Seems like a lot of pretty solid changes! I particularly like the potential move to at least non-magic archaic. The current method seems like a lot of work to throw out if you just have to go back and reinvent weapons for all the same niches. I think futuristic tech could be better differentiated with traits, critical specs, and special abilities.
Awesome work! This is the most excited I've been for a set of ancestries in a while. Been begging for Minotaur for a long while now, and it's nice to get a fairly straight forward (seeming) bug person. I hope Awakened Animal gets some extra page space, it really seems like it'd need it. Seems like the one ancestry that could plausibly have rules for playing anywhere from tiny to large, which could be really neat!
Tabularoinak wrote: I do wish that Paizo would make a clearer distinction with the Ancestries between your ancestry/species, and the culture of your ancestry. Saying "Dwarves believe this" comes across as weird and a little racist sometimes. But saying "many Dwarven cultures value this deeply" gives you a sense of what growing up in a Dwarven household might be like, both for Dwarves and those who may grow up in Dwarven society. Otherwise, it comes across like old D&D saying "Drow are evil," "Dwarves hate Elves," "Orcs are dumb brutes," etc. which takes away some player agency. And sure, you can take it in your own direction and do as you will with the ancestries using what the book says as a guide to the general culture, but I'd really like it if the book straight up treated it as a cultural thing, and not a genetic thing. Maybe I'm reading too much into it and the term "Ancestry" is supposed to do exactly that. I dunno. But when helping players make characters, I always introduce those elements as cultural rather than ancestral. It literally calls them out as specifically being "popular". Not biologically essential.
Leon Aquilla wrote:
Miss you over on the pf2e foundry discord, when you going to stop by again?
Ravingdork wrote:
Remember when Paizo was doing permanent suspensions? Sigh, that sure was a good month.
I imagine three boosts and a flaw wasn't allowed to prevent adding say, all of your boosts to physical stats, and just dumping physical. Personally I don't think I care enough about that to not allow it. I wouldn't have minded seeing it somehow limited to where you had to take at least one physical and at least one mental, but I can see that being dropped for streamlining.
I think I heard Undead Master will be like beast master but undead, so that is probably the most exciting thing for me. Getting to use the animal companion rules for undead is something I've wanted to do for a while. Ghoul rules are also pretty high up there, I just hope there's a lot of meat on the bones.
I believe they mentioned at gencon that there would three different modes of play offered in the players guide (a bit like edgewatch), basically a low magic default, a no magic, and a magic except for during specific story beats. They didn't go into a lot of the specifics, other than the anti-magic effect being tied to storms that come and go.
Tonya Woldridge wrote:
I think this sounds like a great policy to move towards.
Kobold Cleaver wrote:
Rysky is going to be so mad when she finds out you stole her forums. She owns paizo, you know. /s These forums are your forums, these forums are my forums
YawarFiesta wrote:
Huh, seems an awful lot like you are talking about politics there.
Rysky wrote:
Psh, real gamers don't use "rooms" or "next". There is only the featureless white void of the DPR.
I'd love a pair (at least :P) of 3 part APs set in Arcadia, so that we can quickly get a taste for different regions/styles set on that continent. Generally I'm more interested in the 3 part-ers nowadays, but a 6 part mega dungeon focused around reclaiming one of the dwarven sky citadels would be pretty much my dream campaign. Maybe it could be a high level 3 part-er, I guess. Bonus points if it somehow comes with a brewing/tavern running subsystem. Pretty much anything with dinosaurs is going to be a win for me. Running a thieves guild in Shadow Absolam would be really cool, though I don't think we're going back to the island for quite some time.
Aaron Shanks wrote:
Better to give us a couple of hours of disappointment followed by excitement, rather than a month of annoyance if we found out last minute.
Katina Davis wrote:
We heard earlier today that GnG as a whole had been delayed to November. Is that no longer the case?
100% in favor of Charisma as the key stat. Opening it up to any mental virtually guarantees that Cha is never picked, because it doesn't encompass any lore skills itself. I also think Mark's explanation was pretty much perfect. Adjusting the blurb should help make the link clearer. I do think it could use a few more uses for charisma, though.
Just wanted to thank you for all the heart and hard work that you put into pathfinder. When I first heard about abomination vault, I wasn't super interested. It seemed fine, but I'm not too into mega dungeons. On the other hand, a haunted mega dungeon did seem pretty intriguing. Cut to a few months back, and my entire life got turned upside down. I needed something to ground me, and I decided to start up a new game of Pathfinder. I figured AV would be a solid adventure that I could run without tooo much prep each session. Turns out I was both right and wrong. The adventure itself was straight forward enough, but I feel so in love with it that I just had to keep adding little flourishes and expanding. It has been amazing! My players have fallen in love right there next to me. We all live busy lives, but recently we all played straight from noon to 11:30 pm on a Sunday. I was able to lose myself in a way I don't often get to. It was exactly like going back to a high school sleepover. Over the next couple of days, a few of my players messaged me, thanking me for running the games, and just generally fluffing my ego. I don't think that's ever happened before, in almost 20 years of off-and-on DMing. The last few sessions have hands down been the best I've ever run. And it wouldn't have happened without you. So I just wanted to say thank you for that. Oh... And um.... What's your 3rd favorite dinosaur? Mine is Baryonyx.
Lanathar wrote:
Kineticist is probably the most requested class, and avatar is currently going through a huge revival. There is literally no chance kineticist NEVER makes it into 2e. If the player started with "never" then changed to "oh, but the dev then walked it back to exactly the opposite" when you pressed, I'd take that player's word with a plane of earth sized grain of salt. I'm in several discords that would be absolutely on fire if this exchange happened somewhere even remotely public, and I don't recall hearing about it.
I've generally picked up the APs from my local shop as needed in the past (meaning I've skipped far more than I've bought), but PDF to foundry is literally THE reason why I'm currently subbed to the APs. Being able to get the physical and the pdfs at the same time is too good to pass up, even with the shipping. I may not ever run FotRP, but if the need arises, I know I'm ready!
I don't know who exactly Lantondo is, but it's important to note that in 2e NPCs aren't built like players, and may have something where you'd expect a class, that is instead just meant as a guide for the types of things they are good at. For example, a mayor may just say "level 5 mayor" or a guard may be listed as level 6 protector.
Easily the most obnoxious thing about the adventure paths. Narchy has made some pretty great maps for several APs on foundry, but, it'd sure be nice to have better quality ones straight from the tap. I can live with some blur. I can even live with some misaligned grids, but secret doors showing up on the clean maps makes them a complete non-starter.
Lonesomechunk wrote: nice!!! as a catfolk stan can i know more about this student? Sure, : this young dyslexic male slacker enjoys brewing, engineering, and finding new and exciting ways to avoid work! Any time you're studying with Chizire is a good time, as he takes the edge off cramming for your Cascade Bearer class.
Got my copy, and so far it looks awesome! You get a LOT of benefits for your branch. Way more than an extra archetype's worth especially since one of the benefits is: and you level it up using a downtime system, instead of going right along with your character level.
, 3 feats worth of the Magaambyan Attendant archetype Sporkedup wrote:
I may not have read it exactly right, but there is a sidebar that even seems to suggest you shouldn't give XP for fights in this AP, unless the players are particularly clever with how they end/avoid them. Assuming people are using XP in 2021 (nevermind my current game is using it).
Karmagator wrote:
Devs have said numerous times that this is why several spells with divination and teleportation effects are uncommon in the CRB. Rarity in Your Game
This section supplements the Using Rarity and Access sidebar on page 488 of the Core Rulebook.
|