About FinoanFinoan is a small Automaton. His head and face resemble a predator animal such as a cat, dog, or fox. He is semi-quadrupedal. He can easily stand, walk, and run on his back legs, but often walks and runs on all fours. His front hands are quite dexterous and also have retractable claws like that of a cat. Finoan was originally created for infiltration and disabling military machinery, buildings, or other such targets. But the war he was built to fight in was a long, long time ago. He sometimes still breaks into places just to keep his skills sharp. He generally avoids other people because they often don't understand what he actually is. So he spends most of his time wandering, bored and alone, or hibernating - sometimes for years at a time. Personality:
Finoan both craves company and fears it. When he is completely alone for long periods of time he can become rather sullen and lose interest in everything. But he is also very nervous around people. He has had more than a few encounters with people who would use or exploit him - thinking he is a mindless construct. He has also faced aggression caused by fear from people who won't tolerate magic or anything like it. And of course he has outlived many friends over the course of his long life. He often comes across as very jaded and sarcastic. He tries to temper that when speaking to friends, but enemies are often subjected to a great deal of heckling.
Ancestry, Background, Class:
Ancestry: Automaton Heritage: Hunter Background: Saboteur Class: Investigator Methodology: Empiricism Physiology Mechanics:
Size: small Speed: 25 ft (30 ft when on all fours) Senses: low-light vision Automaton Armament: Claw: 1d4 slashing (agile, finesse, unarmed) Automaton Core: Treated as a living creature for targeting and for healing with positive energy. No Construct immunities. Not destroyed immediately at 0 HP, but use the normal Death and Dying process. Constructed Body: No need to eat or drink, do still need equivalent of breathing. Only need 2 hours of rest and don't lose awareness or become unconscious during this time. Feat List:
Ancestry 1: Automaton Armament Background 1: Concealing Ledgerdemain Class 1: Underworld Investigator Class 2: Athletic Strategist
General 3: Fleet
Class 4: Trap Finder
Feat and Ability Mechanics:
Pursue a Lead: 1 minute (concentrate, exploration) Frequency 1/10 minutes You examine a clue and designate a subject related to that clue as the target of your active investigation. Whenever you attempt a Perception or skill check to investigate a lead, you gain a +1 circumstance bonus to the check. You can maintain 2 leads at a time. Clue In: ↺ (concentrate)
Underworld Investigator:
Devise a Strategem: ◈ (concentrate, fortune)
Strategic Strike:
Concealing Ledgerdemain:
Expeditious Inspection: ◇
That's Odd:
Athletic Strategist:
Wizard Dedication:
Continual Recovery:
Fleet:
Battle Medicine: ◆ (healing, manipulate, skill)
Keen Recollection:
Trap Finder:
Basic Wizard Spellcasting:
Terrain Stalker (rubble):
Stats:
♥️ HP: 44 Speed: 30
Perception: +9 ⌘ AC: 20
Class DC: 20
Weapons and Attacks:
Claws (agile, finesse, unarmed) Attack: +9 / +5 / +1 DaS: +11 Damage: 1d4 + 1 slashing DaS: +1d6 precision Bomb
◆ Grapple (attack)
◆ Shove (attack)
◆ Trip (attack)
◆ Hide
◆ Sneak (move)
Equipment and Items:
Studded Leather Armor AC: +2 Dex Cap: 3 Check penalty: -1 Strength: 12 Thieves Tools Healers Tools Crafters Tools
Skills:
+9 Perception expert +8 Acrobatics trained
+10 Lore (engineering) trained
Spells:
Slots Cantrips: 2 level 1: 1 Cantrips:
Level 1:
Languages:
Common Utopian Jistka Dwarven Infernal Celestial |