About Connor of McIntyrePathfinder PRD & Dreamscarred Press' Ultimate Psionics (2014) AC: 14 (Natural + Dexterity) (21 with max Inertial Armor, 26 with Force Screen, 30 with Mental Barrier)
HP: 41 (1D6 max hp 1st level, half + CON (1) when leveling; Level 7+8 max'ed)
Initiative: +4
Fort: +6 (Earrings of Resistance +1)
Concentration: D20 + Manifester Level (7) + INT mod (5) = +12 Battle Tactics:
(Sustenance used daily) Acquire psionic focus beforehand. Manifest Astral Construct(s) to attack, flank, and fill the battlefield. If Astral Construct(s) are already manifested for utility purposes, change to battle types. Use Power Stones for Vigor, Inertial Armor and Force Screen. Use Energy Wall to shape the battlefield. Use light crossbow or Energy Splash for ranged and short-range attacks. Use psicrystal/astral constructs for scouting, activating healing tattoos on fallen members, etc. Feats and Ability Modifiers:
(1st Level) Psicrystal Affinity (Hero: +2 to Fortitude checks) (Psion 1st Level Bonus) Boost Construct (choose one additional menu choice) (Humavian Alternate Racial Trait - Human Versatility; no +1 skill points when leveling) Advanced Constructs (choose from a new menu) (2nd Level) - Summoner’s Call (Ex) (one additional menu choice, two more rounds duration) (3rd Level) - Inscribe Stone (Scribe Scroll) (4th Level) - Add 1 to INT - 21 (+5) (5th Level) - Craft Universal Items (Wondrous Items) and Craft Cognizance Crystal (6th Level) - Improved Psicrystal (Meticulous), Psicrystal Receptical (7th Level) - Skilled Crafter (+1), Leadership (8th Level) - Psicrystal Resonance (augment), Add 1 to CHA, 11 (+0) Psionic Prestige Class:
Psicrystal Imprinter (turn your psicrystal into a wizard's spellbook or witch's familiar) (6th/1st) - Improved Psicrystal (Meticulous) (add +3 to Perception), Psicrystal Receptical (add powers to psicrystal using Inscribe Power Stone rules at 1/2 the time, but full inscribing price) (7th/2nd) - Skilled Crafter (add 1/2 your prestige class to Psicraft checks when crafting items using the Craft Cognizance Crystal or Inscribe Stone feat) (8th/3rd) - Psicrystal Resonance (augment) (The power is treated as if the psicrystal imprinter had spent one more power point augmenting it than he actually did. The additional point from this ability may raise the cost of the power above the psicrystal imprinter’s manifester level. The psicrystal imprinter increases the manifesting time of any power he manifests directly this way to a full-round action if it took a standard action or less or adds a full-round action to the manifesting time of any power with a manifesting time of a full-round action or longer (much as a sorcerer extends casting time when adding metamagic feats to a spell); he may not use this ability on powers manifested from his psicrystal.) Max Levels of Powers stored in Psicrystal = class level + INT = 3 + 5 = 8
Mythic Level: 1; Ascension: Artifact (Tenfa's things); Path: Marshal (Decisive Strike); Loyalty (add mythic tier to Leadership score)
Leadership Score = Level + CHA = 8 + 0 = 8 -1 (Moves Around A Lot) + (Mythic Level)= 10, 7th (8-2=6th) Level Cohort, 5 followers Traits:
Social Trait (APG): Rich Parents (starting gold is 900 gp) Psigifted (DSP PU:UP): Astral Construct is +1 effective manifester level Psionic Details:
Psion Discipline: Metacreativity (discipline-specific powers) Power Points: Class + Ability = 17 + 46 = 63 Maximum Power Level Known: 4th (Astral Construct is treated as being +1 level higher by trait) Powers:
(Automatic Talents option - pick 3 1st-level talents instead of discipline talents) 0: Detect Psionics (can detect magic in this world), Ectoplamsic Trinket (three arrows; 1+2 minute/lvl), Energy Splash, and Far Hand (close range)
Powers on Hero the psicrystal: (Psicrystal Receptical = class level + key ability modifier = 3 + 5 = 8 levels of powers, powers cost +2 to manifest)
[dice=Psicraft check (DC 20) to "see"]1d20+16[/dice]
*Call Item from The Minds Eye, Wizards of the Coast:
Call Item Psychoportation (Teleportation) Level: Psion/wilder 1, psychic warrior 1 Display: Material Manifesting Time: 1 standard action Range: 0 ft. Effect: 1 item; see text Duration: 10 min./level; see text (D) Saving Throw: None Power Resistance: No Power Points: 1 You call a piece of nonmagical equipment worth 10 gp or less "from thin air" into your waiting hand. (Actually, it is a real item hailing from some other random location in space and time.) You don't have to see or know of the item to call it - in fact, you can't ever call a specific item. You just specify the kind (silk rope, basket, torch, or some other item). This power cannot call weapons, armor, psionic items, masterwork items, living creatures, or valuable treasures (see Table 7-8 in the Player's Handbook for typical items called by this power). The item is made of ordinary materials appropriate for its kind. Using called items as spell components causes the spell to fail. If you relinquish your grip on the item you called for 2 or more consecutive rounds, it automatically returns to wherever it originally came from. Items gained by call item are distinctive due to their astral glimmer. Augment: If you spend 2 additional power points, you can call an item worth 100 gp or less. If you spend 4 additional power points, you can call an item worth 1,000 gp or less.
Skill Points and Skills:
2 + INT + Favored Class = 2 + 5 + 1 = 8 per level Prestige Class = 2 + INT = 2 + 5 = 7 per level Appraise: +6 Autohypnosis: +8 Bluff: +1 Craft: Sculpting +16 (+18 with MW Artisan's Tools) Craft: Jewelry +14 (+16 with MW Artisan's Tools) Diplomacy: +5 (+5 insight bonus to Diplomacy/Sense Motive for 1 rnd; +4 competence bonus) Disable Device: +8 (+13 with Tenfa's MW Thieves' Tools) Escape Artist: +5 Fly: +10 (+2 circumstance bonus from griffon-mane clothing) Heal: +3 Knowledge: Nobility: +9 Knowledge: Psionics +9 Knowledge: Dungeoneering: +9 Knowledge: Geography: +9 Knowledge: Nature: +9 Knowledge: Religion: +9 Knowledge: The Planes: +9 Knowledge: Engineering: +9 Perception: +8 (+2 from psicrystal) Profession: Gemologist: +5 Profession: Sailor: +10 Psicraft (not Spellcraft): +16 Sense Motive: +3 (+2 from psicrystal) (+5 insight bonus to Diplomacy/Sense Motive for 1 rnd) Survival: +4 (+2 circumstance bonus from MW Survival kit) Swim: +1 Use Psionic (not Magic) Device: +4 Starting Gold:
3D4x10 (avg 75gp) increased to 900 gp by trait Encumbrance:
Equipment/Advancement/Skills/Tattoos/Call Item List on Google Docs Background:
Connor grew up in the substantial McIntyre clan, surrounded by honor and fame. But the young man was more to blend into a crowd, and loved working behind the scenes, not demanding glory with shield and sword, like the rest of his family. His parents tolerated their son's lack of ambition, compared to his brothers, since he showed promise as a shaper of psionic material. His father had hopes of Connor using his Astral Construct power to make mighty warrior constructs to help his clan in battle. Their final straw was Connor electing to be a jeweler, a merchant of all things, instead of the path of squire to knight or midshipman to ship's captain. Thrown out of the Clan McIntyre when he achieved journeyman status as a jeweler, Connor is now Clanless, little better than the half-elf Wingless at the bottom of society. Connor has little choice but to make his riches in the world, and prove his family wrong about the path to glory. Connor dreams of using his Astral Constructs as large lifting beasts of burden, or fighters battling monsters in his place. Connor is not a front-line fighter. He lives making other things do the fighting, or even the work, for him. Yet Connor is not a manipulator of others; he can actually create his shields and fighters and workers himself, out of ectoplasm. Or by using his psicrystal as a scout. As the assignments progressed, other agents dropped out or disappeared, leaving Connor the de facto leader of his group, which he doesn't like, preferring more democratic input, but accepting the responsibility. Playing Connor: think 1800s British Empire aristocrat in India or Kenya, who rejected his family's military heritage and military commission, only to be made into a spy for the Crown anyway. A talented man who wanted to start a what he thought would be a lucrative business, now playing cloak-and-dagger against his will. And also carrying an increasing weight on his shoulders. Ultimately, Connor is a patriot. Being used by the shadowy rulers of Atalantia hasn't changed his loyalty to his country. Connor would want to reform the islands from some of the current rules, not obliterate them.
Story Hook:
Set up for a common bar fight, Connor is forced to go undercover for Mintakan Security for the McIntyre Clan. Clanless, and now branded a lowlife, Conner has little choice but to work as directed. For now. His cover was as a warehouse guard in the Reville section, but due to a rather large explosion in the city Connor now works onboard a skyship on a trade route to the Surface lands by way of the Northern Continent. That mission over, Connor finds himself the "senior member" of a new team of spies and undercover agents sent to the South Surface continent. Criminal Mischief, Public Intoxication, Destruction of Private Property, and Public Brawling
Appearance:
Connor is an unassuming young man in his early twenties. He has pale skin, hair a mix of brown and white, an average size for a Humavian, and is light on his feet. His McIntyre wings are as white as a stork's, indicating his heritage. Connor usually wears a thick pale shirt overlaid with a vest, brown trousers, a leather belt with belt pouches, and heavy boots (traveler's outfit). His clothing has Reville Clan colors, but that of the lowest Clan affiliation. A black eyepatch with a red crystal center covers his right eye. Connor has the air of a merchant, looking at others' jewelry and finery, rather than their prowess or weapons. He usually carries a white-quartz-colored psicrystal staff topped with his psicrystal, with an orbiting stone. While in the rougher parts of the city he keeps his his gold signet ring (with a secret crystal light in the poison pill chamber) in one belt pouch, and wearing his spiked gauntlet barely hidden under one sleeve. Connor can easily manage the talk of a crafter in both pottery and jewels.
Psicrystal:
Personality: Meticulous Hero (+3 bonus on Perception checks, +2 to Fortitude saves) called "Hero", a large garnet crystal wrapped in a silver necklace (or mounted on a psicrystal staff) (Treat as one level higher due to Improved Psicrystal at 6th Level; when on Psicrystal Staff, treat as +2 levels higher) Init: +2 Saving Throws: same as creator Skills: same as creator, +10 to Climb, +4 to Stealth, +6 to Perception Hit Points: one-half master's AC: 20 (+4 Nat) (AC 21, +5 Nat when on staff) AC Touch: 16 AC Flat-Footed: 16 (+4 size, +2 Dex) Hardness: 8 Str: 1, Dex 15, Con -, Int 10 (+4 Adj) (11; +5 Adj on staff), Wis 10, Cha 10 BAB: +0 CMB: -9 CMD: +3 Natural Armor Adj: +4 (+5 on psicrystal staff) Intelligence Adj: +4 (+5 on psicrystal staff) Special Abilities: Alertness, improved evasion, self-propulsion (30/20ft), share powers, sighted (40 ft), telepathic link (1 mile), deliver touch powers, telepathic speech, flight (50 ft) (PR 13 on the psicrystal staff) Construct traits Psicrystal Receptical (see Powers above) Psicrystal Resonance (augment) (see Powers above) Astral Construct, Level 1, 1 pp, 11 round duration (Ground-Fight):
[i]This wingless human-like creature is made from a silvery-transparent material. It stands shorter than a Halvavian, its' right hand and arm ridiculously larger than its left. [/i] Craft (Sculpting) check: [dice]1d20+16[/dice]
DEFENSE
OFFENSE
STATISTICS
SPECIAL ABILITIES (Three menu options from Menu A; Advanced Constructs Menu A is also available)
Options:
(Falcon): [i]This small bird-of-prey-like creature has a silvery-transparent look. Its talons are enormously large and menacing.[/i] AC 18, touch 13, flat-footed 16 (+2 Dex, +5 natural, +1 size) Speed Fly 20 ft. (Average) Melee claw (slashing or piercing, chosen at manifestation) +4 melee, 1d6+3 damage with Improved Slam (Natural) Attack (Ex) SPECIAL ABILITIES (Two options from Menu A; one option from Advanced Constructs Menu A)
hour duration (Utility-Flight):
SPECIAL ABILITIES (One option from Menu A; one option from Advanced Constructs Menu A, taken twice)
hour duration (Utility-Ground):
SPECIAL ABILITIES (Two options from Menu A; one option from Advanced Constructs Menu A)
Astral Construct, Level 2, 3 pp, 11 round duration (Ground-Fight):
[i]This wingless mannequin is made from a silvery-transparent material. While as large as a Human, its' right hand and arm are ridiculously larger than its left.[/i] Craft (Sculpting) check: [dice]1d20+16[/dice]
N Medium construct
DEFENSE
OFFENSE
STATISTICS
SPECIAL ABILITIES (Three menu options from Menu A; Advanced Constructs Menu A is also available)
Options:
(Aerial Fighter, Fire Resistance 5): [i]This Humavian statue is made from an otherworldly, translucent silvery material. It stands ready to obey its' master's silent command.[/i] AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural) Resistance: Fire 5 Speed 40 ft., fly 20 ft. (Average) Melee slam +4 melee (1d6+6) with Power Attack (Ex) SPECIAL ABILITIES (Three options from Menu A; Advanced Constructs Menu A is also available)
hour duration (Utility-Flight):
SPECIAL ABILITIES (Two options from Menu A; one option from ; Advanced Constructs Menu A)
hour duration (Utility-Ground):
SPECIAL ABILITIES (Two options from Menu A; one option from Advanced Constructs Menu A)
Astral Construct, Level 3, 5 pp, 11 round duration (Ground-Fight):
[i]This wingless mannequin is made from a silvery-transparent material. While as large as a Human, its' right hand and arm are ridiculously larger than its left.[/i] Craft (Sculpting) check: [dice]1d20+16[/dice]
N Medium construct
DEFENSE
OFFENSE
STATISTICS
SPECIAL ABILITIES (Three menu options from Menu A; Advanced Constructs Menu A is also available)
Options:
round duration (Aerial Fighter): [i]This Humavian statue is made from an otherworldly, translucent silvery material. It stands ready to obey its' master's silent command.[/i] AC 20, touch 12, flat-footed 18 (+2 Dex, +6 natural) Speed 40 ft., fly 20 ft. (Average) Melee slam +7 melee (2d6+9) with Power Attack (Ex) and Improved Slam Attack (Ex) Fly (Ex)
hour duration (Utility-Flight)
SPECIAL ABILITIES (One option from Menu A; one option from Advanced Constructs Menu A chosen twice)
hour duration (Utility-Ground):
SPECIAL ABILITIES (One option from from Advanced Constructs Menu A chosen three times)
Astral Construct, Level 4, 7 pp, 11 round duration (Ground-Fight):
[i]This wingless mannequin is made from a silvery-transparent material. While as large as a Human, its' right hand and arm are ridiculously larger than its left.[/i] Craft (Sculpting) check: [dice]1d20+16[/dice]
N Medium construct
DEFENSE
OFFENSE
STATISTICS
SPECIAL ABILITIES (Two options from Menu B; one option from Advanced Constructs Menu B. Alternatively, the construct can have two special abilities each from Menu A.)
Options with Menu B for B, B, B or B, B, AA or B, AAAA, or AAAAAA:
round duration (Aerial Fighter): [i]This Humavian statue is made from an otherworldly, translucent silvery material. It stands ready to obey its' master's silent command.[/i] Speed 40 ft., fly 40 ft. (Average) Melee slam +12 melee (1d6+10+1d4 energy), slam +12 melee (1d6+7+1d4 energy) SPECIAL ABILITIES (Three options from Menu B; Advanced Constructs Menu B also available. Alternatively, the construct can have two special abilities each from Menu A.)
hour duration (Utility-Flight with Resistance):
SPECIAL ABILITIES (One options from Menu B; two options from Menu A; one option from Advanced Constructs Menu B. Alternatively, the construct can have two special abilities each from Menu A.)
hour duration (Utility-Ground):
SPECIAL ABILITIES (Two options from Menu B; one option from Advanced Constructs Menu B. Alternatively, the construct can have two special abilities each from Menu A.)
Future goals:
(check) get Beltpouches of Storage and Backpacks of Storage! (check - now for augmentation) - Psicrystal Staff/Stave with compression (2,000+? gp) - (check) Survivor's Sleeping Bag (1,400 gp) - Psicrystal Crown (Ultimate Psionics) (2,000 gp) - (check) Gloves of Object Reading (3,000 gp) - Ring of Self-Sufficiency (10,000 gp) (check) - become the party crafter; Psicraft is the most important skill to craft with - be able to make a DC 30 Sculpting check with a roll of 10 - (check) due to low dice rolls, look for skill-boosting items (check) - craft Power Stones to multiply mind-powers! Make a necklace or a bracelet of Power Stones for each person. - merge Psicrystal Crown with Headband of Vast Intellect (+2, Perception), upgrade to (+4, Perception, Knowledge: Arcana). Right side as psicrystal docking station, left side for shards, melding stones, etc? How to turn a Psicrown into a Cognizance Crystal? - Companion Stone of Diplomacy (1,700 gp, +4 to Diplomacy) - Ectoplasmic Grapnel/Entangling Ectoplasm Gauntlet (made with amber pieces) (ML 13?) Level 9: (only 7 skill points this time)
Find a way to defeat an Ancient Wrym Silver Dragon in her lair. You'll need Protection from Cold, Antimagic Field (that overcomes dragon SR), lots of Golems, Clockwork, etc. And the biggest (or densest) ectoplasm Astral Constructs you can manage. Not to kill her, but to teach her some manners. Find and Crystallize Grimjowl. (Or put him in the Prison of the Elements.) Deal with "fake" Customs guards around Anshirn around Anrive. Build Tenfa her temple, using Sculpting to make lots of statues.
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