Melee / Face Inquisitor


Advice


So I'm going to be jumping into a new campaign and I've decided to build an Inquisitor. I want him to note only be he face of the party but a terror on the battle field. His back story for this homebrew adventure is that he was the prisoner of some necromancers and gained a hatred for their evil ways but was at the same time corrupted by it. He will be Lawful/Evil or Lawful/Neutral not sure which. He will be the sin eater archetype with the need to actually taste the blood to gain the benefits, this is the evil taint of the necromancers.

Char Design:

His stats are at lvl 4:
STR:20 (18+2 Racial)
DEX:14
CON:12
INT:12
WIS:14 (13+1 lvl)
CHA:07

Racial Traits:
Chain fighter
Sacred Tattoo
Intimidating

Traits:
Reactionary
(Cant remember my second choice atm)

Feats
Intimidating Prowess
Weapon Focus: Flail(Heavy)

all skill points go into face skills, perception, stealth, and sense motive. I would like to take him up both disarm and trip paths with intimidation feats for flavor.

What does the community think?

Grand Lodge

Heretic Inquisitor seems to be a best fit. It stacks with Sin Eater, but I highly suggest not taking that archetype. It is quite weakening to an Inquisitor.
What gods are in this campaign?

Liberty's Edge

Ok, drop his base strength to 17 (19 after racials) and increase it to 20 at level 4. Use the 4 points you save there to get wisdom up to 14 as well as to increase your intelligence to 13 (so you can qualify for the trip / disarm feat chain) and constitution 13 (because there's nothing else you can do with just 1 point).

You'll never really be good at tripping / disarming because you're a middle base attack bonus class who doesn't get any special bonuses to it, but that's a start.

Grand Lodge

What is your god?


Does it matter? Sin eater has no domain/Inquisitions. thats a smart switch with the starting stats thank you. Which archetype is weakens the Inquisitor? Sin eater seems very strong to me and heretic only loses monsterlore. i am new to the game so i dont know a lot but monster lore never seemed useful as far as i could tell. is that just a noob mistake?

Grand Lodge

Your god's favored weapon comes into play.
Also, check out this.


Im using Heavy flail for the flavor of the char. Chain fighter fits perfectly with his Back story, it might not be optimal but it could be worse.

Grand Lodge

Well, you become proficient with your god's favored weapon.
That's why I ask.
Couple of questions:
What gods are you using?
Are you stuck on half-orc?
What races are allowed?
What material is allowed?


PG, APG, UM, UC only. as far as gods whatever is on herolab as far as im aware, though i was planning on not having with the necromantic energies that corrupted me also push me away from my original god, but thats not important and can always be changed. Any races in those books is allowed. the reason for all this is that its all done on herolab and uploaded into d20pro cause we play online over vent. those just happen to be the only books the DM has bought for his herolab so its what we can use.


I'm seeing a bit of a disconnect. Maybe you can help me understand the build because I'm not sure I see where you are going.

You say you want to be the parties face but your charisma is in the toilet.

You are taking Intimidating prowess... Are you going to get dazzling display and shatter defenses? A good feat chain for sure but again you might want to bump that charisma up to at least 10.

So I guess the question is what role do you see yourself playing. Are you simply scaring everyone you interact with (including bar keeps and local authorities)? Because if that is the case there are much moe sensible ways to go.

Additionally are you going to be a front liner? I mean you will have to wade in there in order to use your sin eating ability. But you might be better served with a domain ability like destructive smite or the feed on fear ability (you do extra damage to creatures that are shaken and can heal yourself for the amount of damage that you just did as an immediate action). Compare this to the sin eating ability and well it is a no brainer. Because truth be told it's hard to ensure that you are the individual that kills someone. And often times when you put someone down there are far better things for you to do with the next round than stand around effectively drinking a healing potion.

However, on the roleplaying side of things. I love the Sin Eater. The idea of gaining power from your enemies is just really cool. And the name is awesome.


Well first off CHA is a dump stat Half-orc+Inquisitor abilities means even with dumping CHA my intimidate is still through the roof. i get seve skill points a lvl so i have a high bluff, diplomacy, and intimidate skills as all are class skills. Sin eater doesnt have to eat in the middle of combat if im good which i should be ill just wait till the end and do it. with judgements going and one or two rounds of buffing ill be comparable to any tank. the domain you mentioned sounds really good but i need to be able to work it into the story, so could you please link it so i can review it and think on it. the only thing i wont do effectively is cast. i short changed wis for str so i could be a frontline terror, and with intimidating prowess that just makes intimidate that much better. and whats wrong going around and just intimidating everything? thats what an inquisitor does.


The domain powers I am talking about can be found on http://www.d20pfsrd.com/ under the rage and fear sub domains. That means you would get the level 4 Destruction domain or the level 4 Evil domain.

Grand Lodge

An Inquisitor can use wisdom for almost all charisma based skills, so no need to bump charisma.
The Oni-Spawn tiefling is great for Inquisitor, with it's +2 str, +2 wis, and +2 to intimidate. Also, it's alter self ability means you can be the right face for the right occasion.


conversion inquisition. use wisdom in place of charisma for diplomacy, bluff, and intimidate. even without it, your skill points will easily compensate for that charisma penalty.


Are you playing in a neutral or evil-centred group? I don't know of any LG paladins (or some characters) that would be okay with what baggage you bring.


that is part of being the face. As long as my skills are high enough, I can make them ok with it or at least make them agree that its a necessary evil. Thats kinda my theme, necessary evil, im not inherently evil but i consider myself so because of the necromancers taint and therefore have no qualms with the eye for an eye mentality that is often considered evil.
im actual going to be very similar to a paladin in that i will hunt evil down wherever it is, but unlike a paladin, i dont offer repentance or forgiveness. I merely punish you for your sins without mercy or remorse.

Grand Lodge

I still vote for Oni-Spawn tiefling.
The alter self ability will practically make you Zartan.


Maybe for my next one. this one is more flavor than optimal. a sin eater who lost his faith because of the horrors he experienced. after he escaped the necromancers he reforged his chains into his weapon for hunting down evil. he now lives on the edge of society, keeping it safe but never able to be a part of it because he fears the taint the necromancers left on him.


That doesn't sound evil, if that were the case Batman would be evil. It sounds more Lawful Neutral to me. Has his own code that he follows uncomprimisingly.


+1 for stats that are slightly off.

Yes, it's tempting to put everything into strength. But you've gone so far that it's wrecking the rest of your stats.

You say you want to be a party face. Convincing an indifferent someone to help you is a Diplomacy DC 15.

So, at first level, you have 1 rank, + 3 for class skill, -2 for CHA. You need to roll a 13, which means you fail more often than you succeed. That's not what I think of when I hear party face.

You'll also need to invest in Linguistics. If you don't speak the language, your social skills are worthless (as are some spells).

I would also not build a melee character with a Con of less than 14, ever.

Personally, I think 12 Dex could do it. Maybe 10 if you take heavy armor proficiency.

Finally, I'd urge you to decide between charismatic party face, melee terror, and reasonable clever person who can disarm and trip. Pick two of those, and let the third stat go.

Grand Lodge

Jodokai wrote:
That doesn't sound evil, if that were the case Batman would be evil. It sounds more Lawful Neutral to me. Has his own code that he follows uncomprimisingly.

Depends on the Batman.


im a melee terror. Im able to pull of the face be cause the int lets me place skills social skills so the -2 isnt that bad and i can always fall back on intimidating as an Inquisitor. i was hoping to get my hands on a +1 int item to allow me to do the trips/disarm feats, but those are not my focus. ill get the feats if i can but if i never get the opportunity i wont shed a tear. Power atk, Furious focus, Dreadful carnage for the win.

I did L/E not because i feel he IS evil but because he thinks he is. though a guess L/N or TN would be just fine.

I know Intimidate can make the opponent shaken, but is there a way that if you just out right slaughter them on the intimidate check or you continually win the check that they get further penalties or eventually will just turn tail and flee if possible? I mean if you keep winning the check or smoke it by a wide margin at what point does the enemy go "screw this i dont want to die" and the to run?


Sadly, the only way I know of to give someone the frightened condition via mundane demoralization (instead of Castigate or Fear spells) is taking 6 levels of the Hellknight PrC.

Fearsomeness (Ex; any order): A Hellknight who uses the Intimidate skill to cause a creature within 10 feet to become shaken can instead cause that creature to become frightened.

(You get your first discipline at level 3, but the one you get depends on your order, so you'd have to choose Fearsomeness at 6.)

Thematically, a Hellknight doesn't seem like the worst option for you, some orders could match your agenda, and they're lawful/anything.

Crunchwise, it will seriously gimp your spellcasting.

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