About Magnes CoalbrowMagnes Coalbrow
Under Moonshine Stupor (Ex) (+STR)
Modifiers:
Alchemist extracts Prepared (CL 1): 1 (DC 15, 4/day) -Long arm, -CLW-, True strike , Monkey fish Alchemist extracts Known (CL 1):
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Skills
Languages Common, Dwarf, Gelben, Damaskarn, Malaborian
Gear
Purchase prices.:
Kit, Alchemists 15gp -10 torches +.1gp Kit, Alchemy crafting 25gp Kit, Gear maintenance 5gp Grooming kit 1gp Fishing kit .5gp Mighty fine hat 1gp 1 cask (2 gallon storage) 2gallons of Dhrovarr stout (4gp) Hide shirt 20gp Club. 0 Gauntlet, spiked 5gp Sling 0gp Acidx 3 10 2 vials of Acid Iron flasks 2 flasks of mead
Current items from loot.
Anytool 250gp
Gear: Alchemical silver war hammer Battle axe Club Spiked gauntlet Masterwork longspear Masterwork living steel buckler Chain shirt Alchemist kit gear maintenance kit fishing kit grooming kit Mighty fine hat Myriad empty flasks and casks. Magic:
Alc items:
105.83GP
Dhorvar traits:
Darkvision: Dhouvarr can see perfectly in the dark up to 60 feet. • Dhouvarr Artisanry: Dhouvarr gain a +2 racial
• Hardy: Dhouvarr gain a +2 racial bonus on
• Stability: Dhouvarr gain a +4 racial bonus to
• Stone Glide: Dhouvarr ignore difficult terrain
• Stone Sense: Dhouvarr gain a +2 bonus on
• Weapon Familiarity: Dhouvarr are proficient
Alchemist abilities
Moonshine Stupor (Ex) A moonshiner's body and mind handles alcohol differently from other people, mixing with his innate magical energy to astounding effect. As a move action, that does not provoke an attack of opportunity, the moonshiner can drink a tankard of ale or similar quantity of alcohol to enter into an intoxicated state for a number of rounds per encounter equal to 3 + his Intelligence modifier. At 2nd level, and every two levels thereafter, the duration of the moonshine stupor increases by 1 round. Upon entering into a moonshine stupor, the moonshiner gains a +2 dodge bonus to his AC and may apply a +4 alchemical bonus to his Strength, Dexterity, or Constitution, at the cost of a penalty to a mental ability score. He may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. If the moonshiner applies a bonus to his Strength, a –2 penalty applies to his Intelligence. If he applies a bonus to his Dexterity, a –2 penalty applies to his Wisdom. If he applies a bonus to his Constitution, a –2 penalty applies to his Charisma. Temporary penalties to Intelligence, such as those gained from the moonshiner's intoxicated state, do not decrease the total number of rounds that a moonshiner can remain in his intoxicated state. At 8th level, and again at 15th level, the dodge bonus of a moonshine stupor increases by +1 and the alchemical bonus increases by +2. While in a moonshine stupor, the moonshiner can drink a potion, an extract, or a tankard of ale or similar quantity of alcohol, as a move action that does not provoke attacks of opportunity. A potion or extract has its normal effect, while an alcoholic drink allows the moonshiner to maintain his stupor that round without expending a round of moonshine stupor for the encounter (instead of the alcohol's normal effects). For each alcoholic drink consumed while in a moonshine stupor (including the drink that initiated the stupor), the moonshiner is sickened for a number of rounds equal to 2 times the number of rounds spent in the stupor. If the moonshiner enters into a moonshine stupor while sickened, the sickened condition is suppressed for the duration of the stupor, but then the moonshiner becomes nauseated instead of sickened after the stupor ends. The moonshiner cannot enter into an inebriated state while nauseated. This ability replaces mutagen. Poison resistance +2 Signature Brew (Ex) (Lost poison use.) Starting at 2nd level, when the moonshiner creates an extract he can infuse a bit of alcohol with the extract. When consumed, a signature brew is treated as both an extract and an alcoholic drink. When creating a signature brew, one tankard of ale or similar quantity of alcohol is consumed in the process. This ability replaces poison use. Mystworld stuff. Infans Solaris (Ex): Alchemy derives a large portion of its power from the sun, and as a child of the sun, so too
Abiogenesis (Sp): By combining the elements around Abiogenesis (Sp):
Hermetic Seal (Sp): Sometimes an alchemist deals with
Fermentation (Ex): In food processing,
Backstory:
Born in the last true city Magnes (been called Magnus for so long even he hardly remembers the correct spelling for his name. Perhaps his grandfather was drunk when he named him.) Past of the Coalbrow family, who once had another name long ago but many centuries ago they lost that knowledge along with much else of the family name as refugees. They settled in Pheombar and proved the monkier that became their name was apt. A smith family by name with only one black sheep barring Magnes, his grandfather Bismat who vanished for fourty years only to return at the head of a full cart with two oxen. The cart stacked with gold and precious metals. Bismat never spoke of the hows or whys but in the presence of such wealth the Coalbrow family welcomed their lost one and didn't pry terribly deep. They even let the odd man choose a name for their second grandson when he was born many years later. Apparently the man drank quite heavily though thus Magnes (yes with an E) was named. The perk of being a secondborn was to be permitted to lag some in his studies of the family business. The young dwarf finding quiet company in his grandfather compared to the hustle the rest of his family went about their day with. Then one day Bismat died, they held his wake and sorted through his pockets. Magnes found the old mans personal journals and discovered that he hadn't just been a dwarf with a penchant for strong liquor, he had also been an alchemist of fair skill, the coot had written memoirs and instructions about his learning with Magnes specifically in mind. Magnes followed Bismat's request to not inform the family what he was and MAgnes took up the art of Brewmaking. His family was displeased with his vocation choice but in the end they relented and let him pursue it. So loaded with brewers gear and his grandfathers books secreted away the dwarf traveled from the land of his home into a world he had never before seen. The Dhouvarr now travels the roads seeking landmarks and people his grandfather had wrote on.
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