(1) Atalantia - Scourge of Magic

Game Master mdt

Information

'Ship' . . . 'House' . . . Connor's Log

MAPS

Anrive | The Whole Dang World | Vellandrus

Prison of the Elements


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Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:

For the curious.

Tanisa

Mina, but add a pair of batlike wings.

Great, just frickin' great. I'm not looking a gift horse in the mouth, mdt, but Connor (and his player) are uber-paranoid, especially after the setup. Mina has an assassin's forearm-dagger and what looks like a single-shot pistol. Connor doesn't want to add on another "handler" after Jalice of McIntyre McLain made such a lasting impression. Plus, there's the eventual "betrayal" of our undercover job, and having a woman pull a blade or gun on you while she attempts to control you is a moral dilemma just waiting to happen.

So...
#1 finish this undercover job with not getting killed (none of the good guys getting killed)
#2 buy books for skill points
#3 find a more permanent base-of-operations or a secure room somewhere not our current location
#4 upgrade weapons
#5 buy power stones

But maybe I'm wrong, and this Mina has a heart of gold. Maybe.

(Ready to move on with the McIntyre plot without any more talk at the table, unless mdt wants it.)

(Edit: Sammark and mdt, I think Connor will keep the wingless common chain shirt for now. My characters do like to have equipment/jewels that they can sell in an emergency, as opposed to pure cash.)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Well, you've got to remember Connor, you're running around with Pirates. Honest to goodness swoop down on another ship, firing grapling hooks, board, battle, blood and steal cargo Pirates. They're marginally legal corsairs (in that they don't prey on Atalantian ships, so they aren't wanted locally, and the people they do prey on can't get at them), but they are Pirates. :)

Even the heart of gold pirates are going to be dangerous.

What should scare you is how sweet and innocent Tanisa looks in her fancy dress, but she's actually a Pirate. So...


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Alister lives a less worried life, and is fine with Tanisa "falling into his lap" so to speak. He's not so worried about the future, and having to deal with her once it's revealed that they're not working "legitimately".


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

I don't mind the fast-fowarding mdt has enacted, since we've got to get the two teams together.

But, several weeks! I need to know if we're getting 10 gp/week for warehouse guard duty, if Alister and Reaghan want to chip in for the rooms or anything, etc.

- Should Connor, Alister, and Reaghan work in separate teams looking for magical devices, or together? In this game, we've all got psionic focus that mdt has houseruled also detects magic, if we are willing to take the headaches.

- We only have our 0-level talents and Astral Construct, Call Item, and Inertial Armor. I think we should use the "small" drops of 100 gp to maybe have Reaghar ink us each an Inertial Armor tattoo, just in case. (They'll be 1st level for 1 hour each, only.) But leave the "big" drops of 1,000 gp for if we can acquire a magical item.

- Does Alister or Reaghar have any ideas, or are we just going to "go with the flow" for these several weeks?


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Alister's fine putting in money for his room.

We certainly could separate, but I'd think they'd be likely to keep us pretty well together, working security or what have you.

I don't have any powers but the Psi-like ability of Claws of the Beast. I'll get a power and talents next level, as per PsyWar, but before that, I've got nothing, basically.

I'd be fine picking up the smaller drops, but Inertial Armor isn't going to be too terribly useful to me. Under normal circumstances, when Alister is armored, it's a +1 increase, bringing him to a still unspectacular 15 AC. Outside of normal circumstances, Alister's going to, generally speaking, be hit anyway, and that standard action could be otherwise spent hitting someone, which would generally be more effective for his survival.

Alister's pretty much gonna go with the flow, keep an eye out for magic items flowing through, but otherwise generally get on the good side of his new employers.

Edit: I'll post something in the Gameplay thread as far as goals for the jump is concerned, but can't atm, as I've got to go for a while. I'll get to it either later tonight or sometime tomorrow.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You can safely assume you'll be making enough money to keep you in a room and food.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

not sure how much money Reaghar gets from the 200gp drop but he will pay his share.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just as a reminder,

Each of the McIntyre people had 3 drops each. 100, 100, and 1000.

So the total gold available is 3600 gp


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

ah so that 200 Connor is talking about was all for him. gotcha. I will pick up just 100 of mine then.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Alister and Reaghar: just making sure the rent is paid! :) Thanks for putting your gp for your own rooms/meals. I'll readjust my calculations.

5.6 gp/week for (poor) room & (common) food (-10%) is 5.18 gp/week, leaving 4.82 gp/week for our "dates". To keep up appearances. Yes, I love spreadsheets.

I was hoping to come in "under budget" for our real employers, but not after several weeks and additional companions (Mina). I don't think Mintakan Security will complain too much if Connor uses the "little drop money" to pick up some additional Knowledge skills and the ability to pick locks. Since we're not going the "bribe our way in" route (to which Connor is grateful).

Nobody else here has lockpicking ability, right? Time for the Jack-of-All-Trades to pick up another skill before it is needed.

Edit: Reaghar, since we have the time, Connor is going to ask Reaghar if he will put four 1st-level, 1-hour Inertial Armor tattoos on him. And two 1st-level, 1 pp Call Item tattoos. They're 12.5 gp each, correct? And if Reaghar needs Inertial Armor as a tattoo power, just ask if you want to ink one on yourself with Connor providing the psionic power as you do it.

Since Scribe Tattoo is like Scribe Scroll, one thing I found at my tabletop games to avoid boredom during downtime for the PCs is to buy "kits" ahead of time. I calculate out how much a scroll of x would cost, and but the inks/powders/parchment as so many gold pieces and keep it in my backpack. So 125 gp would make one 2nd-level scroll, or 5 1st-level scrolls, or 10 0th-level scrolls, or any combination thereof, etc. It simplified things so I didn't have to wait for a town to get stuff right then and there.

But I'm not ready for Power Stone purchases just yet. :)


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Not lock "picking", per se, but I think I could manage. Not that I wouldn't be loud about it. :P

If I remember correctly, Disable Device is a Cryptic class skill, but I don't think Reaghar's got a rank in it.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

Yeah I was thinking about picking up a rankl now that I'm a criminal


Male Elfavian HP 36/36 | AC/Touch/Flat 20/19/15 | Fort+5, Ref+11, Will+10 | Init+7 | Perception+16, Low-Light Vision |
Skills:
Skills Acrobatics+13, Fly+18, Perception+16, Sense Motive+13, Stealth+13
Marksman 3/Zen Archer Monk 3

After accidentally deleting my backstory, and then rewriting it, I am all set.

I have 12 gold left, must I spend it?


M Humanborn

I have a work-related formal dinner event to attend tomorrow night, coupled with a project that I have been working on whose culmination is tomorrow morning. As such, my posts may be sparing for the next 48 hours. "Bot" me as needed, although I don't anticipate that being necessary.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Elrohir wrote:

After accidentally deleting my backstory, and then rewriting it, I am all set.

I have 12 gold left, must I spend it?

Elrohir:

Ok, background looks good, two things though. People are born with wings, they just don't grow in fully until first stabe puberty, but close enough makes no difference. :) Second one is, based on the backstory, I'd peg his age at about 55 or so, as it sounds like he's picking up his story with him only just having gotten his first level of training done.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'll post up in the morning, a bit too early to post right now, just my insomnia kicking in. :)


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
Connor of McIntyre wrote:
Edit: Reaghar, since we have the time, Connor is going to ask Reaghar if he will put four 1st-level, 1-hour Inertial Armor tattoos on him. And two 1st-level, 1 pp Call Item tattoos. They're 12.5 gp each, correct? And if Reaghar needs Inertial Armor as a tattoo power, just ask if you want to ink one on yourself with Connor providing the psionic power as you do it.

Reaghar, were you good with those psionic tattoos I requested?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I left that stuff up to the players, you have time if people are willing to craft. So no issues on the GM side.


M Humanborn

Yeah no problem I'll craft them at cost


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Thanks. I'll add them to my Google spreadsheet.

Edit: Uh, that's two Call Items and two Inertial Armors. Forgot about the cost of the lock + lockpicks. Just staying honest here...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Dont' forget the money you earned during the month as well.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:
We open with the trio in an alley, having just watched the half-orc (A guy named Kol) sell a magical stick of some type to a surface dweller dwarf. And with Elohir having just accidently revealed his presence by accidently knocking something off the roof he was watching from. All four staring each other in the eyes, the trio on the ground in the alley and Elrohir on the nearby roof.

Uh, are we supposed to roll for initiative here? Because that's the vibe I'm getting. Or we could try a Bluff to be there to purchase magical items.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

My apologies, I had it in my head, but didn't put enough detail in.

Kol sold a vial of some type to a half-elf, and then both left the ally. The trio were about to follow Kol again when Elrohir knocked some stone roofing off the building he was hiding on down into the alley.

You can roll initiatives if you want, but it's only pertinent if you intend to kill Elrohir to keep him from telling people that you like to follow half-orcs around on your time off.


Male Elfavian HP 36/36 | AC/Touch/Flat 20/19/15 | Fort+5, Ref+11, Will+10 | Init+7 | Perception+16, Low-Light Vision |
Skills:
Skills Acrobatics+13, Fly+18, Perception+16, Sense Motive+13, Stealth+13
Marksman 3/Zen Archer Monk 3

Would have liked a stealth check but no big deal. The 22 on perception beats my take ten 19.

So my following them was because I felt they may be doing some that might betray the clan that took me in?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, that's it.

And if you'd managed to keep your self obscured, then you'd be your own plot thread instead of being merged in with them. :)


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

hmm a humavian calling an elfavian "youngster"?


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Relatively speaking. It's probably well-known that most elves are longer-lived than human, and this is "the new guy" anyway. So I'm calling him "the new guy" until we get the new group all together. :)


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

I like how the gm managed to make both the lowest rolls for Selvan on that and the highest on the rest.

I can only hope this streak of Selvan hate the dice roller has for him will eventually slough off. :P


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

LOL

Not my fault, you notice I did all the rolls alphabetically right?

I suggest a name change. :)


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Henceforth all my characters will be named "Aaron Aardvark".


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Sorry, I've been busy a lot of today. I'll be making a post soon.

Alister's name being first didn't help /him/, so I wouldn't put too much faith in that, Connor. :P


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)
Selvan Kilvani 'tel Mintakia wrote:

I like how the gm managed to make both the lowest rolls for Selvan on that and the highest on the rest.

I can only hope this streak of Selvan hate the dice roller has for him will eventually slough off. :P

His attitude even gets on the dice-roller's nerves.


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

I'll be honest, at the moment i'm a little at a loss where to go from here.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:
Kol sold a vial of some type to a half-elf, and then both left the ally. The trio were about to follow Kol again when Elrohir knocked some stone roofing off the building he was hiding on down into the alley.

I think Team Mintaka + Assassin's Guild now has a half-elf playing "spin the bottle" with nitroglycerin while Team McIntyre + new guy are pursuing the half-orc. Sammark decided to go home instead of trailing the half-orc.

I don't mind the banter between Elrohir and Connor. I read Elrohir's entry and decided to play up his "Flick" nickname a bit. I hope he doesn't mind.


Male Weremonkey Rogue/Ranger/Trickster

Not at all, that's kinda why its there. Now hurry up and respond to him.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Alys wrote:
I'll be honest, at the moment i'm a little at a loss where to go from here.

Well, you have several options.

You've found one guy, named Kol, who is selling items, and a goblin. You know where both live, and have even bought a magic item from Kol to confirm he's selling real magic items.

You could capture Kol or Boils Babies, and try to force them to talk.

You could wait until they are out for the day and break into their home and try to search it for more information.

You could drop one or both of their names off via the dead drops to let Mintakan Security know who they are and what they are doing, and let them do the questioning/interrogation and see what happens.

You could try to string one or both along by buying more magic items over time, trying to worm your way into his confidence further.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Connor of McIntyre wrote:
mdt wrote:
Kol sold a vial of some type to a half-elf, and then both left the ally. The trio were about to follow Kol again when Elrohir knocked some stone roofing off the building he was hiding on down into the alley.

I think Team Mintaka + Assassin's Guild now has a half-elf playing "spin the bottle" with nitroglycerin while Team McIntyre + new guy are pursuing the half-orc. Sammark decided to go home instead of trailing the half-orc.

They didn't need to, they already figured out where he lived.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry for it being evening instead of morning, things were hectic.


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

Sorry, debating how to proceed. Flee for my life from the small tactical nuke sitting on the table, while sensible, is not without consequences.

I'll try to get a post up later tonight.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Everybody OK? I'm ready to move on, we can either try to look at Kol's place via sneaky psicrystal, or just barge in and fight the half-orc, or tail him to his next location.

If it gets the two groups together, I'm all for a fight. Alister's muscle is more than sufficient for one guy.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, just confirming, it seems as if both groups have decided to go burst down Kol's door and try to make the half-orc spill the beans, is that correct?

I will need to prepare a map of the orc's digs, which will be this evening, if that is the case.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

I think that's where this is going. I had hoped to use my psicrystal to climb the wall and go to the half-orc's window and give us some reconnaissance before we bust down his door.

Or Connor can send the psicrystal with a note tied around it to one of the dead drops. Me thinking paranoid again.

We probably need a description of this guy's neighbors, if we can get in there clandestinely, etc.

Then there's the whole "both groups meet at the same time" chaos.

But yes, I like where this is going.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Unless you are willing to go into the building, all you can tell is it has 3 floors and entrances at the ground. You are not even sure which floor he's on or which window is his. The building takes up half a block.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You can send your crystal in scouting if you like, to try to narrow it down. I will do that before any crashing in.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Send in the psicrystal! :) Do I need to do that IC?

Edit: back in my tabletop college days, one of my fellow players had a weasel familiar. When my brother and I learned of the Foghorn Leghorn cartoon about the weasel stealing chickens, hilarity ensued.

"We should scout this room in the dungeon."

"Send in the weasel!"

"I hear the weasel's close by!" :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No need to do it in character.

I'll post what he sees.

My apologies to everyone, between work and some health issues, I'm having trouble finding the time to get the map done. I'm hoping to get it done tonight.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

No problem, mdt.

McIntyre plot: it's pretty obvious that the three guarded entrances to the east room are the ones we want.

Who attacks which door? I wish psionics had Silence, it's the most valuable low-level spell in all of D&D. But, we don't have it. So I think a simultaneous attack would be best. Alister has no problem with a one-shot, one-kill. Reaghar can probably manage one on his own as well. So I think Connor and Elrohir might have to attack together - Elrohir doing a ranged shot, with Connor or an Astral Construct for follow-up to catch/finish off the body. Since I've never heard of a Stun arrow.


Male Elfavian HP 36/36 | AC/Touch/Flat 20/19/15 | Fort+5, Ref+11, Will+10 | Init+7 | Perception+16, Low-Light Vision |
Skills:
Skills Acrobatics+13, Fly+18, Perception+16, Sense Motive+13, Stealth+13
Marksman 3/Zen Archer Monk 3

Hey Mdt, would mind allowing the Called Shots variant?

I would probably take at least Improved Called Shot, if you do. Its definitely cool for an archer PC, though obviously any PC can use them.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sure, I'd allow it.

Just remember that ranged touch attacks use AC for called shots, not touch AC.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Blech, I managed to all but break a toe at lunch (swollen up and black). I'll try to get to the map tonight if I can, but I don't want to promise I will, depends on how the painkillers work.

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