Errenor wrote:
Is that a nested rule? I can't seem to find it. I believe you I just can't find the connection point. The polymorph trait doesn't mention voice loss, and the pest form spell says it doesn't affect statistic, so I am assuming the intelligence loss (and thus language loss) doesn't apply from the animal tag. Just trying to figure it out, because I may have ruled this wrong at a table then.
Errenor wrote:
/Facepalm Well that's what I get for writing a short story while in a taxi. Thanks for the catch. And sadly that spell doesn't have the subtle tag. Considering that it can be done on a planetary scale though I guess it doesn't really need it. Still hilarious though and I do concur that it doesn't indicate who is saying the message. I'll see if I can edit my story now. ...and it will not. My forever shame must be visible.
Note the the remaster trait addition, subtle. Also note that there is no saving throw or the requirement that the target is willing. And with that a story... Archie had been plagued for weeks by the voice. Every hour, it whispered dark promises to him. He promised to find whoever was the cause of this villainy, but he was fruitless in his hunt so far. Eventually knowing he wasn't just going mad, he has resorted to begging for assistance from the local magi and eldritch researchers in the town. They told him of the spell, elementary in nature, but so very common. All of this was of little comfort to him. The only respite they could give him was some glasses, enchanted with the ability to see the arcane auras of the world around him. He would find this fiend, this devil. He had too, he couldn't remember the last time he had a solid nights rest. *** Meanwhile, behind the ally way...
She was being careful, her mother taught her well. She never left her human form when around others, but her mother never said anything about being in her fox form, as long as she kept out of sight. Oh this game was much fun!
Makes that old fortune teller in the reclusive tent much more interesting. Is that an Omen dragon, a swindler, or just a simple old person dealing the cards or peering into the crystal ball? Oh side idea. What if you had a campaign with a story teller type omen dragon trying to fight the manipulations of a conspirator dragon? A back and forth mental game with the players caught in the crosshairs!
SuperBidi wrote:
Sounds like we just had a difference in definition of "political". I was referring to only posters who specifically talked about engaging in strong social acts as being advocates for political playing. For example the god I designed would not be engaging purposely in political actions in the heavens, more reclusive in nature and acting mostly in self defense. Likely it's the American in me just grossing over the idea that one wouldn't just inherently be against racist tendencies or enslavement, which yeah wouldn't exactly be the norm in the Pathfinder universe. Fair enough, from your perspective I can see how most posters come across as having strong socially political viewpoints though.
SuperBidi wrote: It's interesting to see that, given the possibility of becoming a god, a lot of posters would choose to somehow engage in politics. I am not sure "lot" is the right word there. To my eyes only about 3 posters really have potentially political focuses in their divine focus. Some of them could be political if you stretched what was said though for sure.
Taking aside the arrogance of becoming a god and all, it was a fun prompt to think about... (Also, remember folks this is the internet, please don't use your real name!) Category - Newly Risen God
Devotee Benefits
Divine Intercession
Minor Boon: Kilraq warns his favored against those who might assault those who are best left to their own devices. Once, when a teammate rolls a success on a Perception check to spot a hidden target, they get a cryptic warning from the DM that could lead to a possible non-violent solution to a potential encounter. Kilraq typically chooses to grant this boon in response to an extreme situation where conflict could lead to massive losses on both sides of a fight. Moderate Boon: Kilraq blesses your diligence to your friends and family, leading to a strong sense of teamwork. Once per combat, if you roll a critical failure on a saving throw, you get a failure instead. Alternatively, if you roll a success on a check to protect an ally from harm, you reduce the damage of that attack by 2 per character level. Major Boon: Only by seeking to better yourself can you find a way to protect those you call your own. Once per day, when engaged in a social situation where having the correct words or gift could solve the conflict or help save one you call your own, you mysteriously have a token or charm that can help resolve the situation. If there is no possible diplomatic solution to the encounter, you do not lose this boon, but instead, those within a 30-foot emanation around you gain a +2 status bonus to their saving throws or a +1 AC circumstance bonus, whichever is more beneficial. Minor Curse: Any time you curse, illegally harm or kill another creature, or attempt to betray another, an audible voice rings out saying “tisk tisk tisk". This sound instantly alters others to your presence and gives them a +1 circumstance bonus to their AC against all of your attacks. This curse can be lifted by engaging in sincere acts of charity and community building that benefit society as a whole.
Elfteiroh wrote: Nice to note that beside the bargain being more detailed and clear on what it actually do (and being a very bad bargain in the end with the perma Sickened 2), the full stat block barely changed from pre-remaster mechanically speaking. Imagine a scenario where you are an outsider into a small costal city. News has reached the capital that the costal city has a surprising case of massive weight loss and the royalty in the area wants to know the secrets of how. (so some certain nobles can be thinner too!) The investigation reveals that many people are taking up a sea hag's bargains, purely for the sickness that occurs to her victims. The townfolk are very protective of her. What will your adventuring party do?
Question, will your table be using the free archetype system? If so I'd heavily consider going Earth Kineticist as your base class and use your free archetype feat for Druid instead. It seems to me that would match your theme much better without having to sacrifice much. Is there a particular reason you are really tied to the idea of druid as the base class?
As someone who has many friends and coworkers who still prefer PF1E, what I want would honestly just be a few more Mysteries. The choices we have actually ported over are fairly small in scale. One of my favorite characters from that edition is a Lunar Oracle. It was fun playing around with druid tools with a divine spontaneous toolkit. Longspear was my best friend.
The Raven Black wrote:
If be down for that. With Kins being a "thing" now I see no reason we can't play with this.
Might be in a different section of the two books, but I'd love to see an expansion (and maybe freedom from the ancestry) of the foxfire feat from the Kitsune ancestry. Ranged unarmed attacks are an rarely explored niche in the game. I love the concept of foxfire. As someone living in China at the moment, I can assure you balls of fire that people hurl are very much part of their martial arts tv shows. (Yes I am aware of the third party book that expands on the Kitsune. I'd just like to see Paizo owned work in that direction.)
I've always been partial to the following.. 1. A dragon flies by. Sets up the idea of local threats in the area and makes the world bigger. Vary the monster from time to time. 2. Local warrents for arrest posted on the road from a neighboring area. 3. A circle of mushrooms along the road. In this case it is a total natural occupance, but if the players get very invested in the idea feel free to spice it up. 4. (When traveling a forest or cave) Players stumble across the dead skeleton(s) of former adventurers. Feel free to have a journal prepared with their lives and unfortunate end. 5. A flock of crows fly by and land on a nearby tree and caw loudly. They fly off after a few rounds but it gives a very ominous tone. (My college area had a place where every fall this literally always happened because it was on their route.) 6. A traveling couple is fighting on the road, with a broken wagon and goods to trade. If the adventures get involved they can assist in a few ways. fixing the wagon, solve the couple's drama, cause the couple to break up, or get into a non lethal brawl. Feel free to spice things up as desired. 7. A wolf pack watches carefully from a distance, eyes glowing yellow in the moonlight. If not attacked they leave shortly and can be heard attacking easier animal prey. 8. A waterfall is encounter along a road or mountainous area. The water is flowing in reverse UP the waterfall. The water is magical and can be collected for arcane, occult or religious people. If investigated future a tiny portal to the plane of water is found but is too small to access. 9. A old abandoned tower is found, with no way to get inside besides a tiny window at the top. Inside can be found an musty and dirty room, a bed, kitchen goods and a still working box that can draw forth food 3 times a day. Bits of hair can be found, dirty and very long. If cleaned they appear to be blonde. 10. A baby is found in a shabby but functional basket. A note is attached asking the finder to take care of the baby and to keep it safe. A smidgens of blood can be found on the back of the note. If magic is detected a faint aura of magic still lingers. Enjoy!
Time with the GM core and monster encounter guidelines sounds like the what you all need for your group as a whole. Talk to the GM (no accusations) and explain that maybe for a bit that toning down the encounters till you all understand the mechanics is the way to go. In 5e a boss having cool lair mechanic that adds a bit of danger to an encounter is great, but the math of pf2e is severe (no pun intended) and even little things like this add into the danger. What was needed to challenge people in 5e is not the same as PF2e. People need to really stop and realize the expectations of both games are really different.
This makes me want an adventure where instead of going off to fight monsters and such ilk, instead you are a newspaper/gossip columnist apprentice, tasked with finding out big scoops and spice. It's would be heavy RP, with combat being to escape unapprehended, often from very dangerous people. (Victory points tasked encounters!) Sneak around, parade in public (finally a chance to flex the celebrity dedication), or other misadventures. Thanks for the campaign concept. Now where is a readers digest...
Alternatively I'm realizing for some of the heros going the playtest Exemplar is the way to go. In particular, since Domains would let a hero get those random heal and damage spells. It also helps fit that no one who becomes an amazing hero theme to a tee. With the right dedications it works perfect. What the final version will look like is anyone's guess though (I know they are thinking of taking out the domain aspect in the final version, which comes across as a loss to me but oh well).
MEATSHED wrote:
For the main character build I agree starting with fighter or champion is definitely one way to go.
One of my personal favorite games series when I was growing up was the dragon warrior series. I'd say while there is a "hero" in the games, it is less of that invicible does everything character after the first game. After that it actually is always a party based game, with different characters fulfilling different archetypical character roles. Essentially the main character in a normal DDQ game would be your typical Fighter main class, but with a dedication in cleric, and sorcerer (dragon). Depending on the game this could further blend into a dragon disciple dedication. The roster changes a little, but the rest of the team is always a massive magic caster, a fencer/cleric combo or a straight cleric, a big heavy bruiser character who only does melee and finally some games include the sneaky rogue like character, who can alternate between a single target attack (which can debuff sometimes) or they can do aoe ranged attacks. A campaign built around the game that utilizes this sort of team combo is pretty well built as far as I can tell. Good luck!
While I am sure we will just have to wait for the coming remaster for full news, one thing that got me curious is what will happen to the current feats that fall under most spell casting dedications. For example, the wizard dedication has feats to improve your spellcasting training to expert and master at specific levels. While still needed for some classes (Fighter), these feats will essentially be worthless for classes who already have spellcasting advancement. So any caster, but also Champion, Monk and the like. Do we know if there is any current plan to alter these feats or change how these feats work in the future? I've not been able to keep up with the news in this regard and was curious if anyone already knew am answer.
You guys are all missing it. The robed character with all the scrolls is obviously going to be the games namesake. No longer regulated to a mere dedication, the hour of the "pathfinder" class has come. ... (Jokes asides, really would love an actual pathfinder league class that was fully fleshed out. Not the investigator route that's an omage to Sherlock, but more Indiana Jones explorer with a bit of Laura mixed in.) |