Darkness over Arglondar

Game Master Chingo Chaplo


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Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Ah, guess I missed the travel prices. assuming silver being 1/10th a gold piece as normal pathfinder that is 42 gold for a boat trip for five. is this river full of crocodiles? If so Magnes is going to wrestle one and make it his mount.
Fortunately we should have enough coin to absorb such costs. But lesson learned, next quest Magnes isn't going anywhere until he knows travel expenses will be getting covered by that patron.
My desire for Acid and crafting tools is to outfit everyone in the party with 2x Acid flasks by the end of our journey. Such an option will be very useful if we come up against something with damage resistance we cannot break.


It's 1 thalen per mile per passenger. An 84 miles trip.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Sabrik watches the Dhouvarr muddle over the cost of travel and he sighs. is there not a bridge? Surely a ferry is only for convenience? There must be a bridge up or down steam.


Vitals:
HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
Male Ikaiji Arcanist 2
Abilities:
Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
Skills:
Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

Hmm, forgot it's a 10 based system not a 100 based system :) How much derim we still have left? I have 12.

"It don't think it's for convenience, rather for expediency. We want to get there in as little time as possible."

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

I'm broke

Sabrik sighs again. He had hoped for a bridge. He couldn't stand boats.


perhaps you can work something out with the river barge captain


The River Barge Docks

You find the barge that is ready to leave. It's a 75 feet long single mast vessel with a small cabin in the back end. It is loaded with crates and barrels. The captain of the barge is a man with grey hair and beard and black feather earrings wearing a red gambeson and a red cap. He introduces himself as Captain Luthweg. He also introduces his first mate, a kholdrathan named Hreskar, and the vessel's man-at-arms Rotherick.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Sabrik asks how much for a horse to pass over.


Sabrik, you're not crossing the river. You're sailing several miles up the river.

"Horse'll be the same price as you. Consider it cheap, as it takes up more space than you."


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Our antlered duo spent 50, Koija spent 40, I intend to spend 45 and I'm assuming Kevroth will want to spend 50gp for ammo as that only comes out to 40-ish bullets he has to make himself. So we have 60 gold left. We can pay for the trip, question is do we want to?
Also kind of wondering why this noble didn't just send a note and hire a group in a town much closer. Oh wait I know that answer, so we can fight river pirates. And I personally have no issue with this.


Come on. The man's got black feather earrings. Trip's going to be worth it :)

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

I'd say that is a deal. Horse for the price of a normal person! Yes, I'm willing on the way, but we could find a bridge on the way back.

Sabrik pats Brunswick and nods.


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

unless there are objections I'm cool with gathering the group at the docks and moving the clock forward to 1/2 hour before barge launch. Looks like we are mostly there now anyway.

Magnes completes his shopping walking with Kevroth and asking the occasional question about the composition of black powder. A topic Kevroth obviously was knowledgeable on to pass the time as they walk.

Magnes glances over to Sabrick and then over the the Tabby following him. "Oi, when'd you get here fuzzbutt?

"Mao" says the cat, turning from his preparations to climb the antlered one and giving a smug look.

"Yeah whatever. Anyway, Did we get everything we needed? If so hand over the remaining coin an..." Magnes trails off as he examines the prices for the boat trip in question doing a quick bit of math in his head.
"Huh, never did ask him how much the trip t that damned castle would cost. Sneaky old coot. crap"


Everyone is there and the barge is about to launch


Vitals:
HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
Male Ikaiji Arcanist 2
Abilities:
Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
Skills:
Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

"Got what I went to look for." Koija said to Magnes giving the remaining 10 derims of the 50 given to him earlier.
When the dwarf starts swearing he looks at him a bit puzzled.
"Do we not have sufficient funds to get to the castle?"


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

The dwarf quickly counts out coin and nods "Well we can, but only barely. I didn't have an appreciation for how far we were going, wasn't expecting to fare to be neary eight an one hae' Derim for each person."
Magnes sighs and looks over to the barge.
"Counting we have sixty left and the fare will take fifty and five therins to purchase for us all."


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

I would say that we will take ferry there and later worry how we are coming back. It is already adventure in itself if we come back later by foot. We have time then and who knows, we might find something to do along the way Bhalur speaks as he leans against the rails of the ferry


Vitals:
HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
Male Ikaiji Arcanist 2
Abilities:
Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
Skills:
Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

"I agree with Bhalur. The way back is something we deal with when we get back."

Uncertain how the rest of my evening will go, but will not be as active as I have been the last couple of hours.


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Magnes nods and looks ruefully back to the noble district. "Yeah, ye've got a fair point. Fortunately I've got some quality rum to dull the sting of this particular transaction." Magnes says on getting within earshot of the captain. The dwarf coughing once to get the attention of the human with feathered earrings. Magnes does his best to not laugh at the adornments. "Five an'a horse lookin' fer passage on your vessel if you've room Captain?" the dwarf asks, aware of the answer as he produces his the now quite deflated bag of coins and readies to hand over fare. Though the dwarf still grumbles lightly as he does.

Why yes I did just mention Rum in earshot of a river boat pirate Captain


"Aye. Come on board. You're in the nick of time. We'll be leaving within ten minutes." Captain Luthweg takes the derims, counts them and puts them in a belt-bag. "All good. Enjoy the trip." He then turns to a muscular, pale man with long blond hair and beard. "Hreskar. Time to leave. Untie the ropes, and let's get old Sabrine out of the dock."


Sabrine sails through a large river gate in Bhelskar's tall city walls, and the river barge docks and market district disappears behind you. The hours passes as the barge sails up the Baravos passing several small farming and fishing hamlets and villages, watermills, towers, woods and a ruined fort.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Sabrik clings to Brunswick in the direct center of the ferry, quivering with fear.

for the sake of stats, I'm shaken for as long as I'm on the boat


"'fraid of a little water?" Captain Luthweg asks in a teasing tone.


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Magnes walks over to Sabrik and offers a cup of dark rum before tossing one back himself.
"Never been on a boat much myself, have to admit the feeling of the land under ya not being solid is disconcertin'."

Grand Lodge

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Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

no, not water, it's what's in the water that scares me. Whether it be a merfolk or a leviathan

Sabrik shakes his head. I fear being dragged down, were not even the gods can see

Edit: sabrik takes the rum and drinks it in one swift gulp.


"No merfolk in the Baravos, ae can assure you," Luthweg says. "What that ye be drinking, Messrs? Alcohol's not allowed on the barge, 'less it be shared with the cap'n."


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Shake fist at ninja GM

Magnes turns toward the human captain "On accounta' not having been on one ah'these befer? Aye. rollin's disconcertin' fortunately I've experience wit'the world rollin' jus on dry land. Not suprised tha' giant antlered cat has concern about water. I mean jus' look at the normal one."
Magnes says as he glances to the oversized tabby currently looking very displeased next to Brunswick the horse.
"Also when tha' heck didj'ya sneak on here ya furry freeloader?" the dwarf asks the clearly displeased barn cat
"Mao" Says the cat with all the venom its seasick frame can muster.

Magnes glances over to the Captain, to his bottle of rather nice rum and back. the dhouvarr gives a shrug "Mah, fine. Feel like sharin' a tale? Might make tha' rum reappear as you talk." the Brewmaster says as he extends a offers the man a cup before offering the other one in greeting.
"Magnes, travelin' brewmastr' n' general vagabond."

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Sabrik to himself:
there may be no merfolk, but what body of water is not guilty of killing something? What lake hasn't drown an animal, what river has never torn away the wild around it. What sea doesn't possess monsters

Sabrik mutters to himself as he watches the coast roll by.


Captain Luthweg shakes Magnes' hand and smiles, brandishing a couple of golden teeth.

"Luthweg Gerdson. Been sailing the Baravos for thirty years. Pleased to make your acquaintance, Brewmaster Magnes."

He then takes the cup of rum offered to him and takes a sip. "Arhh. That's some good stuff ye got. Made it yeself?"

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Sabrik is calmer now from the rum, but he's still paranoid about the water.

He listens carefully

perception: 1d20 + 2 ⇒ (1) + 2 = 3 anything worth noting?

Edit never mind. I'm blind and deaf


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Magnes grins back at the fellow and glances to the rum. "Nah, got this'n from the fellow in charge of the Gleemaster's Goblet. Marion Balin, traded him some Shine that I did make fer' this an a some skins of mead. Mostly a god trade as 'Shine ain't somethin' fer sharin' lightly t'wil knock ya right on yer ass and taste like the backside of a mule. Though If ya feel lik' tryin' such a brew I might see if I can rustle up a bit by the time I get back from my buisness down river" The Brewmaster replies with only a small puff of pride when speaking of his own liquor.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Sabrik feels frustrated that he can't hear over his own breathing and tries again

perception: 1d20 + 2 ⇒ (7) + 2 = 9
a little better


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

Bhalur is having a blast of his life as he is taking all of this inside. Sabrik squatting next to Brunswick and the tubby cat next to him. Captain "pirating" the liquor from Magnes.

Well, certainly it is a good day for a river trip Bhalur thinks to himself as he watches the landscape and farms passing.

Looking for a Koiji before walking to him If you dont mind, we could start with me learning the draconic? We got plenty of time three days, correct? or shorter due to ferry? so might as well use it produ- prodict.. grrrrr, well, pass the time and learn something new Bhalur struggles with the words


"Aye. The Gleemaster's Goblet. A fine place. About trying ye brew, I'd be more than happy." The captain replies smilingly.

"So, what brings such an odd group together and what are ye traveling to Nelphent for, if ye don't mind me asking?"

@Bhalur See discussion thread


Vitals:
HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
Male Ikaiji Arcanist 2
Abilities:
Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
Skills:
Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

"Perhaps you are right."

Koija turned to Shaer, speaking to it in draconic.

Draconic:
What do you think we should teach your caretaker first?"

should still be enough time to get a few words in :)


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

The dwarf gives a short laugh "Goin'ta res'cue a princess all proper fairy tale and such. Can't ya tell I'm tha'fairy godmotha' an tha'fellow over there with tha'gold eyes? Well e's prince charmin aye?"
The dwarf says dripping amusment before gibing a small bark of laughter.
"But more seriously were off to retrieve some lass who's father desperately wants 'er back home. One of tha' nobles been huntin' fer a group ta do it fer a little while now."


"A week an' a half, maybe two weeks ago, I sailed a young and strikingly beautiful noblewoman and a young man with hair as white as snow to Nelphent. If I remember correctly, their names were Elisia and Grevos. Didn't talk much. Perhaps that's the lass ye're looking for."

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Sabrik turns to the captain sounds right he says.


"It'd be a shame to separate those two. Looked to me like they were deeply in love.. And true love's a rare thing." The captain looks a tad sad for a moment, then he drinks down the rest of his rum. "Arhhh. Warms the throat. Better get back to Hreskar. Let me know if ye need anything."


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

Draconic:

Some simple words are most likely to good for the start. Meat, Sleep, Danger, Enemy, Friend. Numbers too, actually make that definetely. Who have heard of a dragon who can not count. I am even a bit shamed of him due to his lack of greed for gold and Shaer sighs, resembling more of low hiss of frustration Need to seriously fix that attitude of his. Who will like a man if he does not have money as her tail whips around in irritation


Vitals:
HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
Male Ikaiji Arcanist 2
Abilities:
Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
Skills:
Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

Koija will try to teach Bhalur the basic numbers in Draconic.

And this is where I bid you all a good night :)


Good night Koija :)


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Magnes nods "Thought as much, the father's convinced the white haired one bewitched his daughter with magic. So our own Weaver he picked up a spell to detect if someone is charmed y'see. Gonna talk to em first if we can, find out what the truth is and deal with it from there. Charms are hard ta spot so its possible but I'm just within reach of bein' damned sure this is jus' an elopement not somethin' more sinister." The dwarf responds as the captain walks off
Don't need him telling those two while we travel the river to have to chase them all over damned creation to find out the answer to what's what here. Curse my damned consistence, if this turns out like I think we won't get a damned copper out of it much what we were promised.


The GM smiles sinisterly


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Magnes's debauchery senses are exquisite damnit! No red herrings for me thank you very much mister tiger.


We shall see what happens...

It's evening when the Sabrine reaches the town of Largo and the sky is dark blue. The town lights up in the darkness. The Sabrine docks, and captain Luthweg says: "There's a tavern here called the Crazy Kelpie. You might want to get a drink there, but be sure to return to the barge before morning. We'll set out again at sunrise."

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Sabrik is the first off the boat, relieved that he was on solid ground once more.

I'm just going with Bhalur he says.


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Well it should be interesting regardless. Oh and I'm off to work so I won't be able to make any real posts, likely til tomorrow.

"Alrigh' sounds fine. see you in the morning."

Magnes brews up a proper Shine that night
C:Alchemy: 1d20 + 13 ⇒ (16) + 13 = 29

using one of his extracts today as Crafter's fortune. Will be doing so until given reason to think we are going to get into a fight. Adds +5 to a craft check

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Sabrik looks to the sky and attempts to predict the weather

survival: 1d20 + 4 ⇒ (17) + 4 = 21


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

Bhalur takes first steps on the riverdock in Largo and takes a look around. I guess there is not much to do now. I guess I will just take a short look around if you want to come with me Bhalur speaks to others

Going to camp nearby or even in the boat if there is not a better place to stay

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