| Kevroth |
@Kevroth That's a tricky one. Off the bat, I'd say as it is a magic weapon you'll be creating, you'll follow the rules for magic item creation, substituting Spellcraft with Craft (Gunsmithing), but I see the problem with you having the feat Gunsmithing and not Craft (Gunsmithing) as a skill. Hmmm.. Let me think on it.
We could simply houserule in a craft: gunsmithing skill that I could put ranks in and use it that way when making magical gun stuff, then just stick to the gunsmithing feat rules if not crafting magical stuff.
| Kevroth |
Works for me.
I will leave them as they are and catch up on them in later levels, He is not up to crafting things just yet.
| Magnes Coalbrow |
Yeah, was considering magic item crafting as a thing for Magnes. More than just potions and oils. there are several really cool beakers and vials for alchemists recently as well.
That and the general power of Craft wonderous item and all the fun things to make with it.
Though i'm unsure if Koija intends to walk the crafting path as well.
Staves and other rechargeable magic items in this setting look to be made out of gold dust in terms of use.
Also likely something to boost Magnes's will save, kind of forgot Alchemists had a poor one. All that liquor don'cha know.
| Koija Hirano |
Wasn't planning on going for item crafting. Mostly planning on enhancing my abilities (extra arcane reservoir, extra exploits, ...)
| Magnes Coalbrow |
Oh goodie, the then my plans for the future can continue.
Was going to grab power attack at L3 and then go for either magic item creation feats or extra alchemical discoveries.
Will likely end up a fairly selfish caster due to the buffs I require to get to a be decent for combat. Alchemists dont have the largest number of potions per day to start with anyway.
Wow... so I never realized how stupendous of a price gap there is between normal bullets and paper cartridges in pathfinder. Those things are twelve times as expensive as a normal bullet. I suppose the drop in loading time would be worth it later on but damn you are shooting a goldpiece at your enemies even when you craft them yourself.
| Kevroth |
You are failing to account for the total cost of the regular shots. Each shot requires one bullet and one dose of black powder. 11gp per shot market price.
Alchemical cartridges are only 12gp per shot.
my price is a difference of 1sp.
Every time I pull the trigger I blow 1.1gp to 1.2gp.
Sabrik
|
Well, just imagine if you can build a more advanced gun, like a rifle. All you need is the same materials as a musket.
Sabrik
|
Well gunslinger are expensive! Sure, my weapons are costly, but I don't have to constantly buy more.
Sabrik
|
So, what gives proficiency with firearms? Is it one exotic weapon prof.(firearms) or many separate proficiency feats for each gun? Similar to having to pick individual marital weapons when your a wizard or such.
| Magnes Coalbrow |
from the SRD.
Firearm Proficiency: The Exotic Weapon Proficiency (firearms) feat allows you to use all firearms without penalty. A nonproficient character takes the standard –4 penalty on attack rolls with firearms, and a nonproficient character who loads a firearm increases all misfire values by 4 for the shots he loads.
Even though the Exotic Weapon Proficiency (firearms) feat grants you proficiency with all firearms, anytime you take a feat that modifies a single type of weapon (such as Weapon Focus or Rapid Reload), you must still pick one specific type of firearm (such as musket, axe musket, blunderbuss, pistol, or double pistol) for that feat to affect.
All firearms are part of the same weapon group for the purposes of the fighter's weapon training class feature.
--------------
Though if the setting has more guns than pathfinder standard you end up with guns becoming martial and then eventually simple weapons.
*Mutters* as he looks with envy at all the fighty types and their fancy martial weapons. Stupid sexy reach weapons.
Dwarves get the fanciest ones but not poor magnes, nooo...
No long hammer for you.
| Koija Hirano |
You are failing to account for the total cost of the regular shots. Each shot requires one bullet and one dose of black powder. 11gp per shot market price.
Alchemical cartridges are only 12gp per shot.
my price is a difference of 1sp.
Every time I pull the trigger I blow 1.1gp to 1.2gp.
Hmm, it's weird, I've always read the the 1/2 cost on alchemical cartridges is that you actually have to pay half the total cost not half the cost after taking of the full priced blackpowder & bullet. But I can understand how one could read it the way you do, as making the bullet & gunpowder doesn't cost that much and adding it all together shouldn't cost a lot more. Don't see why a gunslinger wouldn't take the alchemical cartridges 99% of the time though. Yes you have more chance of a misfire but no long reloading time is a must in most cases :)
Sabrik
|
Don't worry Magnes, you can still use dwarvish waraxe.
Sabrik
|
If we have problems with the price, I can intimidate the bargeman.
| Magnes Coalbrow |
Oh no not that, nice as it is to have a quality slashing weapon as a class with only simple prof.
No the weapon I'm talking about are the dwarven racial exotics. The longaxe and the Longhammer. effecitvely a war axe and a warhammer on a long pole respectively.
Dwarves can use them as martials when they are exotic weapons for others. And I have no interest in picking up a proficiency feat for a dwarven weapon.
I'm quite fine with sticking to Longspear as they are a reliable classic.
Sabrik
|
Aren't you already proficient in those weapons? It is a racial feature.
| Magnes Coalbrow |
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Nope. Not when my class only gives me simple.
though I'd assume there is magic I could find to fill the gap for me it will be some time until I can reach such things.
Was going to ask if I could get a deal on a racial feat like the Irukaji have for their tiger claw weapons. But that is a bit potent for one feat on a weapon that is already very good. It does help make a light weapon with a not so great critical an attractive weapon though.
Sabrik
|
Unless we find some gold on the other side its a one way trip.
Sabrik
|
Yeah, but you can still have battleaxe, heavy pick, and warhammer
| Magnes Coalbrow |
When you say 84 mile long boat trip I hear the rattling cry of random encounter dice.
River pirates, snakes, monkeys riding eagles trying to make off with our cargo.
Also Sabrik is likely going to need that whole bottle of rum to himself.
Sabrik
|
Yeah, I'm going nowhere near the edge of the boat.
| Bhalur Blackthorn |
Well, Bhalur would be happy just to provide something else instead of gold. Maybe learn something or help along the way
Sabrik
|
Oh, so we can pay by being part of the crew... Great! Now all we have to worry about is the almighty power of the GM and his evil fire throwing mages and ship rending dragons!
| Magnes Coalbrow |
With Magnes dropping a potion of Ant Haul on him Brunswick would be able to carry about 2000 pounds by himself. Offloading the barge could be something.
Sabrik
|
One thing, we still have to negotiate that with the captain.
| Magnes Coalbrow |
Oh sure sure, just because Magnes spouts off at NPC's all the time he's getting looked at.
Also we have a slight time dilation issue as well as the whole group will need to be together to realize that collectively are running on fumes for coin.
Sabrik
|
So... Why does that spell make carrying capacity huge yet doesn't seem to make you able to lift all of the weight at once
For example, I would be able to carry a wagon, yet I still only have 17 strength and can't lift a gate that only weigh 200lbs because I rolled a 1 on a str check.
| Koija Hirano |
Short burst of strength vs long and slow carrying?
Sabrik
|
Actually I can move as if I have a light load... Which basically helps against a loadstone (stone of weight)
My speed is already 20 in armor
| Magnes Coalbrow |
Magic is as magic does.
Though carry capacity shennanigans in pathfinder are always amusing.
Horseshoes of heavy burden, ant haul and Muleback cords would make carrying any thing short of 10ft statues made out of gold no real issue for the party. Just finding a way to balance it on a horse to actually keep said things on the horse would be an issue.
| Koija Hirano |
I've heard of a story once where the party wizard cast an overland flight spell on himself and was wearing muleback cords & heavyload belt (or one of the 2 + ant haul spell), possibly still combined with a STR-boosting spell or something in that vain. He had the party connected to him via sturdy ropes and in that manner he carried the whole party, equipment and a mount or two over a long distance.
So yes, magic can make carrying stuff very silly, very fast :p
Sabrik
|
Yeah, awesome cheat traits... Humans can easily pick any trait with the correct application
Sabrik
|
So, to actually get it over with, sabrik is afraid to drown. He dislikes aquan creatures because they often are known to drown people. He'd otherwise be fine. He hates boats because they can sink.
| Kevroth |
@Kevroth I don't know quantities and such. Can you do the math yourself and just subtract the money for whatever materials you buy, that'd be greatly appreciated.
I will do so and update in a bit .. hard to do at work.
| Magnes Coalbrow |
Is there some issue with just saying Kevroth has 50gp worth of bullet crating materials?
Make it easier on both sides of the table unless Kevroth has some reason for wanting to track each grain of black powder.
Sabrik
|
Magnes, your alcohol is cursed. First you roll 1 after drinking, now me!
Sabrik
|
I was thinking, if ferry moves at about 1mph, and this Is a 84 mile trip, then we'll get there in 3.5 days
Sabrik
|
So we'll get there today? In the afternoon (if it,morning)
A 14 hour trip.
| Magnes Coalbrow |
Im going to hope my liquor isn't cursed as a good chunk of my class features require im drunk to benefit. Least one of the ones my concept for combat will be relying on heavily.
Sabrik
|
Great I'm done with my Tonfa by the time we get there
Sabrik
|
Yes, I've put it on my character page
Sabrik
|
If I hunt, I need a survival check to track the animal, right?