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Pathfinder Rulebook Subscriber
![]() Your effect for fire/smoke makes more sense. Good idea. I was thinking over all the different types because, well, Arcane Cascade, as you wrote it, is based off leveled spells (either in addition to or instead of cantrips). and they use the arcane spell list, and I while I don't have access to the full list right now, I have to image they would have access to all the various damage types through it. while they won't have as many spells that do spirit, mental, or vitality/void damage, I have to imagine they have a couple. Not to mention trick magic item, and staves are things so... ![]()
Pathfinder Rulebook Subscriber
![]() Swap fire and electricity, smoke fills their lungs as justification. I just think electricity makes more sense to dazzle than smoke. Sonic could be a save against stupefy 1 until start of your next turn (though Stupefy is a bigger deal that may be too powerful) Void could be a save against frightened condition Vitality, no save, but as you co-mingle your life essence with theirs you gain insight into them, free RK check USING any to hit bonuses the attack was made with Spirit? Hmm... +1 Circumstance bonus to the next attack against them as you mark their very soul. ![]()
Pathfinder Rulebook Subscriber
![]() So guns and Gears got remastered, right? In what ways were those classes affected post remaster? Given we haven't heard much from Paizo regarding remastering the classes, just like with Gunslinger and Inventor, it is likely however much they were changed will be in line with how much the Psychic and Thaumaturge will change. ![]()
Pathfinder Rulebook Subscriber
![]() I kinda want to present an arguement against you on that Squiggit, but I also don't want to be a jerk and yuk someone's yum, let me know if you'd be interested. I think the Xenometric Android should definitely be included, but should be a heritage of android, which basically gives you the adopted ancestry general feat, but you CAN take feats connected to body parts. ![]()
Pathfinder Rulebook Subscriber
![]() I've done this for the others, and I just had an idea for a Mystic today, so it's the mystic's turn. tell us about a mystic you're excited to play, or that you have already played. The idea I had was a human who was raised on Aballon by Anacites. His parents were researchers who died in a meteor storm (or at least that's what he was told). While he carries their sense of community, in that Anacites work together harmoniously for a the good of their world, he struggles with purpose. Anacites are all purpose built, they all have purposes. but non-anacites... they don't have that luxury. So he seeks connection (healing connection) with other non-anacites. he speaks rather stiffly to start with, and is somewhat blunt. ![]()
Pathfinder Rulebook Subscriber
![]() So what are some archetype ideas you guys think would be unique to Starfinder? I think an archetype exclusive to ancestries with multiple arms that allow them to coordinate those arms better would be nice. Maybe an archetype for Azlanti turncoats (or in evil campaigns active duty) ![]()
Pathfinder Rulebook Subscriber
![]() I would imagine at the bare minimum there will be a Paizo Blog post that contains a link to the PDF, or at worse, and link to the website where you will find the link to the PDF. From my experience with PFS, there won't be any gatekeeping on this, so it shouldn't be difficult to get a copy, even if you don't sign up for PFS/SFS ![]()
Pathfinder Rulebook Subscriber
![]() my two cents: I like that the different elements have different strengths and weaknesses. I also think that having an "optimal Rotation" especially for a class like the kineticist (which I still think of as more of a spell caster than a martial) is kind of silly. And of course, I want more impulse options, playing into their strengths, or giving them new ones that don't overlap with others. ![]()
Pathfinder Rulebook Subscriber
![]() Claxon is definitely right. You won't really be able to do a genuine zerg-rushing minion-master build. The system won't allow for it. However... flavor is free, and with a little imagination... Whatever class you play, especially spell casters, it wouldn't be hard to reflavor all of your spell effects as your little Gobbos popping up and causing the spell effect, before scampering off to whatever hammerspace they popped out of. Is your character a wizard, or are they just really smart and coordinated a bunch of goblins to throw bombs to make a fireball? Are they a cleric or can they just summon a goblin nurse who stitches up their friend in combat. They say they're an heavy weapon Magus... but I'm pretty sure that's a goblin with a flame thrower at the end of their maul. You follow all the normal rules, but when describing how your spell works, you just say "Goblins did it". ![]()
Pathfinder Rulebook Subscriber
![]() Or, re-flavor. Talk to your GM about your concept and dropping the undead tag from your thralls and actions (still be a runt-boss) and instead of undead, you just have a mass of gobbos who pop out randomly do cartoonish things and vanish.
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Pathfinder Rulebook Subscriber
![]() I really don't get why "Kineticists should get more impulses" is a hot take. I mean do we object every time a new spell is added to the game? I would love to see more non-combat impulses. Things to help with exploration or roleplay or down time. Like maybe introduce a subset of impulses that either have alternate effects if done as part of down time, or only work during down time, things like summoning useable/valuable amounts of ore (letting you role your Impulse attack as for an earn income check) or revitalize natural places, or grant protection from undeath by cremating in sacred fire, purifying tainted water sources. ![]()
Pathfinder Rulebook Subscriber
![]() Hmm... so an idea for that Water impulse mentioned. a new water impulse, high level, called "Wash the past Away" 2 action single target, or three action overflow 30 burst. any target who is currently temporarily immune to an effect (such as immune for 10 minutes, or immune for one day) loses that immunity. once a target is effected by this they are immune to it for one day. ![]()
Pathfinder Rulebook Subscriber
![]() I would like a book like "Last Omens: Remnants of Lost Golarion" which was all about providing options for original classes and ancestries now in the far flung future.
Also new subclasses, class feats, or full on class-archetypes to adapt classes to previously un-foreseen circumstances. A gunslinger way designed with the commonness of capacity weapons. Champion causes for these new alien concepts that didn't exist before. Druidic Orders for worlds so far different from our own; the Drift, crystilline life forms, heck the artificial world of Aballon. an Investigator methodology that centers around using info-spheres. Oracular mysteries that focus on things like the devourer, the gap, or lost golarion. A cosmic Eidolon for the summoner. A swashbuckler style that revolves around low-0 gravity, or flight. ![]()
Pathfinder Rulebook Subscriber
![]() I'm sorry, I wanna go back to the image where Dae has clearly put a holographic hat and sunglasses on Ch'k Ch'k while using that holo-interface. which to mean means they have that already rendered, and just tossed in on Ch'k Ch'k when they opened up the interface. that' is just a super cute friends thing. ![]()
Pathfinder Rulebook Subscriber
![]() My understanding was that Runelords are using, for lack of better terminology, harmonics to reinforce their spells, the energy of certain actions and spells go together and thrum powerfully through their rune. But some spells interfere, glitching their power and causing it to fritz. ![]()
Pathfinder Rulebook Subscriber
![]() This is one of those places where I would again encourage communication with the GM and the player. because if a player can propose a way to reflavor a spell so that it does nothing except drop the mental trait, maybe give it the illusion trait, or something like that, I would let them do that. but also a GM reminding a player of their anathema and giving them a chance to correct themselves would be something that has to happen too. And I've said before that yes, tell them of clear violations to their anathema, but in edge cases say it "May violate their anathema". the GM still makes the call, and the individual can make the appropriate arcana check to figure out if it would, or gamble. ![]()
Pathfinder Rulebook Subscriber
![]() *puts on Watsonion profesorial hat* You assume that all the planar being have the same level of technology as the ones you interacted with? despite the fact that you've stated in our own world other technological levels exist at the same time? (Numeria and Starfall and the Androids) Well, those technologies came from a mind bending distance away in our world. who's to say that planar beings with those levels of technology didn't exist, but at such a distance away in their realm, though that distance may have been in a dimension we cannot measure. I posit as these planes are as expansive and vast as the Universe, yes, outsiders with that technology did exist in Pathfinder times, but their regions did not sync to our part of the universe. Whether this was the will of one or multiple gods, or some greater higher laws of magic or science, who's to say. Same with why we never encountered other gods like Damoritash and Hyla until our scope encompassed more of the Universe. ![]()
Pathfinder Rulebook Subscriber
![]() Everrick Is handsome, by human standards. he has a dark complexion owning to his mother's Kelesh heritage. he has a small goatee, the Local fashion among aristocrats. He has his father's progressive heart, but not his father's ruthless focus. His father has tasked him with the management of two small towns essentially giving him the title of Viscount, within the County his father controls. he uses a basket hilt rapier as his primary weapon, though most who fight him would actually say his primary weapon are his deceptive eyes, darting one way, then another, a juke, feint, and he's under your guard. Of course those are in formal, structured duels. Thanks to his time in Weeks Run Tunnel, he knows full well he has much to learn before he can be considered a real threat. He see s Ervuug and likes the way she speaks, direct, honest. Too many people in his life, including his parents, play political games, and while he knows he too will need to eventually play them, he enjoys having someone he can just know. He actually likes her sparkling yellow eyes, though he does find her TEETH a bit intimidating. ![]()
Pathfinder Rulebook Subscriber
![]() Ervuug is tall for a hobgoblin woman, which makes her about average height for a human. She has lean muscle, she's not bulk like those in the infantry, as she serves in the engineering corps. She has the wide ovular goblinoid head and lamplike yellow eyes. Like most Hobgoblins in Oprak's military she takes pride in her sharp white healthy teeth. She carries a war hammer to start with, but after stealing, and reverse engineering, a pistol off of a deceased Alkenstar militia member, she uses that as her primary weapon, having given the plans to her superiors. She has light green skin, and dark green hair, that she keeps tied in a utilitarian bun. Since her commission to Lieutenant, she wears her officer's dress uniform as her formal wear The only concession she's made to her impending Taladan station is to wear a laurel wreath, though she has taken a liking to some of the Taldan casual wear. Sturdy boots with higher than necessary heels. She keeps her face in a trained glower, not aggressive, but distinctly unimpressed. Except when she is with Everrick. His tendency to wear his heart on his sleeve rubs off on her when they are alone together. and she can be more expressive. Despite his small head, beady eyes, and child-like teeth, Ervuug does have to admit... Everrick has a cute butt. ![]()
Pathfinder Rulebook Subscriber
![]() Modifying my earlier assertions that places like Andoran and Ravounel would be more accepting. They are LEGALLY definitely more accepting, but all across Avistan I think there is some degree of human-normalcy, and the further an ancestry strays away from human appearance, the more frowned judged the coupling with a human or human like ancestry is. I think this because of two things.
Don't get me wrong, in Ravounel and Andoran, it is uncouth to say things like this out-loud, but most (especially the older generations) whisper and give looks. Absolom is spared this as Aroden did not actually care about Human Supremacy, and they were in constant trade with other parts of the world that didn't hold those beliefs. ![]()
Pathfinder Rulebook Subscriber
![]() As far as the Magical Crafter thing goes, I think that could be an interest class archetype for the Inventor. Removing the normal innovation options for unique ones like a Magical Construct, a Staff, or a magical consciousness that can later be slotted into an item to make it function as a magic item. ![]()
Pathfinder Rulebook Subscriber
![]() So, as far as a "Kinetic knight" class archetype for the kineticist... I would say your total number of impulses is reduced, only one impulse feat at first level and you do not get extra impulse feats at Junctions. And your kinetic blast is replaced with "Impulsed Weapon" where in you take an action, and cause your melee weapon to gain the trait of your element, and you can choose to change the damage to one of the allowable by kinetic blast. You may spend an extra action on this to either give your melee weapon reach, OR deal con modifier damage. And then maybe extra feats down the line to give you more skill proficiencies or let you layer extra effects on to your Impulsed Weapon, or get extra impulse abilities. ![]()
Pathfinder Rulebook Subscriber
![]() lorewise the difference is scope. The Druid is fueled by their connection to the life of their region, or at most, their planet. The Mystic's connection is beyond planetary, and is not to life, or elements specifically, but a connection to the universe as a whole. It is an evolution of the druid. ![]()
Pathfinder Rulebook Subscriber
![]() So, a thought I had for if they ever do a starship Core book. Someone pointed out that the Galaxy Guide wasn't broken up by regions and astrometry. It was broken up by vibes, by the genre of story you wanted to tell. So I was thinking for ships. They could come up with something similar. suggested prebuilts or build suggestions based on the kind of ship you want your party to have. A Grimy grungy industrial thing that seems to work against the players as much as the villains. (most ships on the Expanse) A sweet, if tempermental, ship that the party can form a caring relationship with (Millenium Falcon or Serenity) A sleek tech/bio/arcano marvel meant to give hope for the future (almost any ship from Star Trek) LIterally has a mind of it's own and actively interacting with the crew (the ship in Farscape)
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Pathfinder Rulebook Subscriber
![]() Even at first level it can effectively slow an enemy. If you make sure your turn is after a melee ally, but before the opponent he's fighting, you can shift your ally 10 feet away from their opponent, who then has to spend an action closing with them to continue the fight. could be a good addition to the sniper duo build. ![]()
Pathfinder Rulebook Subscriber
![]() Elves and Dwarves? In Golarion I figured it was Orcs and Dwarves, since the Dwarves displaed the Orcs during the Quest for Sky. While yes, there will be some tension from judgy Taldan nobles over her being a Hobgoblin (but more over of common birth) His father is fairly progressive and could care less so long as A: the marriage secures the family resources, and B: his son gets along well with the woman. Oh, and C: she can bear an heir.) I'm taking a very French approach to this. they aren't expected to be in love (though that is what I plan to happen) or be exclusive to each other, but they are supposed to put on that front, and she has to bear his heir, which she's nervous about because she's a career woman and never even considered child bearing. Oh, I"m using the terms man and woman regardless of ancestry because they don't mean HUMAN, so :P Her major drama is the frustration that she's in a catch 22, she objected to this assignment before coming, now if she doesn't marry, best case scenario it's suspected she failed on purpose and it mars her chances for advancement. And marrying basically moves her from her engineering corps, which she loved, to diplomatic, which is going to stall out her career completely. He's trying to learn to be an effective leader, and an attentive partner to someone who has very different ideas of what that means and Trying to figure out how strong his feelings for her are. ![]()
Pathfinder Rulebook Subscriber
![]() This started from a story I started writing that has turned into a romance between a Taldan nobleman (son of a Baron) and a Oprak Hobgoblin sargeant (lieutenant by the time of the arrangement) who met and struck up a friendship during an international effort for a (semi-successful) assault on Tar-Baphon's tower. His father wants a trade deal with Oprak for minerals, and her superiors think it is a good way to increase the legitimacy of Oprak on the Avistatni stage. ![]()
Pathfinder Rulebook Subscriber
![]() real life prejudice is like that. Certain areas are worse than others, not every town in the deep south is a sundown town. They came from a place where it was much worse, but even in this place they can still get looks of disgust or mistrust, or fascination. Like I imagine that there are some who find otherwise human looking folk with these traits appealing. Orcs and elves, and Dwarves, and even halflings and gnomes are "close enough" to each other that no one really bats an eye in most locations when mixed pairs of them are scene. but what about a Leshy and a Gnome. A Human and a Hobgoblin? an Orc and and a Tengu? ![]()
Pathfinder Rulebook Subscriber
![]() This is not intended to be perverse, or just a referendum on furries, though... yeah.
Like, I imagine in Cheliax it's full on illegal in any degree, including with elves and orcs. and the only reason infernal nephillim are tolerated is because you don't actually have to have relations with the infernal being to have a nephillim. But I would assume everyone gossips that you did anyway. I imagine in somewhere like the 5 Kings mountains or Kyonin the Dwarves/Elves socially look down on it, though don't ban it, but react with a "dude, They're a third of your age, that's kind of creepy" vibe. Andoran and Absalom I think believe they're accepting and don't care, certainly no laws, but see a human with a hobgoblin, or tengu, or other more... un-human ancestry and people will give weird looks and whisper.
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