(1) Atalantia - Scourge of Magic

Game Master mdt

Information

'Ship' . . . 'House' . . . Connor's Log

MAPS

Anrive | The Whole Dang World | Vellandrus

Prison of the Elements


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Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Alister, Reaghar, and Elrohir: did either of you want a tattoo of Inertial Armor or Force Screen? Before I type IC.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Alister, like many barbarians, blocks things with his chest, having a high constitution.

Edit: I didn't mean that to sound snarky at all. Alister'll be fine without either.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Remember to keep your stats updated, I'll be going off of those when I make attacks for the NPCs, so if there's something that you get credit for during the fight, make sure your stats reflect it. IE: SPells, etc.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

i wouldn't balk at force screen. having armor, i would only get +1 from inertial armor, so kind of a waste on me.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Connor: uses one tattoo of Inertial Armor
Reaghar: uses one tattoo of Force Screen (which I can't replace until I level and get the power, or buy the power stone, but that's okay, because we either level with this fight or not. We need the AC.)


Male Elfavian HP 36/36 | AC/Touch/Flat 20/19/15 | Fort+5, Ref+11, Will+10 | Init+7 | Perception+16, Low-Light Vision |
Skills:
Skills Acrobatics+13, Fly+18, Perception+16, Sense Motive+13, Stealth+13
Marksman 3/Zen Archer Monk 3

I posted in game that I would like a tattoo.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

I wouldn't balk at it, certainly, but I feel that it's more helpful on other people in this party at the moment. If my AC were a bit closer to substantial, I'd be more inclined to take it, but Alister's pretty tough, and should be alright without it. Besides, without consistent healing, Alister's the best one to take the hits, and being a relatively unarmored brute tends to attract hits. That, and swinging hard at things.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
Connor of McIntyre wrote:

Connor: uses one tattoo of Inertial Armor

Reaghar: uses one tattoo of Force Screen (which I can't replace until I level and get the power, or buy the power stone, but that's okay, because we either level with this fight or not. We need the AC.)

Elrohir: uses one tattoo of Inertial Armor (1pp, +4 to AC (armor), lasts one hour)

mdt wrote:
So, all four are taking out the guard on the balcony?

From Alister's and Reaghar's actions, yes. Because we all started off so far away in distance and not with Alister and Reaghar already inside the building. Not what I had planned. :) But we'll deal with it.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Posted from another game I'm in...

HP (25/25){Spoiler=Stats}AC/Touch/Flat 17/13/14 | Fort/Ref/Will +4/+5/+2 | Init +2{/spoiler}{Spoiler=Skills}Appr+7,C(Alch)+12/+14,DisDev+9,Dip+7/+10,K(Arc) +7,K(Loc)+7,K(Nat)+14,Perc+6,Prof+5,Spllc+7,UMD+5{/spoiler}Chirurgeon Vivisectionist Alchemist

A fancy version of the character statistics for classes/levels entries. Just replace {'s with ['s and }'s with ]'s.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

LOL

The game I was online in, didn't have "headers" the way the Pazio boards do now, so we had to put everything in {spoiler} tags.

What I worry about with the Pazio board header tags are temporary stats/changes that will make no sense later, like hp and AC, etc. So I was using the header tags as "permanent base" stats, with the {spoiler} tags for at-the-moment stats.


Male Elfavian HP 36/36 | AC/Touch/Flat 20/19/15 | Fort+5, Ref+11, Will+10 | Init+7 | Perception+16, Low-Light Vision |
Skills:
Skills Acrobatics+13, Fly+18, Perception+16, Sense Motive+13, Stealth+13
Marksman 3/Zen Archer Monk 3

Ok, sorry, I did not realize when you asked that you meant in the header. I had thought you meant like Connor does his via spoiler.

Also, we aren't bothering with initiatives here? And do I have a clear shot currently to my target?
P
I'm at work atm, and thus can't update my header. I should be able go make a combat post later though.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

We didn't worry about initiatives until the combat started, which occured on Round 4 (technically round 3, but nobody could attack other than the guard on 3). My understanding was Elrohir was attacking when Conner summoned his construct, which happened at the end of 3.

I rolled initiatives for 4.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

Yeah I use the header for base stats not including spell modifiers. Otherwise I'll forget to change stats back and math will be all messed up


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

I thought we were all attacking or own guard to take them out simultaneously


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I had thought that as well, but what was posted was that everyone was attacking the outside guard. Alister attacked the outside guard, and you went up with him...


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

yeah from the map i thought there were 3 outside guards and 3 of us.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nope, the two top ones were described as being in the hallway, and the stairs marked with arrows


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

ah, chalk it up to me missing details. it has been a terrible week at work.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

I think Round 4 and Round 5 for Alister and Connor are done, mdt. Just waiting for Reaghar and Elrohir? Hopefully that Perception check(s) work(s) for Connor not missing out on the hidden enemy(ies) in the room. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I haven't read the game posts yet, but wanted to post this so that things are cleaner in the future.

It's a bit hard to keep fights going when people are posing 3-4 actions into the future, especially when they don't know the results of their first action, and others actions. This makes it where I have to interpret your posts as best I can (like eveyrone attacking the one guard).

In future, we will please follow these steps for combat :

1) please allow me to officially start a combat round
2) please allow me to set the initiatives in the combat round post
3) please only post if you go before the bad guys.
4) please only post one action for the round, not 3 or 4 rounds into the future.
5) please always post damage for any attacks you make, I'll apply if it hits, or ignore if it doesn't.
6) please update the map if your character moves.
7) please be patient as I will attempt to give you the best interpretation of what you stated you did, even if what you state doesn't match the reality in the game. For example, Alister went after the guard, so I 5 ft adjusted him. Second example was, I would not have performed Reaghar's request to flank, because doing so would have provoked an attack of opportunity had he been able to do so (or rather, I would have confirmed).

These will make my life as GM a lot easier.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

I've tried but I can't update the current map? I was trying to get rid of the Astral Construct piece and land Connor near Alister.

It's okay if I put my initiative actions and my psicrystal or Astral Construct actions in the same post, right, mdt?

21: Connor (and/or) Psicrystal

4: Astral Construct


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok,
Sorry about that, the map should be editable.

Don't delete the construct, just move him off screen (like I did the guard who died).

It's ok if you put both of them in, but you'll have to change his action if you straddle an enemy, like happened this time, and your action is no longer valid.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Gotcha.

Of course, looking at the map, I may need to drop the healer's kit and go prone to let Alister do an action...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I had a whole paragraph written about how Alister managed to slide under the shotgun blast before I remembered he'd dropped his rage and become fatigued, lowering his touch ac to 9.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Ow. Boy. Alister's not looking too good. Connor's going to move out of the way on the balcony and then manifest another Astral Construct to help fight the guy coming down the hallway. On Round 6, of course.

Unless it's dark, and Connor can't see, in which case I think he'll load another crossbow and wait to see what comes at him.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The rooms are lit internally.

And no, Alister doesn't look good. I think dropping the rage was not the best of plans. Although he'd have been hit by the shotgun blast while raging too due ot the -2 ac. But at least he'd still have his rage going and temp hp.


Male Orc Expert 5

Now you can write a whole paragraph about gunshot wounds.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

LOL, he's got enough of them now. He looks like swiss cheese.

Actually, Connor's tattoo and armor bonus would have helped too.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

I'm doing research on hit points with psionics, and the only thing at our level is Vigor (or Vim). Which would have only been 5 temporary hit points. Not with the kind of damage going on here.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Well, it's not quite temp HP, I'd just have 2 higher, til I drop my rage later. It's going back up this coming round, though. I didn't anticipate the gap between hitting and not being that small, actually. In my experience, it's much more common, especially with relatively low AC, for the attack rolls to be either way above or way below AC. I don't know what initiative count Alister stopped raging on, but I doubt it was soon enough to actually matter. I doubt Alister'll die, unless he's Coup de Graced or Crit, but he could definitely go down. Maybe Alister'll learn something from this, who knows?

There's Natural Healing that a vitalist can share, but that's about the only actual healing at this point. Psionics doesn't lend itself very well to healing wounds.

Edit: Actually, the Shield/Armor boni wouldn't've actually helped, as my touch AC is what's being targeted. The Force effects are good against an Incorporeal touch attack, but no other touch attacks.

Edits 2: OH! No, I've been dynamically editing my ACs. My Touch AC is 10 right now, not 9. It's 9 while I'm raging, so I wasn't actually hit.

You told us to keep our stats updated, so I have. Just not, as I suppose I should have been, in a spoiler.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ah, I didn't htink anyone was listening when I asked them to do that. :) Ok, I'll go rewrite the post.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Sounds good to me. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Not that Alister is in a good place even with the extra 10 hp.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

No, but certainly better than he was without.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

I'm sick with something, not entirely sure what, so I'll be in bed, and available to post for most of the day. Not sure how I misinterpreted 5, but I'll chalk it up to reading too fast and getting ahead of myself.

By the looks of it, I won't be dropping rage, once I enter it again. At least, not by choice.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

The map shows Alister in the north-running corridor now, and no longer in the line of fire to the dwarf with the shotgun. Don't die on us, Alister!

Connor's rolling single-digit dice today, even with his Astral Construct hits. :(


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Alister may be a bit of a fool, but he's a hardy fool, at the very least. He'll have a day or 3 of bed rest, and be back in prime fighting condition, as long as he doesn't get crit or Coup de Graced or something like that, or as long as there isn't a melee threat. I've still no idea what kind of weapon Kol uses, or if he's even gonna stick around, or run away, or what have you.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Actually, the dwarf is in front of Alister, and has a revolver. The human, with the shotgun, can hit Alister, Alister would just get partial cover.

Scatter fire is a cone. By pointing the shotgun toward the corner, he can hit Alister, and still fill the hallway with shrapnel. Alister would get partial cover though. He'll provoke an attack of opportunity from Alister, but he'd also get partial cover.

Connor, on the other hand, couldn't hit the broad side of a barn with a bazooka from 10 feet away.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

I'm a psion, not a psychic warrior or archtype... ;) Compare me to the wizard, who has 1D4 hit points at Level One and just 1D3 spells but is casting Fireball and Lightning Bolt by Level Seven.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Yep. Not to mention the -2 to hit, though I think that was already factored in on the last blast. Still, better off behind the corner, in regards to the shotgun blast.

Connor, that's why you're not in the front, and I am, at least in regards to your HP statement. :D


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yeah, scatter weapons take a -2 to hit, but attack everything in the cone.

In case you hadn't figured it out yet, the building is set up to be a kill box if anyone attacks.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Yeah, and it's done a decent job of it. Certainly funneling people well enough.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Well, on the bright side, the cavalry is on it's way.

Although which side they'll end up on is anyone's guess. :)


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Yeah. Hopefully, all goes well on that front, but we'll see how it goes. :)


Male Orc Expert 5

So given the severe dirth of firearms about to fall in various peoples laps. Where were those rules you wrote again?

Here I am making a polearm fighter when their are apparently a lot of guns around. Silly me.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

On the campaign info page, and I did warn people there were a lot of firearms. Alys's intro showed that. She turned down scavaging several.


Male Orc Expert 5
mdt wrote:
On the campaign info page, and I did warn people there were a lot of firearms. Alys's intro showed that. She turned down scavaging several.

True. And we still need a feat for it apparently. Hmmmm. This requires thinking on.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Well, we don't need it, but it certainly helps hitting.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Man, the dice roller on the forum REALLY doesn't like Alister tonight.

EDIT : Just as well you weren't raging after that crit, you'd still be down and dead instead of dying.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

No, it doesn't appear to. Ah, well, that's the way it goes. Raging wouldn't've made a difference for this one, either.

I've got 8 rounds until I'm completely dead, assuming that I don't get attacked in the meantime.

Edit: I would indeed likely be dead, as the knife would've crit.

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