A Tiny Part Of The Dimension Wars (Interdimensional Spy Follies

Game Master GM Hansj

Location: At the Reptilian Gambling Hall in the Pillars of Time, confronting at Hartwig in the private room.

But at some point, returning to Giant's Garden in the South-central end of the South Continent of The Universal Republic, on the plane/planet Regrewn, in the area of the Giant's Garden.

Detailed description of The Republic: here.

Republic Map and Giant's Garden Map

Aim: Protect dimensional access points, stop looting of planar materials, repair plane, stop Dark Trader influence.


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Post here for preparation before you leave.


Image Android AC 19/FF15/T14 | F+3 R+9 W+7 | HP 45/45 | Init+4

Hi there all


Female Halfling Paladin (Virtuous Bravo) 6 | AC 24 - Touch 17 - Flatfooted 18 | Fort +13, Reflex +13, Will +11 | HP 45/45 | Init +7

Howdy! I'll try to set up something like what Al-eon has to show HP/AC/etc. in a bit.


Female Halfling Paladin (Virtuous Bravo) 6 | AC 24 - Touch 17 - Flatfooted 18 | Fort +13, Reflex +13, Will +11 | HP 45/45 | Init +7

So, just to be sure: we're getting 1k in local currency, which should supply us with any food/rations we need?


1000K in local currency is more than enough for food and drink for quite a while.

You will have other things to spend it on also - setting up and expanding the operation when you arrive.


Discord Invite

Please join. We can all get each other's attention MUCH more quickly this way, I can upload documents, etc.

https://discord.gg/Ab45rEF


Image Android AC 19/FF15/T14 | F+3 R+9 W+7 | HP 45/45 | Init+4

If any player wants their PC to have a job working for the OVIUM Gazeta.
Let me know, and I will work it in.

Who will be staying at the Inn to check it's still running?
Or will other agents be there?


Image Android AC 19/FF15/T14 | F+3 R+9 W+7 | HP 45/45 | Init+4

I think my idea works well, as

Spencer: Can come to do some scribe work at the newspaper

Arlo: Can know or be doing odd work for the Dwarf brothers.

Moira: Can be there seeing AL-eon about investment Opportunites or placing adds in the paper.

So all have a reason to be there without suspicion. My thinking is it can act as a safe house if needed. Or a meeting place that is less public than the inn.

Also, she now has some local noble clothing, she is supposed to be wealthy after all.
IMAGER HERE


I like the Gazetta. I like Arlo using Tom as part of his narrative. Everyone improvising to describe a small or large part of the town is perfect, in the spirit of the framework I'm aiming for. More or less the good parts of "rules lite" systems, letting the story unfold collectively.

And we can still use all the crunchy Pathfinder mechanics for combat and character advancement as necessary.


Lyra Anna Fitzroy Investigator Bio-Android AC 27(31*)/FF21(25*)/T16(20*) CMB 15/CMD 25| F+12 R+17 W+16 | THP 140/140* HP 140/140| Per+22 | Init+5 | Insp 14/14

Good Point fake new name time.


I will be going through the posts attempting use more of your improvisations about the world. Just because I haven't used them yet doesn't mean I have forgotten them.


Male Dwarf|HP: 123/123|DR 3/-|AC: 25 (12 Tch, 24 Fl)||CMB: +15, CMD: 27|F: +14, R: +10, W: +12|Init: +2|Smite evil +4, +14 to damage, +4 deflection bonus to AC, 4x/day|Retribution (Su) 7x/day Paladin (Tortured Crusader)/10th/Godling (mighty)/3rd|Speed 20ft (20ft)|Lay on Hands 8/8x/day, 5d6

Arlo hates snatch groups, and would like help taking it done. Will be willing to help on another caper as payment. So A.


Are we allowed to split up to do 2 capers at once? Or do we all have to do 1 caper?


Shorticus wrote:
Are we allowed to split up to do 2 capers at once? Or do we all have to do 1 caper?

Just one caper at a time. You can take actions that might gather information on other while you do one.

But "entering" a given caper involves taking actions that commit you to the situation.

Also, Arlo y'all are part of a larger organization - requiring payment to take part in necessary actions is a bit weird.


Lyra Anna Fitzroy Investigator Bio-Android AC 27(31*)/FF21(25*)/T16(20*) CMB 15/CMD 25| F+12 R+17 W+16 | THP 140/140* HP 140/140| Per+22 | Init+5 | Insp 14/14

Lets take a vote when we are ready on which to go for 1st.

Does anyone want to introduce the thing in the woods?


Lady Lyra Anna Fitzroy wrote:

Lets take a vote when we are ready on which to go for 1st.

Does anyone want to introduce the thing in the woods?

I can understand the vote impulse, it makes sense.

BUT my hope, my aim is avoid a day (or more) of back-and-forth each time the list comes out. Especially, avoid another vote on how and then a vote on when and so-forth.

What to do, what to do...

How's this? Everyone could NUMBER their priorities for the caper priorities.
Even better, each person could CLAIM a caper and be the one who starts that one. And we decide which one

This is something I'm working on, so I don't mind talking quite a bit now about how the mechanics will work. BUT I want to get us to a point where the mechanic is fast.

Also, if it is possible, could we please follow on discord. That also can speed discussion.


Lyra Anna Fitzroy Investigator Bio-Android AC 27(31*)/FF21(25*)/T16(20*) CMB 15/CMD 25| F+12 R+17 W+16 | THP 140/140* HP 140/140| Per+22 | Init+5 | Insp 14/14

1: Mystery Ship
2: snatch group
3: dead taken
4: Wood Thing


1. Dead Taken.
2. Snatch group.
3. Mystery ship.
4. Wood thing.

Once we have more information about the boat, it's worth investigating, but for our first caper I think we should target something else. The boat could be our second caper.


Male Dwarf|HP: 123/123|DR 3/-|AC: 25 (12 Tch, 24 Fl)||CMB: +15, CMD: 27|F: +14, R: +10, W: +12|Init: +2|Smite evil +4, +14 to damage, +4 deflection bonus to AC, 4x/day|Retribution (Su) 7x/day Paladin (Tortured Crusader)/10th/Godling (mighty)/3rd|Speed 20ft (20ft)|Lay on Hands 8/8x/day, 5d6

1.Snatch
2.Graverobbers
3.Beast
4.Ship


FYI, follow my post on the game thread, the mystery ship is becoming urgent. So someone should start up that action.


If actually starting the ship caper seems confusing, message me, preferably on discord, otherwise here. Don't wait for someone else. Anyone is able to start the narration.


Image Android AC 19/FF15/T14 | F+3 R+9 W+7 | HP 45/45 | Init+4

what are the local laws GM, what is not allowed in the city, and what is taxed? They seem like smugglers and we don't want to jump to any conclusions until we have more information.


Sorry guys, but I'm getting a feeling of being rushed here. we never lets a scene play to the end, plays ask then then we move on before such things are addressed. We have yep to just hive our pc have none task pinteraction. Just getting to know each other.

Its feeling at this rate, very, wambam thank you mam.

Sorry but it kind of dose


Yeah, I think I will be slowing things down. I made the mistake of trying to push a framework.


Al-eon Sal-Del Hil-leen wrote:
what are the local laws GM, what is not allowed in the city, and what is taxed? They seem like smugglers and we don't want to jump to any conclusions until we have more information.

Having been in town a couple, your mastery of local laws is a bit sketchy, you've been "faking it" to not seem like a total outsider.

That said, what you know is that there a number of laws traders must obey.
1) Traders must pay port Taxes, collected when a ship unloads or loads. Occasionally, traders attempt to evade this by taking valuable goods overland.
2) Traders can't "steal" the inventions of others. A given trader can obtain a patent with the courts and then it is up to the given trader to enforce.
3) Traders can't sell stolen goods, "disreputable" good like body parts or similar things. You don't know of much necromany being practiced in the city.

The Trade Courts, two blocks from the docks, give legal statements, including declaring traders criminal. Enforcement of such claims is left to any other trader with enforcers or the town guard can be hired.

You aren't what the "known criminal traders" are wanted for. Most likely tax evasion. Some times a trader is declared criminal without the courts clarifying what the violation is.


Note from the play thread.

[Other character may narrate themselves in, or even use flash backs to put themselves already in the empty warehouse. ]

Just as an example, maybe Arlo Bright hammer heard a runner recruiting dock workers the night before at his club. He could have followed them ... or hired-on himself.

Just an example.

I'll leave to your imaginations to think of others.


Image Android AC 19/FF15/T14 | F+3 R+9 W+7 | HP 45/45 | Init+4

Hi GM, I wanted to have more specific information on items that are taxed or banned, like salves are banded or tobacco is taxed etc

Did we not get all the votes in yet GM?.

I'm going have AL-eon wait on the other players then have a pre-action meet to work out who is doing what etc.


GM_Panic wrote:
Hi GM, I wanted to have more specific information on items that are taxed or banned, like salves are banded or tobacco is taxed etc

You know there's a 20% luxury tax on things like gold jewelry and fine clothing. Otherwise the standard tax 8% of value plus 50 currency/ton.

There is a strange supporific herd, Sensilia, that became popular a couple years and was banned by the port authorities. There are rumors of other drugs but details about these are scarce. Authorities are known to improvise for the category "ingredients for death magic", there's a certain level of paranoia in town about.

For more details, narrate a flashback on the game thread and make a knowledge local. I'm assuming you have back issues of a different newspaper to look through but even with that stuff, some details are scarce.


-- Things the illegal traders could be doing: stolen good, body parts, Sensilia, another drug, Evading taxes by falsifying ships logs, Evading taxes by taking valuable good overland. Making counterfeit version of recent inventions.
The traders have to protection from someone. Port official, town guard, a noble house that hasn't seen profits lately.


Blue Cryptic (Distorter) 6 | HP: 39/39 | AC: 20 FF: 15 Touch: 14 | Fort: +4 Ref: +10 Will: +8 | Perception: +18 (+21 to detect traps) | PP: 27/32 | Altered Defense: 10/10 | Active Type: Humanoid

So if anyone needed a reason to join us at the warehouse, it seems that approaching Markus Kell as an associate of Zarzuket just before he arrives could work. If anyone was looking for a less sneaky way of joining us.


So, to clear up any confusion and to describe how the system will work going forward.

1) At any one time, there will be 3-4 caper that are "potential", things you've heard about that are coming up.

2) Each character can claim a caper and start researching it or simply describe how they begin dealing with it. Whatever you'd like. Describe which one to deal with first in character but don't get hung up on that. Talking in character about the caper and adding more details is great (apologies if haven't used all your details, I will work on that).

3) At some time, every 1-3 days say, one of the caper may switch to being "pressing". Then you have to deal with it. If you don't want a caper to just pop up, someone has to choose and get it moving.

Once a caper begins.

* To get to the next stage, either make a simple roll to advance to the next stage (usually follow the villain or lie in wait but go into the cave, etc). Or you do a backstory narrative, how you go to the next stage a different way. That's usually a second character once you know what the next stage is, but it wouldn't have to be.
* Some point, crisis, hard-stuff appears and it's combat or saving throws against traps of whatever.
* Repeat until done, you get more clues and the cycle begins again.

(basically, the ways things worked the last few posts).


I uploaded a diagram/map of the warehouse to the discord also.


Uploaded to large view of warehouse and migrant camp (2-3 block area) to discord.

I am very impressed with everyone's roleplaying, btw. Hope you all are enjoying the game.


Male Dwarf|HP: 123/123|DR 3/-|AC: 25 (12 Tch, 24 Fl)||CMB: +15, CMD: 27|F: +14, R: +10, W: +12|Init: +2|Smite evil +4, +14 to damage, +4 deflection bonus to AC, 4x/day|Retribution (Su) 7x/day Paladin (Tortured Crusader)/10th/Godling (mighty)/3rd|Speed 20ft (20ft)|Lay on Hands 8/8x/day, 5d6

Hansj, could you repost the discord link?


A new discord link, just in case,

https://discord.gg/PrhSnr6


Lyra Anna Fitzroy Investigator Bio-Android AC 27(31*)/FF21(25*)/T16(20*) CMB 15/CMD 25| F+12 R+17 W+16 | THP 140/140* HP 140/140| Per+22 | Init+5 | Insp 14/14

Ok gm could we hold there so that my fellow players can say what they did do upto the rubble stage of the trip. They may have plans


Lady Lyra Anna Fitzroy wrote:
Ok gm could we hold there so that my fellow players can say what they did do upto the rubble stage of the trip. They may have plans

I have create an in-character chat channel on the discord server. It seems like that would be the fastest way decide on actions.


Lyra Anna Fitzroy Investigator Bio-Android AC 27(31*)/FF21(25*)/T16(20*) CMB 15/CMD 25| F+12 R+17 W+16 | THP 140/140* HP 140/140| Per+22 | Init+5 | Insp 14/14

sweet are we all now on discord?


Lady Lyra Anna Fitzroy wrote:

sweet are we all now on discord?

I believe so.

It's OK to discuss stuff here too. But an extra-discord channel let's us separate off in-character discussion from general questions. And it can make replies faster.


Just for clarity, we are not rolling initiative. To begin combat, say you are attacking and roll to hit. All the characters go in posting order and then the monsters and then repeat.

Under some circumstances, the quick or perceptive monsters may manage to get off shots before the characters' shots land - i will handle that once a first character acts.

So just describe your action to start combat.


I think people may be having trouble posting on weekend. If that's the case, perhaps do posts Monday-Friday.


Blue Cryptic (Distorter) 6 | HP: 39/39 | AC: 20 FF: 15 Touch: 14 | Fort: +4 Ref: +10 Will: +8 | Perception: +18 (+21 to detect traps) | PP: 27/32 | Altered Defense: 10/10 | Active Type: Humanoid

So before I post, should I decide whether it was the Patient Lurker's attack which took down Yellow, or do you have a particular outcome in mind there?


In your absence, I decided it was the Patient Lurker who attacked.


Blue Cryptic (Distorter) 6 | HP: 39/39 | AC: 20 FF: 15 Touch: 14 | Fort: +4 Ref: +10 Will: +8 | Perception: +18 (+21 to detect traps) | PP: 27/32 | Altered Defense: 10/10 | Active Type: Humanoid

Sounds good. I'll roll with that.


Once the monsters/NPCs act, the whole party can act again.
Also,


Lyra Anna Fitzroy Investigator Bio-Android AC 27(31*)/FF21(25*)/T16(20*) CMB 15/CMD 25| F+12 R+17 W+16 | THP 140/140* HP 140/140| Per+22 | Init+5 | Insp 14/14

Hi team does anyone have some holy/good/N healing spare?


F Human | Init +1 | AC 24 T19 FF22 CMD 25 (+2 grapple)| Hp 66/66 | Fort +17 Ref +14, Will +14 | Perception+11 (+2 vs evil outsiders) |

Moira has a couple LoH although they're only 1d6, and she's got a wand of cure light.


You notice Shadow handed Arlo a cure serious potion. There probably a couple more there.


Lyra Anna Fitzroy Investigator Bio-Android AC 27(31*)/FF21(25*)/T16(20*) CMB 15/CMD 25| F+12 R+17 W+16 | THP 140/140* HP 140/140| Per+22 | Init+5 | Insp 14/14

Cool missed that, thanks Moira, and the show goes on.

Just checking on Briallen d'Jorasco?
Still in play?


Briallen is an NPC, Shorticus the player withdrew. Every character stays in the world, at least as long as it is logical for them to say, regardless of player withdrawal. The ambiguous part is when the player on again, off again.

I'm being much more lenient than I said I would be. Then again I think everyday but Lady Lyra Anna has missed days. Things seem fine, so far. As long as people are having fun and no one is resenting the situation, I'll continue as is.

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