(1) Atalantia - Scourge of Magic

Game Master mdt

Information

'Ship' . . . 'House' . . . Connor's Log

MAPS

Anrive | The Whole Dang World | Vellandrus

Prison of the Elements


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Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

At least I'm doing something. :) I feel like the skinny nerd with only a host of robots at his command. My rolls consistently fail. That, or I should have made 9 Small astral constructs instead of 3 Medium-sized ones, to have more options. My constructs have better stats than me!


Male Orc Expert 5

Alrighty got an answer on that.

It should be adran and roderick's turn.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, no problem, but it's bad wording. Also incredibly powerful, +4 moral bonus to everyone in 60 feet including yourself, with no time duration... wow...


Male Orc Expert 5

Um, it's one round.


Male Orc Expert 5

Did I miss putting that up? If I did I'm sorry.

For the most part nearly every maneuvers effects are incredibly brief.

Even my bread and butter Encouraging roar only lasts a round.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ah, ok, that's different then. Yeah, it looked like you were entering a stance and as long as you maintained that stance you got those bonuses.


Male Orc Expert 5

No no.

I only have 3 stances so far.

The golden commander one which makes it easier for people to flank since they only need to be adjacent to an ally who is threatening the same guy.

Running hunters stance which grants a +10 movement bonus and scent.

And piercing rays which just adds more damage.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'll bot people if they don't post by tomorrow.


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

I thought I went after the Strix, but I will post action to move along


Aegis/5 | HP (58/58) | AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+4/+8 | Init +1 | Percep +2

GM, do I get an AOO for her leaving my threatened area?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Forgot you had reach, did a fly check (aerial acrobatics) to avoid the AoO, afraid not, she beat your CMD. If you want to follow her, you can keep the previous roll to hit on your action, which is up. Or you can duck down to avoid further shots.


Aegis/5 | HP (58/58) | AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+4/+8 | Init +1 | Percep +2

Fair enough; I'll have a think, thanks.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Healing in battle is going to require us to do a lot of crafting in down-time. Connor can take the lead, with Gladiator's Gauze (PU) as the stabilizer and Psionic Bandages of Rapid Recovery (APG) for overnight healing. Roderick's got his potions-per-day of Natural Healing (3hp). But with Kyzin gone we've lost our tattooer again. Connor can do Body Adjustment (1d12 hp).

So the strategy is:
- use your own internal powers to do any healing you can before you hit 0 hp
- if you do get taken out, Gladiator's Gauze should stop/stabilize your hp loss to 0 hp
- someone else is going to have to get you to +1 hp
- you then activate your own stored/prepared/internal healing to get above 1 hp

That's the difference between having a Vitalist and not having a Vitalist. And no video-game healing from -0 or +0 to full, either. No Clerics doing a drum-beat on your back with Wands of Cure Light Wounds from behind you. Not without a lot of costly power stones and tattoos.

The good news is, at our level, healing doesn't have to just be "get them to +1 hp". Alys at least can use power stones of Body Adjustment, and Roderick can do better than 3 hp for potions of Natural Healing. We're running out of tattoos, or at least it will take us a while to purchase more. I suggest when possible purchasing the maximum you can afford, at the highest level you can afford, so we can bounce back from -9 hp to +4 hp or better. Connor's going to be crafting at maximum level for the healing Wondrous (Universal) Items, when possible. And now it looks like everybody needs at least 2 Gladiator's Gauze on them.

What this requires is Connor devoting nearly all his downtime to crafting each day. Which is par for the course for nearly all my characters, anyway.


Non-Know Skills:
Acrobatics +13, Appraise +8, Bluff +9/+13 lie, Climb +5, Craft(Alchemy) +11, Diplomacy +13, Disable Device +13, Fly +10, Linguistics +8+1d6, Ride +4, Sense Motive +13, Spellcraft +10+1d6, Stealth +12, Swim +1
Male Humavian Empiricist 6
Knowledge:
Know(Arcana) +10+1d6, Know(Dun) +8+1d6, Know(Eng) +9+1d6, Know(Geo) +8+1d6, Know(Hist) +8 +1d6, Know(Local) +10+1d6, Know(Nat) +9+1d6, Know(Planes) +8+1d6, Know(Psi) +10+1d6, Know(Rel) +8 +1d6
Mutagen:
(AC 23/16Tch/17FF, HP 42/42, Fort +6, Ref +12, Will +6, Init +6, Per +12)
Normal:
(AC 19/14Tch/15FF, HP 42/42, Fort +6, Ref +10, Will +7, Init +4, Per +12)

Is there some reason Dorjes of Natural Healing ML 1 aren't an option? They heal 3 HP per charge, which is only slightly worse than the average for a wand of cure light wounds. We'd basically be paying 5 GP per hit point healed.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Mostly just people not buying them. I offered some as partial payment earlier, but no interest. :) I also offered the wand equivalent of healing magic, but no takers.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

#1 You have to have the power on your psionic power list to activate a dojre, and mdt bent the rules a few times, but most of us don't have Natural Healing on their power list. And only one person (now no longer with the team) had a decent Use Psionic Device.

#2 Connor's still playing "scaredy cat" around magic. Since things have a tendency to go BOOM.

Our best option was a tattooer and Connor's multiple powers such as Cleanse Body, Body Adjustment, and Emphatic Condition Relief. But Kzyin was the replacement for our last tattooist, and he's gone now.

Once the Battle for Anshrin is over with, I think we can spend some coin on new tattoos.

It's time-consuming, but Connor making Gladiator's Gauze and power stones of Body Adjustment is not a bad plan. The Psionic Bandages of Rapid Recovery (APG) are for when we're holed up overnight and out of power points, which happened to me in a Legacy of Fire campaign. Roderick's potions of Natural Healing will be a lifesaver, especially if he augments them. What's the duration on those - permanent, or x/day for y hours?


Non-Know Skills:
Acrobatics +13, Appraise +8, Bluff +9/+13 lie, Climb +5, Craft(Alchemy) +11, Diplomacy +13, Disable Device +13, Fly +10, Linguistics +8+1d6, Ride +4, Sense Motive +13, Spellcraft +10+1d6, Stealth +12, Swim +1
Male Humavian Empiricist 6
Knowledge:
Know(Arcana) +10+1d6, Know(Dun) +8+1d6, Know(Eng) +9+1d6, Know(Geo) +8+1d6, Know(Hist) +8 +1d6, Know(Local) +10+1d6, Know(Nat) +9+1d6, Know(Planes) +8+1d6, Know(Psi) +10+1d6, Know(Rel) +8 +1d6
Mutagen:
(AC 23/16Tch/17FF, HP 42/42, Fort +6, Ref +12, Will +6, Init +6, Per +12)
Normal:
(AC 19/14Tch/15FF, HP 42/42, Fort +6, Ref +10, Will +7, Init +4, Per +12)

If we're going to be there for more than an hour, I'd like to refresh my mutagen. :) That ok, MDT?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, no problem.


1 person marked this as a favorite.
Male Orc Expert 5

In-combat healing is a perpetual problem. But only because we lack good, solid, control over our fights. We spend more time trying not to get shot rather than taking our huge damage to the enemy. Which just means we get shot more. So we end up needing more just to recover.

I'm working something out. We have the tools now more than we did before. It's just a question of implementation. Losing Kyzin hurts a lot as it means Connor's got to do a lot of heavy lifting.

So far the biggest weaknesses of psionics are really hitting home and I'm glad I finally have a character that can provide some very real if brief support. Rory is definitely going to embody the Golden Lion as things progress.

The differences in design philosphy between PoW and PU are staggering. Psions are too damn scared to share their powers with others unless it falls under the category of mindf*~&ery.

Meanwhile Path of War is like. "A teamwork feat for you! And a teamwork feat for you! Get thee behind me Satan and get some sick AC bonuses bro! Yo check the warlord he makes a will save against dominate and heals while regaining maneuvers because f++$ wizards! Yo warder bro how many attacks of opportunity have you made against orcs today? All of them! WICKED!"


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

When not trying to save people Connor can crank out one Astral Construct a round. The problem with the last fight was Alys landed in the water, so Connor had to keep her from drowning as well as drifting away. If she had just landed on a rooftop or on the street I think it would have been fine to just send an Astral Construct after her to tap a tattoo.

If we're pressed for time, I'm sure a shopping trip into town might be in order. Gladiator's Gauze costs 35 gp, Tattoos of Natural Healing (3 hp) are 25 gp. Otherwise it'll take 2 days to replace Alys' and Rory's gauze, then Connor can start on the power stones of Body Adjustment (1d12 hp, self only).

Obviously if you don't have Body Adjustment on your power list (2 Aegis, 1 PathofWar), you might want to spend just a little more than the others on those tattoos.

Connor's at +3 for the Heal skill, and I'm planning on putting more ranks into the skill as we level (3 more next level). That and Universal Item crafting is the best we can do right now. Dojres of Natural Healing or Body Adjustment just aren't cost-effective at our level if we bought them outright when only one or two people can use them. Synaptic Masks with Shards of Healing are an interesting skill bonus to consider, but not at their present cost (9,000 gp, Level 7). Connor will begin upping his Use Psionic Device skill as well.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Helloooo!

Where is everybody? Connor's doing a heal check on Rory. Anybody else need mundane, slow-go healing? Plus, we've got a leak about the magic box on board. Time to get rid of the thing through some underworld selling, and I'm hoping you're not depending on Connor for the Bluff/Diplomacy/Knowledge checks!

Let's not have mdt fast-forward us just yet!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'm here, waiting on people to post.

Seems like I'm doing a lot of that lately.


Male Orc Expert 5

Currently strapped gagged and drugged.

Rory that is.


Aegis/5 | HP (58/58) | AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+4/+8 | Init +1 | Percep +2

I'm here, and unwounded. Sorry, just can't think of anything much for my character to say. Waiting for the boss to give us some orders.


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

Adran took up his position as look out. If I knew you needed a face when I made a character then I would have submitted one as I post multiple times a day in all my games. I'm your sneak in, traps guy, look out. the current situation doesn't give me much to do.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

I'm just trying to not dominate the dialogue and make sure everyone does what they want to do before moving on to the next scene.

Connor's got his hands full healing! And we've got a vandalized ship to repair.


The rapidity of the Stalmorta defeat was shocking.

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Making a posting in all games I'm running and playing in.

For those who have noticed that the last 3-4 weeks I've been spotty and somewhat irritable, I apologize. There's a lot of work things going on, and also some RL things going on. As of this morning, the surgeons confirmed my wife needs a fairly serious operation, which is now scheduled for the end of the month.

I will continue to be here, but, especially toward the end of May, I'm likely to be very very spotty and cranky. Sorry in advance. Please bear with me.

If things get to the point where I need to place things on hold, I'll let you know, but I don't think it'll get there (assuming nothing bad happens).


Non-Know Skills:
Acrobatics +13, Appraise +8, Bluff +9/+13 lie, Climb +5, Craft(Alchemy) +11, Diplomacy +13, Disable Device +13, Fly +10, Linguistics +8+1d6, Ride +4, Sense Motive +13, Spellcraft +10+1d6, Stealth +12, Swim +1
Male Humavian Empiricist 6
Knowledge:
Know(Arcana) +10+1d6, Know(Dun) +8+1d6, Know(Eng) +9+1d6, Know(Geo) +8+1d6, Know(Hist) +8 +1d6, Know(Local) +10+1d6, Know(Nat) +9+1d6, Know(Planes) +8+1d6, Know(Psi) +10+1d6, Know(Rel) +8 +1d6
Mutagen:
(AC 23/16Tch/17FF, HP 42/42, Fort +6, Ref +12, Will +6, Init +6, Per +12)
Normal:
(AC 19/14Tch/15FF, HP 42/42, Fort +6, Ref +10, Will +7, Init +4, Per +12)

I'm really sorry to hear about that your wife is having some ongoing medical issues. They're most definitely not fun (from experience) and I wish both you and her the best. Real life obviously takes precedence, so no worries in that regard. :)


Aegis/5 | HP (58/58) | AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+4/+8 | Init +1 | Percep +2

Is there a mail system in this world? Occurred to me if I needed to give Elara something to do, writing a few letters to backstory contacts for RP and maybe for advice could be good.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes,there is.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Best wishes and prayer for your wife, mdt. And for your stress level.


Male Orc Expert 5

I hope everything goes well for you.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry everyone, working 10 hourish days. Will probably not be able to post until this weekend.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

No problem. I'm still trying to digest Rory's reply. I'm not against someone's alignment or keeping them from scavenging, Connor's trying to not touch mdt's automatic "you go to jail" button. Maybe if we had all been conscious at the end of the Stalmorta battle we could have looted the bodies and got some armor/weapons/loot, but I was more concerned about hit points and not running into another squad. You saw what happened when we took shelter - we got into a Mexican standoff in two rounds.

I'd like to accomplish our mission of learning about the magic underground here without losing anyone or any limbs. I think it will be more "fun" once we get deeper into the organization and trail them back to their jungle hideout or whatnot. But we have to maintain our cover on the Elephant. So, yes, we're splitting the party. You looters go have fun while Connor rolls Diplomacy repeatedly on the "hired gun girl" and her retinue of retainers. :) At least Hero will be with you so you can call back from jail. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Post in all games :

Wife's surgery got moved back a day (scheduling issues in OR). Surgery was completed last night, went smoothly, doctor very pleased with himself. :) Wife awake and says even with the pain from the surgery it's a night and day difference in how she felt before, so good news on that front. I'm afraid I'll be busy again today, but hopefully will be able to get all games caught up and going again by end of week.


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

Good to hear that it went well.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

I hope your wife gets well soon, mdt.


Male Orc Expert 5

Glad to see she's recovering. Surgeries rough. The painkillers afterward can be interesting though.

Question: what parts of the game has everyone found fun so far in the year and a half it's been going?


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

I need time to think of a way for Connor to decide whether to surrender or go with a little subterfuge. Rory's going for subterfuge. I'm squarely puzzled. Here we are in a "free port", complete with getting bamboozled on our way in, treated to a big show about "anything goes but violence", and now we're getting a Lawful Good situation. I was hoping to have time to get the magic box off of the ship and into the underworld gangster world before having someone like the Shore Patrol show up. But we missed that time window, it seems. If Connor has to endure any more truth-telepathy powers he's going to give away the 'tel Mintakia cover, and that's just not going to happen.

So listing the fun: crafting during downtime. Using psionics to get around magical traps. Using astral constructs as helpers, fighters, trap inspectors. Fighting as a team. Teamwork. Figuring out psionics' limits.

As for Connor's response. He's Chaotic Good because of the way he's been treated in the past. This was appearing to be a Chaotic Neutral port. We've got a Lawful Good situation. I think Bluff is in order. Whoops, Connor never got around to putting ranks into Bluff. So let's have some teamwork from those with a lot more skills in the Bluff area. Connor's going to stall. Peaceably.


Male Orc Expert 5

So,if ever I've been open to suggestions it's now.


Aegis/5 | HP (58/58) | AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+4/+8 | Init +1 | Percep +2

Sing like canaries? Either say we're here to figure out who's behind the trade, or say that and also say who we work for?


Non-Know Skills:
Acrobatics +13, Appraise +8, Bluff +9/+13 lie, Climb +5, Craft(Alchemy) +11, Diplomacy +13, Disable Device +13, Fly +10, Linguistics +8+1d6, Ride +4, Sense Motive +13, Spellcraft +10+1d6, Stealth +12, Swim +1
Male Humavian Empiricist 6
Knowledge:
Know(Arcana) +10+1d6, Know(Dun) +8+1d6, Know(Eng) +9+1d6, Know(Geo) +8+1d6, Know(Hist) +8 +1d6, Know(Local) +10+1d6, Know(Nat) +9+1d6, Know(Planes) +8+1d6, Know(Psi) +10+1d6, Know(Rel) +8 +1d6
Mutagen:
(AC 23/16Tch/17FF, HP 42/42, Fort +6, Ref +12, Will +6, Init +6, Per +12)
Normal:
(AC 19/14Tch/15FF, HP 42/42, Fort +6, Ref +10, Will +7, Init +4, Per +12)

I probably should have consulted before I posted, but oh well. :P Here's hoping a mix of trickle truth and serving her interests lets us keep our hides.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Everyone's got way better stats than Connor on this.


Male Orc Expert 5

F!#% it, YOLO.


Male Orc Expert 5

For the record the next time Aniisa shows up Rory's going to flat out try to kill her.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

The female NPCs in this story haven't been too helpful, have they? Almost mirrors my real life unwanted bachelorhood.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Actually, they have... If you don't remember, Connor had a cute girlfriend in the pirate band...


Non-Know Skills:
Acrobatics +13, Appraise +8, Bluff +9/+13 lie, Climb +5, Craft(Alchemy) +11, Diplomacy +13, Disable Device +13, Fly +10, Linguistics +8+1d6, Ride +4, Sense Motive +13, Spellcraft +10+1d6, Stealth +12, Swim +1
Male Humavian Empiricist 6
Knowledge:
Know(Arcana) +10+1d6, Know(Dun) +8+1d6, Know(Eng) +9+1d6, Know(Geo) +8+1d6, Know(Hist) +8 +1d6, Know(Local) +10+1d6, Know(Nat) +9+1d6, Know(Planes) +8+1d6, Know(Psi) +10+1d6, Know(Rel) +8 +1d6
Mutagen:
(AC 23/16Tch/17FF, HP 42/42, Fort +6, Ref +12, Will +6, Init +6, Per +12)
Normal:
(AC 19/14Tch/15FF, HP 42/42, Fort +6, Ref +10, Will +7, Init +4, Per +12)

Sorry, wasn't actually trying to spill the entire beans. I was giving a small part of the truth (we're looking for smugglers) and we have reason to (didn't specify). Then the parts about finding the box and who/why we're motivated to are left out. We find a box and hope to track it down and in doing so help her out. I was sleepy when I wrote up my post so maybe it'll look different in the light of day. :(


Male Orc Expert 5

Well it seems like it makes zero difference anyway.

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