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Zoken44's page
Pathfinder Rulebook Subscriber. Organized Play Member. 1,171 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.
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Pathfinder Rulebook Subscriber
There's an extremely famous example of being named for a God.... Hercules.
This the romanization of his greek name Heracles, which means, the glory of Hera. somewhat Ironic, somewhat appropriate.
I would imagine there are tons of names in Cheliax and Taldor that end in ador
Glociador (Glory to Aroden)
Presiodiador (Gift of Aroden)
despite 150 years since the time of lost omens, I have to imagine, especially among the peasentry, those names would still be very common.
and a bit of up actually on the OP. It is the Orphans themselves who chose to (or not to) take the surname Cailean, as the orphanages don't push the faith.
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Ironically this was an idea from one of their Skittermander staffers.
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Or society. I mean, they are people.
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Cosmic is a type of creature There's that space butterfly from the Galaxy Guide book, they also have it. It indicates creatures who can survive in open space.
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So I was Watching Phoebe Bane's first look at the Ancestry guide (I am buying my own copy as soon as it's available)
and The Orocorians gave me kind of a funny idea that comes with a lot of possible plot hooks.
An Orocorian Mystic who is among those recently weaned off the juices of Aucturn. and he's out adventuring because he's now sober and trying to make amends. At random ports he will go up to some one, pull out a card, "Hello, My name is S'Murgh, and 6 cycles ago, our paths crossed and I..."
However, in the same token, it's why he's really good at healing and dealing with toxins, he's seen some stuff.
Also gives the GM good reason to have random NPC's attack, happily greet, or otherwise KNOW your character, because they are among the beings you couldn't even remember wronging.
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For carbs (and I'm making up fantasy nonsense here) I imagine a region unique substance; Wood Gruel all the heartier trees and such that still couldn't cope with the Eternal Storm have been beaten and battered. but instead of just wearing down, larger chunks have broken down from the constant lash of water. They can be juiced, and so long as the pulp is extracted, the resultant liquid can be dried in smoke houses into a gel or powder that is high in basic carbohydrates, but lacking the indigestible parts of wood (basically it's cellulose). It lacks flavor other nutrients of it's own, used to stretch meals usually,
There are areas where they will import various wood logs sticking them at just the right point where they won't blow away but get the constant lashing of water needed to be converted.
Pathfinder Rulebook Subscriber
Desna came to Arazni to try and see if she could help one of her followers who had been transformed into a Ghoul, but kept their mind. The follower had prayed to be changed back, to be cured, to be saved. Desna hoped to get Arazni to help with this, but when Arazni stated she didn't have ability, Arazni held Desna as she wept for her follower. both sent the follower strength to fight off his hunger.
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Pathfinder Rulebook Subscriber
So I'm guessing Kazmurg's Absurdity is where you would set things that lean a bit more... Douglas Adams?
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Mathmuse wrote:
Laugh at Pain (1st level class feature) The daredevil has Resistance 2 to all damage. At 3rd level and every odd level thereafter, the resistance increases by 1.
This happens to match the minimum resistance recommended in Table 2–8: Resistances and Weaknesses in the Building Creatures section of the GM Core, which also says, "You'll typically use the lower end of the value on the Resistances and Weaknesses table for a broad resistance that applies to a wide range of effects,...
Only thing I might change on this is to make it only active when the Daredevil has adrenaline.
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Pathfinder Rulebook Subscriber
I tried to compromise there by not allowing this entity to be healed. They are not tapping Void energy, they are calling a spirit back from the other side, their compromise with Pharasma is that it is absolutely temporary.
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Pathfinder Rulebook Subscriber
Claxon wrote: Something I could see for Remmert, is even a special spell/ritual for followers of Remmert that creates an guardian that isn't affected by time. Creating a guardian kind of construct that is specifically bound to a place/area and can only be used to protect that area. Or maybe even like a spectral ghost/skeleton like apparition in the appearance of Remmert, without actually being a "normal undead". What does that make it? I'm not sure. I like that a ritual that requires both a Religion check and a Nature check as you ask the earth to recall a guardian to stand their post once more. it may be an animal or a fallen warrior who answers the call, and they return WILLINGLY as an undead, they are not bound nor are they being animated by Void Energy. while they are undead, they lack void healing, and in fact canNOT be healed.

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Pathfinder Rulebook Subscriber
Now that one is giving me a different idea for a pleasant undead god
Uuuunnnnn, the Eternal Farmhand
Geb has been around a very long time. and the practice of using mindless undead to work the fields has been around just as long. any civilization that has spanned millennia will have settlements and cities rise and fall into obscurity. Long ago, in the middle of a large desert a contingent of Zombies had been set to the task of cultivating and tending a plot of fertile land. the Necromancer who animated the Zombies did so with a powerful binding, their control never slipping, even after that Necromancer was killed in a border skirmish with Nex. Most of the zombies working that field were slaughtered... except one. He continued to work the fields. tilling them, fertilizing them, planting and harvesting and preserving as best he could with his rotten brains. nothing else mattered. just this task he'd been commanded to do forever... and he did.
two centuries later a small group of runaway quick who had been lost in the desert, found this field. a field of fresh ripe fruit, and preserved jams and dried fruits and fresh water. They quickly learned not to touch the fresh fruit, lest the Zombie attendant grow angry at "pests". but the stock piled dried fruit and flowing water, that they were allowed to take.
a small town was built up near this lost and forgotten field. and generation lived laying what offerings they could for their provider. when sandstorms ravaged his flesh, some priests would go to cast the harm spell upon him, asking for the blessings of both Erastil and Abadar on this provider.
Eventually another Nexian force tore through, the town, not formally under Gebbite control, offered no resistance as Nexian soldiers walked through, but the Zombie tending the fields was cut down as a matter of course. those same priests who prayed to gods of life, prayed for this creature who had tended them faithfully for generations, doing all they could Eventually he was raised as a minor deity, he serves the court of Old-Deadeye now. though the villagers of that settlement swear they occasionally still see him shuffling among the crops. while they tend them, having watched and replicated his methods, he is the towns patron diety.
Edicts: Farm. Preserve Food. Give Food. Farm.
Anathema: Allow Pests to destroy crops. Allow harvested crops to spoil. allow fields to become infertile
Areas of concern: farming, food, community, loyalty,
Divine Ability: constitution or Strength
Divine Font: Heal
Sanctification: May NOT sanctify (doesn't help farming)
Divine Skill: Nature
favored weapon: Scythe
Domains: Earth, Duty, Protection, Perfection

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Pathfinder Rulebook Subscriber
Rashava: The Scarlet Skull
long ago, many thousands of years ago, during one of the many periods of open warfare between the Taldan Empire and Qadira. A Taldan force raided a Kelleshite border city stealing many family heirlooms and relics. most of the city's inhabitants were killed or driven away. One girl among them would never forget. She grew up determined to retrieve her family's Sarenite idol that had been taken. She learned to disguise herself and became a master thief. She as peace settled in this conflict, she managed to infiltrate Taldan lands, and slowly piece by piece take back the artifacts that had been stolen from her city, along with piles of gold.
She also often found herself entangled with a roguish Taladan sell-sword. some times on opposite sides of a contract, some times on the same side, some time in bed. She found her skills called on by parties of great heroes and making a name for herself. on one particularly wild adventure she managed to steal her own name from the lists of Pharasma. She thought this would make her immortal... no, it simply meant that her Soul was not taken when she was fatal wounded. she possessed her own corpse, now clumsier than when she'd lived, until she realized the flesh was unnecessary. reducing herself to a skeleton she regain her dexterity and nimbleness, and continued as a Master Thief, haunting Cruel Taladan and Qadiran Nobles alike, removing their wealth, relics, and exposing their secrets. She has been a whisper in the night, since then. Recently, thousands of years later she was approached by that same Taladan Sell-Sword she'd dallied with so many millenia ago. He challenged her to the Test of the Star Stone. She flipped him the middle finger and said she would be no pale imitation of him. It is unknown HOW she became a minor diety, only that she did.
Edicts: Take what you need, Exact justice by any means necessary, Live outside of tradition, seek freedom especially from death
Anathema: Confuse Laws with Justice, take from those who cannot afford it and have not wronged others, allow yourself to be bound physically or emotionally
Areas of concern: the disposessed, the oppressed, wealth, Theivery
Divine Ability: charisma or Dexterity
Divine Font: Heal
Sanctification: may not sanctify
Divine Skill: theivery
favored weapon: rope dart
Domains: Trickery, Undeath, Freedom, Wealth
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Pathfinder Rulebook Subscriber
I can see the "Must Choose Holy" angle on that. However I will push back on the undeath domain. He is not a god of simply loyalty. He is a god of undying loyalty, even beyond death. A priest of his order would have no qualms raising corpses and skeletons of fallen guards and warriors to once more stand their post. and will often seek undeath in their twilight years so they may keep their vigil (though of course they will avoid paths that make them a danger to those under their protection)
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Wendy_Go wrote: Well yeah, the trophy taken is easy to determine.
But the "Claim Trophy" action has the following:
Requirements: You have access to the remains of a creature that was your quarry when it died.
Which RAW, means you can't take a trophy from them if they are still alive.
I missed the point that RAW it has to die. but frankly... my fix is rule 0. we ain't playin' that way.
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Bounting hunting and bringing them in alive, indicates that this is a humanoid (or something close enough) I would imagine they take a piece of their clothing (which I think they give guidance on in the PT). if it is an animal, a lock of fur, a lost tooth, shed antlers or horns, fallen scales.
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YuriP wrote: “Hey GM! Can I pause the main quest to go out to hunt a creature with my level or higher with a lot of damage types to make some trophies for me?” Like someone else said, this is like the wizard or witch seeing out a specific spell, or anyone wanting to craft a magic item or staff if the GM says you need components from powerful creatures. It is reasonable to go side questing for things to boost your characters abilities.
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they were errors, thanks for catching that.
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Well, that's my point, there is precedent for it. stating that you can put runes on the Panoply as if it were a thrower's bandolier affecting all your hunting spikes.
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isn't there an item that you can put runes on and it applies those runes to all your throwing knives?

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Kholo Ghost Mellicana comes from a part of the Mwangi expanse where the ghosts seem to rise constantly. Her family serve mostly as counselors for the ghosts helping them process their unfinished business. When she passed, she rose as a ghost in order to train her daughters. After her youngest was ready to take up the job on her own, She was shocked to find herself elevated to a minor godhood instead of going on to rest. She takes this as a need to continue teaching others regarding how to treat the undead with patience and understanding. Her advocacy for the undead does not extend to those who are an active violent threat. And while she advises using spells to break the animating binding on mindless undead, she does not oppose physically destroying them
Edicts: seek first to understand, Find the "humanity" in even the worst creatures, lay the dead down, peacefully if possible.
Anathema: Intentionally raise dead, Attack a peaceful undead, promote the idea of eternal undeath, allow harm through your own undeath
Areas of concern: empathy, counseling, undeath, peace
Divine Ability: charisma or wisdom
Divine Font: Heal
Sanctification: May choose holy
Divine Skill: diplomacy
favored weapon: staff
Domains: Magic, Undeath, Peace, Emotion

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coming in with two new undead gods that aren't jerks.
Remmert
Remmert is a good boy. Remmert was the faithful hunting dog of a town’s local hero. One day the hero went out to face a monster he knew was beyond his ability and died in the fight to slay the beast. Before he went out that day, he ordered Remmert to wait for him. And Remmert did so. The townsfolk, knowing what had happened, but unable to explain it to the poor loyal dog, kept him fed. Children played with him and petted him. Town mothers and fathers fed him good food and kept him clean. He only left his place to wait if he scented danger, often rushing off to chase of wild hogs who were menacing farmers or children. One day Remmert laid down an old weary gray muzzled hound… and that night he stood up, his eyes sunken and glazed. No one knew what to make of this. Remmert never troubled or attacked anyone. Some tried to stem the rotting of his flesh by cleaning him, but this only caused his dead flesh to slough off faster. But Remmert never bit or barked, or nipped at towns folk. Even if ignorant ones chased him from her watch post, he would leave, but come back later to stand his watch. Decades later his skeleton remained at his post. Still protecting any townsfolk from the dangers of living in the Galtish country side. When a powerful Pharasman Priest summoned a psychopomp to help guide the dog off, the dog gave a single dismissive “woof” and ignored the great celestial. Who reported, “Yeah, he says he’s not going anywhere until his master returns.” No inducement or explanation would sway Remmert. And eventually a Kindly necromancer called forth the spirit of Remert’s master. Remert finally stood, shook his now non-existent fur, and bounded forward to his master. And the two headed of into the mists… only for Remmert to occasionally come back. Still a skeleton, but with a spectral overlay of his living form. He had been deified by those beyond the veil. When priests asked, only Araznian priests received an answer, and it was simple: He’s a good boy.
Edicts: Loyalty, even beyond death. Protect those who are in danger. be good.
Anathema: intentionally hurt those who are under your protection, willingly abandon those who trust you.
Areas of concern: Loyalty, community, protection, eternity
Divine Ability: constitution or wisdom
Divine Font: Heal
Sanctification: May choose holy
Divine Skill: nature
favored weapon: unarmed attack (especially bite attacks)
Domains: Protection, Loyalty, Undeath, Nature
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Oh, I agree, they should at least be 10+con HP per level.
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I've said this elsewhere, but that suggests two issues to me:
1: Slayer becomes the new Kineticist as you have to design trophies and trophy feats around every different monster type, and likely multiples. This would be a HUGE undertaking. I don't deny that would be a cool class, but they have stated how time consuming and labor intensive the Kineticist was. I don't seem them likely to do that again.
2: that would then be a class that CANNOT choose it's own feats as the options available would be limited by the enemies available in the campaign.
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What if poor AC is the point? Like they are supposed to get hit. I mean it's there in the description of adrenaline and risky actions. If so they need a bonus from taking damage. Like going into adrenaline from being hit. or maybe some ability to strike someone who just damaged them.
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I think the Bloodseeking blade needs to be folded in as a baked in class feature, while still letting you choose one of your other tools.
I mean you're called a slayer, so it makes sense your weapon would be an important tool no matter your specialty.
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So... this idea would lead to this class essentially becoming another Kineticist. and a lot of abilities would be gated behind VERY specific campaigns or your DM choosing to add them into your setting.
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So, IF we re going to retain the spikes (which is weirdly unrelated to the flavor of the panoply) I would say that since they are unique thrown weapons, tie them to handwraps. add runes that way, then make their Specialized Arsenal be that your spikes automatically trigger a weakness the enemy has, and if they don't have one, they gain a weakness to holy equal to the number of damage dice.
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This is what I was hoping for. TBC I know this is not some ideal build or whatever, I was curious.
It does rather expose the anemic options for using items beyond the Phials or the blade.
Rankly I would add some feats to specially focus parts of your armor like gauntlets, boots, and livery (I think that's the word for the colored part worn outside the actual armor).
And I would fold the Slayer's tricks into the Consecrated Panoply, either that or better define WTF the panoply is.
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That makes sense, but all of it's abilities are just so... situational. it is a terrible weapon to use until level 7, at which point it becomes just a bad one.
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Your trophy case can only hold 5 trophies that are not in use. so tools+5 is the max trophies you can keep.
and yeah, several feats give you secondary tools. most of the feats that support the Chymists Phials are adding secondary tools. And each secondary tool can be reinforced separately.
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Personally I wonder what the Consecrated Panopoly is supposed to be.
as in what is the intended fantasy here?
Bloodseeking blade is obvious, all in on damage.
Warded Mail is about defense
Chymist's Phials are about utlity and alchemy.
But the Panopoly? light weapons? thrown weapons? but it's basic ability is protective and boosting saving throws.
I think, especially if they don't do anything more with those spikes, they should make the Slayer's Tricks tied to the Panopoly explicitly. Chymists Phials have tons of options to add more tools, and the Bloodseeking blade does too.
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I agree about better starting trophy rules, given "Really good specific rules" are kind of a big selling point for this game.
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as to the free hand questions, I can see that going a couple of ways:
1: Error by the writers, they forgot that they normally specify this and do intend for you to need an open hand.
2: The idea is you are using your weapon as part of the action, like planting your great-sword in the ground and using it to support you while you double leg kick-shove the opponent.
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It needs something like the Envoy which grants you as class features, chances to auto upgrade it's charisma abilities. So yeah, there should be a couple baked in chances to upgrade Athletics and Acrobatics since SO MUCH of your class abilities revolve around them.
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Yeah, Titan Wrestler is going to have to be a MUST TAKE feat, I hadn't even thought of that.
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says who?
If I'm GMing a table and a player can tell me how they came by those trophies I would let them have specific trophies.
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So someone who's better at theory crafting than I am. How many Tools can you amass? and what would you do to amass the most the fastest?
because from my basic calculations your total number of trophies is equal to your tools +5
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To be clear, I agree with that method of GMing. And it is how I would do it, I just know that this game has a lot of people who are much more... stingy.
I still say that Adrenaline should come with Temp HP from the get go, not a lot. like KAS+ # of stunt damage dice
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Perpdepog: when you reference damage steroid, are you talking about stunt damage? the very conditional and harder to pull of thing where you actually have to move an enemy into a solid surface to get it?
That is so situational, I would not count it. don't get me wrong, I love it as a bread-and-butter ability, and in most cases you can pull it off, but in the most necessary cases (boss fights against big monsters) it will be the hardest to get.
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I agree the low armor and low HP is a concern for a class that should want to get in and stay in combat. They did try to help by giving them a buff to their healing received from non-magical healing, but I think Adrenaline needs to come with Temp HP (which lasts as long as the Adrenaline does)
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Okay, I have a slayer concept. not ancestry specific, maybe the tombborn background. They were raised to put the dead down, but not out of hatred for them, out of pity. if possible they are to easy the dead to rest, but if necessary (the undead are violent), yes, they are to destroy them. Using the Consecrated Panoply and hunting spikes. and their starting trophy is a strange ethereal scarf... a memento from the being who trained her, the ghost of her father, who upon realizing she was grown and ready to go out into the world, completed his unfinished business and rested.
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honestly, Daredevil could just be renamed Jackie Chan: the class (yes, I know I used this joke elsewhere, I like it).
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So Daredevil is "Jackie Chan: the Class". It is use your environment as a weapon, throw anything within reach, and strike as often as you can to break your enemy, live on the edge. It is also the "opposite" of a caster, in that putting them in a confined space actually helps them. but it does rely on the GM to populate an environment well.
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Now that's a class I want, one that specializes in taking away another's immunities, including condition immunities.
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as for a Daredevil... well... Daredevil is a good concept. No super-strength so he works in speed punches, bouncing people's heads off walls, and objects.
Also, it was Michael Weston who once said "I love fighting in bathrooms, lots of hard surfaces to slam your opponent into"

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StarMartyr365 wrote: moosher12 wrote: Justnobodyfqwl wrote:
I'm really excited by the idea of playing a Daredevil that's a kooky older woman. I love the trope of the older, retired badass at a specific skill who's getting too old for this body abuse. So when I hear about a class meant for doing handspring-grapple-shove-flips, I imagine a retired backflip-badass who winces as her joints crack doing her signature technique.
Maybe as a sorta Meta gag, say that she's so old, she was a 1e Acrobat back when that MEANT something! Whippersnappers these days don't know! Just make sure she has her walker! Adventurer #1:
"Why are we dragging Granny through a dungeon? What could they possible do? Break a hip at something?
Adventurer #2:
"Trust me. She'll be fine and I'd watch your mouth unless you want to be the one she makes an example of."
Adventurer #1:
"Whatever. I'll tell the other we're now the Company of Granny-sitters. Does the nursing home even know she's missing?!"
Adventurer #2 just slowly shakes his head and sighs.
SEVERAL ADVENTURES LATER...
Adventurer #1: <Visibly shaken>
"She tied the Giant King Grishdundaaaaar's legs into a pretzel after she ripped his kneecaps off!"
Adventurer #2:
"But she made us cookies! In a dungeon!"
Adventurer #3: <Obviously in a state of shell shock>
"She broke the Lich of Rythdangon's face with a sandal. A sandal."
Adventurer #1:
"Cookies. In a dungeon."
Adventurer #4: <Retching and vomiting>
"She tore the Sorcerer of T'trq'iln's entrails out through her nostrils."
Adventurer #2:
"Cookies. In. A. Dungeon.
The End
See also:
Robert Jebediah "Granddad" Freeman from the Boondocks
una chancla. She broke the Lich of Rythdangon's face with una chancla... and her empanadas are wonderful.
I actually had an idea like this that would fit more with the Slayer (or ranger). she's an older woman who's kids are grown who don't realize the food she put on the table was often massive creatures she hunted. Now her kids are out of the house and she's trying to figure out what to do with herself. And she thought she'd give adventuring a shot... grudge against the man who arrested her husband and sent him to a penal colony... No..."
Pathfinder Rulebook Subscriber
What about some kind of magical martial? Like the Champion or the Exemplar, but not tied to the divine. a Primal version of this could easily be a class-archetype for the ranger, or even just a new Ranger's Edge.
The occult... well that's just already the Thaumaturge.
but Arcane? a warrior bursting with arcane power. I think something like a teleport focused class would be a good idea. with build options to make them a dodge-tank, a DPR fiend, or a utility class.
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