Mekuhare

Sabrik's page

491 posts. Organized Play character for william Nightmoon.


Full Name

Sabrik Woodheart (The Wild Lion)

Race

Bhakiri

Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1

Classes/Levels

samurai(beast rider) 3

mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Gender

Male

saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)

Size

medium

Age

26

Special Abilities

primal roar, forest bond, keen sences, DV 60ft

Alignment

chaotic neutral

Deity

shifting (still looking)

Location

mountain time

Languages

common, bhakiri

Occupation

Traveler, samurai

Strength 17
Dexterity 11
Constitution 15
Intelligence 10
Wisdom 12
Charisma 12

About Sabrik

The lion headed humanoid stares at you with his yellow eyes. Long, pointed antlers like an elk's sweep back from his head.

Stats::
Hp:(2d10+10+6)=28 XP:???
AC:17(,+5armor,+1sheild)(+2 in woodland)
DR:6/-
Speed:30ft(20 in armor)

saves and attack:

Saves: fort:+5 ref:+1 will:+2
BAB:+3 CMD:14 CMB:+4
Tonfa +6(1d6+3)x2 (blocking)
shortspear +6(1d8+3)x2(crit) 20ft(thrown)
Wakizashi +6(1d6+3)18-20/x2 (deadly)
Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Ranged:longbow+3(1d6)x3(crit) 100ft

feat/skill:
skills:
Bluff 0 +1
Craft(weapons)+4 +0
Craft(armor) +2 +0
Climb 0 +3 (+2 in woodland)
Diplomacy 0 +1
ride+5 +0
handle animal+4 +1
Knowledge(nature) 3 +0
Profession(soldier) 3 +1
Perception 0 +1 +2(racial)
intimidate +5 1
sense motive+0 +1
Survival 3 +1/2lvl(minimum 1) +1 (+2 woodland)
Swim 0 +3
all these are just ranks, without adillity bonus
Traits Axe to grind:+1 dmg if only you threaten them.
Beast bond: +1 handle animal/ride.
Feats:
endurance
Weapon focus (katana)

mount:
horse(combat trained): Brunzwik
HP:22(2d8+8+6)
AC:19(+4armor+4natral+1dex) speed:50ft
Str:16
Dex:13
Con:15
Int:2
Wiz:12
Cha:6
Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack]
Feat:Endurance, diehard, iron will
Saves: fort:5 refl:4 will:4

Inventory:
spiked horn lamellar armor, shortspear,spiked buckler
Backpack: hooded lantern, explorer's outfit,30 arrows, long bow, flint and steel, wakizashi, Elysian bronze Katana. Wineskin, Tonfa, holy water(flask), weapon cord(on Katana), 2 caltrop bags, signal horn, 2 prepared flasks of oil, banner mount, banner (personal insignia)

Dungeonering kit:2candles, 50ft hemp rope, 4 tindertwig.

On mount:4 days food, saddle(ridding), hammer and 4 pitons, 3 torches, 7 vials of oil, chalk, 2 sacks, saddle (ridding),barding (hide), folding ladder, small chest w. hourglass (1hour), common manacles w. simple lock.

Money:83.65gp


Order:
order of the beast

Ethics : must protect nature from civilization, can only kill an enraged animal/magical beast if calming down doesn't work.
If broken, automatically becomes Ronan

Challenge:1/day: mount gets+1 attack vs. Challenge. If threatened by me
Resolve: 1/day
Wild Empathy (Ex): At 2nd level, the cavalier can improve the attitude of an animal. This ability functions as the druid ability of the same name. The cavalier uses his level as his effective druid level when using this ability.Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person (see Using Skills). The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

Weapon Expertise (Ex): At 3rd level, a samurai gains an unparalleled expertise with his chosen weapons. At 3rd level, the samurai selects either the katana, longbow, naginata, or wakizashi. The samurai can draw the selected weapon as a free action as if he had the Quick Draw feat. In addition, whenever he threatens a critical hit with the selected weapon, he gains a +2 bonus on the confirmation roll. Finally, his samurai levels count as fighter levels and stack with any fighter levels he possesses for the purposes of meeting the prerequisites for feats that specifically select his chosen weapon, such as Weapon Specialization.


personality quirks:
Fears: drowning, being swallowed whole (will act irrationally, not use his blade immediately unless already drawn, drops anything not light into gullet if swallowed)

Hates: bullies to nature, weak creatures, truly destructive people

Respects: dragons(seen as strongest and so best), strong creatures ( not jus physical, magical as well)

on autopilot:
in combat: defends others and uses aid ally action when needed. Stays mounted if possible, and uses sunder on any weapons opponents have before attacking. only uses challenge on spellcasters and brutes(biggest threat he can see). Uses short spear as thrown weapon before drawing his Katana. If target is helpless, uses wakizashi in traditional manner (beheading) but will use Katana if target is helpless temporarily.

Outside combat: acts casual, may attempt to intimidate merchants into lower prices, even if the price is reasonable, as well as to raise quest rewards. If working on one, will work on weapons on downtime. Otherwise eating, sleeping, and caring for mount.if mount dies, will find another one ASAP(something predatory, but giant gecko is what I'd like)

Skill related actions: usually doesn't use knowledge on anything other than nature. Will not swim if possible(has fear of drowning), and will remove armor before attempting to climb or a armor penalty skill(takes no penalty for ride on my own mount).

Other:likes druids, finds guns distasteful(but would take one if he can), and will loot anyone he kills but not other's kills


About beast rider:
Beast Rider (Archetype)
The cavalier is defined not only by his dedication to his order or his skill on the battlefield, but also by the special relationship he maintains with his mount. Where some cavaliers are simply skilled with horses or well-trained knights, the beast rider spends his life in constant pursuit of the most perfect mount, forming bonds with greater, more powerful, and more exotic creatures.

Armor Proficiency: A beast rider is proficient with light and medium armor, and with shields (with the exception of tower shields).

Exotic Mount (Ex): At 1st level, a beast rider forms a bond with a strong, loyal companion that permits him to ride it as a mount. This mount functions as a druid's animal companion, using the beast rider's level as his effective druid level. The animal chosen as a mount must be large enough to carry the beast rider (Medium or Large for a Small character; Large or Huge for a Medium character).

The beast rider does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained, and begins play with Endurance as a bonus feat. A beast rider's mount does not gain the share spells special ability.

Each time the beast rider increases in level, he can choose to select a new, more impressive mount better suited to his increased power.

Small-sized beast riders can choose a pony or wolf mount at 1st level. At 4th level, a Small beast rider can also choose an allosaurus, ankylosaurus, arsinoitherium, aurochs, bison, boar, brachiosaurus, elephant, glyptodon, hippopotamus, mastodon, megaloceros, riding dog, snapping turtle (giant), triceratops, or tyrannosaurus. At 7th level, he can also choose a dinosaur (deinonychus or velociraptor).

Medium beast riders can choose a camel or horse mount at 1st level. At 4th level, a Medium beast rider can also choose an allosaurus, ankylosaurus, arsinoitherium, aurochs, bison, brachiosaurus, elephant, glyptodon, hippopotamus, lion, mastodon, megaloceros, snapping turtle (giant), tiger, triceratops, or tyrannosaurus as his mount. Additional mounts might be available with GM approval.

In addition, a 7th-level or higher Medium beast rider can select any creature whose natural size is Large or Huge, provided that creature is normally available as a Medium-sized animal companion at 7th level (like a bear). To generate statistics for such a mount, apply the following modifications: Size Large; Ability Scores Str +2, Dex –2, Con +2. Increase the damage of each of the mount's natural attacks by one die size. A beast rider cannot choose a mount that is not capable of bearing his weight, that has fewer than four legs, or that has a fly speed (although the GM may allow mounts with a swim speed in certain environments).

Anytime a feat or ability allows a mount to make a hoof attack, it can make a claw, slam, or other analogous attack instead.

This ability replaces the standard cavalier's mount and expert trainer abilities.


class traits:
Challenge (Ex): Once per day, a samurai can challenge a foe to combat. As a swift action, the samurai chooses one target within sight to challenge. The samurai's melee attacks deal extra damage when made against the target of his challenge. This extra damage is equal to the samurai's level. The samurai can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the samurai's concentration. The samurai takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious, or until the combat ends. Each samurai's challenge also includes another effect, which is listed in the section describing the samurai's order.

Resolve (Ex): Starting at 1st level, the samurai gains resolve that he can call upon to endure even the most devastating wounds and afflictions. He can use this ability once per day at 1st level, plus one additional time per day for every two samurai levels beyond 1st. Whenever the samurai defeats the target of his challenge, he regains one daily use of his resolve, up to his maximum number of uses per day. Defeating the target of his challenge usually involves reducing the target to 0 hit points or fewer, but the GM might rule that an enemy who surrenders or flees the battle is also defeated. He can use this resolve in a number of ways.

Determined: As a standard action, the samurai can spend one use of his resolve to remove the fatigued, shaken, or sickened condition. If the samurai is at least 8th level, he can alternatively remove the exhausted, frightened, nauseated, or staggered condition. If the condition has a duration longer than 1 hour or is permanent, this ability removes the condition for 1 hour, at which time the condition returns.

Resolute: Whenever the samurai is required to make a Fortitude or Will save, he can spend one use of his resolve as an immediate action to roll twice and take the better result. He must decide to use this ability before he rolls the saving throw.

Unstoppable: When the samurai is reduced to fewer than 0 hit points but not slain, he can spend one use of his resolve as an immediate action to instantly stabilize and remain conscious. He is staggered, but he does not fall unconscious and begin dying if he takes a standard action. He does fall unconscious if he takes additional damage from any source.

Weapon Expertise (Ex): At 3rd level, a samurai gains an unparalleled expertise with his chosen weapons. At 3rd level, the samurai selects either the katana, longbow, naginata, or wakizashi. The samurai can draw the selected weapon as a free action as if he had the Quick Draw feat. In addition, whenever he threatens a critical hit with the selected weapon, he gains a +2 bonus on the confirmation roll. Finally, his samurai levels count as fighter levels and stack with any fighter levels he possesses for the purposes of meeting the prerequisites for feats that specifically select his chosen weapon, such as Weapon Specialization.