Darkness over Arglondar

Game Master Chingo Chaplo


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"BAKHIRI!!!" one of the archers yells. "ARBO GRALA GARAK!!" The other archers draws their bows and prepares to fire at Sabrik.

Goblin:
We're being attacked!

"GARAAAK!!" the leader yells, and his four hobgoblin underlings attack Rhialla.

Everyone roll initiative and tell me what you want to do.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Upon approach, sabrik growls feraly, spotting the hobgoblin easily.

intimidating: 1d20 + 2 ⇒ (5) + 2 = 7

darn ninja GM

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

initial: 1d20 + 1 ⇒ (3) + 1 = 4
fail!

Sabrik will fight defensively, gaining the +1AC from the Tonfa.

He calls over Brunswick, for a charge HA: 1d20 + 5 ⇒ (8) + 5 = 13


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Round 1

Rhialla continues to stand just outside the door hoping to bottleneck the hobgoblins inside the tower, she continues to ready her attack so her initiative will drop to whatever the hobgoblin's initiative is +1

Attack on first hobgoblin to reach her: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 4 ⇒ (8) + 4 = 12


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

init: 1d20 + 4 ⇒ (18) + 4 = 22
Action already posted in previous. don't want to muck up rolls with edit.


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

Initiative: 1d20 + 4 ⇒ (11) + 4 = 15

As the fights suddenly erupts, Bhalur raises his Crossbow while moving simultaneously forward and aims at the nearest hobgoblin Aiming at hobgoblin 1 and taking 30 feet move to get in range

Crossbow Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Crossbow Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

Seeing that the situation has gone to a hot location in a wicker carrying container, Kevroth rushes forward 30 feet, then comes to a stop and fires at one of the Hobgoblins on the wall, drawing deep on his skill and determination to ensure the shot will be a telling one.

Currently 60 feet from the hobgoblins on the wall. Spending one grit on Deadeye deed, extends touch AC attack to 80 feet.
Attack vs touch AC: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8.
Damage (if they have terrible touch AC): 1d12 ⇒ 8.

EDIT: Initiative: 1d20 + 5 ⇒ (19) + 5 = 24.


Fort Lonbrac Hobgoblins - Round 1

Hobgoblin Archers Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Hobgoblin Underlings Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Hobgoblin Leader Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Koija Hirano Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Initiative Order: Kevroth(24), Rhialla(21+1), HobGob Underlings(21), Magnes(22), Koija(19), HobGobLeader(18), HobGob Archers(17), Bhalur(15), Sabrik(4).

  • Kevroth attacks hobgoblin archer, but misses.
  • Rhialla attacks the first hobgoblin coming at her, dealing 12 damage to Hobgoblin Underling 1.
  • Hobgoblin Underling 1 and Hobgoblin Underling 2 attacks Rhialla. The other Hobgoblin Underlings are blocked by the two in front of them. Underling 1 attack: 1d20 + 2 ⇒ (6) + 2 = 8 Underling 2 attack: 1d20 + 2 ⇒ (8) + 2 = 10 Both hobgoblins miss Rhialla.
  • Magnes throws bomb, dealing 6 damage to Hobgoblin Archer 2 Hobgob Archer 1 Ref: 1d20 ⇒ 2 Hobgob Archer 3 Ref: 1d20 ⇒ 20 and 4 damage to Hobgob Archer 1.
  • Koija who has already cast Mage Armor and moved forward casts Snowball on HobGob Archer 2. Casting Time: 1d2 + 1 - 1 ⇒ (2) + 1 - 1 = 2 Snowball attack: 1d20 + 4 ⇒ (19) + 4 = 23 Snowball damage: 3d6 ⇒ (1, 2, 1) = 4 HobGob Fort Save: 1d20 + 3 ⇒ (7) + 3 = 10 Hobgoblin Archer takes 4 damage and is staggered for 1 round.
  • HobGob Leader drinks a potion.
  • HobGob Archer 1 attacks Sabrik. HobGob Arch 1 Attack: 1d20 + 1 ⇒ (10) + 1 = 11Miss!
  • HobGob Archer 2 attacks Magnes. HobGob Arch 2 Attack: 1d20 + 1 ⇒ (13) + 1 = 14Miss!
  • HobGob Archer 3 attacks Kevroth. HobGob Arch 3 Attack: 1d20 + 1 ⇒ (3) + 1 = 4Miss!
  • Bhalur attacks HobGob Archer 1 with his crossbow. He deals 3 damage to HobGob Archer 1.
  • Sabrik orders Brunswick to charge Hobgob Underling 2. Brunswick attack Hoof 1: 1d20 + 3 ⇒ (17) + 3 = 20 Brunswick attack Hoof 2: 1d20 + 3 ⇒ (7) + 3 = 10 Brunswick hoof 1 damage: 1d6 + 1 ⇒ (1) + 1 = 2 Brunswick deals 2 damage to Hobgob Underling 2.

    Hobgob Underling 1: 12 damage taken
    Hobgob Underling 2: 2 damage taken
    Hobgob Archer 2: 10 damage taken
    Hobgob Archer 1: 7 damage taken

    Round 2
    Everyone may act.


  • Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

    Round 2, Fight!

    Cursing his missed shot, Kevroth moves forward another 30 feet, then takes total cover behind a tree while he reloads his musket.

    Now within 30 feet of archers.

    Bullet Tracking:
    Paper cartridge: 2


    Vitals:
    HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
    Male Ikaiji Arcanist 2
    Abilities:
    Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
    Skills:
    Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

    That escalated quickly and huzzah for a bit of time to post.

    Koija draws upon his inner reserves once more and lobs another powerful snowball, this time he lobs it a the second archer. "雪玉"
    casting time: 1d2 + 1 - 1 ⇒ (1) + 1 - 1 = 1
    snow ball attack: 1d20 + 4 ⇒ (14) + 4 = 18
    damage if hit: 3d6 ⇒ (4, 4, 2) = 10

    Currently at 3/8 energy and 0/5 arcane reservoir if my count is correct. Guess I'll be relying on cantrips after this point and if needed my kunai and or hanbo when they get to close.


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    Bhalur drops his Crossbow and picks up his longsword and shield as he moves towards the hobgoblins. Seeing the lack of place to combat Bhalur decides to go around the fort to look for another entrance

    Double movement to find an another entrance

    Grand Lodge

    Male
    saves and attack:
    Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
    Bhakiri
    Stats::
    Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
    samurai(beast rider) 3
    mount:
    horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

    Sabrik primal roars and moves in behind Brunswick.

    primal roar: 23 = 23

    rrraaaahhhhhh!!!

    He then drops his Tonfa and draws his Katana.
    *cue action music* have Brunswick bite a hobgob


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    Oh look a whole bundle of hobgoblin warriors all nicely packaged into a splash pattern just for me!

    Noting the lack of concentration on him Magnes shifts his gaze to the rabble coming from the lower area of the fort. Seeing the crush of enemies Magnes picks his target and throws.
    1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 181d6 + 3 ⇒ (3) + 3 = 6
    "Here have a special brew from me tah you!" The dwarf cackles loudly as the grenade lands into the crush of warriors.

    At least I hope a 18 Touch AC attack will hit them.


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

    Round 2

    Rhialla evolves from humming to singing to herself between trading blows with the hobgoblins. Hoping to hold the hobgoblins off long enough for her companions to arrive, she lifts her shield up and swings only at the best of opportunities.

    Going to fight defensively round 2; +2 AC, -4 Attack

    "...Heart of Andara,
    and home of the crown,
    where the blue rose blooms,
    and the lions they rest,
    where there's always room,
    and everyday there's a fest,

    Attack: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 51d8 + 5 ⇒ (6) + 5 = 11


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

    A surge of energy courses through Rhialla as she holds fast, her presence guiding her strikes and bolstering her defenses.

    As a swift action, Rhialla uses her Smite evil on the hobgoblin leader. +4 AC, +4 Attack, +1 Damage vs the Leader hobgoblin.


    Fort Lonbrac Hobgoblins - Round 2
    Initiative Order: Kevroth(24), Rhialla(21+1), HobGob Underlings(21), Magnes(22), Koija(19), HobGobLeader(18), HobGob Archers(17), Bhalur(15), Sabrik(4).

  • Kevroth moves forward another 30 feet, then takes total cover behind a tree while he reloads his musket.

  • Rhialla, fighting defensively, attacks Hobgoblin Underling 1 but misses.

  • Hobgoblin Underling 1 attacks Rhialla and Hobgoblin Underling 2 attacks Brunswick. The other Hobgoblin Underlings are blocked by the two in front of them. Underling 1 attack: 1d20 + 2 ⇒ (7) + 2 = 9 Underling 2 attack: 1d20 + 2 ⇒ (18) + 2 = 20 Underling 2 damage: 1d8 + 2 ⇒ (2) + 2 = 4 Hobgoblin misses Rhialla. Hobgoblin Underling 2 deals 4 damage to Brunswick.

  • Magnes throws bomb a bomb over Rhialla and Brunswick into the group of hobgoblin underlings, dealing 6 damage to Hobgoblin Underling 1, killing it, Hobgob Underling 2 Ref: 1d20 ⇒ 4 Hobgob Underling 3 Ref: 1d20 ⇒ 12 Hobgob Underling 4 Ref: 1d20 ⇒ 17 and 4 damage to Hobgob Underling 2 and 4 damage to Hobgob Underling 3.

  • Koija casts Snowball on HobGob Archer 1, killing it.

  • HobGob Leader waits.

  • HobGob Archer 2 attacks Magnes. HobGob Arch 2 Attack: 1d20 + 1 ⇒ (15) + 1 = 16Miss!

  • HobGob Archer 3 attacks Kevroth. HobGob Arch 3 Attack: 1d20 + 1 ⇒ (5) + 1 = 6Miss!

  • Bhalur moves around the fort and finds a hole in the wall.

  • Sabrik uses Primal Roar. The Hobgoblins are shaken for 1d4 ⇒ 1 rounds and suffers a -2 to his AC for the same number of rounds. Brunswick attacks Hobgob Underling 2. Brunswick attack Bite: 1d20 + 3 ⇒ (12) + 3 = 15 Brunswick bite damage: 1d4 + 3 ⇒ (1) + 3 = 4 Brunswick deals 4 damage to Hobgob Underling 2.

    Brunswick: 4 damage taken
    Hobgob Underling 1: Dead
    Hobgob Underling 2: 10 damage taken
    Hobgob Underling 3: 4 damage taken
    Hobgob Archer 2: 10 damage taken
    Hobgob Archer 1: Dead

    Round 3
    Everyone may act.

  • Grand Lodge

    Male
    saves and attack:
    Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
    Bhakiri
    Stats::
    Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
    samurai(beast rider) 3
    mount:
    horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

    Sabrik moves into the area vacated by Rhialla, 5ft step( if hobgoblin doesn't)
    otherwise Brunswick will move to let me attack

    He then uses his Katana two handed on hobgoblin 2
    buckler gives -2 to attack, loose shield AC 1 round

    Katana Attack: 1d20 + 2 ⇒ (3) + 2 = 5
    DMG: 1d8 + 4 ⇒ (2) + 4 = 6

    Brunswick will bite again.(if he hasn't moved)

    ref. Save: 1d20 + 2 ⇒ (10) + 2 = 12


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

    Round 3
    Rhialla strikes at the Hobgoblin Underling (#2) that hit Brunswick, hoping to capitalize on the feeling that the tide shifts slightly more toward her party's favor.

    "You let your men die while you hide behind them! Face me if you think yourself their better!" Rhialla yells encouraging the leader to face her.

    Longsword on Underling 2: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 5 ⇒ (5) + 5 = 10


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    Magnes moves forward and aims another potent molotov at the still clustered group of hobgoblin fighters Don' wan'ta be burnin' horse hide an' cat fur with onea these.
    Bomb: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 3 ⇒ (4) + 3 = 7
    Miss direction: 1d8 ⇒ 1
    One range increment so back one square. Lands in hobgoblin 2's square. Which means splash damage to all 3 hobgobin underlings Brunswick and Sabrick *Wince*
    Which is exactly the last thing one wants to be considering while pitching molotovs into spaces with allies near them. as he lobs the weapon it is nicked by his wrist and the throw severley slowed. "Ah... they aren't gonna like me for a little while." The dwarf says sheepishly as all three hobgoblins Sabrik and his horse are momentarily engulfed.

    EDIT: Oh and Rhialla as well. Reflex save DC14 for 4 damage, success means you take 2. *double wince*
    Edit combox2 damage type is fire. DR is ignored but fire resistance works.


    Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

    Round 3

    Kevroth spins out from around the tree and takes aim, firing at the injured archer.
    Attack (touch AC): 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7.
    Misfire!

    The Paizo dice gods hate me still...

    A gout of white smoke puffs out around Kevroth, and the lead ball flies off weakly into the wild blue. Cursing more vehemently in a language neither Aratheel or Aglondaran, he frantically begins clearing the barrel and adjusting the moving parts. A few seconds later there is a comforting snick! as the hammer clicks back into its proper firing position.

    Spending 1 Grit to clear broken condition as move-equivalent action.

    Bullet Tracking:
    Paper Cartridge: 3


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal
    Magnes Coalbrow wrote:

    EDIT: Oh and Rhialla as well. Reflex save DC14 for 4 damage, success means you take 2. *double wince*

    Reflex Save: 1d20 + 5 ⇒ (9) + 5 = 14 2 dmg; What's the damage type?


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    Round 3

    Acrobatics: 1d20 + 1 ⇒ (4) + 1 = 5

    Seeing his chance Bhalur moves through the hole and behind hobgoblins to flank them without receiving so much attention.

    As he gets closer to the hobgoblins Bhalur strikes viciously towards Hobgoblin 3
    Attack: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
    Damage: 1d8 + 2 ⇒ (4) + 2 = 6

    Possible AoO on me. If not flanking -2 on attack then


    Fort Lonbrac Hobgoblins - Round 3
    Initiative Order: Kevroth(24), Rhialla(21+1), HobGob Underlings(21), Magnes(22), Koija(19), HobGobLeader(18), HobGob Archers(17), Bhalur(15), Sabrik(4).

  • Kevroth spins out from around the tree and takes aim, firing at the injured archer, but alas, he misfires.

  • Rhialla, attacks Underling 2 with her longsword. She deals 8 damage to Underling 2, killing it.

  • Hobgoblin Underling 3 attacks Rhialla and Hobgoblin Underling 4 attacks Brunswick. Underling 3 attack: 1d20 + 2 ⇒ (9) + 2 = 11 Underling 4 attack: 1d20 + 2 ⇒ (20) + 2 = 22 Crit confirm: 1d20 + 2 ⇒ (1) + 2 = 3 Underling 4 damage: 1d8 + 2 ⇒ (4) + 2 = 6 Underling 3 misses Rhialla. Underling 4 deals 6 damage to Brunswick, leaving the horse disabled and dying.

  • Magnes throws a molotov dealing 2 damage to Rhialla, 4 damage to Sabrik, Brunswick Reflex +5?: 1d20 + 5 ⇒ (17) + 5 = 22 Hobgob Underling 3 Ref: 1d20 ⇒ 6 Hobgob Underling 4 Ref: 1d20 ⇒ 2 2 damage to Brunswick and 4 damage to Hobgob Underling 3 and 4 damage to Hobgob Underling 4.

  • Koija casts Daze on HobGob Archer 3. Casting Time: 1d2 - 1 ⇒ (1) - 1 = 0 Hobgob will save: 1d20 - 1 ⇒ (15) - 1 = 14 The Hobgob archer succeeds its save, and isn't dazed.

  • HobGob Leader attacks Bhalur with his greataxe. HobGob Leader attack: 1d20 + 4 ⇒ (7) + 4 = 11 Miss!

  • HobGob Archer 2 attacks Magnes. HobGob Arch 2 Attack: 1d20 + 1 ⇒ (13) + 1 = 14Miss!

  • HobGob Archer 3 attacks Kevroth. HobGob Arch 3 Attack: 1d20 + 1 ⇒ (14) + 1 = 15 Longbow damage: 1d8 ⇒ 8 The Hobgoblin archer's arrow hits Kevroth and deals 6 damage.

  • Bhalur attacks the Hobgoblin Leader. He deals 1 damage to Hobgoblin Leader.

  • Sabrik attacks with his katana, but misses.

    Brunswick: 12 damage taken (at -2 and dying)
    Rhialla: 2 damage taken
    Sabrik: 4 damage taken
    Kevroth: 6 damage taken
    Hobgob Underling 1: Dead
    Hobgob Underling 2: Dead
    Hobgob Underling 3: 8 damage taken
    Hobgob Underling 4: 4 damage taken
    Hobgob Leader: 1 damage taken
    Hobgob Archer 2: 10 damage taken
    Hobgob Archer 1: Dead
    Hobgob Archer 3: Uninjured

    Round 4
    Everyone may act.

  • Grand Lodge

    Male
    saves and attack:
    Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
    Bhakiri
    Stats::
    Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
    samurai(beast rider) 3
    mount:
    horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

    Sabrik, seeing Brunswick down, goes into a rage and directs his fury onto the hobgoblin who hurt him

    full attack: 1d20 + 4 ⇒ (3) + 4 = 7
    DMG: 1d8 + 3 ⇒ (1) + 3 = 4

    last post, if I fall below 0i will use my unstoppable resolve and use withdraw action, otherwise I will full attack the hobgoblin who hurt Brunswick until the goblin dies. I will then attack the next closest enemy


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

    Round 4

    Rhialla counters the hobgoblin that stepped up and attacked her.

    Longsword vs Underling 3: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 4 ⇒ (8) + 4 = 12

    If Underling 3 falls as a result:
    Rhialla steps into the dying hobgoblin, and rolls over him to advance on the leader trying to flank with Bhaler if possible.

    Acrobatics vs Underling 4: 1d20 + 3 ⇒ (12) + 3 = 15


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    8ooc]Round 4[/ooc]

    Seeing as Rhialla advances to flank Hobgoblin leaders, Bhalur increases his effort at attacking the leader and keeping his attention.

    Attack: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
    Damage: 1d8 + 2 ⇒ (6) + 2 = 8


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    Round 4
    Magnes frowns in concern at the damage dealt to his allies "Hrmm.. Mebee I ought ta'try a diffren' tactic now."
    bomb: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 3 ⇒ (5) + 3 = 8 Bomb at archers both if I can damaged one if not.


    Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

    Kevroth reloads, breathes a small prayer that his weapon works properly, and fires at the uninjured archer.

    Attack (touch AC): 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6.
    Misfire. Again.

    Again there is another cloud of white smoke and Kevroth's cursing is more voluble and more colorful yet as he shifts back behind the cover of his tree. There is a moment where it looks as though he will smash the musket against the bole of the tree before he masters himself and begins trying to clear the misfire.

    5 ft. shift behind the tree again.

    Bullet Tracking:
    Paper Cartridge: 4


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    Sheer up! At this rate you are using all your misfortunate to get those delicious Natural 20's against BBEG


    Vitals:
    HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
    Male Ikaiji Arcanist 2
    Abilities:
    Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
    Skills:
    Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

    Did you account for Kevroth being in cover, as that would increase his AC I think. And I forgot that I automatically cast snowball at +1 caster level due to my lore seeker trait, which goes up by 2 more if I use my arcane reservoir for a total of caster lvl 4. So that would be an extra 1d6 ⇒ 6 on archer 2 and 1d6 ⇒ 3 on archer 1 (but that last bit is irrelevant as he's dead already).

    Round 4

    Seeing as his previous spell did not seem to have affected the archer he tried something else. He made some small gestures and directed his hanbo at one of the archers. "ショック"
    casting time: 1d2 + 0 - 1 ⇒ (1) + 0 - 1 = 0 Ranged touch attack: 1d20 + 4 ⇒ (2) + 4 = 6 damage if hit: 1d3 ⇒ 1
    Not certain what Magnes's bombs will do, so will direct it at archer 2 if both are still standing, otherwise at the one that is left.

    A small jolt of electricity flies forth from Koija but strikes the wall instead of its intended target.


    @Koija 1) Kevroth wasn't in cover, when he was hit by the archer. He spins out from around the tree and takes aim, firing at the injured archer, then clears broken condition as move-equivalent action. 2) Snowball is single target, and the +2 CL I gave it was for Myst Level.

    Fort Lonbrac Hobgoblins - Round 4
    Initiative Order: Kevroth(24), Rhialla(21+1), HobGob Underlings(21), Magnes(22), Koija(19), HobGobLeader(18), HobGob Archers(17), Bhalur(15), Sabrik(4).

  • Kevroth reloads, breathes a small prayer that his weapon works properly, and fires at the uninjured archer, but misfires again.

  • Rhialla counters the hobgoblin that stepped up and attacked her. She deals 10 damage to Underling 3, killing it. Then she steps into the dying hobgoblin, and rolls over him to advance on the leader to flank with Bhalur.

  • Hobgoblin Underling 4 attacks Sabrik. attack: 1d20 + 4 ⇒ (11) + 4 = 15 Miss!

  • Magnes throws a molotov dealing 8 fire damage to Archer 2, killing him. Archer 3 Reflex: 1d20 + 2 ⇒ (19) + 2 = 21 The splash of the molotov deals 2 damage to Archer 3.

  • Koija casts Jolt on HobGob Archer 3. A small jolt of electricity flies forth from Koija but strikes the wall instead of its intended target.

  • HobGob Leader attacks Bhalur with his greataxe. attack: 1d20 + 6 ⇒ (12) + 6 = 18 damage: 1d12 + 4 ⇒ (8) + 4 = 12 The HobGob Leader deals 12 damage (you don't have any DR do you?) to Bhalur, dropping him.

  • HobGob Archer 3 attacks Magnes. HobGob Arch 3 Attack: 1d20 + 3 ⇒ (16) + 3 = 19 Longbow damage: 1d8 ⇒ 2 The Hobgoblin archer's arrow hits Magnes, but glances off his armor.

  • Sabrik attacks Underling 4 with his katana, but misses.

  • Brunswick Con check to stabilize: 1d20 + 1 ⇒ (2) + 1 = 3

    Bhalur: 12 damage taken (at 0 disabled and dying)
    Brunswick: 13 damage taken (at -3 and dying)
    Rhialla: 2 damage taken
    Sabrik: 4 damage taken
    Kevroth: 6 damage taken
    Hobgob Underling 1: Dead
    Hobgob Underling 2: Dead
    Hobgob Underling 3: Dead
    Hobgob Underling 4: 4 damage taken
    Hobgob Leader: 1 damage taken
    Hobgob Archer 2: Dead
    Hobgob Archer 1: Dead
    Hobgob Archer 3: 2 damage taken

    Round 5
    Everyone may act.

  • Grand Lodge

    Male
    saves and attack:
    Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
    Bhakiri
    Stats::
    Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
    samurai(beast rider) 3
    mount:
    horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

    Seeing Bhalur go down, sabrik gets angry. He attempts a dirty trick combat maneuver and throws dirt into hobgoblin 3 eyes, but provokes AoO(still have buckler)

    dirty trick(blind): 1d20 + 4 ⇒ (8) + 4 = 12

    Sabrik then drops his buckler.
    spend hero point to take another action sabrik with a flourish slashes at the hobgoblin(2 handed, no buckler)

    attack: 1d20 + 4 ⇒ (12) + 4 = 16
    DMG: 1d8 + 4 ⇒ (6) + 4 = 10

    takes a 5ft if needed, Brunswick auto stabilize with diehard.


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

    No armor?! Oh no! :O

    Rhianna spings to her feet from her tumble and brings her longsword to bear on the leader.

    Longsword vs leader: 1d20 + 11 ⇒ (7) + 11 = 181d8 + 5 ⇒ (6) + 5 = 11

    EDIT: Bhalur would be staggered at 0 Staggered. Added +2 for flanking with staggered Bhalur.


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    Round 5

    No, unfortunately dont have any since I went for defense bonus. However, since we are using heroic points now, thinking of using mine but what can I do with it or rather, what do you allow it to be used for? Otherwise would like to use my Stability roll for something else hehe. Also at excatly 0 arent I only disabled?

    Bhalur drops like a flourbag on ground and the nasty cut bleeds heavily out. Roaring in defiance Bhalur musters his strenght and thumps his legs against earth as he swings his sword against biggest hobgoblin

    Hero Point use:
    Second wind: 1d8 + 4 ⇒ (4) + 4 = 8

    Attack Desperado: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
    Confirmation: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
    Attack Damage: 2d8 + 4 ⇒ (4, 6) + 4 = 14

    EDIT: So Hero Point = Second Wind -> Then Attack.


    Vitals:
    HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
    Male Ikaiji Arcanist 2
    Abilities:
    Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
    Skills:
    Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

    Concerning defense bonus. I do know they don't stack with armor, but from what I read. You use the higher of the 2 for your AC, if you would wear armor. This would mean that if you wear an armor that provides +2 AC and thusly 2 DR, but your class provides a +3 AC bonus, you get the +3 AC and the 2 DR if I'm not mistaken

    Round 5

    "Magnes, go help the others. I will deal with that archer."
    Seeing his new companions in dire straits, Koija once more drew upon his energy to bring forth a snowball and directed it towards the last archer on the wall.
    Casting Time: 1d2 + 1 - 1 ⇒ (2) + 1 - 1 = 2
    Ranged Touch attack: 1d20 + 4 ⇒ (16) + 4 = 20
    Damage: 4d6 ⇒ (1, 2, 6, 5) = 14


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    Magnes glances at the last two remaining warriors nodding. The Dhouvarr moving toward Sabrick and hefting his spear with a grunt.
    "Comin' up behind ya Sabrik."
    Dealing with the last mook.
    Spear: 1d20 + 3 ⇒ (18) + 3 = 211d8 + 4 ⇒ (6) + 4 = 10


    Fort Lonbrac Hobgoblins - Round 5
    Initiative Order: Kevroth(24), Rhialla(21+1), HobGob Underlings(21), Magnes(22), Koija(19), HobGobLeader(18), HobGob Archers(17), Bhalur(15), Sabrik(4).

  • Kevroth moves to get a clear line of fire to Hobgoblin Underling 4 before firing his musket. attack: 1d20 + 4 ⇒ (11) + 4 = 15 damage: 1d12 ⇒ 12 The bullet goes right through the hobgoblin's foreheard, leaving a blood splatter on the wall, and the hobgoblin to drop dead.

  • Rhialla spings to her feet from her tumble and brings her longsword to bear on the Hobgoblin Leader. She deals 6 damage to the Hobgoblin Leader.

  • Magnes moves through the entrance to the fort and attacks the Hobgoblin Leader with his spear. He deals 5 damage to the Hobgoblin Leader.

  • Koija draws the Myst around him and forms it into a ball of ice which he throws at the remaining Hobgoblin archer on the wall, dealing 14 damage, killing it.

  • The Hobgoblin Leader attacks Rhialla with his greataxe. attack: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d12 + 4 ⇒ (5) + 4 = 9 The Hobgoblin Leader deals 6 damage to Rhialla.

  • Roaring in defiance Bhalur musters his strenght and thumps his legs against earth as he swings his sword against the Hobgoblin Leader. He deals 9 damage to the Hobgoblin Leader, killing him.

  • Fight is over.

    Bhalur: 5 damage taken
    Brunswick: 12 damage taken (at -2)
    Rhialla: 8 damage taken
    Sabrik: 4 damage taken
    Kevroth: 6 damage taken
    Hobgob Underling 1: Dead
    Hobgob Underling 2: Dead
    Hobgob Underling 3: Dead
    Hobgob Underling 4: Dead
    Hobgob Leader: Dead
    Hobgob Archer 2: Dead
    Hobgob Archer 1: Dead
    Hobgob Archer 3: Dead

    The hobgoblins are defeated! You each gain 266 XP.


  • Loot:
    Greataxe
    Scale mail
    Helmet (covers top half of face)
    Wolf pelt cloak
    2 Battleaxes
    2 Longswords
    3 Longbows and 44 arrows
    7 Studded Leather Armor
    4 light steel shields
    Unidentified potion
    8d4 ⇒ (1, 4, 2, 4, 4, 2, 1, 3) = 21 derims

    Grand Lodge

    Male
    saves and attack:
    Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
    Bhakiri
    Stats::
    Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
    samurai(beast rider) 3
    mount:
    horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

    Sabrik takes the scale male, 10 arrows, a battle Axe, and a shield.

    Then immediately goes to Brunswick.


    Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

    Kevroth approaches the group after carefully cleaning and reloading his musket. He is muttering under his breath, but stops before he gets close enough for the words to be overheard. As the bodies are searched, he stands guard, "That is more what I am accustomed to expecting from hobgoblins."

    A little later he fingers the wolf pelt cloak, a strange and very melancholy look on his face. He says nothing, however, and moves away from it not taking any of the items.


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    On combat ending magnes's ridiculously agile antics stop, the man taking the time to remove the arrow stuck in his armor and glance to the several place in the battle where he had danced out of the way of other ones.
    Magnes examines the potion as, giving the container a wry look before popping it open and sniffing the contents.
    Craft:alchemy: 1d20 + 8 ⇒ (13) + 8 = 21 To ID
    "So, I'd say we ought to break here and bind our wounds a bit. This looks as good a place as any an' it looks as though we've need of it. Especially if we wan' brunswick back in good shape." The Dhouvarr states as he glances over to the horse in an unsonsious heap.
    "Hey Koija, don' spose you have any more of that healin' weave you pulled out fer Sabrik? Ya look a little pale ta' be honest."

    Grand Lodge

    Male
    saves and attack:
    Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
    Bhakiri
    Stats::
    Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
    samurai(beast rider) 3
    mount:
    horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

    Brunswick is fine. He just needs rest sabrik smiles. He looks t the scale mail in his hands. I'm putting this on he said, walking into the forest to change in private.

    just make a heal check on him.


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    Magnes gives the Bhakiri a quirk of his eye as he leaves the clearing
    "So yer' just gonna wear it with the blood of its previous owner in the creases an drying on tha' outside?"
    then glances to the rest of his allies before looking to Kevroth particular "Aye, a shame they didn't wan' ta talk instead. Liquor always tastes bitter after bloodshed but this is definitely a raiding party, from the lack of booty I'd also hazard they only just recently set up here."

    Grand Lodge

    Male
    saves and attack:
    Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
    Bhakiri
    Stats::
    Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
    samurai(beast rider) 3
    mount:
    horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

    Sabrik comes back a minute later, fixing his furs over the scale armor. The blood is gone, but the armor is a little loose. He looks at Magnes and shrugs. it is armor, the blood is a minor... Problem. I would like to rest, so yes, lets get the hobgoblin piled up and burned, least it attract wolves or worse.


    It's only been a few hours since you set out from Nelphent in the morning


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    Waiting a few hours for Koija to recover enough power to heal our most serious injuries is what I was thinking of when I had magnes suggest a break. It will likely take a little while for use to collect all this gear and bundle it into something easy to carry

    "Jus' best hope he didn't have ticks." Magnes replies with a shrug
    "Bhalur, you alrigh'? looks like a lot of blood on ya. How bout' you Princess?" The dhouvarr asks as he turns to the Bhakiri and the Aasimar in question.


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

    Rhialla stands over the hobgoblin leader wounded, weary, and singed. She pats out the smoldering ember on her shoulder from Magnes's grenade as she goes to Brunswick and falls to her knees, sitting on her heels next to him.

    She gently pets Brunswick behind the ear, watching as his slow trace breath raises and lowers his chest. "So sorry Brunswick," Rhialla laments.

    "Larafae give me strength..." Rhialla begins a prayer but her voice falls to a whisper as she utters the words. After a moment she finishes, and remains silent and at rest.

    Before leaving here she will search throughout the tower to see if this was just a makeshift camp and a random occurrence, or if they were storing anything else here.

    Sense Motive: 1d20 ⇒ 5

    Rhialla almost flinches when Magnes calls out to her jumping up and looks almost ready to flee."What? When did you know?"


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    Magnes gives the female a flat look "Known what?" The Dhouvarr ask obliviously as the wheels obviously turn visible in his epxression and then he gives a guffaw turning into laughter. "Oh. Oh tha's great. I' was jus' referrin' to ya as such on account of ya chargin' inta battle against all ah them enemies alone like some kinda story-book Forge queen. Ya'nno tha'ones who die half way though the firs' half"
    Magnes explains though chuckles "Ah Damn, I need a drink." He says taking his cup off his belt and tapping into the cask of dwarven stout he had been hoarding the entire trip. "I won' pry any further on that subject, less you've reason to believe somethin' of yer past is going to be a problem for us in the future." The Dhouvarr explains as he sips his drink.
    "Mah. Hidden princess and Midget dragons, what next. An' here I thought comin' from Pheombar Noble caste made my life interestin'."

    Sense motive DC13:

    bluff: 1d20 + 4 ⇒ (9) + 4 = 13
    Magnes seems a bit embarrassed to have revealed something like this unintentionally. His last statement seems intended to draw some attention away from Rhialla's situation.


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    Bhalur examines his huge scar crossing his chest as Magnes approaches him Thank you for your concern Magnes. It is still hurting but the worst part is over. I dont know what happened Bhalur tries to explain but fails to find right words but at that moment I, I, defied the outcome and somehow I regained my strenght back. As you see, the wound has closed which should have been deadly Bhalur shakes his head in disbelief

    Still, it is not my time to leave this world and that note leaves the cut shirt on. I will make it although it is hurting a bit. However, my shirt is ruined but what can I do, hehehe as he bellows with small laugh and gently scratches Shaer's head

    Where is Kevroth? That was some nice shooting from him as I saw. Better to be together and be off soon. It is still quite early and we have a long journey ahead of us even though we had just bad fight

    Grand Lodge

    Male
    saves and attack:
    Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
    Bhakiri
    Stats::
    Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
    samurai(beast rider) 3
    mount:
    horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

    Sabrik, caring little about them, is more concerned about his horse. He sighs and makes a note to himself to buy barding for Brunswick.

    He then responds to Bhalur. would you like my hide armor? It will fit you fine!

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