Dyspeptic's page

Organized Play Member. 9 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.


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Bard(Arcane Healer) - As Cleric of (Level-1), 1/day @ level 2, +1 use for ever four additonal levels
Inquisitor(Ravener Hunter) - Oracle Life Mystery, Channel Revelation
Medium(Any) - Heirophant Spirit, Intermediate ability (6th level)
Oracle(Any) - Life Mystery, Channel Revelation
Paladin(Any) - uses 2 Lay on Hands
Paladin(Hospitaler) - separate pool of channels as Cleric of (Level-3)
Shaman(Any) - Life Spirit, Spirit Ability
Summoner(Spirit Summoner) - Life Spirit, Spirit Ability
Vigilante(Zealot) - Channel Energy Vigilante Talent, As Cleric of (Level-3)
Warpriest(Any) - uses 2 uses of Fervor
Witch (Hex Channeler) - scales with number of hex choices put into Channel
Wizard(Spirit Whisperer) - Life Spirit, Spirit Ability

That should be a fairly comprehensive list.


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You never know when a fruitcake is going to come in handy.


From the APG, p86:
"Subdomains are treated as equivalent to their associated
domain for any effect or prerequisite based on domains."

Yes, you can take a subdomain as long as the domain it is associated
with matches the Blessing.


Vidmaster7 wrote:
Didn't think mine was that hard :( or maybe the thread just died.

Outlaw Star. And I would so love to have a caster gun.

(Modern) Literature:
Neutral Good Human Warpriest/Bolt Ace and
Lawful Evil Dhampir Bladebound Arcanist
reluctantly cooperate to recover the memories of a Lawful Neutral Sorcerer (with the help of her apprentice) from a degenerate race of Catfolk and their (human) Chaotic Evil Mistress/Queen.


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Calth wrote:
Dyspeptic wrote:

I really wanted to avoid this thread, but the silver fox is not reductio ad absurdum, it's clearly a Straw Man. Or maybe False Equivalence:

Original argument: Class {Golem} normally has the attribute (literal name)

Counter argument: Class {Golem} is a subclass of Class {Creatures}
{Silver Fox} is a subset of class {Creature}
{Silver Fox} does not have attribute (literal name)
Therefore, Class {Golem} cannot have attribute (literal name)

Straw Man. Functionally equivalent to:
-----------------------------------------------------------------
Argument: Class {Mammal} has the attribute (hair)

Counter argument: Class {Mammal} is a subclass of Class {Animals}
{Fish} is a subset of class {Animals}
{Fish} does not have attribute (hair)
Therefore, Class {Mammal} cannot have attribute (hair)

Provably false.

Again that's wrong, because we know having a literal name cant be a rule for golems, as its not an actual rule for their type. You cant create an exception out of thin air. All creatures follow the same rules barring specific exceptions. If you want golems to have literal names, without citing an exception, all creatures must have literal names.

So to phrase it in your format:

Silver fox is a creature
Silver fox is not a literal name
Creatures therefore do not have literal names as an attribute
Class Golem is a subclass of creature
Class Golem has no exception listing literal name as a benefit
Therefore golems do not have literal name as a benefit.

Also, you chose a really bad counter example as fish scales and hair are effectively genetic parallels for each other (the genes that make scales in fish make hair in mammals), so nice job failing even there.

And arms and legs are genetically parallel to fins. Does that make arms and legs fins? No, no it does not.

In logic, all members of a class will share some attributes. That's what allows you to group them. Members of a particular subclass will have additional attributes that they WILL NOT share with the remainder of the class. You cannot generalize rules for one subclass from an instance of another.

Also, literally NO consistent system can be completely defined. There must, at some level, ALWAYS be underlying assumptions. The goal is to minimize this number, but they are always there.

And to parallel your attempted logic:
Silver Foxes are creatures.
Silver Foxes don't have opposable thumbs.
Class Humanoid is a subclass of creature
Class Animal has no exception listing opposable thumb as a benefit
Therefore humanoids do not have opposable thumbs as a benefit.

Oh wait,

Humans are creatures.
Humans have opposable thumbs.
Class Humanoid is a subclass of creature
Silver Foxes has no exception listing that they don't have opposable thumb as a benefit.
Therefore Silver Foxes have opposable thumbs as a benefit.

Hmmm... how is that possible? Hasty generalization, perhaps?


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I really wanted to avoid this thread, but the silver fox is not reductio ad absurdum, it's clearly a Straw Man. Or maybe False Equivalence:

Original argument: Class {Golem} normally has the attribute (literal name)

Counter argument: Class {Golem} is a subclass of Class {Creatures}
{Silver Fox} is a subset of class {Creature}
{Silver Fox} does not have attribute (literal name)
Therefore, Class {Golem} cannot have attribute (literal name)

Straw Man. Functionally equivalent to:
-----------------------------------------------------------------
Argument: Class {Mammal} has the attribute (hair)

Counter argument: Class {Mammal} is a subclass of Class {Animals}
{Fish} is a subset of class {Animals}
{Fish} does not have attribute (hair)
Therefore, Class {Mammal} cannot have attribute (hair)

Provably false.


Faelyn wrote:
Markov Spiked Chain wrote:
If you're dipping mostly for Disable Device, one level of Trapper Ranger is probably best, so that you don't lose BaB. Freebooter+Trapper is a nice combo.

I do like that combo! A nice little party boost to Attack/Damage, Trapfinding and Disable Device, and no loss of BaB.

Definitely going to be a difficult choice... I've definitely decided not to do the URogue route. So at this point its a choice between Freebooter+Trapper Ranger or Investigator. I like that Investigator gets a Will save boost and Inspiration, but I'd lose BaB which sucks. Definitely a difficult choice!

Thank you for the suggestion on the Trapper/Freebooter, Markov!

I like the Trapper/Freebooter dip, too. That said, a dip into Seeker Oracle can get you some very nice things, as well. Also, you might like 2 levels of Trap Breaker Alchemist for trapfinding, Mutagen, a Discovery (I like Tumor Familiar for that build), and some extracts.


Serpentine Bloodline Arcana allows you to treat Magical Beasts as Humanoids. So... at 10th level Sorc, Dominate Person.


Goblin Wan Kenoblin wrote:

thanks for advices!

So Goblin it's viable, and also small tiefling is really a nice idea!!
I'm wondering, how i should put points: INT>DEX>CON>STR>WIS>CHA ? that's the way?
And assuming i'll use (it makes sense) my DEX, how could i get DEX bonus to damage?

One level dip into Swashbuckler (Inspired Blade Archetype)gives you Weapon Focus and Weapon Finesse when using a rapier, which would let you buy the feat Fencing Grace (Dex to Damage with rapiers).

Alternatively, you can just buy Weapon Finesse and 2 ranks of Perform(dance), then the Dervish Dance feat for Dex to damage with scimitars.

Or, Weapon Finesse, Weapon Focus (in a one-handed slashing weapon) and the Slashing Grace feat.