Darkness over Arglondar

Game Master Chingo Chaplo


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"I see your point, Lady Rhialla. We will release Greven and the girl. But... We can't have a dhampir ruling over us! Surely, as a paladin you can understand that. He is half undead! It is only a matter of time before he succumbs to his heinous urges."

Your diplomacy check is still in effect


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Magnes give the man a cold expression. "I'd say that with yer' villages track record in leaders it wouldn't make a mite of difference. I mean what with how this'll be the second time you're major leader turned out to be a monster. They say the third times a charm and providence came to save your people today. Why not give the man a chance to prove himself rather than worrying over his lineage?" Magnes suggests as he looks to the town outside
"I mean far as I'v heard you;ve yet to pull a solid vein out of that mountain in quite some time, the next closest village is a ghost town and no one remembers the times when coin was plentiful. The worst that happens is he fails to rule, and then you are in the same spot you are now when your town burns out."


"Hmmm. Perhaps Greven should be given a chance. You, our saviors, vouch for him, and I can't neglect that. And he is the rightful heir to the Castle. But I must think on it, and discuss it with the other members of the council. Could you go to the jailhouse. Tell Constable Lennon I sent you and that Greven and the girl are to be released."


50 XP for convincing Elder Grelam to have Greven and Calisia released.


Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

Kevroth stands solidly and firmly behind Rhialla and Magnes, lending his agreement to their arguments by his presence, The gods know I am no good at talking to people and convincing them to do a damn thing.

When the bag of money comes out and is offered:
Kevroth's face falls and he shakes his head slightly, "I cannot accept any of your reward, though I do greatly appreciate the offer. Family is critical, and the families here have suffered enough. Use the money to help them rebuild and to help those who have lost their family members to heal as best they may."


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Rhialla fell silent after the elder voiced his concern, she did not know this Greven and could not defend his character or see into the future.

Magnes's 'have faith' counter argument saved her from herself. "Before we go, if there is ever life and death problems here again, send word to my gallery matron Sereniti of Lady Larafae. I will implore her to send aid if she is able."

"Thank you for having faith, and for freeing the two. It takes a great man to set aside the past and take the first step toward forgiveness. We will see to Greven and his love as you requested."

Rhialla will head over to the local sheriff's jail once everyone is finished with the elder.


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

Bhalur waking up late and stepping out to the sun, he relaxes and enjoys the moment. Learning soon that the others are with the Elder Grelam and discussing about the ordeal of things going on Bhalur heads in that direction.

As Bhalur arrives the meeting is already concluded and he watches as others are going their way. Looking around and deciding that it is better not to disturb he soon heads out toward village temple/church to see in which condition it is.

Shaer waking up and rarely for her, taking flight up to the sky and gliding around as she watches the ongoings in the village and surroundings as she follows after Bhalur.

Having something to do after a while instead of just fighting and worrying about the time Bhalur is having after a long time a serene feeling Might as well clean up the temple and try to see if I can decorate it a bit. Maybe a small shrine somewhere aside for Matalar and see if there is something else to add

[ooc]well, there goes "my" OOC plan to conquer one village for Bhalur :)


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

That is such a kind assessment of Magnes's glass half empty 'might as well have someone else take the fall' argument.

Magnes walks with the paladin until the elder is out of earshot. "I dunno if you noticed it but that old codger has no interest in forgiveness or mercy. He's just out to cover his own behind, seems to agree with my assessment that this town is about to fail."
The Dwarf gives a chuckle of amusement as he looks to the jailhouse
"I'll be interested to see if young Blackrose has any plans to deal with that."


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Rhialla gives a gentle smile to Magnes "Perhaps, but deep down the Elder wants a better tomorrow for his people. It is hardly his fault that we are all prisoners to our own experiences. Greven has a great deal of many things to contend with in the coming days. The fear of his blood, and the memories of his father aside, lordship has to be earned and just as much as Dalkalar will be his people, Greven will be Dalkalar's lord; they must serve each other to see their dreams come true. Anything else will leave a legacy easily forgotten.


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

"Which reminds me, what do you plan to do in regards to your contact?"


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Magnes snorts and looks up the the sky "Look if you want to believe that go right ahead, but I know for a fact prejudices run deep. Never mind the enemy he's made of a Merchant house of Bhelskar. Was hoping I could discuss that when they weren't upset by something else but I guess being released will at least let the idea work. I know for a fact that simply declaring himself here isn't going to get that kind of pressure off his back."

"If it isn't obvious by now I have no intention of actually killing Greven but the fact remains that if they choose to elope they either need to deal with the problem in Bhelskar or they need to find a life elsewhere. the Lady's father already knows where they are, if we don't solve the problem he employs crueler men with less problematic morels then I."


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

"Once Greven is recognized by the courts, this Bhelskar would be a fool to be so brazen. But your point is not lost on me, the rules may change but your Bhelskar might not be one to give up so easily. There are worse things than death when it comes to the cloak and dagger politics of the court. Let alone he may direct some anger in your direction for not only failing to kill Greven, but for going out of your way to even save him from his dire circumstances."


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

"Bhelskar being the capital of this land Greven's going to be to go there to be truely recognised. S' where the king resides. But that is assuming his isn't already recognised. Then the game changes, so speakin' to him is the next step to see where this road would take me were I to walk it. Plus whatever Lady Calisia Galtroban of House Galtroban of Bhelskar happenw the have to say on this, the elopeing lady in question.


Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

Kevroth slips away from the rest while they discuss the finer points of politics. Stopping the general store, provided that he can find one, he begins looking about for the materials he will need to finally fully restore his musket.

-Posted with Wayfinder


You reach the jail and tell Constable Lennon that Elder Grelam has sent you and that Greven and Calisia are to be released.

"So, you come to our rescue again," Greven says, as he and Calisia are unlocked from their cells. "I appreciate your help, but I wonder what your motivation is."

"Is it true what Greven says, that you have been sent by my father?" Calisia asks, worriedly.


Kevroth what kind of materials do you need? What are you looking to do with your musket, mechanically?


Vitals:
HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
Male Ikaiji Arcanist 2
Abilities:
Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
Skills:
Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

at the meeting with Elder Grelam:

When Elder Grelam offers the 1000 derims to the group.
"I too refuse my share. I think your people have more need of it then I."

Koija stayed silent during the heated debate about Greven's heritage.

When they left Koija bowed. "May the Myst watch over you."

en route to prison:

As Magnes and Rhialla are discussing Greven, Calisia and the deal with the merchant, Koija interjected.
"The only thing the merchant could account us for is the money used for travel expenses, which I believe we should be able to repay. Any so-called retribution he would send after us for not upholding our part of the agreement would be of the cloak and dagger kind. If it would ever come to that, we will deal with it there and then. For now let us see what the couple has to say for themselves."

Koija stepped forward. "That is correct, but we are currently more interested in your side of the story. As from what we have gathered along the way, it seems we were not told the full truth."

Kevroth wants to use the gunslinger's ability to upgrade his starting musket to Masterwork quality via the special rule under the Gunsmithing feat


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

"I came here only to see you released, so I will be over here if you need me." Rhialla said stepping away to oversee the conversation as opposed to being mistaken for being involved in something she really knew so little about.


"My father was a vampire but he wasn't evil. He only drank swine blood. When I was little, they came and took him. People had gone missing, and someone had seen him drinking the blood of a pig. They held a trial. They burned him at the stake and kicked me out of the town. I was taken in by a traveling monk of the Brotherhood of the Sun, called Kalik, who took me all the way to Khalzantar, where I grew up. When I became old enough I left the monastery in the City of the Sun, and traveled back to Arglondar. I still had the deed to the castle, which my father had given me, just before they had come for him, and my plan was to return to Dalkalar and claim what was rightfully mine. I didn't want revenge. My time with the Brotherhood of the Sun had taught me to let go of my anger. I came to Bhelskar and began preparations for my return to Dalkalar, and that is when I met Calisia. I fell in love the second I saw her. But her father hired a detective who found out who I was, and soon after a group of goons hired by Calisia's father attacked me and beat me half to death and told me to stay away from Calisia. That was when we decided to go to Dalkalar together. The rest of the story you already know."


Vitals:
HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
Male Ikaiji Arcanist 2
Abilities:
Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
Skills:
Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

"And your side of the story is a most interesting tale indeed." Koija replied in his monotonous way, no hint of judgement in his voice, and then turned to the young lady. "and what of you Calisia, what is your story? I can not speak for your father's motivations, but Alagaer Finch seemed honestly concerned with your well being."


"Both Alagaer and my father wants to kill by beloved, and they sent mercenaries all the way to Dalkalar after us! That's my story!" Calisia begins to cry. "Don't cry my love. I'm sure they won't kill me. They've saved our lives, remember." Greven comforts her.


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

The church/temple:

Meanwhile Bhalur is taking care of the temple and throwing away all the old items and stuff from Alagaer. Cleaning and setting up a small shrine for Dragon Matron as he goes through his own ritual to show is respect: sitting crosslegged in front of the altar while burning a small incense of green shrubbery. As he goes through some woods Bhalur carves a small icon of different shapes resembling multiple dragon heads interweaving together

Relaxed and just enjoying his own small little world Bhalur is in his own deep thoughs and reflecting last days. He still had a lot to learn and to do. Sometimes these human relationships and business were something he could not understand but he was supposed to do good to people and ensure peaceful people, especially between bhakiris, humans and dragons. Shaer having disappeared somewhere along the way as he was cleaning didnt worry him much. He was happy that she had found something else to do than just lay around his neck and unable to do anything else.

This temple for sure could use some more dedication. Someone like Larafae for the people here would do good instead of Matalar. Hope and love is what they need but somehow people tend to forget the small and important things. as he gazes through the smoke.

And there is still dangers under Blackrock Castle and who knows how deep those tunnels still go. They can still be opened even if they close them. Also that abandoned fort nearby have to be also swiped

Dragon Matron, I am your humble servant but sometimes... I do not know what I am supposed to do. Humans have their own way of dealing with things and I can not say that I am always able to understand what is meant to be and done. I would just ask for your guidance during these times or give me strenght to endure what is to come... Your loyal servant, Blackthorn.


Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

Correct. I want to use the gunslinger's special rule to make it a masterwork musket. It does not say what I need, just that it costs 300gp.

It just seemed more interesting to go find the materials I need than to sit down and, figuratively, hammer 300 gold coins to the outside of the musket.

-Posted with Wayfinder


Golden musket :)


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Kevroth and Rhialla:

Along the road to Dalkalar
Just picking this up again. I think a battle cut this off.

"What a terrible burden that must be, a sole survivor?! I am so sorry." Rhialla says sympathetically.

"I do not mean to pry, but are you in pursuit of answers as to what happened? Is that the reason you travel?"

Bhalur and Rhialla:

The return to Dalkalar
During the journey back to Dalkalar with the twelve survivors. Rhialla walks alongside Bhalur.

"I am so tired, do you mind if we talk a moment to keep my mind engaged and alert Bhalur? I am curious about you."


The Temple:

In your mind's eye you see Matalar, a long and slender red dragon with a long and narrow snout and golden eyes. Her scales are scarlet and her wings are a brighter red than the scarlet of her body. Her eyes shine with wisdom and nobility, and even though she isn't speaking, you feel like words are transferred to your mind:

"Patience Bhalur. You must have faith. You will face numerous trials and challenges on your path. You will have to make many choices. You must show persistence and be willing to act. Act according to your wisdom. Act with careful consideration. You are doing right, Bhalur. Learn the tongue of our kin from Koija. Learn to speak with Shaer. Learn from your new companions. Learn about the world. Knowledge will protect and guide you."

With that, the vision of Matalar fades from your mind, and you feel a warm and assuring sensation.


Vitals:
HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
Male Ikaiji Arcanist 2
Abilities:
Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
Skills:
Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

Koija did not expect Calisia's response. although it is a very normal reaction to the situation she's in. Notwithstanding having been used as food source for some creepy thing from the darkendeep ...

"I can assure you. Due to what I have learned I have no intend to kill Greven. I am uncertain though what will happen after we leave here and your father sends out a new group of people. Not everyone is willing to speak as we did."


"Tell them I'm dead." Calistria takes off her gold necklace and hands it to you. "Tell them we were both killed by Ykthra. Bring them this necklace as proof."

"No." Greven exclaims. "Sooner or later words will reach your father that we are still alive. Perhaps it is better if went back to Bhelskar and faced him together."

"But.. He'll kill you!"

"Perhaps he won't. Either way, we can't hide from your father forever." Greven turns to Koija. "Now that you've heard our side of the story, perhaps you'd be willing to help us convince Lord Galtroban and Alagaer to let us be."


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

Bhalur and Rhialla:

Nodding at Rhialla and walking alongside her as they keep moving Curious about me? There is not much about me, I am afraid as Bhalur waves his massive hand a bit in a denial I am only Bhakiri. We do find humans or even you, elves, more curious than you think. As I recall earlier along our trip Magnes mentioned something about Princess and you were flustered about it. That would be interesting but we can of course leave that aside, if you so wish. and as if already apologizing in queue Bhalur bow his head down a little as his antlers aches over Rhialla

Me... I grew up alone. I was here and there in the southern part of continent. Grew practically in the forest and wanted to see more. We, bhakiris, have this calling that we can not resist. Mine is quite rare one as in not so many Bhakiris tend to leave our homes. Even then it is even more unique opportunity, as I have understood from others, that you are talking even now with Bhakiri who happens to be a servant of Dragon Matron Bhalur gaze forward but it is apparent he is not in the present

My curiosity or desire to know more about this religion was something I never had before. The things as you call relationships between humans and dwarves, elves and dragons, bhakiris and animals and the multiple other possible things as Bhalur slowly opens his hands and spreads them out as if to cover everything There is still much things I do not understand but still pushing forward to see and hear, to know and to mentor those who cannot do it themself.

Even now I am trying to learn the language of Dragons, as it helps me not just talk with Shaer a short snort from Shaer but as well to get behind the true meaning of words. I heard that Dragons language is the true one, they can not lie or it is a part of old magic... not that I know but would need to aks Koiji as he teaches me about it

Pausing for a moment before continueing I do admire your conviction and dedication to your Goddess Lafarae since she is not far away from the ideals of Matalar although we do not excatly adhere to the same principles. That should not however mean anything since in the end we are individuals. Idealogy, Convictions, Job are not defining us but rather giving us the frames. What we are is defined by what we do and expressing ourself to others. In that account I do apologize for the behaviour of Sabrik. He is good Bhakiri, loyal and fierce although he is still young and believe that sometimes force and strenght equals wisdom and patience. Only time will temper even strongest steel and grant the finer detail to all of us. and reveals a rare smile of pure white teeth as his light blue eyes shines in the night

Temple:

Gratitude filling Bhalurs heart and the warm feeling spreading around his body fills him with new vigor and determination. New day means new possiblities. No matter what I do, as long as I believe in myself I will preserve. Slowly getting back up and offering his thanks to Dragon Matron Bhalur exists the Temple and heads toward Green Dragon Tavern


Vitals:
HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
Male Ikaiji Arcanist 2
Abilities:
Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
Skills:
Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

"A wise conclusion. I am willing to help where I can, but I think some of my companions are more capable for this as they have a way with words as people call it. Of course this decision is not mine alone to make."


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Magnes sighs as he looks at the noble woman. Lady Gatroban, calm yourself.

"I will say that regardless of my intentions that you folk lucked out with Rhialla's presence. A warrior of the goddess of love. Now if I have it right what you are saying is that you have the deed to your family throne and that you hope to take it over." The Dhouvarr says in a slow voice as he looks at the two.
"You have no defenses, no men at arms, the town hates you due to being half vampire, your castle has holes in it and a path to the drakkendark underneath. Oh an' far as I can tell the mine tha' was the major income of your town no longer produces ore."
The brewmaster says numbering his points on his hands.
"Beyond hopin' ta change the minds of a bunch of judgmental townsfolk. I'd say your best bet at this point is to abandon the trappings of nobility and travel somewhere far distant. You'd need to convince your Lady Galtroban's father that you are in fact dead and that the lady is useless to his ambitions, so likely dead as well. I mean unless you fancy being hunted across the globe by a laundry list of mercenaries with much less quibbles about separating you. Fighting him as a noble is going to require money you do not have."
The Dhouvarr explains and looks to the pair.
"Fighting your father for the right to stay here will be a long road, an I've no doubt that it will be dangerous. Getting the kings attention and recognition or the patronship of a major lord will be the first step in such a plan."


Both Greven and Calisia listens carefully to the dhouvarr's words."Will you help us?" Greven asks pleadingly, obviously opting for the last option. "You could be my men-at-arms and agents. Together we could make Dalkalar thrive again."


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Magnes looks to the half-vampire with a frown.
"Are you seriously saying that you came back to the town that threw you out after they killed your father and expected them to do anything but treat you like crap? How on earth will you make this place better again? What's your plan Lord Blackrose, what do you know of this place that will generate enough coin fer that king of the land that he wants to keep you around over satisfying an angry merchant lord?" The Dhouvarr asks with lttle humor in his voice.
Did he serious come here expecting it to be this easy?


"You're right. Perhaps keeping this deed and going through all that I have has all been for nought. I've just always had a dream of returning to Dalkalar and reclaiming Castle Blackrose, and being lord, as I rightfully am heir to both title and land. Perhaps there is gold in the tunnels below the castle. Of course, the caverns and tunnels beneath the Castle would have to be secured first. If we were to find gold or just anything there, and me having the deed, perhaps King Gothrund would recognize me as the rightful heir and instate me as Lord of Dalkalar."


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Magnes give the mans words a moment of thought. "So you are saying you want to try and mine the Drakkendeep? Well never let it be said that you lack fer'ambition. Though you have a dire lack of common sense." The dhouvarr says as he looks to the pale skinned man.
"If you prove you've gold enough to help the town then the townspeople will deal with you. If you've gold fer them then you've gold for the kings coffers in tax. You are already noble blood and have the deed to the land. Problem is a Pauper prince is someone not even a merchant will want his daughter to marry. But unless I'm mistaken an human merchants are unlike those of my kind they are always looking fer a way up the ladder. Marrying kin into nobility? tha's a step."


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

Noticing Kevroth nearby General Store Bhalur stops and greets him What are you up to Kevroth? Something good happened to you since you are definetely in good mood as far as I can tell. You happen to know also where others might be?


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Yep, kevroth and his Golden musket


"Aerdwin Galtroban knows of my heritage. It is the thought of his daughter marrying a dhampir he's not crazy about, I'm afraid. And I can't change that. But since there's been gold in the mountains before, the chances are pretty big that the Castle could be literally sitting on a goldmine. If I was to become a rich dhampir officially recognized as lord by the King, then perhaps he'd change his mind."


Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

Kevroth shrugs, "It is a beautiful day and I am still alive. What more reason need one have for smiling? Rhialla, Magnes, and Koija were on their way to the jail to get Greven and Calisia released last I saw, and I am looking to see if this tiny town has what I need to do some work on my musket."


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Magnes shrugs "Aye, gold'll change a merchants mind in most cases. Jus' depends on how much. Now that you've a direction I'll assume yer going to hire some guard, a prospector and head down there soon? There is to be a feast fer in celebration ah' all this soon, could be a chance fer' you to change some of the townsfolk's opinions on how you are. Perhaps show off some of yer learnin' or tell some jokes or whatnot."


"Perhaps if I was to give you a share of any potential profit would you be willing to secure the area beneath the castle?"


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

" dependin' on the amount of profit I'd be willin'. Would need to bring the topic up with meh merry crew an see if they've an interest. Any objections? Magnes' asks as he looks to Rhialla and Koija.


Vitals:
HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
Male Ikaiji Arcanist 2
Abilities:
Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
Skills:
Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

"I would not mind exploring the area further. I search lost lore. There might be some to be found down there, but I remember Sabrik not wanting to go back anytime soon."


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

"I have written my Matron at the Great Gallery informing her of our success in finding the missing people and so I am awaiting word on my next move. That being said," Rhialla steps forward, "I would be happy to assist you in securing your birthright Lord Greven, so that you may enjoy your lasting love in peace, without fear of those that would try to snuff out your joy, passion and love. Nothing can stop true love from being together." She say's with a definitive nod.


That evening, after a day of relative leisure, a big feast is held at the town square outside the Green Drake Inn, in celebration of the returned townsfolk and in honor of the heroes who saved them. There are several tables and benches, five fires were pigs are roasted and several kegs of Magnes' brew. Hundreds of townsfolk eat and drink, talk and laugh, and the darkness that has plagued the town already seems very distant. At a long table in the middle of the square, our six heroes are seated, together with the most promiment townspeople.

A horn is blown and everybody falls silent. Elder Grelam rises from his seat.

"Listen everyone! We are gathered here tonight to celebrate that Vanis, Gerom, Ilias, Ferin, Lydia, Vynia, Derek, Dawn, Arno, Ib, Greven and Calisia have been saved from the claws of a great evil. We are gathered here to honor the people who saved them: Koija Hirano, Magnes Coalbrow, Rhialla Arken, Bhalur Blackthorn, Kevroth and Sabrik. From here on they will be remembered and honored as Heroes of Dalkalar!"

Everybody cheers.

"Listen! There's more! Twenty years ago this community discovered a vampire in our midst. In the very top of our community. The very Ban of Dalkalar. We burned him at the stake and drove out his son. His son has returned!"

Elder Grelam points to Greven, who is seated at the same table as the heroes, together with Calisia.

"Some of you might not remember him. His name is Greven Blackrose and he is the rightful heir to Castle Blackrose and the title of Ban. Yes! He is the child of vampire, but he is innocent of his father's crimes."

Greven rises and interrupts the Elder.

"In fact my father was innocent as well. All the blood he ever drank was blood from the pigs at the castle's pigsty. He never hurt a single soul in this town!"

The townfolk gasp in shock and start talking loudly.

"Listen!" Greven yells, silencing the townsfolk. "But nevertheless, I bear no vengeful feelings toward you. I understand that you did what you did out of fear. I have not come to avenge my father. I have come with my beloved, Calisia, to reclaim the castle and help return Dalkalar to its former glory!"

"He's a dhampir!" someone yells.

"Outrageous!" yells another.

"He's the rightful heir!" yells a third.


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Bhalur and Rhialla:

Rhialla shrugs light heartedly, "It is true, I was once a princess, but not anymore, the blood in my veins saw to that. I was exhiled for the tainting of what Arken's, and a great deal of the royal court, consider true Aratheel blood. Discussing that time in my life darkens my mood assuredly, but I am at ends with myself over the fact that it eventually led me to Larafae."

Rhialla nods to Bhalur, "It is strange how we find our purpose in life is it not. You are quite brave for recognizing your calling, following it where ever it beckons. It takes more courage to leave home for the unknown than it takes to fight a great many things."

"There is no need to apologize for Sabrik, but I will not lie, his enthusiasm makes me uneasy,which is probably easy to tell with the way I wear my heart on my sleeve.


1 person marked this as a favorite.
HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Rhialla stands quickly to address everyone, "Stop! What is it we value from the blood that pumps within our veins that drives us apart? Dhampirs are not evil because they are born, but perhaps many are driven wrong by fear, but not fear of their own. Fear like Dalkalar's! Greven loves Calisia truly, and his love has elevated him above the evils of revenge all the way to forgive Dalkalar." Rhialla spoke with a power that whelmed from inside her.

"Dalkalar killed Greven's father and Greven now stands before you offering forgiveness and extends his hands offering the hopes of a better tomorrow! Dalkalar, forget blood; blood begets only more blood, more pain and suffering. Greven has forgiven you, now it is time to forgive yourselves for the past, recongize that Greven is your first real chance to live a better tomorrow, free from disparity, sorrow, and pity."

"We celebrate today to honor those that gave their lives so that we all may be here now. We celebrate the return of a long overdue lord and his hopes and dreams through forgiveness and love. We celebrate as we wash fear from the streets with our tears, our hearts, and our sweat!"

Diplomacy: 1d20 + 13 ⇒ (11) + 13 = 24


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Kind of neat how Bhalur and Rhialla's discussion transitioned into the party speech.


1 person marked this as a favorite.
Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

As Bhalur watches the ongoing event of Feast and hearing Rhialla speaking Bhalur decides to aid her and give his own word.

Standing up and looking around him as he bellows from deep within I dont know about you people what you value or what is important. I dont pretent to understand you or to know what this place helds, have hold and what is to come. Further I am outside and even further from that, a Bhakiri.

Pausing and continueing after a moment However, I am in service of Dragon Matron, an acolyte and we are tasked to protect and assure the people of good things to occur and to do them. So far I have not asked anything for myself or my group. and spreads his arms towards the people but I ask you now for one thing: You all dream of better place and future. Now you have a chance.

Looking at the people and now distain appearing in his voice but you clearly JUDGE people what they WERE, or where they COME from. IN a same way, I COULD JUDGE all you for what you and thinking. I could not have cared less about you or have helped. However I did it... not because I HAVE TO, not because it is a rule. Understand this, that I did it because i wanted to. As my friend and companion spoke, do not let old blood and race of others define what we are. Let the actions speak for themself.

[dice]1d20+11[/dice

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Discussion thread open

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Okay, I'm here

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

I'll let balhur go first.


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

here :)

hmm...

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Sorry, misspelled your name :P

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

I propose that we are either siblings or good friends


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

Thinking along the lines of:

Bhalur moved years ago out of Tirvala and roamed around the continent.
On his journey he had the chance to meet one of the Acolytes of Dragon Matron. Upon this meeting his curiosity was sparked about these good-dragon protectors.

As he learned more of them and got in touch with other people from the same order, he also was initiated at somepoint to be one of the "Acolytes of Dragon Matron". After a while he received a blessing of Matela as a black pseudodragon.

As he continued his journey, he was moving currently along the way towards Arglondar and happened to meet upon a road another Bhakiri riding magnificent beast.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

My "Beast" at the moment is a horse
Sabrik was raised on the outer portion of Trivala, near the forests. His parents were druid, but Sabrik didn't have skill with magic of the forest. So he learned to handle weapons. He learned from his parents the names of beasts in the woods. He was given a horse at 16 years of age. Soon he learns how to fight mounted, and he learns the code of the beast. Feeling bored with his life, he left for adventure in the world. As he travels he comes apon bhalur, an acolyte.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

by the way, later on I'll be able to polymorph my mount into a medium/large dragon
Sabrik, not very suspicious about other Bhakiri, suggest that they travel together


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

Yah, I do agree with the idea of being good friends.Might make it so that we have traveled quite a bit together prior arriving to Arglondar and forming good bond along the way


Here's the newest version of the world map. Tirvala would be in the forest in Chiath.


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

Upon hearing the invitation of traveling together, Bhalur readily agrees to the invitation. It has been indeed a long time since he had a companion to travel with outside of his pseudodragon friend.

Thank you for the invitation. I will gladly accept it. My names is Bhalur Blackthorn

Walking along the other Bhakiri Bhalur motions at his pet/familiar Before there is anything else going on, I would like to note my friend, Shaer, the black pseudodragon. As an Acolyte of Dragon Matron, I have received the honor of taking care of his gift, as a show of my loyalty and faith towards her.

Starting a small talk with the friendly Rider, Bhalur keep mentioning small things about his life but not yet too personal until having more knowledge of his current traveling companion

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Sabrik responds in kind, mentioning his horse, Brunzwick.
he tells him about how his parents had given him brunzwick as a token when he turned 16, and how he'd trained himself to make weapons, holding up his spear in proud rapture.
but he holds back, not giving specifics. he may not be suspicious of Bhalur, but he still wasn't friends.


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

Along the long way, which would last weeks, Bhalur enjoys the conversation with Sabrik. Continueing with his story, he explains more about the Acolytes and the people in the religion of Dragon Matron.

As time passes, Bhalur opens more up and explains of his interested towards Matalar and this religion. He compared the experience and ideals of protecting the good dragons as same as balancing the nature, in the same way as others Bhakiris, who followed Listeners (hearing the Nature's Voices). Wasnt it the same here with the good dragons, since they were also part of the Nature and Order of balance?

He got a bit deeper of his character and how he had traveled quite a lot around the places but has not yet traveled north until now due to chance of hearing some rumors. Being a huge even among Bhakiri'S it was hard to not notice him.

Big Bhakiri with black fur, resembling more of obsidian colour, with no armor except heavy armor shield on his back, Scythe on top of it aswell Longsword resting against his hip on the right side.

More Bhalur talked, he opened a little more and explained with great affection about the pseudodragon resting on his shoulder.

how long actually it takes to ride or walk between cities in Mystworld? also is it really normal to have Bhakiri as a Acolyte of D-M as I would imagine it being quite an uncommon occurrence if not even more than a rare


Could take days, depending on which nations you are traveling in. A bhakiri acolyte of Matalar would be rare, but not unthinkable.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

I'd probably be walking, using my horse as a pack animal during all this
Sabrik thought of that. "good, bad, who decides that? the gods? no it is the onlooker, he decides. balance is only achieved when you can see that there is no control, no black and no white... only grey"

as time passed, he too begins do disclose his past. he'd mainly stayed in woodlands, being more familiar with them. but he has now decited to travel more, and is glad to hear about the world from bhalur.

Sabrik is a normal sized bhakiri, with brown fur and bone white antlers. he wears hide armor made from the hide of various animals, from deer hide to wolf pelt, he more accurately resembles a barbarian than a knight-like warrior.

Sabrik listens to Bhalur intently, stating later that he actually doesn't care much for Brunzwick


Here's the old map of Arglondar. Will upload a newer version asap, but the cities will have the same names and be in approximately the same locations, just to give you an idea of the lay of the land.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

sorry this is my last post for the day, i can finish it tomorrow, but the story is going well right now. longest back-story I've ever done


That's quite alright. Glad to have you on board Sabrik.


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

mhm, all good and well

Curious at the statement of Sabrik, Bhalur inquires curiously about it, clearly affected by his Bhakiri side Oh, why is that? Surely Brunzwick isnt that bad or? Not that it isnt my business

To continue his stories of journeys along the small towns and places as to not make it uncomfortable with his question, he explains a bit about the locals of Arglondar, which he did learn from other people or just exchanging simple tidbits of information with other travelers. Through his experience and seeing the behaviour of other people outside of Bhakiris was entertaining and did provide much amusement as Bhalur explained the weird habits of some humans getting drunk most of the nights ["just for fun of it" as they called it explains a bit about his high skills in diplomacy, perception as well in sense motive

Along the way Bhalur kept scratchign Shaer's head showing great affection towards pseudodragon and occassionally humming to himself as he listened Sabrik explaining about his cirmustances and things he had done


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

@Sabrik You might consider the War bull if you decide to get something else as you level. Well so long as you don't mind getting called Paul those creatures are pretty awesome.

Standing at a crossroad is a Dhouvarr, about four and a half feet of stocky build. A traveling pack festooned with gear takes up much of his back with a stocky metal banded cask on both sides of the backpack. The humanoid wears a hefty looking manner of leather armor with belts and pants stuffed with various pungent smelling things. He wears a fine hat with a short beard of sun bleached dark hair. His cheeks bear the color of one comfortably drunk.

The dwarf sighs looking at the one eared tabby cat standing in front of him. "Mao." says the cat.
"Jus' because I fed ya on account of pity doesn't mean you should follow me ya pickled headed surface beast." the dwarf states with growing frustration

"Mao." says the cat licking a paw as it looks at the dwarf

"I've many miles to travel and only so much liquor to pass the time with. you've a home with the farmers down the way and've no reason to want to come with me. That what I gave ya was the last of the milk I had, all I've got now is old pack rations what taste like old boot and ale enough to forget the taste." The Dwarf explains with some irritation to the rather large cat Seen dogs smaller'n this'n wha do they feet their beasts around here?

"Mao." says the cat

The dwarf gives another exasperated sigh.
"I'm gonna leave now, If you follow me a shaggy dog or onea them flying things is going to see your big fat rump and eat you in two bites."

The cat says nothing but seems to exude an aura of smug as it looks up at the dwarfs face. The creatures eyes almost seeming to glimmer with a canny wisdom, the cat then sneezes. Perhaps it was just gas.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

meanwhile Sabrik and Bhalur continue their traveling.

Sabrik eventually tells Bhalur why he cares little for Brunzwick:
"he is prey, hunted. He feeds the hunters in the wild. And between every life is death. Eventually I can't protect him against the hunter. So I've learned not to grow attached. Sure, I may be wrong but I'd rather not be burdened by loss."

Sabrik adjusted the buckler on his offhand, and looked ahead, to the trail ahead.

I'm back. Here's my response to the last Bhalur comment

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

@Manges: I'm thinking more about a giant gecko, the whole fighting while hanging upside down is interesting.

also, I've changed to samurai, but kept the archetype, since samurai is cavalier just different. I can still have my mount, order, and almost everything but my teamwork feat, to I just changed over.

Sabrik discloses how he hates those who disrupt nature, but he seems not to care much for civilization.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

REMINDER I'm on automatic during weekends,

sabrik on autopilot:
in combat: defends others and uses aid ally action when needed. Stays mounted if possible, only uses challenge on spellcasters and brutes

Outside combat: acts casual, may attempt to intimidate merchants into lower prices, even if the price is reasonable. If working on one, will work on weapons on downtime. Otherwise eating, sleeping, and caring for mount.if mount dies, will find another one ASAP

Skill related actions: usually doesn't use knowledge on anything other than nature. Will not swim if possible(has fear of drowning), and will remove armor before attempting to climb or a armor penalty skill.

Other:likes druids, finds guns distasteful(but would take one if he can), and will loot anyone he kills but not other's kills


Got you.

What's up with the silly tarasque portrait?

Regarding your question about katana/wakizashi can't you buy one with your starting wealth?

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

I have a wakizashi, but I'd rather make a Katana.

As for the portrait, I saw this and liked the picture

I added me on auto above


Thanks for the auto information.

Wakizashi is 35, Katana is 50, you should be able to afford a Katana if you make some adjustments.

Why don't you try to find a portrait that resembles your character?

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Yeah, good idea... I'll switch some stuff up


Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

Greetings guys. Posting from work, so it may not be until this evening that I have Kevroth Finished.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

cool with me,
@Chingo, I got a Katana now, but have a short spear instead of a normal one. I also lost some other stuff, mainly some oil, and my hunting horn(that was unneeded anyways)


@Kevroth Hi Kevroth. Looking forward to read your fluff, once you get it done.

@Sabrik Cool. Since you are a samurai, you might want to have a shared background with Theorythmus' ikaiji character.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Yeah good idea

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Perhaps I knew him before Bhalur, when I was training to become a samurai.


Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

What are the regional languages for this area.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Yeah, I also would like to know bhakiri languages, I just assumed common and druidic


The regional language is Arglondaran.

Sabrik, you only have access to druidic as a druid. Only special bhakiri individuals are dru'ithi. You would speak bhakiri though.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Good to know

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

So... I know how me and Bhalur, meet, time to explain the rest of y'all!

..............you go first :P

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

You know, I'm actually kinda glad that we have at least one "normal" character. Having a whole group of creatures that are fairly uncommon in the world is just a coincidental mishap... It's better to be a little diverse in race, but always good to have a human, elf, or good old dwarf!

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Last post for the day, on autopilot till Monday, thanks everyone!

Have a great weekend


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

Ah, that reminded me-> do we have a Favored Class bonus or we should disregard it?


Which Favorite Class bonus do you feel suits you?


Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

Background is finished. Equipment will soon follow.

I want to use the Defensive Strategist trait which is a religion trait from Torag. Which of the gods would this best fit?


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

Well, I was either thinking of your typical +1 hp or +1 skill points as usual but then remembered the alternate class favored options.

Was leaning maybe towards DR x/magic for my pseudodragon but I am not really sure if that is so necessary but you never know. How protective should I be towards my pseudodragon in Mystworld?


@Kevroth Nice background story. Regarding the Defensive Strategist trait, I don't see why it couldn't be non-religious. The goddess of the Lhurienathi is Sibilune, the Moonmaiden, Goddess of Dreams. A god of battle strategy would be Baladorn Baleras.

@Bhalur We could work something up. How does 1/4 DR/Magic sound? The procection of your pseudodragon is a key concern for the Acolyte of the Dragon Matron, but it can always stay back in combat.


Male human Nerd 2

So unless there is an issue with such Magnes is going to travel with this Barn Cat that I just conjured up. I'm imagining him as some sort of Tabby/Maine coon breed being unreasonably large for a housecat.

I seek no mechanical benefit from this but find the idea of Magnes getting lumbered with a pushy house cat an amusing thing. Though as a cat it could just as easily could wander off later on.

As to the character linking we seem to be doing I'd say that having never been outside the stone walls of his mountain before that Magnes has a very high chance of getting lost in the forest somewhere.
Campfires attract attention in the dark and Magnes has Ale to share.

@Bhalur, You might consider lugging a Familiar bag (effectively an armored beltpouch) to keep your familiar in range and safe.


Movin Having the cat follow Magnes is a nice touch. I like.


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

Hm... I can easily think couple situations, where minions of evil or other aligned mobs would target Shaer (pseudodragon) due to its being related to Dragon Matron.

So at lvl 20 it would have effective DR 5/magic... hm. It does sound nice considering Bhalur himself is already bit beefy with 12hp. Though not sure which direction I should go. Get that extra +1 skill per level or focus more on pseudodragon benefits

@Movin that is actually a good idea. Have to consider it and sounds cool to have a empty beltpouch just for resting/sleeping place for the pseudodragon


Map of Arglondar


Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

What would be the defense progression for gunslingers?

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