| Steve Geddes |
kyrt-ryder wrote:Treat Paizo as an Adventure-publishing-company that dabbles in rules, rather than a Game System Company that publishes adventures.And considering RPGs like Pathfinder are refereed, cooperative games, that's generally enough.
To my tastes, an adventure-publishing-company that publishes rules is a superior model to a game-system-company that publishes adventures.
| Steve Geddes |
| 2 people marked this as a favorite. |
Sure, each path has its own perks. I'm just saying acknowledging that trait of Paizo's leads to less heartache than assuming otherwise.
There's a lot of truth there. There's others too, I think. People analysing PF nowadays often underestimate just how important it was to be as backwards compatible with 3.5 as possible.
More broadly, I often see people cry "bad design" as if it's some kind of objective thing - the reality is that quality of design can't be determined without knowing what the goal was. Oftentimes I think paizo's goal is different than what the current day critic would want.
| Kileanna |
İf someone tries to metagame treat everything they do as auto failures until they stop.İf they argue that shouldnt have happened then just say that's what my character would do.
If someone tries to metagame just change things so they are just the opposite the metagamey player thinks they are. Then just sit there and enjoy the results XD
| kyrt-ryder |
| 6 people marked this as a favorite. |
Lausth wrote:İf someone tries to metagame treat everything they do as auto failures until they stop.İf they argue that shouldnt have happened then just say that's what my character would do.If someone tries to metagame just change things so they are just the opposite the metagamey player thinks they are. Then just sit there and enjoy the results XD
If someone is violating any of your expectations for the game, talk with them about it as adults.
| Kileanna |
Kileanna wrote:If someone is violating any pf your expectations for the game, talk with them about it as adults.Lausth wrote:İf someone tries to metagame treat everything they do as auto failures until they stop.İf they argue that shouldnt have happened then just say that's what my character would do.If someone tries to metagame just change things so they are just the opposite the metagamey player thinks they are. Then just sit there and enjoy the results XD
That might actually work better, and it's probably a better advice, but it's definitely not as fun.
| Create Mr. Pitt |
Player advice: Everyone has expectation for their characters, yours are no more important than someone else's; make sure to discuss drastic plans with the whole party.
GM advice: Don't be afraid to surprise the players by exceeding expectations; but most of the time just meeting expectations will be the hardest part of your job.
| Snowblind |
There are old adventurers and bold adventurers, but there are few old, bold adventurers.
A murderhobo adventurer has two priorities: 1)acquire loot, and 2) live long enough to enjoy the proceeds from said loot. Factor this into everything you do. Being poor for the rest of your life is no fun, but neither is being rich for 10 minutes and then being dead.
Grandlounge
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| 1 person marked this as a favorite. |
Always judge your actions at the tables by the standard "is this improving the enjoyment of the table?"
There is a lot of good adivice in this thread but this is the best I have seen because it is universal. Play any game in a way that makes it more fun for everyone, table top, sports, pictionary with your family, any game.
| QuidEst |
| 2 people marked this as a favorite. |
If you can't preprocess, it's probably good to go with an A* search.
Wait, wrong pathfinding...
| Bwang |
Always bring it because 'I forgot it' is a crappy excuse. Be it food, water, extra arrows or a spare suit of armor, not having it stinks. If weight is a problem, put excess into a easily dropped bag. I have left a lot of hammers and spikes in our main dungeon, the GM has even put them on the 'find' chart. Still bring my own.
| bishop083 |
| 1 person marked this as a favorite. |
Let the GM finish the room description before you start doing things.
Published adventures seem to have a tendency to put the list of occupants after the room description. It can be very awkward to walk into what initially sounds like a treasure vault and start taking things because you didn't let the GM tell you, "Oh by the way, there is an Ancient Red Dragon sitting in the middle of the room."
Related note, always ask if the word large is describing the size category or being used in a more flavorful manner. The difference between six large scarabs and six scarabs that are large sized can be a matter of life and death.