Rogue

Kilraq Starlight's page

Organized Play Member. 116 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.


RSS

1 to 50 of 116 << first < prev | 1 | 2 | 3 | next > last >>

3 people marked this as a favorite.

If any options are available... a giant splat book just chock full of ancestory feats, lore expansions on them, compatibility charts (A Cayden sort of love life diary style write up), and a bunch of buffs to more mediocre general/skill feats so there is reasons to use the more... highly situational ones.

In more realistic possibilities, A TON of oneshots and quests, from all time eras, that would be leaked out individually or in a big book full of potential fun times.

Actually I really would like a big all in one" season recap book different PFS years. Could be collector items and a way to condense materials. Good for lore hounds too.


1 person marked this as a favorite.
Claxon wrote:

...

What's my justification? Because it's fun. How often are you going to have a razing weapon with corrosive crit in a campaign? Even if it's not exactly rules legal, it's fun. And if you explain in advance that the effect it's going to have is at best a -3 penalty to AC it manages player expectations.

This is the way, IMO. Btw you sound like the kind of GM I like playing with. (Or try to GM as)


TheFinish wrote:
Palatine Detective only ever grants Innate Spells, if memory serves, and the rules are clear that neither those nor Focus Spells allow you to use Wands/Scrolls/Staves.

Yeah just checked it out too to make sure, so I'll confirm that. To be fair though you're an investigator. You can afford to get the trick magic item skill feat pretty easily.


glass wrote:
That's not a bad idea in the abstract, but it's not going to fly in my group. A couple of them really disliked Burn!

Yeah I think the idea has merit, but with homebrew you have to hit your tables preference. Myself, I love the idea of a high risk high reward system like that. You want infinite cosmic power, well you gotta pay a cost buddy!

As for the item, I was just short handing what they said in the other thread, wasn't my original idea. Basically they said something about players missing the fantasy of casting magic through their wands/staffs. That's why I suggested it as such. If you think a special bespoke wand would be useful go for it. I just suggested being able to do so with a base wand because your whole archetype here encourages extra wand use, no need to push a weapon swap. Could even be the base benefit in the dedication. Give them a "pool" of one to start, with your later feats building up the resonance pool. One feat can give them it for non-invested slots, another could give the suggested half lvl pool (which could be too generous yeah, unless you lvl cap for wands). I can seriously see this building up well. Look forward to your final thoughts and set up.


NorrKnekten wrote:
So it really does seem like shroudb has the correct reading in that Razing only applies when its the weapon dealing the damage. So I expect it to come down to wether or not a GM considers the runes on a weapon to be part of the weapon. and on a case by case basis I wouldn't consider the arc of electricity from a Shock rune to trigger the Razing Trait after all.

I know it's sacrilegious to some here but I would allow it, simply so as a GM I could say lines like, "As Gorgoth swings his mighty hammer across the Goliath's shield the heavy hammer bursts in power, the resulting corrorsive ichor seeping into the vulnerable metal, sizzling with zeal when combined with the massive weapons' blow. You shatter his shield in a moment of glory."


Someone else made a thread about using wands to do a weak one action attack. Could be a good collaboration idea. A Resonator channels his inner well of power and shoots out a bolt. Allow the player to inscribe fundamental runes (but not property runes) into the wand or staff. If you want to spice it up you can let them use a resonance pool point to overcharge the shoot and do it as a three action activity for some extra special stuff. Basically adds another way for them to use the pool and gives them more choices on behavior.

As a side idea, one possible way to add an extra handcuff (since people think this needs one apparently) could be to pull a card from PF1E Kins and make resonance act like Burn. It takes your own life force to power the magic, costing you some amount of HP do it.


1 person marked this as a favorite.
Mangaholic13 wrote:

...

And they are ALL related to the character.
And as a result, anytime they manifest their patron, they get nagged, "You only ever call when you need something. Why don't you ever call just to say hello? And would it kill you to visit in the flesh every so often?"

"Aunty you know I'm an adventurer now! I can't spend the next decade with you again! Oh can you pass my wishes on to cousin Archie. I heard the hatchlings broke their shells!"

As ridiculous as this character sounds it would be a hoot to play. Give the DM a family tree that is just goofy and oddly similar to an inbred family in stereotypical areas of certain places. haha


1 person marked this as a favorite.
Pronate11 wrote:
You used to. The problem is people put shifting runes on them and turned them into gauntlets while keeping your hand free, so they errataed it.

While not a normal class for casting, couldn't a Champion still do this trick via a blessing of the devoted weapon option? You won't be able to put on regular property runes but you would be able to do so with the stave IF you're willing to make it your blessed weapon? (Not worth it IMO)

Step one, have a stave.
Step two, make it your weapon during morning prep.
Step three, give it the free shifting rune option.
Step four, shift it into a gauntlet until you need it.

I think any reasonable GM wouldn't let the stave be used to cast until it's back to the staff format though.


2 people marked this as a favorite.

Now I'm imagining a Draconic heritage character, with the Draconic bloodline by class or feat, with the barbarian Draconic rage feature, who also is a Draconic disciple and a Draconic acolyte. With access to summon dragon spells by class or trick magic item. With a dragonnet familiar.


Ectar wrote:

Not being able to comment directly on blog posts is saddening.

Someone has to make a thread related to the post in-question and link back to it, so there's a real disconnect between the post and the related comment discussion.

I'm in the same boat, it isn't sending an email to me so I can reset for the store.


Can I get some assistance? I am not getting an email for my Paizo account when I click "Forgot my password". I know I am using the right email and I can log back in with this server to access my account. Please help.


2 people marked this as a favorite.
QuidEst wrote:

I really appreciate them underselling the total amount so people didn't think we were getting forty new dragons. This way, the reprints feel like an exciting bonus.

But whatever, none of that matters, vizier dragon? I need to see this...

It is decked out in red, has facial hair and it's followed by a familiar parrot named Iago.

... or at least my head cannon for this dragon will be, regardless of the actual lore.


It isn't working for me. I am not receiving the reset password. :(


2 people marked this as a favorite.

The wind howls across the battlefield. The battle wasn't going the way Malic and his kobold brethren had expected.

The goal had been to remove the real danger, a thin and gaunt looking Orc in the back, dressed in clothes and wearing various holy symbols. All he had to do was get by that lumbering brute with the oversized greatsword. They had anticipated that. Even the shots of deadly arrows from the elf with a devilish glint in her eyes were obvious. Looking at her mad him mad for some reason. Didn't they know what a cliche they were, bah.

What they hadn't anticipated was a wall of fire erupring between them on the way to the ambush. Worse, the Minotaur was brandishing a whip in a very threatening manner. If he could make a wall of fire appear, how much more deadly might he be with that whip!


I don't have anything to add that hasn't already been said about possible updates to this guide, but I can give you my thumbs up and salute for making another excellent guide for the game. Keep up the good work!


2 people marked this as a favorite.
R3st8 wrote:
OrochiFuror wrote:

Agree. All the anathema are opt in, and they are almost universally things a character choosing the associated option would naturally be inclined to do.

If you want a character to have an option but not it's associated anathema, you should think why a character would be drawn to that option and what beliefs they have. What would make them want that option but not it's anathema.
If the answer pans out to be because your making something silly or contrarian, then you should recognise that such things don't generally fit into Golarian, and you should talk with your GM about it.

I don't think that is fair, people didn’t opt to worship a deity or be bound by their rules; they chose to play a class with healer mechanics and then had the deity and anathema forced on them. Their only option was to either accept those two or not play the class.

Some players may be hardcore atheists who strongly dislike the concept of worshiping anything and find it humiliating. Others may be very religious and find the concept too close to idolatry (remember the satanic panic). Some players simply played healers in other games, like MMOs, as a white mage or something similar, and wanted to do the same here. I don’t see the point of forcing a vegan to eat meat, and I don’t see the point of forcing someone who doesn’t want to worship gods into pledging divine servitude to a fictional character.

I can get what you're saying here, but this is Pathfinder 2E. You literally have options when it comes to a healer role, you are not forced into the cleric role.

Yes, divine font for cleric is great, but so are Divine based sorcerers, Divine witches, oracles or even druids if you want to go down a healing heavy route. Anyone can go medic and heal people up. If you want to be a healer in this game, you have a plethora of options.

No one is forcing an atheist to play a god or anything else of that matter. It's not hard to see that if you do more than a cursory glance at the system.


1 person marked this as a favorite.

Would love to play this AP when it comes out. Great job on the primer. Looking forward to seeing how the AP plays out and if there are any interesting twists.


1 person marked this as a favorite.
The Raven Black wrote:

Some people might even try to absorb an Exemplar's blood/lifeforce to try and become one.

Don't give a certain lich in a certain lake any ideas...


1 person marked this as a favorite.
Maya Coleman wrote:

It is my understanding that they approach it as you mentioned! Evaluating the entire body of work of each writer as well as an AI checker. We really value our creatives and their work here.

Glad to hear it. In the modern era it is easy to just let things slide. Taking the hard route is the right course nowadays. May you and Paizo keep taking the right calls.

Also, thank you so much for the transparency. It's good to see inside the eyes of the company and having a good rep to talk to us.


2 people marked this as a favorite.
Maya Coleman wrote:
Ravingdork wrote:

I've never heard of a full proof method of detecting such things in writing (or even a reliable one), but I trust your team is far more capable at it than I likely ever will be.

Thank you for always being so kind, patient, and clear with us, Maya.

And I always will be! ^_^

As someone who works in education, I can confirm it is a scourge, but one thing that does help is having a body of evidence of a writers previous works, either written or pre AI age. Styles/habits are really hard to change.

Maya, if you are able to discuss it, do you know what kinds of checks Paizo is using to stop AI works? I'm am 100% with your companies anti AI policy, I'm just curious what tools are being used in the industry. For example, Turnitin is very popular in education atm.

On topic, not a huge fan of the artwork, but a twisted and contradictory hero who just wants to find a noble end while wishing those around her would stop being so noble for her, it's a good story buildup. Will be interesting to see where they go. Good job to both the artist and writer. While I may not like all the elements of the story and art, I applaud the efforts put into place to make such things in a very complex and old game world.


Enchanter Tim wrote:

...

1. Sorcerers have to practice imposing their will on their inherent magical-ness. It's about their technique (perhaps visualizing or simply believing what they want to happen) and efficiency of effort. This makes it relate similarly to everyone else's training. You don't get better unless you practice.
...

Now I'm picturing a sorcerer like a father or mother driving the car, talking to the magic and blood cells in the back as they are fighting.

"This is my body you two and if you don't listen to, so help me Goddess, I will turn this body right around and out of this combat!"


1 person marked this as a favorite.

People don't tend to care about armor runes until they find themselves swallowed whole by a monster. Suddenly those bitter and swallowspike runes become a whole lot more important.

Aka, hello Mr Purple Worm


I'll add my own, with a selection of focus spells from various domains -

Metal Domain - Serrate. One action, can be done to any allies metal weapon and scales up to 5d4 free slashing dmg per hit. Flurry Rangers will love you.

Wood domain - Arms of Nature. 2 actions to never be without a weapon again. You're always near a wooden door, table, wagon, tree, etc. Nothing fancy, but ambushes are less troublesome at least.

Might - Athletic rush - one action for speed boost and athletic bonus while also allowing a movement action. Get where you need quick or trip someone to assist.

Knowledge - Scholarly Recollection. Make the GM give you that good recall knowledge check.

Glyph - Redact. Or as I like to call it the screw with your DMs npcs. Takes a clever player but you can do so much trickery with this focus spell.


1 person marked this as a favorite.

Considering the fact that Paizo made the Wandering Chef archetype a thing, I think this could be ground enough to make this another option officially too. The idea is to give us freedom to play the way we want, particularly if the effects are the same either way for the two feats. I'd add this as a suggestion to the Fall Errata post as a potential fix.


One minor note though, while they would use the highest spell casting proficiency they have access too, remember that their spell pools are still different. For example, a Wizard/Summoner would have both a set of prepared wizard spells and also their summoner spells, both different from each other. To my knowledge, these spells are not interchangeable either.


While I've never played a monk to that level but I'd love to have a multiclassed monk who picked up some Kineticist stance feats to merge them together with a monk feat. There are fun possibilities in that set.


1 person marked this as a favorite.

This sounds like the realm of rituals or wish spells, as others have said. I'd imagine if said Kobold did something that was huge for dragonkind, something that benefited all dragons, that some of them may create a unique one time ritual to help said Kobold become an honorary member of their kin. I'd imagine it would look like something like a mix between the wish ritual and the reincarnation ritual. With 3 dragons of different traditions having to serve as the secondary casters. Fun to imagine... Give me a bit to homebrew it.


The Total Package wrote:
It seems like there are very few good talismans

I wouldn't say that. They are easy items to give away as a GM without doing any lasting damage to the "total treasure" guideline, since they are one and done.

For example, at lower levels a caster and a melee (minus fighter) will have the same chance to hit with a weapon. Imagine having some organization give it's new members a small set of predators claws or potency crystals. Let's everyone feel powerful for an important hit. Or if you're trying to encourage tactics, give them some wolf fangs as well to incentive tripping.

Or if the party is going to be doing some dangerous activities near a cliff, give them a few jade cats as a safety measures.

Treat them as the consumables they are. Interesting effects. Used to give you an edge in a situation you are predicting could come up.


Plane wrote:
What's Oracle systems for the GM?

It's a system that came out of the solo rpg tabletop world. The idea is you have a list of charts and random rolling tables that you use to determine the events of a story, with you the player (or player if there is multiple players) interpreting the results of the roll on the table. Simple ones use 1d6, but there are others.

Trevor Devall has a good YouTube set of videos on his own campaign using the system. https://www.memyselfanddie.com/

I'm just looking to see if anyone has experience with the many different versions out there for the Oracle/DM. Alot of people use AI for this now, but I'm not comfortable going that direction atm.


2 people marked this as a favorite.
The Total Package wrote:
I am in the city of Absalom!

Best watch your coin purse than. Absalom is a big and dangerous place.

As for Talismans, there are many! A word of caution though. Spellhearts and talismans share the same slots, so explore ones that typically don't fit on a weapon or armor slot if you are using them. The one that grants 'safe falls' is one of my favorites to keep on my person at all times.


1 person marked this as a favorite.
YuriP wrote:


Lol you could have players play I rolled low again bingo.
If they fill out their bingo card they get a 20 on their next roll.

I run a game for teenagers. I will be adopting this idea for my table. The kiddos will love it. Haha


1 person marked this as a favorite.
Tridus wrote:
Big question: Will the AP have modifications in it to play it without Mythic?

The big question here. I'd like to know this as well.


Also, as a side note, I do NOT want to have them try to run a game using AI. I have yet to find an AI that actually knows PF2E rules, it usually creates a lie or made up rule/feature.


So I am currently running a Tabletop RPG club for my school kids and I want to know what experience people have with using Oracle systems for the GM. This would let me have multiple games running, with me just giving advice to the students and helping them with good guiding questions to decipher the dice roll on the tables.

I've made a couple tables for them to roll on so far myself, but I know there are some good pre-built Oracle systems for those who do solo-rpgs. That said, I've never run any myself and have no idea which ones are best when it's a group, not solo. My googlefu is usually pretty good, but I get strange results when I try to find information. Anyone have suggestions, starting points, etc. I'm up to buying pdfs if I need too to have the students use. (I'm teaching in China in an international school, so physical books are a no go.)


3 people marked this as a favorite.

I played DnD initially (3.5 era), but never found a consistent game as a kid. When I was in the military one of my superiors ran a game and I got into character building then. Later, when both of us left the military, we meet again and he ran pathfinder instead of 3.5 or 4DnD. I liked the open source information and the ability to find information freely. I played that well into 2019, when I heard about the PF2E playtest. As a caster favoring player, I did not like the initial taste of PF2E, but Nonnat1 videos eventually got me to give it a second look. Between that and the Archives, I got sold. I've been running a school club for my students since then. Fun times.


Sadly I am not in Oregon anymore. however, I have a few friends in the area, I'll inform them.


Dustfather wrote:
Last session got my hands on some full plate. Nice AC when I raise my shield

Plate is life (particularly if you can get mighty bulwark). Any big fit moments yet? Other members surviving well?


Maya Coleman wrote:
Kilraq Starlight wrote:
Could be a good community project. Give advice or warning about certain classes that have since come out for that campaign. Would take a lot of work but would be a worthy sort of task that would help out many.
This is a really, really good idea, Kilraq!

Yeah. Maybe we can make a thread or section for it and produce some templates to follow, then break it into areas for an AP. Would need some forum adjustment I think to allow it to work on the forums, though if someone had the time to make a Google doc for it that could work too. Sadly neck deep in working on a work certification atm myself so I can't do so. :(


Dustfather wrote:
Maya Coleman wrote:
I check this every day of the week to make sure you haven't died again. ㅠㅠ

LOL... oh it came close this past session. Well it came close not due to HP, but due to some conditions and a disease. I pulled through though thankfully.

Now we are level, so there is that! :)

Time for some blessed one feats maybe?


3 people marked this as a favorite.

Could be a good community project. Give advice or warning about certain classes that have since come out for that campaign. Would take a lot of work but would be a worthy sort of task that would help out many.


Now I'm picturing your character window shopping for shields, going over their fine points, while sipping on some local street food drink.


Dustfather wrote:
ottdmk wrote:
I'd be really curious to hear details of your Build. Fighter/Alchemist can go a lot of different ways.

Hold-scarred Orc- Fighter Vicious Swing/Aggressive Block- Axe and Shield

Alchemist - Mutagenist focusing on mainly combat buffing mutagens (though know cognitive and what not)...

Have a fair amount of skills and the like.

If anyone wants to check him out (he is missing a shield because it broke) - https://pathbuilder2e.com/launch.html?build=1048347

A good build. All the talk about the summoner in the general area has made me start thinking about a Summoner/Rogue build. Your own gangup partner! :p

May the adventures for your Mr. Hyde go well!


Unofficially, apps like Wanderer's Guide and Pathbuilder seem to be giving the bonus for both classes. As for official... No clue.


1 person marked this as a favorite.
Cleavis Morerats wrote:

Cleavious the friendly neighborhood goblin merchant makes a big ear-to-ear tooth-filled grin when hearing someone is looking to be sold an archetype.

"Did you say sell me an archetype? It's your lucky day I'd be more than happy to sell you an archetype, let me tell you those free archetypes are overrated, much better if I sell you one! My favorite is this really expensive one over here, how much gold did you say you have?"

I feel this post is a prime example of 'Tell me you're a dandy archetype without saying you're a dandy archetype" kind of thing.


Dustfather wrote:
Yeah my new guy is a smarty tank :)

Update with your (mis) adventures when you can. I wish your new brainchild a safe adventure! May they have a less tragic ending.


Dustfather wrote:

The character died... Death to Wasp Swarm/poison!

So, I brought in another character. Fighter/Alchemist (Mutagenist).

Reading this felt thread felt like watching a show and then getting an anticlimactic ending. Alas poor unnamed Inventor, we hardly knew thee. Haha

And yeah... Swarms are something I think everyone needs a plan for at some point in their build.


1 person marked this as a favorite.

Outside of multiclass options, I love the flavorful shooter options.

Unexpected Sharpshooter -https://2e.aonprd.com/Archetypes.aspx?ID=123

You get to be that wild card wherever you go. Super flavorful and fun to RP.

Sniping Duo - https://2e.aonprd.com/Archetypes.aspx?ID=121

Closest we got to combo team play. Love the build up and the mini buffs you can give between yourself and the spotter. Nothing like built in RP story stuff.

Soulforger and Mindsmith - https://2e.aonprd.com/Archetypes.aspx?ID=102
https://2e.aonprd.com/Archetypes.aspx?ID=194

My weapons are my mind/soul. Super fun and iconic to play. I made a Orc Barbarian with a spectral scythe weapon for my students to play with and they have always loved it.

Honorable mentions - All of the Pathfinder society archetypes. Flavourful and full of useful skills/actions for all types of players. Better for the RP group though. So Swordmaster, Pathfinder Agent, Etc.

Also Shadowdancer and Eldritch Archer. Mostly due to PF1E love, but they are still so much fun to design and play out these kind of characters.


Rory Collins wrote:
Kilraq Starlight wrote:

Combo attacks are an area that PF2E does not currently tackle and would need a full ruleset to make work. Essentially any ideas would be in the realm of homebrew, which is perfectly fine! I love the ideas myself, since you could make combos with any types of attacks (Final fantasy vibes there)

P.S, Lots of chatter about Kineticist lately. Wish they would just make a class forum at this point.

Yeah, was kind of thinking that Genshin vibe of hyperbloom, vaporize, etc.

It would be interesting but would also probably become a go to where the GM would have to design encounters where the "wonder twins" couldn't get their attacks off in order to mess up their combo.

That's what I mean about needing a ruleset. We don't want to just have to leave it up to GMs to "wing it", but ways to rule it well.

For example, a hard rule that you can only do such combos to enemies who are debuffed in some manner, with some combos being possible only when specific debuffs are in place.


As much as it's fun imagining Kin's mixing, I'd love to see some melee combos too. Think of all those shows where the hulking bruiser swings hard and the enemy dodges, but they were acting as a faint for the arrow flying in from the archer behind them, or the rogue popping out of the literal shadows (Shadowdancer love woo). Would be fun to theory craft one, but that would need to be posted in the homebrew section of the forums.


Combo attacks are an area that PF2E does not currently tackle and would need a full ruleset to make work. Essentially any ideas would be in the realm of homebrew, which is perfectly fine! I love the ideas myself, since you could make combos with any types of attacks (Final fantasy vibes there)

P.S, Lots of chatter about Kineticist lately. Wish they would just make a class forum at this point.

1 to 50 of 116 << first < prev | 1 | 2 | 3 | next > last >>