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![]() I was inspired by this thread to try and create the ultimate healer build, here is my attempt. Healy McHealface Dwarf Unbreakable Fighter 1/ Inquisitor 8 CON > WIS > CHA > Everything Else 1: Fey Foundling
Inquisition: Healing Domain
Take a healing focused paladin for the cohort from leadership and find an ioun stone with resonant power #34 (Cure spells heal an additional 2 points per dice). Favored class bonus goes to the Dwarf racial option (+ 1/2 level for purposes of one judgement, for a level 12 healing judgement). The character can now heal an extra 5 hitpoints per die rolled for a cure spell (2 more if he cast it), 3 per die for LoH from the companion and adds half of his CON modifier to what he heals from all sources (+4 healing at this level, more as he gets higher level). Plus the healing judgement will give fast healing 5, and Righteous Healing will add another 5 to his self heals, both of which increase to +6 on both with Judgement Surge. The boots of the earth probably don't stack with the judgement, but provide an out of combat option. Additionally Sun Blessed lets a small amount of overflow healing become temporary HP. Altogether he can be in combat and fast heal for 10, cast Cure Serious Wounds on himself for 1.5*(3d8+8 Base Spell) +15 (Fey foundling, Inheritor's Light & Wayfinder) +4 (Fast Healer) +6 (Righteous Healing) +2 (Rescued), for a total of 1.5*(3d8+8)+25 (Some may interpret the empower as being after the bonuses from feats and items).
Maybe round things out by maxing Diplomacy, Bluff, and Intimidate ranks to make him good at getting NPCs to cast healing spells on him as well. There are probably a few tricks I missed, but I figure this is a good candidate for the ultimate healer. I haven't seen any builds that are better at being healed. ![]()
![]() The Noble Scion(Peace) feat allows a character who takes 10 with a wisdom based skill to take 13 instead. The Magnum Opus feat is only for Craft and Perform but makes it 15. I think I've seen a trait somewhere that gives a bonus when taking 10 as well. Creatures with a Swim or Climb speed can always take 10 on those skills, and there is an advanced rogue talent that allows taking 10 on some skills as well. The challenge is this: make a character that does better when taking 10 than rolling, which means we want situational bonuses up to +10 when taking 10, ideally better. On top of that we'll want to make that apply to as many skills as possible, and be able to take 10 as often as possible. Bonus points for taking 10 in unusual cases like the Balanced Determination trait. ![]()
![]() Alright, so an Oracle dip won't work, but I can get a similair benefit from a dip in Scaled Monk, and if I can find a DM friendly to a character with multiple deities I could squeeze in Devoted Muse as well (last I checked this was a pretty contentious topic). Thanks for the help. From what I can tell, for Taja's question, Steadfast Personality would not stack with Divine Grace (sadly). I have no idea on the Starlit Caster part of the question. It seems like it would help a Cleric of Desna, which may have been the intent. At least you'll still get the bonus against SR. ![]()
![]() If a paladin with the Iroran Paladin archetype (or its open content version, the Enlightened Paladin) takes a dip in Lore Oracle for Sidestep Secret, would the abilities stack? It is technically adding the same ability score bonus twice, but it seems odd for the features to weaken the character in combination. Confident Defense (Ex) wrote: At 1st level, when wearing light or no armor and not using a shield, an Iroran paladin adds 1 point of his Charisma bonus (if any) per class level to his Dexterity bonus to his Armor Class. If he is caught flat-footed or otherwise denied his Dexterity bonus, he also loses this bonus. This ability replaces his proficiency with medium armor, heavy armor, and shields. Sidestep Secret (Su) wrote: Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor’s maximum Dexterity bonus applies to your Charisma instead of your Dexterity. Less importantly, is there any way for a character to have two patron deities so that Celestial Obedience (Arshea) can be thrown in as well? ![]()
![]() Claxon wrote:
Even if its not optimized, its a way for someone to build a character with a rocket fist. I think thats worth a weaker damage output on its own. ![]()
![]() An Eldritch Archer Magus can fairly easily meet the prerequisites for the Arcane Archer prestige class. If one were to do so, could the Ranged Spell Combat ability be combined with Imbue Arrow from the prestige class? Imbue Arrow says that the spell uses its standard casting time and that the arrow can be fired as part of the casting. Spell Combat says that a magus can make all of his iterative attacks and cast a single spell with a casting time of one standard action. It seems to me that if the Imbue Arrow is a replacement for a standard casting, then it couldn't be combined with the separate action of Spell Combat. But if it works more like a alternate way of using the same action it seems that it would work, with whatever penalties would normally be associated with that attack. ![]()
![]() I'm about to play one in a campaign as a face and secondary damage dealer. My face side comes from combining the Orator feat and the Social Grace talent. I picked tattoo chamber for campaign specific reasons, but probably would have picked up Shield of Blades otherwise. I would recommend any type of Vigilante consider a bit of a face role, but its certainly not mandatory. After reading the comments here I'm going to give Arcane Striker more consideration for when I hit my next Vigilante talent. Like what a lot of the people here were saying, I think that it would be best to have mystic bolt as a secondary option, for damage versatility or in case of disarmament rather than a primary tactic. ![]()
![]() Rysky wrote:
The specific build I'm looking at is a monk with two claw attacks who is gaining the benefits of Dragon Style through Feral Combat Training. The more general question is, if I somehow am using a natural attack that benefits from a 1:3 ratio on Power Attack due to applying one and a half times Strength modifier and an ability offers x2 Strength modifier, does the Power Attack ratio drop down to the default 1:2 since it isn't the specified 1 1/2 times? This is also relevant in the case of a handful of monsters such as a T-Rex. ![]()
![]() Rysky wrote:
I chose an example that actually contradicted what I meant to ask (oops). Power Attack specifies that for a natural weapon that applies 1 1/2 times your strength modifier you use the improved ratio. If I used a combo such as the post eratta Dragon Style chain, then the attack would sometimes benefit but might not under a strict reading of the feat. Intuitively it would seem like x2 Strength would still apply but RAW can be weird. ![]()
![]() 1) How does the feat interact with Pounce? Can I use the extra damage on all of my attacks, or only the first one? 2) If I somehow make the weapons I'm using Agile (such as with an Amulet of Mighty Fists and a monk), do I apply double my dexterity modifier or do I have to choose which effect applies? 3) If I am applying this feat to a weapon which benefits from an improved (1:3) ratio for power attack, such as a two handed weapon, does the increase to x2 strength modifier make Power Attack drop down to a 1:2 ratio? ![]()
![]() Melkiador wrote: "A barbarian can call upon inner reserves of strength and ferocity". That could be explained in a number of android ways. Second gear. Remove limiters. Overdrive. Turbo. For flavor I was thinking a bit along The Iron Giant route, he was a probe sent by an Enigmatic Villianous Organization (TM), possibly in the vein of the Dominion of the Black or whatever is going on with Apostae, to use some Golarion examples, but ended up incomplete or damaged, and the Wild Rager powers are an over the top self-defense mode. Thats also part of why I gave him the Awakened from Stasis trait. ![]()
![]() I was inspired by this blog post I'm thinking about building an Android Wild Rager, using Unchained Barbarian to allow me to benefit from rage bonuses, (and eliminating the worst of rage cycling cheese). I picture him as an awkward nerdy fellow who in combat goes glowing red-eyes merciless killer. Looking at the Wild Rager's main drawback I'm thinking Iron Will, and Nanite Surge for when I really need to make the will saves (for example to not smash the cleric).
Build:
Android Unchained Monk1/Unchained Barbarian 19 Archetypes: Wild Rager, Superstitious Traits: Trap Finder, Awakened From Stasis (for flavor/backstory reasons) 20 Point Buy
Brb1: Iron Will
Items:
Deliquescent Gloves, Azata's Whimsy (possibly in magic tattoo form?) Suggestions on items, different feats/rage powers and so on would be greatly appreciated! ![]()
![]() The big thing here is going to boosting strength, see if you can have your DM let you move that racial CON bonus to STR, that'll negate the penalty, then as much from levels and items as possible. The Abyssal bloodline comes on late but gives an extra bonus to your STR while raging in exchange for a higher AC penalty (-4 to be precise). The Abyssal Bulk ability will get rid of size penalties and boost STR further. If you can go crossblooded Abyssal is a good suggestion, fixing the reach problem and open options with gaining a familiar from the Aberrant Tumor feat or using a flawed Scarlet and Green Cabochon Ioun Stone to rage cycle. (Use the stone to convert rage fatigue to sickness, aberrant gives immunity to sickness). Eldritch Heritage and Improved Eldritch Heritage can net you the Orc or Abyssal bloodlines from sorcerer for an inherent bonus to strength. For literally punching someone across the room, the Primalist Archetype can net you rage powers from barbarian, including Strength Surge to add your level to combat maneuvers, Superstition if you can handle the wonky flavor that would result, and the nifty Totem rage powers. The build would come online rather late but by level 20 you could easily be hitting 46 STR while raging (15 Base, +5 levels, +2 Demonic Bulk +6 Strength of the Beast/Abyss, +6 Enhancement Items, +12 Abyssal Bloodrage) , maybe a bit more if you can change the race build. |