The wind howls across the battlefield. The battle wasn't going the way Malic and his kobold brethren had expected. The goal had been to remove the real danger, a thin and gaunt looking Orc in the back, dressed in clothes and wearing various holy symbols. All he had to do was get by that lumbering brute with the oversized greatsword. They had anticipated that. Even the shots of deadly arrows from the elf with a devilish glint in her eyes were obvious. Looking at her mad him mad for some reason. Didn't they know what a cliche they were, bah. What they hadn't anticipated was a wall of fire erupring between them on the way to the ambush. Worse, the Minotaur was brandishing a whip in a very threatening manner. If he could make a wall of fire appear, how much more deadly might he be with that whip!
R3st8 wrote:
I can get what you're saying here, but this is Pathfinder 2E. You literally have options when it comes to a healer role, you are not forced into the cleric role. Yes, divine font for cleric is great, but so are Divine based sorcerers, Divine witches, oracles or even druids if you want to go down a healing heavy route. Anyone can go medic and heal people up. If you want to be a healer in this game, you have a plethora of options. No one is forcing an atheist to play a god or anything else of that matter. It's not hard to see that if you do more than a cursory glance at the system.
Maya Coleman wrote:
Glad to hear it. In the modern era it is easy to just let things slide. Taking the hard route is the right course nowadays. May you and Paizo keep taking the right calls. Also, thank you so much for the transparency. It's good to see inside the eyes of the company and having a good rep to talk to us.
Maya Coleman wrote:
As someone who works in education, I can confirm it is a scourge, but one thing that does help is having a body of evidence of a writers previous works, either written or pre AI age. Styles/habits are really hard to change. Maya, if you are able to discuss it, do you know what kinds of checks Paizo is using to stop AI works? I'm am 100% with your companies anti AI policy, I'm just curious what tools are being used in the industry. For example, Turnitin is very popular in education atm. On topic, not a huge fan of the artwork, but a twisted and contradictory hero who just wants to find a noble end while wishing those around her would stop being so noble for her, it's a good story buildup. Will be interesting to see where they go. Good job to both the artist and writer. While I may not like all the elements of the story and art, I applaud the efforts put into place to make such things in a very complex and old game world.
Enchanter Tim wrote:
Now I'm picturing a sorcerer like a father or mother driving the car, talking to the magic and blood cells in the back as they are fighting. "This is my body you two and if you don't listen to, so help me Goddess, I will turn this body right around and out of this combat!"
I'll add my own, with a selection of focus spells from various domains - Metal Domain - Serrate. One action, can be done to any allies metal weapon and scales up to 5d4 free slashing dmg per hit. Flurry Rangers will love you. Wood domain - Arms of Nature. 2 actions to never be without a weapon again. You're always near a wooden door, table, wagon, tree, etc. Nothing fancy, but ambushes are less troublesome at least. Might - Athletic rush - one action for speed boost and athletic bonus while also allowing a movement action. Get where you need quick or trip someone to assist. Knowledge - Scholarly Recollection. Make the GM give you that good recall knowledge check. Glyph - Redact. Or as I like to call it the screw with your DMs npcs. Takes a clever player but you can do so much trickery with this focus spell.
Considering the fact that Paizo made the Wandering Chef archetype a thing, I think this could be ground enough to make this another option officially too. The idea is to give us freedom to play the way we want, particularly if the effects are the same either way for the two feats. I'd add this as a suggestion to the Fall Errata post as a potential fix.
One minor note though, while they would use the highest spell casting proficiency they have access too, remember that their spell pools are still different. For example, a Wizard/Summoner would have both a set of prepared wizard spells and also their summoner spells, both different from each other. To my knowledge, these spells are not interchangeable either.
This sounds like the realm of rituals or wish spells, as others have said. I'd imagine if said Kobold did something that was huge for dragonkind, something that benefited all dragons, that some of them may create a unique one time ritual to help said Kobold become an honorary member of their kin. I'd imagine it would look like something like a mix between the wish ritual and the reincarnation ritual. With 3 dragons of different traditions having to serve as the secondary casters. Fun to imagine... Give me a bit to homebrew it.
The Total Package wrote: It seems like there are very few good talismans I wouldn't say that. They are easy items to give away as a GM without doing any lasting damage to the "total treasure" guideline, since they are one and done. For example, at lower levels a caster and a melee (minus fighter) will have the same chance to hit with a weapon. Imagine having some organization give it's new members a small set of predators claws or potency crystals. Let's everyone feel powerful for an important hit. Or if you're trying to encourage tactics, give them some wolf fangs as well to incentive tripping. Or if the party is going to be doing some dangerous activities near a cliff, give them a few jade cats as a safety measures. Treat them as the consumables they are. Interesting effects. Used to give you an edge in a situation you are predicting could come up.
Plane wrote: What's Oracle systems for the GM? It's a system that came out of the solo rpg tabletop world. The idea is you have a list of charts and random rolling tables that you use to determine the events of a story, with you the player (or player if there is multiple players) interpreting the results of the roll on the table. Simple ones use 1d6, but there are others. Trevor Devall has a good YouTube set of videos on his own campaign using the system. https://www.memyselfanddie.com/ I'm just looking to see if anyone has experience with the many different versions out there for the Oracle/DM. Alot of people use AI for this now, but I'm not comfortable going that direction atm.
The Total Package wrote: I am in the city of Absalom! Best watch your coin purse than. Absalom is a big and dangerous place. As for Talismans, there are many! A word of caution though. Spellhearts and talismans share the same slots, so explore ones that typically don't fit on a weapon or armor slot if you are using them. The one that grants 'safe falls' is one of my favorites to keep on my person at all times.
So I am currently running a Tabletop RPG club for my school kids and I want to know what experience people have with using Oracle systems for the GM. This would let me have multiple games running, with me just giving advice to the students and helping them with good guiding questions to decipher the dice roll on the tables. I've made a couple tables for them to roll on so far myself, but I know there are some good pre-built Oracle systems for those who do solo-rpgs. That said, I've never run any myself and have no idea which ones are best when it's a group, not solo. My googlefu is usually pretty good, but I get strange results when I try to find information. Anyone have suggestions, starting points, etc. I'm up to buying pdfs if I need too to have the students use. (I'm teaching in China in an international school, so physical books are a no go.)
I played DnD initially (3.5 era), but never found a consistent game as a kid. When I was in the military one of my superiors ran a game and I got into character building then. Later, when both of us left the military, we meet again and he ran pathfinder instead of 3.5 or 4DnD. I liked the open source information and the ability to find information freely. I played that well into 2019, when I heard about the PF2E playtest. As a caster favoring player, I did not like the initial taste of PF2E, but Nonnat1 videos eventually got me to give it a second look. Between that and the Archives, I got sold. I've been running a school club for my students since then. Fun times.
Maya Coleman wrote:
Yeah. Maybe we can make a thread or section for it and produce some templates to follow, then break it into areas for an AP. Would need some forum adjustment I think to allow it to work on the forums, though if someone had the time to make a Google doc for it that could work too. Sadly neck deep in working on a work certification atm myself so I can't do so. :(
Dustfather wrote:
Time for some blessed one feats maybe?
Dustfather wrote:
A good build. All the talk about the summoner in the general area has made me start thinking about a Summoner/Rogue build. Your own gangup partner! :p May the adventures for your Mr. Hyde go well!
Cleavis Morerats wrote:
I feel this post is a prime example of 'Tell me you're a dandy archetype without saying you're a dandy archetype" kind of thing.
Dustfather wrote:
Reading this felt thread felt like watching a show and then getting an anticlimactic ending. Alas poor unnamed Inventor, we hardly knew thee. Haha And yeah... Swarms are something I think everyone needs a plan for at some point in their build.
Outside of multiclass options, I love the flavorful shooter options. Unexpected Sharpshooter -https://2e.aonprd.com/Archetypes.aspx?ID=123 You get to be that wild card wherever you go. Super flavorful and fun to RP. Sniping Duo - https://2e.aonprd.com/Archetypes.aspx?ID=121 Closest we got to combo team play. Love the build up and the mini buffs you can give between yourself and the spotter. Nothing like built in RP story stuff. Soulforger and Mindsmith - https://2e.aonprd.com/Archetypes.aspx?ID=102
My weapons are my mind/soul. Super fun and iconic to play. I made a Orc Barbarian with a spectral scythe weapon for my students to play with and they have always loved it. Honorable mentions - All of the Pathfinder society archetypes. Flavourful and full of useful skills/actions for all types of players. Better for the RP group though. So Swordmaster, Pathfinder Agent, Etc. Also Shadowdancer and Eldritch Archer. Mostly due to PF1E love, but they are still so much fun to design and play out these kind of characters.
Rory Collins wrote:
That's what I mean about needing a ruleset. We don't want to just have to leave it up to GMs to "wing it", but ways to rule it well. For example, a hard rule that you can only do such combos to enemies who are debuffed in some manner, with some combos being possible only when specific debuffs are in place.
As much as it's fun imagining Kin's mixing, I'd love to see some melee combos too. Think of all those shows where the hulking bruiser swings hard and the enemy dodges, but they were acting as a faint for the arrow flying in from the archer behind them, or the rogue popping out of the literal shadows (Shadowdancer love woo). Would be fun to theory craft one, but that would need to be posted in the homebrew section of the forums.
Combo attacks are an area that PF2E does not currently tackle and would need a full ruleset to make work. Essentially any ideas would be in the realm of homebrew, which is perfectly fine! I love the ideas myself, since you could make combos with any types of attacks (Final fantasy vibes there) P.S, Lots of chatter about Kineticist lately. Wish they would just make a class forum at this point.
Errenor wrote:
True. I'll be building a ritual here soon. I'll be posting it to share when I'm done for advice.
Well that is the thing. I'm not asking for it as a player, but a GM. I would love to have an event for my players, using a ritual to create a Divine Warden, for the players defend an area they leave, as a plot event. Having a premade mechanical ritual is the point. If it's not there, it's just a pity is all. I try to not impliment things that are not in the books, for player transparency. Just frustrating to have to use homebrew when it seems like a thing the developers could have built.
TLDR : There is no proper ritual for a Divine Warden, found in Bestiary 3. It is mentioned, but not there, and animate object doesn't work as a replacement. Post: I was building a character for one of my students games and I stumbled upon Divine Warden template in Bestiary 3 while researching dieties. This led me down a rabbit hole trying to figure out where this ritual was. Unless I'm mistaken, there is none. A general template is in place for the putting this on a monster, but not the rules for the ritual to make a creature this way. Bestiary 3, page 72 wrote:
I've looked at the other rituals to see if maybe there was a generic ritual that accomplished something similar and thus checked animate object first. While it can function somewhat ok, it's not very satisfying since the ritual from the bestiary is supposed to create a guardian infused with divine energy that protects those who follow the deity. Other rituals bless a place, ward an area, and other such things, but nothing does what this block suggests. Anyone have any ideas, workarounds? I'll homebrew one for my own campaigns, but this seems like such a commonly desired kind of activity that I'm surprised the ritual doesn't seem to exist.
This won't be an exhaustive list but... Dragons breath. (dedications or ancestory, but the human one doesn't scale) Alchemist get scaling DC for their infused alchemical items. Some Relic seed abilities Invested Investiture (lvl 12 Thau feat so you can use class DC instead of item DC) Scroll Thaumaturgy (lvl 1 feat, same effect as invested Investiture) Feathered Flechette (lvl 8 feat from Winged Warrior, use class DC. Most of the archetype works this way) Various abilities from the Vampire, Ghoul and Zombie archetype Alkenstar Agent feats Alter Ego feat This is a start, I'll add more later. As you can see, some of these are pretty useful, allowing that class DC to be useful in a variety of ways, but definitely requires some system mastery to notice. For most people, the relic seeds scaling DCs will be the most interesting additions.
I'd say very few dedications (the whole dedication, not just the archetype) are OP. As others have mentioned, it would be a short list (and a contested one due to people differing opinions on what is or is not an OP option.) My particular list for OP. (Either for times seen take with no real character reason, just for mechanics or potential power)
Not sure I'd ban any of these at my own tables, but these stick out as the biggest outliers for me. Only possible add would be Kinetistic dedication, mostly due to spam of some skills. But yeah, as others have already said, these are the only ones I'd see changing game balance more than expected. As for the unpowered option... I'll do a different post on that. I've had tables where I've given some dedications and their feats as separate rewards because no one would take such options otherwise.
Idk. Demiplane has always been an end game goal for any caster I've ever played. A place they call "theirs" is about as end game as you can get. To lose that behind a mythic wall seems... Unnecessary. If it's too game breaking for the GM, just make it so it's not a "get out of jail free" card with a plane shift or other such spell act. /Shrug. That's just my two cents.
Castilliano wrote:
Won't lie, that last little story bit is the things I love most about tabletop games like Pathfinder and DnD. I love the stories it creates, even if at the time they were like frustrating.
Call me crazy, but you could all just use the trick that I use. Spacious Pouches are unique investments. As in you can only ever use one. If you try and use another (outside of special feats) then it just acts as a normal pouch. Then you can't have a hundred pouches all inside one bag. This also preserves the value of the higher level variants. As a side note I wouldn't let them conflict with other items of this nature, such as the wig, ancestory feat versions, etc. it's just meant to avoid the "must carry everything" mindset, but won't invalidate other items and feats this way. Just my 2 cents.
KoriCongo wrote: I think the Avenger errata is actually worse than the book's approach to it. Needing to Hunt Prey then manually inflict off-guard just to get Sneak Attack damage on your deity's weapon makes it way too awkward and unwieldy compared to Hunt Prey being only necessary for the Ranger feats. Avenger has an issue of competing against Ruffian and this really holds them back in that fight. I don't got the book so I'm unsure if I am missing anything, but doesn't the gang up feat make the offguard aspect very easy to remedy? Assuming you're coordinating with your allies naturally.
About Derek KeeganINITIATIVE: +3 (+3 Dex) MOVE: 30' HIT POINTS: 96/110 (8d8 Bard, 4d10 Fighter, +24 Con) AC: 31 (+12 Celestial plate, +5 Buckler, +3 Dex, +1 Dodge)
SAVES:
BASE ATTACK BONUS: +10/+5
ATTACKS "Dawnhunter" +1 Shocking Burst Evil Outsider Bane Anatheum Falcata
"Duskhunter" +1 Viscious Furious Evil Outsider Bane Anatheum Falcata
"Punchline" +1 Silver Rapier (Meele)
Mwk Light Silver Mace (Melee)
Mwk Silver Dagger (Melee)
Mwk Silver Dagger (Range)
Darkwood Composite Shortbow (Range)
FEATS:
Spoiler:
Combat Expertise
Dodge Mobility Eldrich Heritage: Shoanti (Orc) Improve Eldrich Heritage: Shoanti (+2 Str) Exotic Weapon Proficiency: Falcata Skill Focus: Knowledge (The Planes) Skill Focus: Survival Spring Attack Weapon Focus: Falcata Weapon Specialization: Falcata Bonus Training: Duelist TRAITS: Spoiler:
+2 Racial bonus to Cha Skilled You recieve +1 skill rank per lvl. Focused mind Replaces adaptility and grants one skill focus bonus feat at lv1,8 and 16. Threatening Defender Reduce penalty for using Combat Expertise by 1 Child of infamy +1 Trait Bonus on Perform: Act, it is always considered a class skill + 300 gp in Starting wealth. +1 Reflex save due to reading a book. CLASS ABILITIES: Spoiler:
Armor Training Cantrips Bardic Knowledge Bardic Performance 21 Rounds/Day Bravery +1 Counter Song Distraction Dirge of Doom Fascinate DC: 14 Inspire competence +3 Inspire Courage +2 Loremaster 1/Day Suggestion Touch of Rage 6/Day Versatile Performance: Act, Oratory Well-versed SKILLS: Spoiler:
(48 Bard, 8 Fighter +28 Int, +12 Human, +8 Favored, = 95 ranks) Acrobatics +18 (9 Ranks, +3 Dex, +3 Trained, +2 Feat, 0 Armor)
SPELLS: Spoiler:
Cantrips: Daze Detect Magic Light Mending Message Prestignation Lv 1: 5/5
Lv 2: 5/5
Lv 3: 2/3
EQUIPMENT: Spoiler:
"Dawnhunter" "Punchline" Mwk Silver Light Mace Mithril Breastplate +3 Buckler Celestial plate 3 Mwk Silver Dagger Darkwood Composite Shortbow 60 Mwk Silver arrows Efficient quiver Belt of giant strenght +4 Headband of inspired wisdom +2 Bandolier Mwk Lute Entertainers outfit Red Stole with Golden mug Symbol Metal Tankard Backpack 4 days of rations 2 Bottle of fine wine 1 Bottle of Braheg 1 Bottle of Oldlaw Whiskey Silver Holy Symbol of Cayden Caelian Signet Ring 2 Cure light wounds potions 2 Cure moderate wounds potions 1 Wine of cure serious wounds Oil of keen edge Origami scroll of sending Origami scroll of tounges Wand of Cure serious wounds Cl5, 14 Charges "The Keegan's choice" brewery (5000 gp) Cloak of Resist +3 70712 gp BACKGROUND: Spoiler:
Being born into the Keegan family is a mixed blessing, on one hand you have a family name with a large number of minor celebrities to throw around, on the other hand you also have the distinct “pleasure” of being born into a family which is said to have “enough black sheep to fill a field”.
Dereks grandfather was the famous thespian Olek Keegan, a man who for some time made the Westcrown theaters buzz after his latest performance, his son on the other hand was a lush, a leech and a ne’er do well. Somewhere along the line, this wastrel managed to father a son before running off with the then co-star of his father’s latest play, thus causing a scandal that reflected badly on the family since the understudy was not very talented and the play was a financial fiasco. Luckily Olek’s skill on the scene was enough to spare the Keegan’s from the most outrageous accusations, never the less his carrier was now over. Fortunately, his grandson, the young Derek seemed to have inherited the talent for acting, and by training him in the thespian arts Olek hoped to once more restore his family to some semblance of fame. What was more unfortunate was that Derek had also inherited his unnamed father’s lover for strong drink. Had not fate intervened it is likely Dereks star would have risen fast and probably have burned itself out, but after a particularly successful performance of the play “Sir Lawrence and the goat” he and a cadre of hangers on went to celebrate. As luck would have it, one of the taverns they stumbled into was one of the chapel-taverns of Cayden Cailean, and even in his inebriated state, Derek saw the light.
APPERANCE: Spoiler:
Derek Keegan is clearly a man who takes a certain pride in his looks, his shoulder lenght black hair is always pulled back in a tight pony tail, and his mustache and goate' is neatly trimmed while the rest of his face is clean shaved.
Hinting at a strong Azalanti heritage his eyes are lightly purple and often described as his most striking features. His sense of dress seem to fall into the traditional Swarshbuckling tradition, with a wide brimmed hat (worn at a rakish angle), complete with a large feather, a red leather vest over a silk doublet and dark pants tucked into high leather boots. The thing that stands out the most is the red stole he proudly wears around his neck.
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