the players on whether they are willing to take the 3 hours it'll take to thoroughly search (taking 20) on each room by each person.

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