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Zoken44's page
Pathfinder Rulebook Subscriber. Organized Play Member. 1,031 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.
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Pathfinder Rulebook Subscriber
The reason for the suggestion of the large size was because of that one gay one that was met in the books who WAS described as being more like a clydesdale, he was buff. but maybe that heritage would be rare.
I had thought that their sense ability, that comes with every ancestry, would be a bonus to perception checks but was wondering if an untyped +2 bonus to perception checks (that does not grow) would be too out of pocket?
as for the eating thorugh hooves, I would say that it would be more of a "you require less food as your grazing passively through your hooves allows you to take in passively" and lets you eat less frequently. They don't really have resistance to ingested poison, because if you recall when that one was thrown into the water he caved when the threatened to release the drug into the water.
DEFINTIELY right about the bonus to the controlled condition.
also, I find being vague about this fun, imagining what other people are thinking about the books we're referencing.
the ancestry weapons would be a martial energy pistol and would bump the damage die on the tail blade up a size, adding versatile P.
Pathfinder Rulebook Subscriber
The Cyberdragon's horde could be data (Digital hordes) or even cybernetic enhancements/augments allowing them to change out an ability mid fight.
Pathfinder Rulebook Subscriber
I can't wait for more dragons.
Like a Cyberdragon (Arcane) a dragon that chose to have it's conciousness and soul digitized and put into a machine body. with an electric breath.
A mutant Dragon, (primal) who's breath weapon is EITHER Poison, Acid, Fire, or Piercing, which is determined every time the breath weapon is recharged.
Pathfinder Rulebook Subscriber
It is working SO WELL. thank you for all your hard work!

Pathfinder Rulebook Subscriber
So the alien species I'm thinking of (some of you may find familiar) would get
8 extra hp at starting level
25ft movement speed
a d6 slashing unarmed attack from blades at the end of their tails
"Thought Speech" which is to say they communicate via projected telepathy either to a specific individual only, or openly broadcast for everyone to "hear".
They have a centaur like arangement of their body, but more a dear than a horse, so they are still only medium creatures. fur in shades of blue and purple. weak arms, with seven fingers on each hand.
No mouth, they eat through their hooves.
eyes on stalks that give them 360 degree vision.
I'm thinking +1 to dex and int, -1 to strength, and a free boost
Heritages would include
a large size that removes the Int bonus, and changes the -1 to strength to a +1.
a faster heritage with a faster movement speed,
and a heritage that lets you alter polymorph spells cast on you to your benefit.
with feats to enhance the unarmed attack, feats to allow them to cast polymorph spells on themselves, feats to enhance the use of their stalk eyes increase their perception.
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Pathfinder Rulebook Subscriber
and I'm following your lead, I'm just reverse the cause and effect. They are not adventurers because they can't fly, they can't fly because they are adventurers.
Pathfinder Rulebook Subscriber
bit of necro, but it's on topic. I saw on Blusky someone talking about adventure paths being converted to Daggerheart...
First, makes sense, Paizo converts their awesome adventure paths to other systems, I know they did a 5e convert for king maker and abomination vaults. and there's nothing REALLY wrong with this.
BUT, Just F'ing try pathfinder! Grumble, grumble, gripe, gripe, gripe. so many people will do anything to enjoy Pathfinder, other than actually try to play Pathfinder!
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what I'm saying is that instead of spending time practicing flying, exercising the muscles necessary for endurance flying, maybe they spent their time practicing with swords instead, or learning investigation techniques, or connecting with a source of magic, or etc, etc, yeah, flying is good, but you need more abilities to adventure. It's why an artisan NPC could make a living selling goods they craft while an PC never could, they're just better at it because that's what they focused on.
I'm just not a fan of bio-essentialism, so that's why I was counterpointing Raven Black's point.
Pathfinder Rulebook Subscriber
it was more of a counter to The Raven Black; they do not adventure because their ability to flight is impared, their ability to fly is impaired because they prepared to adventure.
Pathfinder Rulebook Subscriber
Took a closer look at the image and one, the color scheme, the presentations of everything actually do a good bit to set it apart rom Pathbuilder, that's some awesome attention to detail. but I'm also noticing you have toggles in there for photon/graviton attuned for the Solarion, that's awesome and takes a huge amount of work off the player.
did you have to add any similar functionality in for other classes?
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Is it not true that a level 1 PC has more skills and abilities than most NPC's? more power? This may not be a question of natural capability as they chose to focus their efforts and strengths elsewhere.
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Pathfinder Rulebook Subscriber
My suggestion is that the Orcs were forced to change the environment during their servitude to Tar-Baphon for 600 years. Severe deforestation could easily lead to desertification, soil that gets easily washed or blown away by the regular flooding. Wind conditions would become more harsh without the trees cover leading to that also exacerbating the instability of the River Road, carrying moisture away. and it could be something that future books in the series show them combating, trying to re-green Belkzen, like someone said, a project that could take centuries.
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Pathfinder Rulebook Subscriber
Given how the thralls are described as being composed, its possible that they are using "Scraps" of souls. Memories being a part of that, impressions of emotion and other spiritual "Residue". not using a full soul, being why their thralls are so flimsy and weak.
Pathfinder Rulebook Subscriber
Okay, I can understand a lot of what y'all are saying (impressive environmental science knowledge here that I am very appreciative of)
So my next question is, given that people (mostly orcs but a few other peoples too) live in this area, is it likely to have always been like this? Is this condition natural, or is it possible that it could be a result of environmental destruction like I suggested above?
And, would that idea contradict any major lore? (that seems to always been the place my head cannons get tripped up)
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That doesn't make a ton of sense to me. I get seasonal uptick in the river's volume, that make sense and was used to help build several river valley civilizations, like the Nile.
tons of civilization were built on regular predictable annual flooding. that should help keep soil renewed and fertile.
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Pathfinder Rulebook Subscriber
This is the kind of thing I was leaning toward in a more Eisengard manner. all those centuries ago when the Whispering Tyrant brought the Orcs into servitude for 6 centuries, among the things he had them do was deforest their land to feed the war machine (weapons, structures, fuel for fire, etc) and they are still living with the resultant desertification to this day.
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My understanding is that the Belkzen Hold is a harsh and inhospitable landscape with little in the way of resources. but... why? given it's location, And tall peaks, with a river running down it's spine, and tall mountains, I would expect it to be fairly green. Is there an in universe reason for the harsh environment
... because I can think of one.
Pathfinder Rulebook Subscriber
Further clairfication
Human Entertainer Cleric (Cloistered) of Shelyn (Family Domain)
Orc Herbalist Druid Leaf Order
Nimble Elf martial disciple (acrobatic) Swashbuckler battle Dancer with elegant buckler (rapier weapon)
Gnome Scholar Thaum starting with the tome, and scroll thaumaturgy (Short sword weapon)
Aiuvarin Human acrobat Monk as an Reflective Ripple stance.
Pathfinder Rulebook Subscriber
The monk being the frontline is the expectation. I can discuss the Champion Archetype. the Monk is from Jalmeray
Pathfinder Rulebook Subscriber
So I would imagine if the two allies are working on the same thing, like attacking the same creature, you could take one action to aid by saying you are attempting to distract the creature.
Pathfinder Rulebook Subscriber
So, the concept is kind of silly.
They are a group of young women who do pagents around Avistan (and northern Garund). One of their friends is missing, and her mother dead, so they set off to find their friend. Hence no one is too bulky or overtly defensive, and why there is probably a bit of an emphasis on Charisma without a bard.
Pathfinder Rulebook Subscriber
Okay, so
Cleric (Cloistered) of Shelyn
Druid Leaf Order
Swashbuckler battle Dancer
Thaum definitely has the tome
Monk as an acrobatic performance skill feat, and Reflective Ripple stance.
Pathfinder Rulebook Subscriber
For... reasons, I'm building a party of characters, and I'm trying to figure out if they are balanced.
So I have a cleric, a Druid, a Monk, a Swashbuckler, and a Thaumaturge (if I can figure out a way to make them "showy").
is this a fairly balanced party?
Pathfinder Rulebook Subscriber
I think it would depend on how you're preparing to aid. is this a skill feat, General feat, Class feat, or Ancestry feat? Context is important.
Pathfinder Rulebook Subscriber
so... was that what the Gap was like?
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Pathfinder Rulebook Subscriber
"Void Survival: Unlike normal undead, you aren’t
destroyed when reduced to 0 Hit Points. Instead,
powerful energies attempt to keep you from being
destroyed. You are knocked out and begin dying
when reduced to 0 Hit Points"
This is in the side bar regarding the Corpse Folk's heritage.
Isn't this part of those other options you mentioned?
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Pathfinder Rulebook Subscriber
With the Elebrian I imagine a streamer who grew up on stream and has formed an unhealthy parasocial relationship with his followers online, fueling his Mystic Connection. He genuinely cares about everyone, but also has very little care about himself (always treated like a product or asset, even by his family) so his journey is learning that kindness and care must also be extended to yourself.
Pathfinder Rulebook Subscriber
Borai's status as "undead" is unclear and complicated giving their bodies are still living (hence not qualifying for negative healing)
Pathfinder Rulebook Subscriber
As far as SFS goes... yeah, what Squark said.
But in general, this looks cool, another way to play undead, (a first one for SF2e) and an interesting, if sad and hilarious ancestry.
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Pathfinder Rulebook Subscriber
So, this players guide gives us the Elebrians, big headed folk with innate magical sense that are, mostly, kept for entertainment on Eox, and thus they culturally are mostly actors, streamers, and other performers.
You also get Corpsefolk as a versatile Heritage. You are whatever your ancestry was, just undead. with three lineages and lots of necro-tastic feats.
new spells, and new magic items as well, including weapons, like the Replica Zo! Microphone
Pathfinder Rulebook Subscriber
are Grimoires already a type of Item?
I could see these as a special item that spellbook casters could take (By the way, this also includes the proposed Necromancer who uses their "Dirge". It's "internal" but functions the same way as the spell books and familiars)
They would essentially act as an extra spontaneous list, which you can load with one spell of each rank. and then you could choose to expend any spell slot of the appropriate rank on that spell instead of what was prepared. And Grimoires of different levels would allow you to set spells of various ranks.
OR given they have this unique limitation, perhaps they among spell casters should get and item unique to them to enhance spell casting rolls and DC's?
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Yay, update date! We'll see you in a few days!
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Pathfinder Rulebook Subscriber
Elric200 wrote: James, could Pazio look at fixing mythic animal companions make them mythic tracking their masters. The Mythic Beastmaster is just weak compared to the other destinies. Could you also look at making a mythic rogue destiny the rouge is completely lacking in Mythic.
Mythic for Rogue... basically making a Carmen San Diego? Giving them the ability to steal Theoretical things, steal themselves, cross their name off of Pharasma's list, etc.
Pathfinder Rulebook Subscriber
I could see an archetype built around this concept. You get one weapon for free (per daily prep) that automatically gets one upgrade slot per weapon damage die (thank you Finoan) and your archetype is basically you come from a world that is relatively low-tech, but you somehow got your hands on advance stuff. you still favor the archaic weapons, but have learned to force modern tech into these old-fashioned weapons.
(Admittedly I'm thinking of something along the lines of Horizon Zero Dawn here)
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Um... how about doing it indirectly by buffing the Scroll cases?
I think they're a really good idea with a minor limitation, they are technically limited to Rank 1 scrolls as I read them. I would say if you could purchase higher level scroll cases that can accept higher ranked spell scrolls, and cast their listed spells at the same rank as the scroll used (maximum Spell rank should be equal to (item level/2)-1) and maybe add one or two useful higher level spells at the highest levels. This way if you find/made scrolls that you thought would be useful, but you're in a pinch and need a more generally useful spell you don't have at the ready, you can convert that scroll into the more useful spell. and saves you from having to prepare/learn that specific spell, as you don't need to know that spell to use the case, you just need to be able to cast spells of that list.
Pathfinder Rulebook Subscriber
Good point, I forgot we were only addressing Tiny PC's at this point, and you're absolutely right, it is unlikely petrification would cause them to be more than a bulk.
And what the Sneaker, or Mystic Net says to me is that likely Abadar Corp and other Mega-Corps keep high level Mystics on staff specifically for this in their engineering departments to transfer vital files back and forth quickly and securely.
Also, we need a Mystic connection more centered around Info-Spheres and tech.
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I would assume that it would increase the bulk of the creature since it changes you from flesh (various relatively non-dense materials) to solid stone (relatively high density)
Pathfinder Rulebook Subscriber
To the "Petrify them first" crowd, because I doubt Farien is the only one to think of that. How much does it cost to inflict that condition and to reverse it? also, aren't people more than 1 bulk? Especially if they are petrified.
I think the message system would be an interesting idea, but more in the idea of a sneaker-net type of thing (When certain data files are too big, it is faster to just have the drive you are working on be removable and have it physically moved to the new location for it to be accessed than to transmit it through the normal network) Or as a covert back channel.
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Pathfinder Rulebook Subscriber
I actually like the idea, but specifically designed to be for Starfinder 2e, with new ancestry feats for Golarion ancestries and Class feats for the PF2e classes when they get to space, especially since they moved the existing classes away from being "Rogue IN SPACE" and "fighter IN SPACE"
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https://bsky.app/profile/samreich.bsky.social/post/3m3436xerls2o
So, Paizo... any funds left in the marketing budget?
Dropout is home of one of the most popular Actual Play series on the internet and one of the most famous gamemasters.
For information regarding how they spent the $100K that LinkedIn gave them, GameChanger's "Who Want's To be Jacob Wysocki." One of their cast had been having a rough year, including losing his mother, so they did an episode of their show themed around Who wants to be a millionaire that was designed to make him win the $100K, and celebrate the amazing person he is, with big moments to break for sponsorship placement in the most hilarious way possible.
Mind you, Jacob is a guy that when another of their shows put $3K in his pocket, he donated it split between a charity to help revitalize a history town and a local high school marching band.
Pathfinder Rulebook Subscriber
So I'm thinking a class that is (thematically) all about exploration. The Milo Thatch, the Jim Hawkins, Moana, Starfleet, they want to know what is out there. Eager to reach into the unknown and tell everyone else about it.
Whether for a sense of wonder, a sense of duty, or a sense for profit, you are choosing to boldly go.
I'm thinking something with recall knowledge, but instead of forcing a weakness, like the Thaumaturge, you force the creature to be off guard to you, and then on subsequent turns you can use that recall knowledge to force other effects and statuses on them, especially based on subclass. but it would always use survival, which would auto scale, instead of the normal recall knowledge checks.
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It's my thread and I'll Necro if I want to.
Saw something mentioned in another thread and it made me think: Yeah, there should be a class for that: The Survival Skill.
I mean we're talking about deep space, the final frontier, blah-blah-blah. There should be a class, probably a support oriented one, where they have a focus on survival and wisdom. but with subclasses depending on what kind of environment they want to survive in.
I don't know what their central gimmick would be. but any ideas?
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I didn't think the Whispering Way was a religion, just a group loyal to Tar-Baphon, and eager to grant him more power. am I mistaken there?
And as for the Prophets of Callistrade I think the issue there is philosophical. They don't believe in doing something for nothing, so the idea of having clerics or champions who have power without actively paying for it, would be anathema on it's own.
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Okay, firs thing is utterly petty and nit-picky... ninja didn't wear black, they work dark blue.
for weapons I would include rope darts as well.
I would consider the name or flavor of some of your feats.
"Avoid Creaking floors" sounds like it should be letting you move at full speed while sneaking, not searching.
is this supposed to be like an idea for an Archetype? you refer to "body guard" on several occasions not really clear what that's about.
I love the idea of a shinobi archetype or class. but while the feats are giving it a good bit of identity, I would try and find a core mechanic to this idea, something that the dedication feat would grant.
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Heads up, only place I could think to talk about this: I am scheduled to start at the same time as the Cosplay Contest.
I mean, don't get me wrong, I allowed for that, and I'm pretty sure the audience overlap isn't severe, but yeah.
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Pathfinder Rulebook Subscriber
Sort of an odd idea that just occurred to me:
A Yaoguai or Tsukumogami Poppet that IS the legendary weapon (which also serves as their weapon Ikon).
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Pathfinder Rulebook Subscriber
as you pointed out, Prophesy is broken, if it was every real in the first place.
Further you pointed out that the cycle of souls is a force beyond her that she is manipulating. and would eventually come to a stop to end the universe, so she artificially forces this to continue through the manipulation of the cycle of souls.
Also, I didn't say she was acting outside the cycle of souls, but outside the cycle of Life and Death, the gods can die. We've just had a rather vivid demonstration of that.
With Prophesy broken she is now just a witch manipulating souls to make sure a future she wants, and only that future comes to pass. Sounds like a necromancer to me.
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Pathfinder Rulebook Subscriber
So if a necromancer's bloody sacrifices of lesser animals and rituals had a side effect of helping the local crops come in plentiful and robust, would you no loner consider what they did evil, again assuming this was done with void energy?
Furthermore, from her perspective, she is artificially extending her life by manipulating the flow of souls, this flies in the face of her stated concept of to everything a time to be born and a time to die.
(To be clear, this more of a devil's advocate thing I'm doing here, because I find this an interesting metaphysical and moral discussion, and presenting the arguments that I think Ethical necromancers would give for their activities)
If Pharasma is so justified in prolonging her own life, OUTSIDE the cycle of life and death, then why should we not be able to?
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Pathfinder Rulebook Subscriber
Archpaladin Zousha wrote: The Raven Black wrote: Again, Pharasma being 100% opposed to undead is not what makes them, or creating them, evil, or Evil.
They could be the epitome of Good and she would not treat them any differently.
She is the caretaker of the cycle of souls, undeath prevents the soul from flowing, and for Pharasma, the only thing that matters is that the souls must flow. But the flowing of souls extends the lifespan of the current Universe. Is that not a good thing? Wait... the flowing of souls extends the life span of the current universe, and thusly I would assume, Pharasma's existence too. She's a hypocrite. She's using souls in this cycle to extend existence, and thus her own personal existence... much like a necromancer might.
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