
mdt |

Sorry for the delay in posting, I had a game that ran from Noon to 6PM CST.
Things went badly for the barbarian in that one too. he was shipwrecked, by himself on an island (rest of the party was shipwrecked elswehre on island). He tried to climb a piece of a ship that was on the beach (45 ft high). He failed the DC 10 climb check the first time, took 1d6 damage. Made it all the way up, tried to tie a rope to the top so he could rappel down to the cargo hold cover that was 10 feet down. Rolled a 2 on his acrobatics check to maintain his footing, rolled a 1 on his reflex save to avoid falling on the sharp pointy bits of broken wood he was straddling, then rolled a 1 on his second reflex save to avoid toppling off. Fell 45 feet, took 3d6 (ruled sand absorbed a d6 of damage). He then had one round and raged to gain temp hit points (orc left him with one round at -3). He raged, drank a potion, healed 1 hit point. Had to keep raging and drinking potions until he hit positive. Second potion did it. But still...

mdt |

No, it doesn't appear to. Ah, well, that's the way it goes. Raging wouldn't've made a difference for this one, either, though a force screen tattoo would've made it so that he wasn't quite so low.
I've got 8 rounds until I'm completely dead, assuming that I don't get attacked in the meantime.
I play enemies intellegent. Unless they have a reason, they aren't going after downed people while there's other enemies. And being prone, the shotgun guy would have to intentionally try to get you in the cone. Not that he wouldn't necessarily do that, but, they're going to want to know who you are and why you attacked, and they can't exactly ask you if you're dead. At least, not easily. Now, after you answer questions...

mdt |

One more thing,
Alister got knocked back by the blast because it did over half his hitpoints in one hit. If you get hit by something that does that much damage, you're likely to get knocked back by it.
For example, I had a goblin sorcerer in a game get hit by a boulder bigger than he was when a giant threw it at him. He took 98% of his hit points in one hit, and he got knocked 20 feet back by it. All part of the damage he took, no extra damage. But it makes more sense when someone is throwing a boulder at you (or punching a plum sized ball of lead through your chest) that you're going to get knocked backwards by it.
If it doesn't kill you, I usually give you a save to remain standing, or even shrug it off and stay where you are if you want it. Hope nobody has trouble with that type of houseruling.

Reaghar of Donough |

in the home game i play in we have a similar rule. we call it the "knockback score". basically you take your character's weight, plus the weight of your combat load, and divide it by 10. that is your knockback score, and any time you take physical damage (so for spells, an explosive runes could knock you back but not a fireball) from a single source in excess of that, you might get knocked back or prone, and have to make a save.

Connor of McIntyre |

That's not a gun, that's a $#@* blunderbuss...
And I'm glad somebody thought of healing. I think that's going to be our first search of this place, assuming we live.
Edit: Alister, don't forget the Autohypnosis:Resist Dying (DC 15) check!
"You can attempt to subconsciously prevent yourself from dying. If you have negative hit points and are losing hit points (at 1 per round, 1 per hour), you can substitute a DC 15 Autohypnosis check for your d% roll to see if you become stable. If the check is successful, you stop losing hit points (you do not gain any hit points, however, as a result of the check). You can substitute this check for the Constitution check in later rounds if you are initially unsuccessful."

Elrohir |

Just a heads up, I had my Initiative wrong in my header, but right on my CS, for which I apologize for. Its supposed to be +7 due to the trait Reactionary.

Connor of McIntyre |

I think I'm waiting on the dwarf to post IC, now that Alys has posted in Round 7. I'll send the Astral Construct up the hallway, of course, attacking anything in its' path (the dwarf? the human?).
The map shows the corridor inside the landing as "free" of enemies, but I'll have Reaghar make the first move. ;) I think it's better to manifest another Astral Construct (ground-fighter) and send it into the hallway as well. Make the bad guys use up their high-damage ammo on the constructs!

TarkXT |

Well, we don't need it, but it certainly helps hitting.
And not exploding.
A ball/cap or blackpowder firearm has a misfire chance 4 higher than normal when loaded by a nonproficient character.
Which makes perfect sense in all honesty. But it's a good incentive not to mess with it if you don't know what you're doing.
Ultimately I sense it's not MDT's rolling that will kill us, but our own bad rolls when messing with love potions and guns....

mdt |

I think I'm waiting on the dwarf to post IC, now that Alys has posted in Round 7. I'll send the Astral Construct up the hallway, of course, attacking anything in its' path (the dwarf? the human?).
Mostly you're waiting on Alys to confirm her move (I suspect she'll be changing it). Once Alys posts, you can all continue on as the Dwarf is not coming out, he's readying an action.

mdt |

Does the overview of the building help with visualizing the situation?
Would it make things easier if I did the same kind of '5000 ft up' stick drawing of areas in the future?

Alys |

I think I get it now. What we're looking at on the battle map is the southern half of the second floor of the building as shown on the overview map, alys is at the bottom of the stairs the mcintyre crew have come in from the balcony and the two guards to the north are standing in the hallways near the stairs.

Connor of McIntyre |

Connor can go after the dwarf and Kol. Init Dice seem to hate him.
Yes. Yes they do. That's okay, give my 20s to Alister for stabilization.

Alys |

Initiative is my friend.
Am I seeing this right, I would take two move actions to get up the stairs and in threat range of that guard, because I'm moving upwards?

mdt |

Yes, you are seeing it correct. From your current location a single move action would get you to the top of the first landing, where you could make a perception roll.
If you want to be sneaky, you can move at half speed, which would get you to the same location as two move actions, but you'd get a stealth check to do so.
Reminder : The two guards on the top are just there for reference, that's where they were when you scouted the place, it's likely they've moved due to the ruckus, but exactly where you won't know.

Alys |

You said you wanted to get as close as possible, and a single move action wouldn't have had him in line of sight. So I assumed you'd want to continue moving instead of readying an attack until you could see him.
That works just fine for me.
Would a charge be possible next round?

Reaghar of Donough |

just to clarify, i want to drag Alister back as far back as one of my move actions will take me while dragging him (probably 1/2 speed or 15ft) and then try to stop the bleeding.
i dont remember if Heal is a skill that you take -2 for not having a kit or if you can do it without a kit but a kit gives a +2. luckily, I got a 17 so even if he takes a -2 that should succeed on stabilizing him. he just might need a new shirt sleeve.

Alister McRauth |

This particular use of the Heal skill doesn't need a healing kit, though it would give a +2 bonus to the check. That looks like a stable Alister, though, certainly. :)
Quite impressive, with some cloth and pressure, you've stabilized him from a hole through his chest.

Connor of McIntyre |

Connor has a healer's kit, he already has it out of his backpack, and stopping the bleeding on Alister is going to be his full action this round.

mdt |

mdt wrote:You said you wanted to get as close as possible, and a single move action wouldn't have had him in line of sight. So I assumed you'd want to continue moving instead of readying an attack until you could see him.That works just fine for me.
Would a charge be possible next round?
Yep

Elrohir |

Could I fly to the square past the astral construct and as I pass the hallway, look down it to attempt to assess any threats?

mdt |

You can't fly, there's not enough room in the hallway. But you can move through the spaces. Even the one Reaghar and Alister are in. You can squeeze through that one, and just move through the construct's space.

Reaghar of Donough |

Connor has a healer's kit, he already has it out of his backpack, and stopping the bleeding on Alister is going to be his full action this round.
Well, now we save a charge.
And yeah Alister, it was a lot of cloth. hahaha

Connor of McIntyre |

I'll still use the healer's kit on Alister, it's what Chaotic Good Connor would do, to make sure Alister doesn't die.
I'm wondering if Connor should check the body of the guard we killed on the ledge, see what stuff he has on him. Maybe a weapon, or a healing magic item?

Connor of McIntyre |

You're right - I forgot. Thanks.

Connor of McIntyre |

I'm hoping Astral Construct #2 broke some kneecaps on the human, so Astral Construct #3 can go after Kol. Or maybe #2 and #3 just wiped out the human and left Kol untouched (drat).

Alister McRauth |

I've no idea, but they should be able to get something done, regardless. Astral Constructs, especially those of Shapers, can be /really/ nasty. They may not last long yet, but they're certainly a pretty good use of resources, and they'll only get more efficient with time.

Connor of McIntyre |

Like all spellcasters/manifesters, Connor won't get "the cool stuff" until Level 9 or so. He will start making Medium-sized Astral Constructs at 3rd Level, however. Connor took a trait, Psigifted, to raise his manifester level by 1 for one specific power (Astral Construct), but that only affects the duration of the construct because of the power point limit. So his constructs are 2-round duration at Level One. It's better than the usual starting time (1 round).
I'm thinking Connor's final power point will be used to make a Utility construct with wings to carry Alister. I think the way to do this would be to make all the constructs Utility first, for the hours-vs-rounds duration, but at their first attack the constructs would fade after 1 round, not two. Utility constructs would also not get as many menu items as for-battle constructs.

Alister McRauth |

Well, it still technically raises the power point limit, meaning that the breakpoints for Astral Construct for you come at even levels instead of odd, though they're a bit more PP-intensive, proportionally speaking. You'll be able to make Medium-sized Astral Constructs as soon as next level. :)
The utility construct'll be encumbered, for sure, but other than that that should work fine. It'll just be a bit slow, is all.

Connor of McIntyre |

Wow. These guys are serious - first a gunshot, then Alchemist's Fire. Better to waste it on the constructs instead of us, of course, but I get the feeling these guys have plenty of ammo on hand in that room.

mdt |

Especially better to waste those criticals on the constructs, yes?
But yes, they are very serious. Why do you think no other undercover people found them? They ended up dead or avoided. You lot don't even ping on the undercover radar.

Connor of McIntyre |

Happy Thanksgiving! Now to start the banana cream dessert.

Connor of McIntyre |

Right equipment done. I just grabbed a couple of masterwork things and some necessary "healing stones" since I dont think our trio can use a Dorje of natural healing without issues.
Sorry, Selvan, but they're going to have just as much trouble with power stones of Natural Healing. The power is Egotist/Vitalist, not Psion/Wilder or even PW.
Psionic healing is very limited until we can get Emphatic Transfer, and most of us will require Expanded Knowledge to get it. Only Alister has the hit points to survive a maximum transference of the power, anyway. So I think we're stuck with alchemical items or a really strong Use Psionic Device skill for dorjes. Connor has a CHA of 10 - stupid dump stat! :)
Sammark, on the other hand, looks made for maximizing his Use Magic/Psionic Device.
Right now Reaghar with his Scribe Tattoo feat is the most efficient at sharing powers. I had hopes the Tactician class would let us share powers, but I must have initially misread the entry.
Right now I'm trying to think of ways to shield against gunshot, but Inertial Armor and Force Screen are armor bonuses, which won't help against touch attacks. Animal Affinity (3 pp) is the best bang for the buck, since increasing your Dex by +4 would increase your touch AC by 2.