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The basic gear from an alchemist weighs 4 bulk (6 light) which is far enough under a Strength 10 character’s max of 5 bulk (9 light) given what all the basic gear includes (including armor, tools, and formula book, amongst other gear). That’s enough extra capacity to carry another weapon or item of 1 bulk, or you could just select up to 13 additional light bulk items without being encumbered.
alchemists don't have cantrips, so it's not "another" weapon. It's their MAIN weapon, those usually are around 1+ bulk (a simple crossbow and it's bolt as an example)
i would love a breakdown of that 4.6 as well, seeing as armor alone is 1, kit is 2 (confirmed), formula book is 1 (playtest). Do you imply that a backpack with all your adventuring gear is just 0.6 bulk?
even then, with the inclusion of the mandatory weapon (since they don't have other at will methods of attack except a weapon) that makes them encumbered if they use just 2/5 of their starting reagents they are already encumbered. (+0,1 from reagents, +0,2 per reagent spent for 2 extracts/bombs/whatever)
so, even IF this was the case, where i still doubt that adventuring gear is just 0.5 bulk, they STILL can't even use half of their reagents.