Ed's Rusthenge

Game Master fine_young_misanthrope

Rusthenge is a deluxe Pathfinder adventure for 1st-level characters.

The ruins of Rusthenge have stood silent vigil over the southern coastline of Chakikoth Isle for eons, dating back to the era of the runelords of ancient Thassilon. The town of Iron Harbor was built in Rusthenge's shadow, but now that New Thassilon has risen from the depths of the distant past, the old ruins are coming under unexpected scrutiny. Something sinister is afoot in Rusthenge, and it falls to a brand new band of adventurers to learn the truth of the ancient evil that stirs deep within its long-abandoned halls! This adventure also includes new items and character backgrounds, as well as a pair of new monsters tied to the region's notorious history.


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Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 3 | HP 35/35, Hero Points: 3 | AC 17 | Fort +6; Ref +8; Will +8 | Spd: 30 ft. | Perc: +8, low-light vision | Leads: Lord Ragnulf, Deros| Alchemical Vials: 3/4 | Expendables: none | | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

Yeah, without shield block it doesn't matter. We'll likely have a means to acquire one by then. Using a 1st level spell slot to restore 5 hit points to the shield isn't a particularly efficient way of maintaining the shield anyway.


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

I will be away from March 14th to March 18th (UTC +8) for a family vacation. During this time, I will not be available. I may occasionally check the game on my phone, but posting here will be difficult for me during that time. Botting instructions are available in her profile.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

HAVE FUN!

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Sorry for the delay! Im back!


Non-Binary (M) Aiuvarin Psychic 3 || HP=18 | AC=16 |F +4, R +6, W +6 | PERC +4 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||
fine_young_misanthrope wrote:

Five sets of double bunk beds mark this room as a barracks. On the northern wall is a small set of cabinets and a simple standing rack for scrolls. Footlockers sit between the beds. As you open the door, you see three people. One in full armor! She yells out, Get them!

FIGHT!
[dice=Caine perception]1d20 + 4
[dice=Caleb perception]1d20 + 5
[dice=Thalassa perception]1d20 + 7
[dice=Peat perception]1d20 + 7
[dice=Kazmuk perception]1d20 + 4
[dice=Vanda perception]1d20+8
[dice=acolytes perception]1d20+5

map updated

Post your actions when you can!

Having updated his status line, may Jacen please be included in this battle? The chronomancy takes a lot out of him ...

Verdant Wheel

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non-binary fruit leshy investigator (alchemical sciences) 3 | HP 35/35, Hero Points: 3 | AC 17 | Fort +6; Ref +8; Will +8 | Spd: 30 ft. | Perc: +8, low-light vision | Leads: Lord Ragnulf, Deros| Alchemical Vials: 3/4 | Expendables: none | | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

GM did say post your actions when you can, so I'd say go for it. :)


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 48(+6)/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 1| Active Conditions: Shield| Exploration Activity: Defend

Thanks for the reminder Peat. Moved myself into the room. Hopefully Caine is more accurate than I am.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 48(+6)/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 1| Active Conditions: Shield| Exploration Activity: Defend

I saw the amount of damage the armoured lady did to Thalassa. She hit her twice and rolled double digits on the damage. Is Thalassa down? This affects my turn.


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

It looks like I am down with that total amount of damage, unfortunately.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 48(+6)/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 1| Active Conditions: Shield| Exploration Activity: Defend

That's unfortunate. Think I've got you though.


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

I'd like to inform everyone that I will be unavailable from April 27th to 30th (UTC +8) for an out-of-town summer vacation. Please bot me when needed. Botting instructions are posted on this character's profile.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Welcome back! Sorry for dropping your characters there!


Non-Binary (M) Aiuvarin Psychic 3 || HP=18 | AC=16 |F +4, R +6, W +6 | PERC +4 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||

Are there 5 of us, or 6?
There are only 5 tokens in the room ...


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

I am back and slowly getting back to the games. Many apologies for the extension of my absence, May 1 is a holiday and I was invited to spend the holiday with relatives that I didn't have a chance to update many of my games here in the Forums.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

If your missing a token, drop it in! Sorry if I lost anything.
Assume any issues are due to idiocy on my part and not malice!

Part on Thalassa! This is just a game, and we all need all kind of fun in our lives.

Liberty's Edge

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Rusthedge dice set up Rusthedge Map

Quick question about stealing your thunder? Do you want me to roll perception when you all enter a room and assume you explore if there is no fight right away?

I want to help move things along but I also don't want to steal your agency.


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Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

I think it's fine to assume that anyone who is Searching makes a check.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 3 | HP 35/35, Hero Points: 3 | AC 17 | Fort +6; Ref +8; Will +8 | Spd: 30 ft. | Perc: +8, low-light vision | Leads: Lord Ragnulf, Deros| Alchemical Vials: 3/4 | Expendables: none | | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

Yeah, the agency comes from picking our exploration action. Technically, by the rules, almost everything we roll in exploration (tracking, perception, investigate, stealth, etc.) are supposed to be secret anyway, so you'd normally be rolling it and just telling us what results we know about.

Liberty's Edge

Rusthedge dice set up Rusthedge Map
Blueberry Peat wrote:
Yeah, the agency comes from picking our exploration action. Technically, by the rules, almost everything we roll in exploration (tracking, perception, investigate, stealth, etc.) are supposed to be secret anyway, so you'd normally be rolling it and just telling us what results we know about.

Absolutely true, but I always hated secret rolls. I paid for my dice damn it! Let me roll them! lol


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 48(+6)/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 1| Active Conditions: Shield| Exploration Activity: Defend

Yeah sure, that's fine for me. Helps move things along.

Also GM, not that it mattered for this fight, but I'm pretty sure my initiative is +7. +4 for Expert, +1 for level, +2 for my wisdom.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 48(+6)/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 1| Active Conditions: Shield| Exploration Activity: Defend

Pine I think you forgot to use your int modifier for your Devise a Strategem attack roll, your strategic strike damage and to double it on your crit. That's a d6 of precision damage you've been missing out on (2d6 on crit).

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 3 | HP 35/35, Hero Points: 3 | AC 17 | Fort +6; Ref +8; Will +8 | Spd: 30 ft. | Perc: +8, low-light vision | Leads: Lord Ragnulf, Deros| Alchemical Vials: 3/4 | Expendables: none | | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

Thanks for the reminder.


Non-Binary (M) Aiuvarin Psychic 3 || HP=18 | AC=16 |F +4, R +6, W +6 | PERC +4 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||
fine_young_misanthrope wrote:
Blueberry Peat wrote:
Yeah, the agency comes from picking our exploration action. Technically, by the rules, almost everything we roll in exploration (tracking, perception, investigate, stealth, etc.) are supposed to be secret anyway, so you'd normally be rolling it and just telling us what results we know about.
Absolutely true, but I always hated secret rolls. I paid for my dice damn it! Let me roll them! lol

If dice are rolled in a forest, and no one is there to here them (or the ground is really soft and they do not make the really comforting die roll sound), have they really been rolled at all?


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Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 48(+6)/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 1| Active Conditions: Shield| Exploration Activity: Defend

It matters not that dice do not produce sound when they hit the ground. So long as the dice have left the palm of the thrower, they have been rolled.
- Old Man Jatembe, probably.


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Non-Binary (M) Aiuvarin Psychic 3 || HP=18 | AC=16 |F +4, R +6, W +6 | PERC +4 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||

I'll go ahead and sit this one out ... ;)

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Let's be lazy/correct! I use this page to keep all the base rolls going. Everyone check my coping skills from long ago!
rusthenge inits


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 48(+6)/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 1| Active Conditions: Shield| Exploration Activity: Defend

Updated my perception to match my actual perception stat.

Liberty's Edge

1 person marked this as a favorite.
Rusthedge dice set up Rusthedge Map

thank you!
Today's word of the day is firkin ! Not Ed screwing up on text, it's a real word!


Non-Binary (M) Aiuvarin Psychic 3 || HP=18 | AC=16 |F +4, R +6, W +6 | PERC +4 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||

It's a great word too


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

I am really enjoying the Swashbuckler and Barbarian combo!

Don't mind being a One Hit wonder!


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 48(+6)/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 1| Active Conditions: Shield| Exploration Activity: Defend

I'm having fun too playing as an angry dwarf. Can't wait to see how both our classes get a glow up in Player Core 2.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Today is a plot dump day!


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Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine Swashbuckler (Battle Dancer) [Acrobat Dedication] 2

+12hp

Skill Increase
Performance (E)
Acrobatics (E) from dedication

Skill Feat
Bon Mot

Class Feat
Charmed Life

Still debating over Tumble Behind...


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 48(+6)/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 1| Active Conditions: Shield| Exploration Activity: Defend

We have free archetype on, do we? Here's my level up.

HP increase to 40.

Level 2:
Second Wind
Medic Dedication -> Medicine Expert
Continual Recovery


Non-Binary (M) Aiuvarin Psychic 3 || HP=18 | AC=16 |F +4, R +6, W +6 | PERC +4 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||
Kazmuk Kalingston wrote:

We have free archetype on, do we? Here's my level up.

HP increase to 40.

Level 2:
Second Wind
Medic Dedication -> Medicine Expert
Continual Recovery

Have looked everywhere for a YES to Free Archetype

Can't find it.
I had asked when Discussion first opened re FA, Ancestry, and gradual ability progression

Liberty's Edge

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Rusthedge dice set up Rusthedge Map

so since this is my game, go for the free thing. Im not gonna make life harder than it can be.

Have fun with making your character what you want.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 48(+6)/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 1| Active Conditions: Shield| Exploration Activity: Defend

I have not counted our loot but I think I have a +1 greatsword. How much would it cost to buy hand wraps and have the +1 rune transferred to said hand wraps?


Non-Binary (M) Aiuvarin Psychic 3 || HP=18 | AC=16 |F +4, R +6, W +6 | PERC +4 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||
Kazmuk Kalingston wrote:
I have not counted our loot but I think I have a +1 greatsword. How much would it cost to buy hand wraps and have the +1 rune transferred to said hand wraps?

Yeah, this was kinda what I was asking about.

Like I get that Kaz was carrying the +1 Greatsword, but where is the part where we add stuff up and then someone speaks for the 35gp item they want versus gold and/or we agree that we're selling everything.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

not many magic goods yet. more to come!


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[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Done leveling up Thalassa, taking Blessed One dedication for the free archetype.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 3 | HP 35/35, Hero Points: 3 | AC 17 | Fort +6; Ref +8; Will +8 | Spd: 30 ft. | Perc: +8, low-light vision | Leads: Lord Ragnulf, Deros| Alchemical Vials: 3/4 | Expendables: none | | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)
fine_young_misanthrope wrote:
not many magic goods yet. more to come!

I have the hand crossbow and bolts from the person who jumped us on the road, and a couple of vials of poison. Not sure if we found any treasure/valuables along the way (aside from the magic greatsword), if someone wants to buy anything.

Verdant Wheel

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non-binary fruit leshy investigator (alchemical sciences) 3 | HP 35/35, Hero Points: 3 | AC 17 | Fort +6; Ref +8; Will +8 | Spd: 30 ft. | Perc: +8, low-light vision | Leads: Lord Ragnulf, Deros| Alchemical Vials: 3/4 | Expendables: none | | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

I added a slide onto the slide deck/maps listing out all of the treasure that we found, and what I could see about who said they were claiming what.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Leveled up!

I took Scout Dedication, so I'll switch my exploration activity to scouting. I give a +2 bonus to initiative now!


Non-Binary (M) Aiuvarin Psychic 3 || HP=18 | AC=16 |F +4, R +6, W +6 | PERC +4 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||

The next move is following the tunnel whereever it leads?

Liberty's Edge

Rusthedge dice set up Rusthedge Map

sounds good! Want to do anything in town or fast forward back to the tunnel?

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 3 | HP 35/35, Hero Points: 3 | AC 17 | Fort +6; Ref +8; Will +8 | Spd: 30 ft. | Perc: +8, low-light vision | Leads: Lord Ragnulf, Deros| Alchemical Vials: 3/4 | Expendables: none | | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

Okay, so I know I'm the Investigator, but I'm honestly not sure what pieces of information we've been able to gather. Here is what I think we have:

1. Blanton was a priest of Gorum who seems to have been infected with a rusting disease. His body somehow washed up near our town. Did we discover how that happened? Did he flee, or did someone dump his body? Is that still unknown to us?

2. Captain Perrios was taken up to the manor and I don't think we found a body fitting her description. There were also some other crew members who came with her. Any lead on any of them?

I'll switch my Blanton lead over to Lord Ragnulf. If Perrios seems to still be alive, I'll leave her as my second lead for now.


Non-Binary (M) Aiuvarin Psychic 3 || HP=18 | AC=16 |F +4, R +6, W +6 | PERC +4 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||
Blueberry Peat wrote:

Okay, so I know I'm the Investigator, but I'm honestly not sure what pieces of information we've been able to gather. Here is what I think we have:

1. Blanton was a priest of Gorum who seems to have been infected with a rusting disease. His body somehow washed up near our town. Did we discover how that happened? Did he flee, or did someone dump his body? Is that still unknown to us?

2. Captain Perrios was taken up to the manor and I don't think we found a body fitting her description. There were also some other crew members who came with her. Any lead on any of them?

I'll switch my Blanton lead over to Lord Ragnulf. If Perrios seems to still be alive, I'll leave her as my second lead for now.

Ever so sorry, but ... we know all this stuff too, right?

fine_young_misanthrope wrote:

The man grunts at the psychic but turns to face the catfolk... You think I went south? I haven't left... I REMAINED FAITHFUL!....the others they didn't....“A week ago, a Thassilonian man named Meitremar arrived, claiming to be a merchant from Xin-Edasseril. He spoke with Lord Ragnulf for an entire night. When they emerged at dawn, they gathered us all in the worship hall and spoke of bringing war to Osprey Cove, subjugating all other settlements on Chakikoth Isle, and forging an alliance with Xin-Edasseril And with that he spits into the fire and it flares up. You can tell he now hates the man he once followed.

At the end, Lord Ragnulf spoke of a sickness among our ranks, and claimed that his new friend Meitremar had brought him a way to expose that sickness. He opened a bottle, and it filled the hall with foul-smelling air. Several of my kin doubled over in pain—it looked as if their skin was rusting—and Lord Ragnulf ordered the rest of us to ‘put down the blasphemers’. I’m glad to say I did not mindlessly obey, but many others did, and the fighting that followed was awful. THEY ABANDONED OUR GOD! and as he says that he punctuates each word by pounding the sword he working on with his hammer as sparks and hate fly..
I alone survived. They keep me alive because they value my skill at working metal, but they no longer worship the Lord in Iron. They see glory in the rust instead. Meitremar and Lord Ragnulf have gone beyond the rusted door below now, and closed it tight in their wake, but they left behind that awful, splitfaced monster to keep those who have betrayed my kin in line. You must save Lord Ragnulf! He knows
not what he’s done!
and ask he makes that last request he turns to you and you can see the tears in his eyes. It's been a rough experience for him.

What other questions do you have for him?


Non-Binary (M) Aiuvarin Psychic 3 || HP=18 | AC=16 |F +4, R +6, W +6 | PERC +4 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||

So having not found the Captain or the Elder, our hope should be that the smith simply didn't know that they were being taken captive, which is what anyone smart would do, because we DO know that the baduns want to attack Osprey Cove, and the ship of a hostage captain in order to do that with AND an Elder of the community to coerce into helping detail its defences would be pretty dumb resources to waste.

Just my 2 coppers ...


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 48(+6)/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 1| Active Conditions: Shield| Exploration Activity: Defend

Kazmuk will listen to Jacen. He's smart, Kazmuk only wants to punch and drink and both at the same time. Kazmuk would vote for just walking down the stairs to the basement and seeing what we find...although some magic runes would be nice too.


Non-Binary (M) Aiuvarin Psychic 3 || HP=18 | AC=16 |F +4, R +6, W +6 | PERC +4 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||
Blueberry Peat wrote:

Okay, so I know I'm the Investigator, but I'm honestly not sure what pieces of information we've been able to gather. Here is what I think we have:

1. Blanton was a priest of Gorum who seems to have been infected with a rusting disease. His body somehow washed up near our town. Did we discover how that happened? Did he flee, or did someone dump his body? Is that still unknown to us?

2. Captain Perrios was taken up to the manor and I don't think we found a body fitting her description. There were also some other crew members who came with her. Any lead on any of them?

I'll switch my Blanton lead over to Lord Ragnulf. If Perrios seems to still be alive, I'll leave her as my second lead for now.

My Blanton theory is that he knew the nefarious plan to attack Osprey Cove and was coming to warn the town but sadly expired due to the Rust Pandemic

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