Claxon wrote:
This is the way, IMO. Btw you sound like the kind of GM I like playing with. (Or try to GM as)
TheFinish wrote: Palatine Detective only ever grants Innate Spells, if memory serves, and the rules are clear that neither those nor Focus Spells allow you to use Wands/Scrolls/Staves. Yeah just checked it out too to make sure, so I'll confirm that. To be fair though you're an investigator. You can afford to get the trick magic item skill feat pretty easily.
glass wrote: That's not a bad idea in the abstract, but it's not going to fly in my group. A couple of them really disliked Burn! Yeah I think the idea has merit, but with homebrew you have to hit your tables preference. Myself, I love the idea of a high risk high reward system like that. You want infinite cosmic power, well you gotta pay a cost buddy! As for the item, I was just short handing what they said in the other thread, wasn't my original idea. Basically they said something about players missing the fantasy of casting magic through their wands/staffs. That's why I suggested it as such. If you think a special bespoke wand would be useful go for it. I just suggested being able to do so with a base wand because your whole archetype here encourages extra wand use, no need to push a weapon swap. Could even be the base benefit in the dedication. Give them a "pool" of one to start, with your later feats building up the resonance pool. One feat can give them it for non-invested slots, another could give the suggested half lvl pool (which could be too generous yeah, unless you lvl cap for wands). I can seriously see this building up well. Look forward to your final thoughts and set up.
NorrKnekten wrote: So it really does seem like shroudb has the correct reading in that Razing only applies when its the weapon dealing the damage. So I expect it to come down to wether or not a GM considers the runes on a weapon to be part of the weapon. and on a case by case basis I wouldn't consider the arc of electricity from a Shock rune to trigger the Razing Trait after all. I know it's sacrilegious to some here but I would allow it, simply so as a GM I could say lines like, "As Gorgoth swings his mighty hammer across the Goliath's shield the heavy hammer bursts in power, the resulting corrorsive ichor seeping into the vulnerable metal, sizzling with zeal when combined with the massive weapons' blow. You shatter his shield in a moment of glory."
Someone else made a thread about using wands to do a weak one action attack. Could be a good collaboration idea. A Resonator channels his inner well of power and shoots out a bolt. Allow the player to inscribe fundamental runes (but not property runes) into the wand or staff. If you want to spice it up you can let them use a resonance pool point to overcharge the shoot and do it as a three action activity for some extra special stuff. Basically adds another way for them to use the pool and gives them more choices on behavior. As a side idea, one possible way to add an extra handcuff (since people think this needs one apparently) could be to pull a card from PF1E Kins and make resonance act like Burn. It takes your own life force to power the magic, costing you some amount of HP do it.
Mangaholic13 wrote:
"Aunty you know I'm an adventurer now! I can't spend the next decade with you again! Oh can you pass my wishes on to cousin Archie. I heard the hatchlings broke their shells!" As ridiculous as this character sounds it would be a hoot to play. Give the DM a family tree that is just goofy and oddly similar to an inbred family in stereotypical areas of certain places. haha
Pronate11 wrote: You used to. The problem is people put shifting runes on them and turned them into gauntlets while keeping your hand free, so they errataed it. While not a normal class for casting, couldn't a Champion still do this trick via a blessing of the devoted weapon option? You won't be able to put on regular property runes but you would be able to do so with the stave IF you're willing to make it your blessed weapon? (Not worth it IMO) Step one, have a stave.
I think any reasonable GM wouldn't let the stave be used to cast until it's back to the staff format though.
Ectar wrote:
I'm in the same boat, it isn't sending an email to me so I can reset for the store.
QuidEst wrote:
It is decked out in red, has facial hair and it's followed by a familiar parrot named Iago. ... or at least my head cannon for this dragon will be, regardless of the actual lore.
The wind howls across the battlefield. The battle wasn't going the way Malic and his kobold brethren had expected. The goal had been to remove the real danger, a thin and gaunt looking Orc in the back, dressed in clothes and wearing various holy symbols. All he had to do was get by that lumbering brute with the oversized greatsword. They had anticipated that. Even the shots of deadly arrows from the elf with a devilish glint in her eyes were obvious. Looking at her mad him mad for some reason. Didn't they know what a cliche they were, bah. What they hadn't anticipated was a wall of fire erupring between them on the way to the ambush. Worse, the Minotaur was brandishing a whip in a very threatening manner. If he could make a wall of fire appear, how much more deadly might he be with that whip!
R3st8 wrote:
I can get what you're saying here, but this is Pathfinder 2E. You literally have options when it comes to a healer role, you are not forced into the cleric role. Yes, divine font for cleric is great, but so are Divine based sorcerers, Divine witches, oracles or even druids if you want to go down a healing heavy route. Anyone can go medic and heal people up. If you want to be a healer in this game, you have a plethora of options. No one is forcing an atheist to play a god or anything else of that matter. It's not hard to see that if you do more than a cursory glance at the system.
Maya Coleman wrote:
Glad to hear it. In the modern era it is easy to just let things slide. Taking the hard route is the right course nowadays. May you and Paizo keep taking the right calls. Also, thank you so much for the transparency. It's good to see inside the eyes of the company and having a good rep to talk to us.
Maya Coleman wrote:
As someone who works in education, I can confirm it is a scourge, but one thing that does help is having a body of evidence of a writers previous works, either written or pre AI age. Styles/habits are really hard to change. Maya, if you are able to discuss it, do you know what kinds of checks Paizo is using to stop AI works? I'm am 100% with your companies anti AI policy, I'm just curious what tools are being used in the industry. For example, Turnitin is very popular in education atm. On topic, not a huge fan of the artwork, but a twisted and contradictory hero who just wants to find a noble end while wishing those around her would stop being so noble for her, it's a good story buildup. Will be interesting to see where they go. Good job to both the artist and writer. While I may not like all the elements of the story and art, I applaud the efforts put into place to make such things in a very complex and old game world.
Enchanter Tim wrote:
Now I'm picturing a sorcerer like a father or mother driving the car, talking to the magic and blood cells in the back as they are fighting. "This is my body you two and if you don't listen to, so help me Goddess, I will turn this body right around and out of this combat!"
I'll add my own, with a selection of focus spells from various domains - Metal Domain - Serrate. One action, can be done to any allies metal weapon and scales up to 5d4 free slashing dmg per hit. Flurry Rangers will love you. Wood domain - Arms of Nature. 2 actions to never be without a weapon again. You're always near a wooden door, table, wagon, tree, etc. Nothing fancy, but ambushes are less troublesome at least. Might - Athletic rush - one action for speed boost and athletic bonus while also allowing a movement action. Get where you need quick or trip someone to assist. Knowledge - Scholarly Recollection. Make the GM give you that good recall knowledge check. Glyph - Redact. Or as I like to call it the screw with your DMs npcs. Takes a clever player but you can do so much trickery with this focus spell.
Considering the fact that Paizo made the Wandering Chef archetype a thing, I think this could be ground enough to make this another option officially too. The idea is to give us freedom to play the way we want, particularly if the effects are the same either way for the two feats. I'd add this as a suggestion to the Fall Errata post as a potential fix.
One minor note though, while they would use the highest spell casting proficiency they have access too, remember that their spell pools are still different. For example, a Wizard/Summoner would have both a set of prepared wizard spells and also their summoner spells, both different from each other. To my knowledge, these spells are not interchangeable either.
This sounds like the realm of rituals or wish spells, as others have said. I'd imagine if said Kobold did something that was huge for dragonkind, something that benefited all dragons, that some of them may create a unique one time ritual to help said Kobold become an honorary member of their kin. I'd imagine it would look like something like a mix between the wish ritual and the reincarnation ritual. With 3 dragons of different traditions having to serve as the secondary casters. Fun to imagine... Give me a bit to homebrew it.
The Total Package wrote: It seems like there are very few good talismans I wouldn't say that. They are easy items to give away as a GM without doing any lasting damage to the "total treasure" guideline, since they are one and done. For example, at lower levels a caster and a melee (minus fighter) will have the same chance to hit with a weapon. Imagine having some organization give it's new members a small set of predators claws or potency crystals. Let's everyone feel powerful for an important hit. Or if you're trying to encourage tactics, give them some wolf fangs as well to incentive tripping. Or if the party is going to be doing some dangerous activities near a cliff, give them a few jade cats as a safety measures. Treat them as the consumables they are. Interesting effects. Used to give you an edge in a situation you are predicting could come up.
Plane wrote: What's Oracle systems for the GM? It's a system that came out of the solo rpg tabletop world. The idea is you have a list of charts and random rolling tables that you use to determine the events of a story, with you the player (or player if there is multiple players) interpreting the results of the roll on the table. Simple ones use 1d6, but there are others. Trevor Devall has a good YouTube set of videos on his own campaign using the system. https://www.memyselfanddie.com/ I'm just looking to see if anyone has experience with the many different versions out there for the Oracle/DM. Alot of people use AI for this now, but I'm not comfortable going that direction atm.
The Total Package wrote: I am in the city of Absalom! Best watch your coin purse than. Absalom is a big and dangerous place. As for Talismans, there are many! A word of caution though. Spellhearts and talismans share the same slots, so explore ones that typically don't fit on a weapon or armor slot if you are using them. The one that grants 'safe falls' is one of my favorites to keep on my person at all times.
So I am currently running a Tabletop RPG club for my school kids and I want to know what experience people have with using Oracle systems for the GM. This would let me have multiple games running, with me just giving advice to the students and helping them with good guiding questions to decipher the dice roll on the tables. I've made a couple tables for them to roll on so far myself, but I know there are some good pre-built Oracle systems for those who do solo-rpgs. That said, I've never run any myself and have no idea which ones are best when it's a group, not solo. My googlefu is usually pretty good, but I get strange results when I try to find information. Anyone have suggestions, starting points, etc. I'm up to buying pdfs if I need too to have the students use. (I'm teaching in China in an international school, so physical books are a no go.)
I played DnD initially (3.5 era), but never found a consistent game as a kid. When I was in the military one of my superiors ran a game and I got into character building then. Later, when both of us left the military, we meet again and he ran pathfinder instead of 3.5 or 4DnD. I liked the open source information and the ability to find information freely. I played that well into 2019, when I heard about the PF2E playtest. As a caster favoring player, I did not like the initial taste of PF2E, but Nonnat1 videos eventually got me to give it a second look. Between that and the Archives, I got sold. I've been running a school club for my students since then. Fun times.
Maya Coleman wrote:
Yeah. Maybe we can make a thread or section for it and produce some templates to follow, then break it into areas for an AP. Would need some forum adjustment I think to allow it to work on the forums, though if someone had the time to make a Google doc for it that could work too. Sadly neck deep in working on a work certification atm myself so I can't do so. :(
Dustfather wrote:
Time for some blessed one feats maybe?
Dustfather wrote:
A good build. All the talk about the summoner in the general area has made me start thinking about a Summoner/Rogue build. Your own gangup partner! :p May the adventures for your Mr. Hyde go well!
Cleavis Morerats wrote:
I feel this post is a prime example of 'Tell me you're a dandy archetype without saying you're a dandy archetype" kind of thing.
Dustfather wrote:
Reading this felt thread felt like watching a show and then getting an anticlimactic ending. Alas poor unnamed Inventor, we hardly knew thee. Haha And yeah... Swarms are something I think everyone needs a plan for at some point in their build.
Outside of multiclass options, I love the flavorful shooter options. Unexpected Sharpshooter -https://2e.aonprd.com/Archetypes.aspx?ID=123 You get to be that wild card wherever you go. Super flavorful and fun to RP. Sniping Duo - https://2e.aonprd.com/Archetypes.aspx?ID=121 Closest we got to combo team play. Love the build up and the mini buffs you can give between yourself and the spotter. Nothing like built in RP story stuff. Soulforger and Mindsmith - https://2e.aonprd.com/Archetypes.aspx?ID=102
My weapons are my mind/soul. Super fun and iconic to play. I made a Orc Barbarian with a spectral scythe weapon for my students to play with and they have always loved it. Honorable mentions - All of the Pathfinder society archetypes. Flavourful and full of useful skills/actions for all types of players. Better for the RP group though. So Swordmaster, Pathfinder Agent, Etc. Also Shadowdancer and Eldritch Archer. Mostly due to PF1E love, but they are still so much fun to design and play out these kind of characters.
Rory Collins wrote:
That's what I mean about needing a ruleset. We don't want to just have to leave it up to GMs to "wing it", but ways to rule it well. For example, a hard rule that you can only do such combos to enemies who are debuffed in some manner, with some combos being possible only when specific debuffs are in place.
As much as it's fun imagining Kin's mixing, I'd love to see some melee combos too. Think of all those shows where the hulking bruiser swings hard and the enemy dodges, but they were acting as a faint for the arrow flying in from the archer behind them, or the rogue popping out of the literal shadows (Shadowdancer love woo). Would be fun to theory craft one, but that would need to be posted in the homebrew section of the forums.
Combo attacks are an area that PF2E does not currently tackle and would need a full ruleset to make work. Essentially any ideas would be in the realm of homebrew, which is perfectly fine! I love the ideas myself, since you could make combos with any types of attacks (Final fantasy vibes there) P.S, Lots of chatter about Kineticist lately. Wish they would just make a class forum at this point.
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