The Extinction Curse Adventure Path begins! The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the heroes must scramble to put on a successful show and find the killer—all at the same time! Investigations only lead to more questions, and the heroes find themselves center stage in a dangerous, prehistoric plot that threatens not just Abberton, but every inhabitant of the Starstone Isles!
"The Show Must Go On" is a Pathfinder Second Edition adventure for four 1st-level characters. This adventure begins the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the Starstone Isles at the heart of the Inner Sea. The adventure also includes advice on how to run a traveling circus, new circus-themed rules, and a menagerie of monsters both wondrous and wicked.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
The Extinction Curse Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (972 kb PDF).
Note: The Life in the Circus article in this volume references a feat from the Extinction Curse Player's Guide. That feat isn't in the player's guide, but can be found here.
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First things first: If you're running or playing this game, you need to understand that this is NOT a circus AP. The circus is just the vehicle to start things off and IF it shows up in later books, it only does so because the players want it to. I honestly feel players are better off not being a part of the circus at all. Be someone else just traveling with the circus; be a character investigating the decline of the isles; be a character researching the aeon orbs and towers; be a character interested in the history of Aroden. Any of those choices will be *so* much more fulfilling than a circus entertainer thrust into a xulgath plot. I really cannot emphasize this enough.
The Good
- I greatly enjoy the idea of the circus as a way to give the PCs a home with NPCs they care about. The circus provides PCs with an anchor. Some of the best RP at my table had was centered around those NPCs.
- The Hermitage and the aeon tower were both hits at my table. They were solid dungeons with interesting interactions and planted some breadcrumbs of things to come.
The Bad
- Some of the early encounters are absolutely brutal. I scaled a few things back so I didn't murder the PCs right out of the gate.
- It really makes no sense that the xulgath have all of these dinosaurs. Dinosaurs don't have darkvision; how are they coping with being in the Darklands?
The Ugly
The book starts the PCs off in the thick of a murder plot and the pressure of suddenly needing to run the circus NOW. The glaring issue with this set up is that the PCs have had no time to form bonds with any of these NPCs so they're not going to care someone was murdered. It's not personal, and it should be. Instead of opening up the book this way, I highly recommend starting at another town - let them meet the ringleader, meet some NPCs. Do this in theater of the mind and set up scenes for them before traveling to Abberton and having plot happen.
The beginning of the adventure is a very strong start, doing a grand job of teaching you how to run circus acts and combat. What I don't like is how long it can take to come back to that. You spend a lot of time doing traditional adventuring which is good quality if you look at individual stories and encounters within a vacuum.
Overall, I think this part of the adventure feels like a bait-and-switch. You start in the adventure's premise -- a party in the circus -- and then swerve away from that to investigate a deeper mystery.
The Life in the Circus article in this volume references a feat from the Extinction Curse Player's Guide. That feat isn't in the player's guide, but can be found here.
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Ron Lundeen wrote:
The Life in the Circus article in this volume references a feat from the Extinction Curse Player's Guide. That feat isn't in the player's guide, but can be found here.
Can I suggest putting that fact in the actual product description? That way it's easily findable for anyone who visits the product page.
The Life in the Circus article in this volume references a feat from the Extinction Curse Player's Guide. That feat isn't in the player's guide, but can be found here.
Can I suggest putting that fact in the actual product description? That way it's easily findable for anyone who visits the product page.
Ron and I had a great time talking about "The Show Must Go On" last Friday on Twitch, and that video uploads to YouTube today. During the chat, we had a question about integrating alchemists into the circus.
So I am creating 9 circus tricks for every class, starting with the alchemist! Maybe y'all will find some of them useful.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Jason Tondro wrote:
Ron and I had a great time talking about "The Show Must Go On" last Friday on Twitch, and that video uploads to YouTube today. During the chat, we had a question about integrating alchemists into the circus.
So I am creating 9 circus tricks for every class, starting with the alchemist! Maybe y'all will find some of them useful.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Jason Tondro wrote:
Ron and I had a great time talking about "The Show Must Go On" last Friday on Twitch, and that video uploads to YouTube today. During the chat, we had a question about integrating alchemists into the circus.
So I am creating 9 circus tricks for every class, starting with the alchemist! Maybe y'all will find some of them useful.
I worked in circuses and ran a circus school for nearly fifteen years. I am so keen to see this AP (and am going to try really, really, really hard not to be THAT guy about it...).
Im playing in Age of Ashes so this will be the first PF2 AP i get to read properly. :)
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Steve Geddes wrote:
I worked in circuses and ran a circus school for nearly fifteen years. I am so keen to see this AP (and am going to try really, really, really hard not to be THAT guy about it...).
Im playing in Age of Ashes so this will be the first PF2 AP i get to read properly. :)
I am going to do my level best not to open the book because I want to play this one. I peeked at the pdf, admired the vibrant colors, and closed it again immediately. If we decide not to continue AoA after Hellknight Hill (the players seem not interested in maintaining a citadel) I can probably steer to this AP instead, but would much prefer to play it.
I'm sooo jealous of those of you who have the PDF! I got an email on 1/13 saying my order would ship in "1 to 10 days," but it hasn't yet, so no PDF for me.
Ordinarily, this would be no big deal, but I was hoping to start running the adventure tomorrow....
Okay, I wasn’t sure about this AP when it was announced, but if it keeps up with this dinosaur to demon ratio, it will be immensely enjoyable. Plus that circus article in the back matter is begging to get ported over to Eberron.
I was sceptical but it looks like a good adventure.
Saddened by the reimagining of the two demons, now my minis won’t match their new look :(
???
Which two?
???
Spoiler:
Abrikandilu and Vermlek. The latter isn’t a big change, I could see both edition’s art as different individuals of the same species (especially since they’re demons). The former is recognizable, but got a decent revamp. Much improved IMO.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Oh, the agony of waiting is killing me! It's been 11 days since I got my order notice, and nothing! Can people who've already got the book at the very least spare me some tidbits about archetype(s)?
Still reading, but one thing that stood out for me is the addition of a treasure summary right under the chapter synopsis, listing all the permanent and consumable magic items available in each chapter.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
AnimatedPaper wrote:
Still reading, but one thing that stood out for me is the addition of a treasure summary right under the chapter synopsis, listing all the permanent and consumable magic items available in each chapter.
Really nice touch there.
That does sound very convenient for GMs. Hopefully this continues for future books as well.
My budget situation means I'll get this on next month, but really feels bad in meanwhile :D I've been really looking forward to this one(well not as much as I'm currently looking forward to agents of edgewatch since that one I want to play in xD So having to wait whole year to get all parts out feels bad since campaigns I'm playing in currently are ending soon)
It's been pleasant surprises to see little things I wrote for PF1 being converted to PF2: some alternate race traits here, a weapon there. But if you had asked me to guess the first bigger thing I wrote to be converted, I would not have picked Juggler.
looks like a ton of fun so far and I love the idea of an interactive map pdf. One question though, why are the maps on the interactive pdf such low rez?
The text in page 86 seems to reference abilities that the monster in that page doesn't actually have
I didn't write the monster, but I'm guessing the Berserk ability had similar elements to sentences 2, 3, and 5 of the Haywire ability, while Berserk Slam had elements of Haywire's sentence 4.
The text in page 86 seems to reference abilities that the monster in that page doesn't actually have
Usually the monster's stat blocks list the Recall Knowledge DC to know info about them (ie: http://2e.aonprd.com/Monsters.aspx?ID=381 -> Recall Knowledge - Animal (Nature): DC 16 ), but the monsters entries in the AP are missing this.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Just ran the first part last night. The circus mini game was absolutely the highlight of the session and the players loved it! I did have to adjust some of the numbers to make winning possible, but over all it worked quite well.
The text in page 86 seems to reference abilities that the monster in that page doesn't actually have
Usually the monster's stat blocks list the Recall Knowledge DC to know info about them (ie: http://2e.aonprd.com/Monsters.aspx?ID=381 -> Recall Knowledge - Animal (Nature): DC 16 ), but the monsters entries in the AP are missing this.
Ah.
No, that's automatically generated but no new information. It's just applying "creatures of the Animal type use Nature" and "level 2 means DC 16" (regular existing rules).
The Giant Viper entry in the Bestary also doesn't have this. Monster entries in the Age of Ashes AP doesn't have this.
So it isn't a mistake and it isn't an omission. Instead, it's a freebie courtesy of Archives of Nethys! (It isn't a negative, it's a positive! :-)
The text in page 86 seems to reference abilities that the monster in that page doesn't actually have
Usually the monster's stat blocks list the Recall Knowledge DC to know info about them (ie: http://2e.aonprd.com/Monsters.aspx?ID=381 -> Recall Knowledge - Animal (Nature): DC 16 ), but the monsters entries in the AP are missing this.
Ah.
No, that's automatically generated but no new information. It's just applying "creatures of the Animal type use Nature" and "level 2 means DC 16" (regular existing rules).
The Giant Viper entry in the Bestary also doesn't have this. Monster entries in the Age of Ashes AP doesn't have this.
So it isn't a mistake and it isn't an omission. Instead, it's a freebie courtesy of Archives of Nethys! (It isn't a negative, it's a positive! :-)