(1) Atalantia - Scourge of Magic

Game Master mdt

Information

'Ship' . . . 'House' . . . Connor's Log

MAPS

Anrive | The Whole Dang World | Vellandrus

Prison of the Elements


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Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

On the brightside if we do survive it will be interesting. Sammark can't push the boat easily and Selvan is contemplating the afterlife from the cold hard spot on the floor of the boat.


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

Replying to game post from ehre to save clutter; well maybe not "innocent" but more towards "undeserving" all he knows of Sammark is that he killed some people which doesn't exactly make Selvan want to save him either. It's complicated but in the end Selvan doesn't want to add cold blooded murderer two more times to his list of sins. Unfortunately he's been forced into this situation anyway so it bodes ill for Selvan's mood when and if he wakes up.

I'm not complaining about the encounter mind. There are any number of decisions I could have made differently up to and including just biding my time where we could have an easier escape, throwing ammark off the boat and chasing after him (I'm almost positive I can fly faster than the guards) then catching him before he splatters, or just knocking out the second guard with non-lethal damage. Things are complicated a bit by the flying meaning simple elimination of the enemy is tough particularly when we start it with major handicaps (no easy access to powers, no weapons, no armor, one of us has severe mobility limitations etc.). I suspect the only reason we're a live is a series of incredibly lucky rolls.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Well, it wasn't my intention for it to be a deadly encounter. They were planned out to falter the first round, giving the two of you a first round. And they don't have great hp.

Actually, I'd say your rolls have been pretty awful honestly. I've rolled max hp damage every time they get a hit, which is awful. Not like I can fudge much on the forum. :)


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

Gotta love how first level is a game of rocket craps.


Male Orc Expert 5

Oh is it ever. So much talk about high level rocket tag when people forget you can be one shot with a club swing at level 1. :)


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Hence my preference for conjuring summoned animals and Astral Constructs. Let someone or something else do the fighting for you.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, we'll go with the synposis option, I'll wait for Alistair's answers on what he looks into before posting.

Reaghar, to confirm, you'll be taking 13 gp, 9 sp, 1 cp with you on the date. Is there a limit to how much you will spend on the date? Or is it all considered 'seed money' for getting on the woman's good side?


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

No I should be taking like 3 or 4 gp and some change.

And I meant to say taking the crystal SHOULDNT be an issue.

Regarding expenditure, up to standard price of good meals and drinks according to how good the place is.


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

See Selvan? Style and panache.


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

It's level one. Going below zero in one hit is a commonality. It'll get better.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

For those who hadn't figured it out yet, the Assassin's Guild and Mintakia plots will soon be merging, that'll give me 3 players in each plot.

Eventually the Mintakia Guild and McIntyre plots will merge. Might take a few weeks.

Now that Sammark and Selvan are close to having escaped, I'm pausing the Guild plot to allow me time to merge the two. Shouldn't take much to merge them once Selvan is awake.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Jeez, lotsa posts. Anyway, Alister'd be looking for about the same things as Connor, checking out the posted jobs. He'll also just generally keep an eye and ear out, and if I'm not mistaken, we're going to be going "dressed". At least, Alister is.

Sorry for the lateness, I was out, and not really in a position where I could check this on my phone.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No problem Alister,
As long as you're posting every day or two, you're fine.


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)
mdt wrote:

For those who hadn't figured it out yet, the Assassin's Guild and Mintakia plots will soon be merging, that'll give me 3 players in each plot.

[...]

Now that Sammark and Selvan are close to having escaped, I'm pausing the Guild plot to allow me time to merge the two. Shouldn't take much to merge them once Selvan is awake.

I figured as much, I've been following their part a bit more closely and getting familiar with their character descriptions.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Hopefully have you together tomorrow so you can all continue. They need a 'face' to do things they can't while wanted, and you need some gritty street types for help. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'll get the McIntyre update done tonight.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:
Hopefully have you together tomorrow so you can all continue. They need a 'face' to do things they can't while wanted, and you need some gritty street types for help. :)

Hey, it's not my fault psions have INT instead of CHA, so STR/CHA is my dump stat and both Diplomacy and Disguise use CHA. :)

Which reminds me, we're going with the "Psionics is Different (except for detect psionics?)", and Use Magic Device becomes Use Psionic Device. I just want to make sure Use Psionic Device uses INT or WIS instead of CHA. And that any prestige class in this world that calls for Spellcraft or UMD is translated to Psicraft and UPD.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

UPD uses Charisma (you're still forcing your personality on the psionic object to make it work).

Piscraft and UPD work for prestige classes, yes. As long as the prestige class can be entered by a psionic.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Grumble, grumble. ;)

I know what my first headband of vast intelligence +2 is going to have Hit Dice skill ranks in, then. Use Psionic Device. Merging the headband with a Circlet of Persuasion wouldn't hurt, either.

Now to find an equivalent psionic power to Fox's Cunning and Eagle's Splendor.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

They're actually both the same power, Connor. :)


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Hey, you're right. Animal Affinity (for use with our Cryptic or Psychic Warrior). And here I was searching the lists and coming up with Call to Mind, Judge, and Skills as One. Thanks.


Male Orc Expert 5
Sammark Bellefont wrote:
See Selvan? Style and panache.

Both require a witness. Both are dead and the third didn't see. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Books, Skills, Multiclassing

For books, I generally use the following formula :

Skill Book Price : 10 * [Max Rank]^2 gp
Class Book Price : 100 * [Max Level]^2 gp
Language : 150 gp

1-5 is a single book.
6-10 is a series of books (2-5).
11-15 is a collection of books (10).
16-20 is a library of books (20).

Got a book, you got no need for a trainer to take a new skill/class a skill/class. If you are actively using a skill, you don't need a book to bring it up. If you have someone else in the party you don't need a book. If you tell me in character you're seeking someone out to train you in new things a level in advance, you don't need any books. They're a quick relatively cheap way of justifying learning something new.

Edit : Fixed the formula, just realized I typed it in wrong. The one I typed in would have been rapidly beyond the cost of any character. :)


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Thanks for the clarification, mdt. -Sigh-. With only 11 gold, I can't afford to even get a single book, yet. I don't want to hit the caches, either, that's so we can "afford" to get a magic item.

Let's get this undercover job over with, and go find a dungeon! :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Uhm,

10 * 1^2 = 10.

A first rank primer costs 10 gp.

EDIT : Fixed formula, realized I typed it in wrong.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

I've always wanted to be in a group of psions when we have our first around-the-campfire night and the GM goes "Ok, who's got the order of night watches?" The players would look at each other, then look back at the GM, and reply "Night watches? What night watches? We've all got psicrystals!"

Psicrystals are: always awake, can "see" 40 feet (even in magical darkness), have spidery self-propulsion at will, have better-than-average Perception and Stealth, and can wake up their master telepathically.

Psicrystals' limitations are that they cannot see "at distance" (beyond 40 feet, even on a clear sunny day), and cannot talk to others until 5th level.

So my original plan was, if we had a definite lead on some smuggled magic items, to tie a small scrap of parchment to my psicrystal-garnet (that means it's red-colored, Alister), and let the psicrystal drop off the message at the "dead drop" location. If our handlers were as savvy as they should be, they would recognize the psicrystal as more than a mere token, and use it and the message to get back to us.

Alternately, if as warehouse guards we see a big shipment coming in and our Detect Psionics-including-Magic gives us headaches, Connor would send off the psicrystal with a prewritten note to the "dead drop" area. At 40 ft/round, it would probably take the little psicrystal a few hours to get to the location, but it would be better than doing nothing while Connor, Alister, and Reaghar were being watched as we helped unload the illegal magic items.

Even if nothing happens that first night in the warehouse, Hero, Connor's psicrystal, can be put on the floor and told to scout around the interior of the building, looking for hidden doors and such.

And yes, Connor is explaining these plans to Alister and Reaghar when Reaghar returns with the job offer.


Male Orc Expert 5

And then there was a brief discourse on class structure. No one was happy.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

Yeah I will be offering the 10gp to you all.

Also id say they dont expect updates in real-time. We can get to dropping them intel when it wont be suspicious. I wouldnt trust intel to a nearly helpless crystal.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

You might be right, but I was afraid of a "big delivery" arriving and the three of us unable to leave the warehouse to get to the dead drop location.


Male Orc Expert 5

I'm still trying to decide whether Selvan and Sam are the worst pair up in the world or the best.

Lot's of hidden angst here.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

It's gonna be interesting to see if we can fit together as a group, that's for certain. The Clannish, educated guy desperate to prove himself; the hired muscle; the living-for-the-moment guy; the man bent on revenge; the one doubting himself; and the unwilling killer. And mdt has another waiting in the wings, from the Recruitment thread.

But I think it will be fun getting to be a team together. :)


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Aye. There are definitely some potentially conflicting personalities, but at the same time, there's plenty of possibility for really interesting interplay between them.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

Reaghar's over most of his angst over the whole cast out of the clan thing. he is finding life is more interesting elsewhere. not many things will leave him with LESS opportunities than he had in his clan.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just a request from the GM.

If you read up and there's nothing you want to respond to, please drop a note in the Discussion thread so I know you're ready to move on. Otherwise, I don't know that you read but didn't post. Thanks!


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

I'm ready to move on.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Ok, major kudos on the dock map, how did you make that work of art? I haven't gamed online in a year, and that map is light-years beyond what I can do on Google spreadsheets.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The undermap is made in Fractal Mapper 8.0. Then the icons for the characters are just screen captures of your avatars from the board posts and inserted with Google Draw.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

That's really cool, in regards to the map. I'm gonna go make a pot of coffee, since I couldn't sleep tonight, after all, and I'll be back to post in a little while.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

thanks. i'll be intermittant today, working the weekend


M Humanborn

That should not be the case unless they have reach. I dont have to move in a straight line with the regular move action. I'm not trying to do a five foot step. Just a regular move.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

Never mind. I stand corrected. I'll five foot step diagonal left and up. Then fire my Ray.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

I think Connor hears the commotion on Round 2, and my actions will cover me to Round 4. Given the map, I think he'll pull out an Astral Construct (Ground fighter type) to flank with Reaghar. But that will be Round 5, so I think I'm safe not posting it yet.


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

I'm ready to move on if the others are.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Oh, I just realized, my initiative went down because I expended psionic focus. It doesn't really matter in this instance, but it's good to know, especially since you handle initiative much differently. When I'm not psionically focused, it's only a +1.

I'm also at AC/T/FF 12/9/11, and 17/22 HP, currently, due to rage.


Male Orc Expert 5

Unless Sammark tries to strangle Selvan for shoving him into a hivemind I'm good to go.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

yeah if the Tactician's collective ability is anything like the Vitalist's, he has to spend a standard to bring you into the collective. so not exactly good for action economy if he has to bring you in each time.

(not that I or my character cares)


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

I am well aware and I'll address that issue when the time comes. If trouble is expected, Sam will likely consent to the link-up.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

On the road, in a hotel room, with a flakey connection, will do a major update tomorrow for the combat.


Male Orc Expert 5

Ohhh this is going to get silly....

I seriously hope I don't have to go into the whole "stay out of my mind!" drama with literally every single character. I am not spending an action in the middle of combat just to do something that can be done in the morning and left up all day. And while I do admit he didn't exactly warn you (infact he can't do it to unwiling targets) he did in fact just try to buff you.

The Exchange

Male Human Bard 1/Barbarian 1

You don't actually have to do it in the morning. As long as you don't leave the range of the collective, you stay in the collective until you die, your Wisdom drops to 0, or the Tactician/vitalist kicks you out, and you can voluntarily leave as a free action.

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