Archives of Nethys is now remastered, yay!


Pathfinder Second Edition General Discussion

Dark Archive

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Praise to all the people who spent countless hours reworking the site, you are awesome!

Archives of Nethys.


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Here, here!

Envoy's Alliance

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Pathfinder Rulebook Subscriber

Three cheers to the Archive staff/volunteers!


Pathfinder Rulebook Subscriber

It doesn't look like they applied compatibility errata though. Champions still reference alignment instead of holy and unholy.


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Giant thanks to all who spent blood sweat and tears on this. Great job!

Cpt Morgan, since Champion is scheduled for release in PC2, my guess is that they are waiting to update the class entry with the official PC2 text.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I am very impressed.


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Captain Morgan wrote:
It doesn't look like they applied compatibility errata though. Champions still reference alignment instead of holy and unholy.
Archives of Nethys wrote:
We have not yet added in rules updates for the Champion, or any other remaster update on rules that have not yet been printed. We will be adding in everything for the Champion with Player Core 2.


Pathfinder Rulebook Subscriber

I can't say I blame them for holding off, but I hate cross referencing errata docs with printed material and was hoping someone would have the up to date text all in one place. Foundry and Pathbuilder 2e have done a decent job of that though.


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Captain Morgan wrote:
I can't say I blame them for holding off, but I hate cross referencing errata docs with printed material and was hoping someone would have the up to date text all in one place. Foundry and Pathbuilder 2e have done a decent job of that though.

They will have it all in one place...once the new material has been published.

I mean I can see what you're asking for here - "bridging" entries that cover the temporary changes to Champion until the revised class is published - but that is a lot of person-labor being used for entries which then become obsolete on August 1 (expected). I'd much rather the AoN folks use their March-August time + early access to PC2 text to develop the "real" entries right now, so that the AoN PC2 update can drop the same week it's released. Rather than them working on the temporary fixes now and only getting to PC2 later. In an ideal world maybe they have the people-resources to do both, but I suspect we aren't in that ideal world and it's one or the other.

Liberty's Edge

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THANK YOU TO ALL THE WONDERFUL PEOPLE AT AoN who did this.

Let the forums tremble. I can finally ruleslawyer Remaster.


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It's not hard to say that AoN's one-stop-shop completeness, paired with the function-first UX, is a foundational brick in pf2e's appeal. It's rare for a community resource like AoN to genuinely boost the product/system it's built around, it's real accomplishment.

Even the use of ctrl-F to search the remaster .pdf was quite clunky in comparison.

I'm quite grateful for the resource, and happy it is available to the open public.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Huzzah! My thanks to all involved!


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Captain Morgan wrote:
It doesn't look like they applied compatibility errata though. Champions still reference alignment instead of holy and unholy.

It feels like a good call to just do the remastered champion when the Player Core 2 book comes out, instead of having to update it two times.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
The Raven Black wrote:
Let the forums tremble. I can finally ruleslawyer Remaster.

XD

I can scarcely wait!

Grand Lodge

PossibleCabbage wrote:
Captain Morgan wrote:
It doesn't look like they applied compatibility errata though. Champions still reference alignment instead of holy and unholy.
It feels like a good call to just do the remastered champion when the Player Core 2 book comes out, instead of having to update it two times.

Especially since Champ is explicitly getting a significant rework in Player Core 2 (which was almost inevitable considering that it literally weaponized the alignment rules in Core Rulebook).


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<3


Pathfinder Rulebook Subscriber

Thank you Archives of Nethys!


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Archives of Nethys is the reason I play PF2.
Thank you.


Gortle wrote:

Archives of Nethys is the reason I play PF2.

Thank you.

One of the many reasons.


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A heartfelt thank you to all those working hard to ensure we have a free and searchable resource with which to imagine vast worlds, new friendships, magnificent ideas, mighty battles, small and kind acts with world-shaking consequences and the proper way to calculate the correct payment for making tea.

Blessed be the Archives of Nethys.


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Pathfinder Rulebook Subscriber

Hope I didn't come across as unappreciative of the massive work done here. I just fixated on the champion codes cuz I am having trouble with them right now.


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After the heroic work that the Archives has put in, I am glad to see they are marked "safe" as well.

Salutes to you and your team.


Did anyone look at the Remastered Cleric?

What a power boost for that class.

Better feats.
Don't have to worry about Charisma now.
Spirit damage hits everything except constructs and creatures without souls or spirits
Warpriest can get master proficiency in deity with weapon as well as master casting.

Cleric received better boosts to the class than ranger, wizard, or witch and they were already pretty strong.


Deriven Firelion wrote:

Did anyone look at the Remastered Cleric?

What a power boost for that class.
Better feats.

Yes some of them are very good.

Deriven Firelion wrote:
Don't have to worry about Charisma now.

I dislike that. I really would have prefered if they had left them with a reason to have some Charisma. Maybe a later feat with some extra benefit at least. To my mind priests should have charisma.

Deriven Firelion wrote:
Spirit damage hits everything except constructs and creatures without souls or spirits

Yes it is massive. One of the better damage types. Which really improves the potential for direct damage in the class. Immunity is going to be fairly easy to predict. I think it eats into the Primal and Arcane niche a bit too much. Not having good direct damage in class was a known weakness of the cleric list that you could build around. Now they can all have it.

Deriven Firelion wrote:
Warpriest can get master proficiency in deity with weapon as well as master casting.

Yeah not really a big deal but still nice.

To my taste the cleric is verging on too strong now. I wouldn't have gone as far as they did. I suspect they really wanted to silence the 'Warpriest sucks crowd'. Still it is not going to be a problem. So I'm pretty happy.


Gortle wrote:
Deriven Firelion wrote:

Did anyone look at the Remastered Cleric?

What a power boost for that class.
Better feats.

Yes some of them are very good.

Deriven Firelion wrote:
Don't have to worry about Charisma now.

I dislike that. I really would have prefered if they had left them with a reason to have some Charisma. Maybe a later feat with some extra benefit at least. To my mind priests should have charisma.

Deriven Firelion wrote:
Spirit damage hits everything except constructs and creatures without souls or spirits

Yes it is massive. One of the better damage types. Which really improves the potential for direct damage in the class. Immunity is going to be fairly easy to predict. I think it eats into the Primal and Arcane niche a bit too much. Not having good direct damage in class was a known weakness of the cleric list that you could build around. Now they can all have it.

Deriven Firelion wrote:
Warpriest can get master proficiency in deity with weapon as well as master casting.

Yeah not really a big deal but still nice.

To my taste the cleric is verging on too strong now. I wouldn't have gone as far as they did. I suspect they really wanted to silence the 'Warpriest sucks crowd'. Still it is not going to be a problem. So I'm pretty happy.

Did you see that Inviolable feat?

So you take Eternal Bless and Inviolable along with channel smite and you can be a pretty good war priest now. Level 20 feats still kind of suck, but Inviolable is so good, might as well be a level 20 feat.

I would say the wizard is not clearly the weakest of the Core 4 now (Fighter, rogue, cleric, and wizard). Not saying much though as any Legendary caster is generally pretty bonkers and the rogue is pretty ridiculous at high level.


Bless doesn't scale so Eternal Bless is OK and very action friendly. I see it as compensation for not getting Effortless Concentration.

Inviolable is cool. I'll be taking that.

The level 20 feats seem OK to me.


Deriven Firelion wrote:

Did anyone look at the Remastered Cleric?

What a power boost for that class.

Better feats.
Don't have to worry about Charisma now.
Spirit damage hits everything except constructs and creatures without souls or spirits
Warpriest can get master proficiency in deity with weapon as well as master casting.

Cleric received better boosts to the class than ranger, wizard, or witch and they were already pretty strong.

There are even some subtle changes to the class to help it even further.

As an example, Channel Smite and such have been reworded to clearly say you "cast" the harm/heal.

So anything applying to cast spell (like harming hands) applies.


Don't forget the fancy new lantern that applies a 1/day weakness to spirit damage to all enemies in an AoE for a minute. Goes great with the new astral rune too.

One of those things you might actually want duplicates of to work through a whole day.


Pathfinder Rulebook Subscriber

Yeah, that item is hot.


Which lantern is this? I'm looking around, but not finding it.


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Finoan wrote:
Which lantern is this? I'm looking around, but not finding it.

It's not a lantern, it's a Shining (holy) symbol.

The greater and major versions give weakness to spiritual damage.


shroudb wrote:
Deriven Firelion wrote:

Did anyone look at the Remastered Cleric?

What a power boost for that class.

Better feats.
Don't have to worry about Charisma now.
Spirit damage hits everything except constructs and creatures without souls or spirits
Warpriest can get master proficiency in deity with weapon as well as master casting.

Cleric received better boosts to the class than ranger, wizard, or witch and they were already pretty strong.

There are even some subtle changes to the class to help it even further.

As an example, Channel Smite and such have been reworded to clearly say you "cast" the harm/heal.

So anything applying to cast spell (like harming hands) applies.

And they made it clear no save and critical fail save on a critical hit for channel smite.

Cleric got more upgrades than the wizard and I didn't see to many complaints about the class other than boring.


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Deriven Firelion wrote:
shroudb wrote:
Deriven Firelion wrote:

Did anyone look at the Remastered Cleric?

What a power boost for that class.

Better feats.
Don't have to worry about Charisma now.
Spirit damage hits everything except constructs and creatures without souls or spirits
Warpriest can get master proficiency in deity with weapon as well as master casting.

Cleric received better boosts to the class than ranger, wizard, or witch and they were already pretty strong.

There are even some subtle changes to the class to help it even further.

As an example, Channel Smite and such have been reworded to clearly say you "cast" the harm/heal.

So anything applying to cast spell (like harming hands) applies.

And they made it clear no save and critical fail save on a critical hit for channel smite.

Cleric got more upgrades than the wizard and I didn't see to many complaints about the class other than boring.

Warpriest was quite critisized, and most of the changes favor warpriest.

More combat oriented feats, consolidations of feats, ability to go Str without hurting either your spellcasting or your Font, and etc.

For me, the feats that really clicked as the flavour of warpriest that I wanted to play but couldn't were the shield feats (raise symbol and etc), Zealous rush, and more importantly Restorative strike.

So I can play a defensive oriented warpriest like the clerics of old, heavy armor, right in the thick of it, and healing my friends while I smack my enemies.

Alongside the change to Bless aura making it an amazing spell now, it truly has a place in the battlefield imo.


shroudb wrote:
Deriven Firelion wrote:
shroudb wrote:
Deriven Firelion wrote:

Did anyone look at the Remastered Cleric?

What a power boost for that class.

Better feats.
Don't have to worry about Charisma now.
Spirit damage hits everything except constructs and creatures without souls or spirits
Warpriest can get master proficiency in deity with weapon as well as master casting.

Cleric received better boosts to the class than ranger, wizard, or witch and they were already pretty strong.

There are even some subtle changes to the class to help it even further.

As an example, Channel Smite and such have been reworded to clearly say you "cast" the harm/heal.

So anything applying to cast spell (like harming hands) applies.

And they made it clear no save and critical fail save on a critical hit for channel smite.

Cleric got more upgrades than the wizard and I didn't see to many complaints about the class other than boring.

Warpriest was quite critisized, and most of the changes favor warpriest.

More combat oriented feats, consolidations of feats, ability to go Str without hurting either your spellcasting or your Font, and etc.

For me, the feats that really clicked as the flavour of warpriest that I wanted to play but couldn't were the shield feats (raise symbol and etc), Zealous rush, and more importantly Restorative strike.

So I can play a defensive oriented warpriest like the clerics of old, heavy armor, right in the thick of it, and healing my friends while I smack my enemies.

Alongside the change to Bless aura making it an amazing spell now, it truly has a place in the battlefield imo.

It all looks pretty great for the cleric. You can still go cloistered cleric and take a bunch of that too mainly missing out on the master proficiency in weapon. Overall, really nice.


Pathfinder Rulebook Subscriber
shroudb wrote:
Finoan wrote:
Which lantern is this? I'm looking around, but not finding it.

It's not a lantern, it's a Shining (holy) symbol.

The greater and major versions give weakness to spiritual damage.

We called it a lantern because its constant ability is shining like.


Ah. Shining Symbol.

Yes. Very shiny.

RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32

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I'm impressed by how smooth it is to switch from remaster to legacy stuff. Very well done.

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