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Kilraq Starlight's page

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Since it never gets enough love or recognition, for a planned duo team I've always been a fan of a Fighter(or Gunslinger) with the Sniping Duo archetype, and a fellow melee (Barbarian, Ranger, Fellow fighter, Rogue, Thaumaturge, Magus, etc).

The additional damage bonus from the dedication stacks with most melee classes bonus to damage, and the other goodies the archetype gives are just fun and very thematic.

Best of all, once you have the feats you want you can branch either of them into fun alternatives, such as the Eldritch Archer, Unexpected Sharpshooter, or whatever else fits with the theme the pair desires.


I feel like you can expect these to only be available via archetypes. They will likely have class archetypes, but just like with Martial Artist and other variants of that they will likely have some of these covered in non class archetypes too. Time will tell.


Thanks. Missed that part. /Salute


Errenor wrote:
Kilraq Starlight wrote:

Note the the remaster trait addition, subtle. Also note that there is no saving throw or the requirement that the target is willing.

And with that a story...

...

Also, as we are in Rules forum, you can't cast in pest form.

Is that a nested rule? I can't seem to find it. I believe you I just can't find the connection point. The polymorph trait doesn't mention voice loss, and the pest form spell says it doesn't affect statistic, so I am assuming the intelligence loss (and thus language loss) doesn't apply from the animal tag. Just trying to figure it out, because I may have ruled this wrong at a table then.


Errenor wrote:
Kilraq Starlight wrote:

Note the the remaster trait addition, subtle. Also note that there is no saving throw or the requirement that the target is willing.

And with that a story...

Fun story. I even made something like that myself, only the trickster is much-much less benigh.

Only the topic is about another spell :) Sending is a whole 5th rank. So it's neither elementary nor common. And 5+ spell slot every hour... oh, poor Archie if it weren't just a simple Message instead :)
Also, as we are in Rules forum, you can't cast in pest form.

/Facepalm

Well that's what I get for writing a short story while in a taxi. Thanks for the catch. And sadly that spell doesn't have the subtle tag. Considering that it can be done on a planetary scale though I guess it doesn't really need it.

Still hilarious though and I do concur that it doesn't indicate who is saying the message. I'll see if I can edit my story now. ...and it will not. My forever shame must be visible.


Note the the remaster trait addition, subtle. Also note that there is no saving throw or the requirement that the target is willing.

And with that a story...

Archie had been plagued for weeks by the voice. Every hour, it whispered dark promises to him. He promised to find whoever was the cause of this villainy, but he was fruitless in his hunt so far.

Eventually knowing he wasn't just going mad, he has resorted to begging for assistance from the local magi and eldritch researchers in the town. They told him of the spell, elementary in nature, but so very common. All of this was of little comfort to him. The only respite they could give him was some glasses, enchanted with the ability to see the arcane auras of the world around him.

He would find this fiend, this devil. He had too, he couldn't remember the last time he had a solid nights rest.

*** Meanwhile, behind the ally way...
Young little Clover loved playing her little games. He teacher was a big old person but ever since she learned this little trick she'd been having so much fun.

She was being careful, her mother taught her well. She never left her human form when around others, but her mother never said anything about being in her fox form, as long as she kept out of sight. Oh this game was much fun!


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Makes that old fortune teller in the reclusive tent much more interesting. Is that an Omen dragon, a swindler, or just a simple old person dealing the cards or peering into the crystal ball?

Oh side idea. What if you had a campaign with a story teller type omen dragon trying to fight the manipulations of a conspirator dragon? A back and forth mental game with the players caught in the crosshairs!


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Nice. Always glad to have more options. I run games for my students at the school club and internet isn't always a guarantee. Offline backups or even a good paper print are huge helps.
Glad to have folks like you in this community.


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After the heroic work that the Archives has put in, I am glad to see they are marked "safe" as well.

Salutes to you and your team.


SuperBidi wrote:

The most common political stance is fighting intolerance: seek to understand the struggles of others (Anathema) Force others to accept your customs and ideals, actively seek converts to your religion, proselytize, dismiss or judge others or their creations for being different, Hold onto prejudices when confronted with truth, spread false generalizations of other people, Dismiss someone's expression of themselves, Disapprove of a person just because they're weird or abnormal, Disapprove of or oppose a mutually beneficial relationship just because it's weird or abnormal, Judging another hastily, attempt to change others to be more like yourself
With the subsets of anti-racism: (anathema) advocate for the superiority of one culture over another
anti-specism: (anathema) Show needless cruelty to animals
And anti-ableism that I read a lot in Ardee but that I can't really quote.

There's also a lot of individualism with the subjects of:
Self expression: help people to express themselves, Events in life are not fair but people should strive to be
Self acceptation: follow your own laws, strive to be true to yourself, Be true to your own desires even when doing so harms others, if you’ve done no harm then you don’t owe people explanations for who or what you are, Redeem yourself for past regrets
Self improvement: train to achieve perfection, Try to suck a little less today than you did yesterday, learn from your past mistakes and successes, learn from the failings of others to better yourself and how you treat others (anathema) Refusing to admit you were wrong when you are, Waste not the talents that come natural to you.
I could even add: Seek advanced technology and use it

Anti-slavery positions: fight those who would oppress others (anathema) abuse...

Sounds like we just had a difference in definition of "political". I was referring to only posters who specifically talked about engaging in strong social acts as being advocates for political playing.

For example the god I designed would not be engaging purposely in political actions in the heavens, more reclusive in nature and acting mostly in self defense.

Likely it's the American in me just grossing over the idea that one wouldn't just inherently be against racist tendencies or enslavement, which yeah wouldn't exactly be the norm in the Pathfinder universe.

Fair enough, from your perspective I can see how most posters come across as having strong socially political viewpoints though.


SuperBidi wrote:
It's interesting to see that, given the possibility of becoming a god, a lot of posters would choose to somehow engage in politics.

I am not sure "lot" is the right word there. To my eyes only about 3 posters really have potentially political focuses in their divine focus. Some of them could be political if you stretched what was said though for sure.


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Taking aside the arrogance of becoming a god and all, it was a fun prompt to think about... (Also, remember folks this is the internet, please don't use your real name!)

Category - Newly Risen God
Edicts - Avoid unneeded conflict, protect those you consider close, be clever in all that you do, strive to be true to yourself.
Anathema - Force others to accept your customs and ideals, abuse or enslave others to your will, betray those close to you.
Areas of Concern - Guardianship, Family, Self-Betterment, Restraint
Follower Alignments - Alignments are shackles that shall bind no more
Pantheons - None

Devotee Benefits
Divine Ability - Constitution or Wisdom
Divine Font - heal
Divine Skill - Diplomacy
Favored Weapon - Longspear
Domains - Confidence, Family, Perfection, Luck
Alternate Domains - duty
Cleric Spells - 1st: Shielded Arm, 3rd: Wall of Thorns, 7th: Unfettered Pack

Divine Intercession
Kilraq’s gifts take the form of connections and support, from the most unlikely of places.

Minor Boon: Kilraq warns his favored against those who might assault those who are best left to their own devices. Once, when a teammate rolls a success on a Perception check to spot a hidden target, they get a cryptic warning from the DM that could lead to a possible non-violent solution to a potential encounter. Kilraq typically chooses to grant this boon in response to an extreme situation where conflict could lead to massive losses on both sides of a fight.

Moderate Boon: Kilraq blesses your diligence to your friends and family, leading to a strong sense of teamwork. Once per combat, if you roll a critical failure on a saving throw, you get a failure instead. Alternatively, if you roll a success on a check to protect an ally from harm, you reduce the damage of that attack by 2 per character level.

Major Boon: Only by seeking to better yourself can you find a way to protect those you call your own. Once per day, when engaged in a social situation where having the correct words or gift could solve the conflict or help save one you call your own, you mysteriously have a token or charm that can help resolve the situation. If there is no possible diplomatic solution to the encounter, you do not lose this boon, but instead, those within a 30-foot emanation around you gain a +2 status bonus to their saving throws or a +1 AC circumstance bonus, whichever is more beneficial.

Minor Curse: Any time you curse, illegally harm or kill another creature, or attempt to betray another, an audible voice rings out saying “tisk tisk tisk". This sound instantly alters others to your presence and gives them a +1 circumstance bonus to their AC against all of your attacks. This curse can be lifted by engaging in sincere acts of charity and community building that benefit society as a whole.
Moderate Curse: Kilraq curses all your allies, leading to disaster as all your friends consider you the reason for their failures. The result of your check to Help Ally is always one degree of success worse than the one you rolled.
Major Curse: You become honest to a fault. You constantly suffer the critical failure effect of zone of truth. Additionally, your intimidation checks are always one degree of success worse than the one you rolled.


Elfteiroh wrote:
Nice to note that beside the bargain being more detailed and clear on what it actually do (and being a very bad bargain in the end with the perma Sickened 2), the full stat block barely changed from pre-remaster mechanically speaking.

Imagine a scenario where you are an outsider into a small costal city. News has reached the capital that the costal city has a surprising case of massive weight loss and the royalty in the area wants to know the secrets of how. (so some certain nobles can be thinner too!)

The investigation reveals that many people are taking up a sea hag's bargains, purely for the sickness that occurs to her victims. The townfolk are very protective of her. What will your adventuring party do?


Question, will your table be using the free archetype system? If so I'd heavily consider going Earth Kineticist as your base class and use your free archetype feat for Druid instead. It seems to me that would match your theme much better without having to sacrifice much.

Is there a particular reason you are really tied to the idea of druid as the base class?


As someone who has many friends and coworkers who still prefer PF1E, what I want would honestly just be a few more Mysteries. The choices we have actually ported over are fairly small in scale.

One of my favorite characters from that edition is a Lunar Oracle. It was fun playing around with druid tools with a divine spontaneous toolkit. Longspear was my best friend.


The Raven Black wrote:
Kilraq Starlight wrote:

Might be in a different section of the two books, but I'd love to see an expansion (and maybe freedom from the ancestry) of the foxfire feat from the Kitsune ancestry.

Ranged unarmed attacks are an rarely explored niche in the game. I love the concept of foxfire. As someone living in China at the moment, I can assure you balls of fire that people hurl are very much part of their martial arts tv shows.

(Yes I am aware of the third party book that expands on the Kitsune. I'd just like to see Paizo owned work in that direction.)

I would like it better as a Monk / Martial Artist thing rather than restricted to a specific Ancestry

If be down for that. With Kins being a "thing" now I see no reason we can't play with this.


Might be in a different section of the two books, but I'd love to see an expansion (and maybe freedom from the ancestry) of the foxfire feat from the Kitsune ancestry.

Ranged unarmed attacks are an rarely explored niche in the game. I love the concept of foxfire. As someone living in China at the moment, I can assure you balls of fire that people hurl are very much part of their martial arts tv shows.

(Yes I am aware of the third party book that expands on the Kitsune. I'd just like to see Paizo owned work in that direction.)


I've always been partial to the following..

1. A dragon flies by. Sets up the idea of local threats in the area and makes the world bigger. Vary the monster from time to time.

2. Local warrents for arrest posted on the road from a neighboring area.

3. A circle of mushrooms along the road. In this case it is a total natural occupance, but if the players get very invested in the idea feel free to spice it up.

4. (When traveling a forest or cave) Players stumble across the dead skeleton(s) of former adventurers. Feel free to have a journal prepared with their lives and unfortunate end.

5. A flock of crows fly by and land on a nearby tree and caw loudly. They fly off after a few rounds but it gives a very ominous tone. (My college area had a place where every fall this literally always happened because it was on their route.)

6. A traveling couple is fighting on the road, with a broken wagon and goods to trade. If the adventures get involved they can assist in a few ways. fixing the wagon, solve the couple's drama, cause the couple to break up, or get into a non lethal brawl. Feel free to spice things up as desired.

7. A wolf pack watches carefully from a distance, eyes glowing yellow in the moonlight. If not attacked they leave shortly and can be heard attacking easier animal prey.

8. A waterfall is encounter along a road or mountainous area. The water is flowing in reverse UP the waterfall. The water is magical and can be collected for arcane, occult or religious people. If investigated future a tiny portal to the plane of water is found but is too small to access.

9. A old abandoned tower is found, with no way to get inside besides a tiny window at the top. Inside can be found an musty and dirty room, a bed, kitchen goods and a still working box that can draw forth food 3 times a day. Bits of hair can be found, dirty and very long. If cleaned they appear to be blonde.

10. A baby is found in a shabby but functional basket. A note is attached asking the finder to take care of the baby and to keep it safe. A smidgens of blood can be found on the back of the note. If magic is detected a faint aura of magic still lingers.

Enjoy!


Time with the GM core and monster encounter guidelines sounds like the what you all need for your group as a whole. Talk to the GM (no accusations) and explain that maybe for a bit that toning down the encounters till you all understand the mechanics is the way to go.

In 5e a boss having cool lair mechanic that adds a bit of danger to an encounter is great, but the math of pf2e is severe (no pun intended) and even little things like this add into the danger. What was needed to challenge people in 5e is not the same as PF2e. People need to really stop and realize the expectations of both games are really different.


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This makes me want an adventure where instead of going off to fight monsters and such ilk, instead you are a newspaper/gossip columnist apprentice, tasked with finding out big scoops and spice. It's would be heavy RP, with combat being to escape unapprehended, often from very dangerous people. (Victory points tasked encounters!)

Sneak around, parade in public (finally a chance to flex the celebrity dedication), or other misadventures.

Thanks for the campaign concept. Now where is a readers digest...


Alternatively I'm realizing for some of the heros going the playtest Exemplar is the way to go. In particular, since Domains would let a hero get those random heal and damage spells. It also helps fit that no one who becomes an amazing hero theme to a tee. With the right dedications it works perfect.

What the final version will look like is anyone's guess though (I know they are thinking of taking out the domain aspect in the final version, which comes across as a loss to me but oh well).


MEATSHED wrote:

The main issue is that archetype that the heroes usually have is "good at everything", due to the hero of dq1 being the only party member in it. So they usually get healing, damage magic, the best equipment options and can use all of them pretty well. This is difficult to translate into pf2e because the main point of heroes in dq games is that they give you freedom to use anyone else with them because they can fulfil any role which isn't possible in pf2e.

Your best option is probably to just dump damage spells entirely and either go champion or fighter with blessed one. If you want to attempt doing everything, bard with an archetype that gives heavy armor is probably your best bet.

For the main character build I agree starting with fighter or champion is definitely one way to go.


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One of my personal favorite games series when I was growing up was the dragon warrior series. I'd say while there is a "hero" in the games, it is less of that invicible does everything character after the first game. After that it actually is always a party based game, with different characters fulfilling different archetypical character roles.

Essentially the main character in a normal DDQ game would be your typical Fighter main class, but with a dedication in cleric, and sorcerer (dragon). Depending on the game this could further blend into a dragon disciple dedication.

The roster changes a little, but the rest of the team is always a massive magic caster, a fencer/cleric combo or a straight cleric, a big heavy bruiser character who only does melee and finally some games include the sneaky rogue like character, who can alternate between a single target attack (which can debuff sometimes) or they can do aoe ranged attacks.

A campaign built around the game that utilizes this sort of team combo is pretty well built as far as I can tell. Good luck!


Thank you for all the work you do.


Dude you are the MVP. Thanks


MEATSHED wrote:
Don't most of those feats also give you spell slots to use?

That is a valid point. I suppose they will still have that value, just seems like they are missing something now. I had forgotten they were the slot unlocks though, thank you.


While I am sure we will just have to wait for the coming remaster for full news, one thing that got me curious is what will happen to the current feats that fall under most spell casting dedications.

For example, the wizard dedication has feats to improve your spellcasting training to expert and master at specific levels. While still needed for some classes (Fighter), these feats will essentially be worthless for classes who already have spellcasting advancement. So any caster, but also Champion, Monk and the like.

Do we know if there is any current plan to alter these feats or change how these feats work in the future? I've not been able to keep up with the news in this regard and was curious if anyone already knew am answer.


You guys are all missing it. The robed character with all the scrolls is obviously going to be the games namesake. No longer regulated to a mere dedication, the hour of the "pathfinder" class has come.

...

(Jokes asides, really would love an actual pathfinder league class that was fully fleshed out. Not the investigator route that's an omage to Sherlock, but more Indiana Jones explorer with a bit of Laura mixed in.)