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Okay. I can at least see the downloads in my library now. Can’t seem to download them, but may be because I’m on my phone. Will try from tablet or desktop later. The team’s hard work is greatly appreciated. Edit: Vivaldi browser worked!
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You definitely aren’t alone and from the sounds of it, I don’t think you have been. This is the main post on the December thread. The 15-20% figure is from 4.5 hours ago, so maybe we are sitting around 60-70% now, but it could be lower. Jim wrote:
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magnuskn wrote:
Agreed, and this feels like this is the source of miscommunication that has been plaguing this changeover. My 2e receipts have always shows the Legacy Paizo Advantage as their discount and I am solidly a subscriber since Hell’s Rebels
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Nicolas Paradise wrote:
My hadn’t been until this morning, but is now. I think they are having to do it manually from the sounds of things, so hopefully your’s is still in the queue and will be resolved soon.
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magnuskn wrote:
Yeah, this. It frustrating all around, but I can see through the changes this weekend that CS is busting their butts and it is immensely appreciated!
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Christopher#2411504 wrote:
On top of all that, the Nile is a supremely bad example to cite as flooding = agricultural productivity since it was almost freakishly predictable and calm. The Yellow River is key to China’s development of agriculture, but it’s floods also earned it the moniker “China’s Sorrow” because of how utterly destructive and vicious it could be. Flooding rivers are not a safe things to live by, people did it out of necessity. The Nile is the exception rather than the rule, as is the River Sphinx on Golarion by extension.
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FallenDabus wrote:
Okay, good news is that my order has been corrected. Hopefully everyone else’s has been fixed too.
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Cyria wrote:
Yeah, I did the same later in the evening too. Good to know I'm not the only one at least.
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I’m not going to do a full review until I’m done my solo run, but as someone uses Mythic GM Emulator to run games for myself, I want it to be on record that I really appreciate having pregen characters who aren’t the iconic in this boxed set. While I don’t have any complaints about Dawn of Frogs (in fact, I am running it for my students and it is perfect for that), having six unique characters here was definitely means MiMC has some extra value for me. I would definitely like to see more in the future for both gamelines.
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Kavlor wrote: Well, now we finally have a little more information about this part of the setting. We have descriptions of Iblydos and the Kardaji Bay. I don't have the books to say anything about it (and I would love to get a quick summary of the new lore), but I understand that the lore development for this region of the world has finally moved forward. I haven’t had a chance to read either in full, but between the two of them we now have an overview of pretty much everything between Qadira and Vudra.
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Originally posted this in the Gatewalkers Remaster product page as a reply one of James' post, but decided to move it over here where it is more appropriate. Link to the post I'm replying to. James Jacobs wrote: We often cut the secondary articles in Adventure Path compilations like this, especially in cases (as with the Findeladlara article) the material isn't directly "load bearing" for the adventure itself. This is one of the many ways we keep costs down for hardcovers (every page we save can translate into a significant cost savings, depending on overall page count), but also to be frank one of the benefits of buying the first run of an Adventure Path too. This makes perfect sense to me in the context of the Gatewalkers Remaster. One thing I am hoping as I scroll back through this post-Hellbreaker announcement is that new APs still have a good chunk of backmatter in them. The world building that happens in Adventure Paths is one of the most valuable things for me... literally, that is often the value I get since Desna knows I don't run all of them. I know it was meantioned on the announcement stream that backmatter isn't going away... but I do hope new adventure paths error on the side of more backmatter rather than less. There are things I love about Stolen Fates and I know why it didn't get as much backmatter... but it is a bummer to me. And there are times I feel 2e already has less backmatter than 1e APs, but that may just be my perception. So yeah, I get trimming the backmatter of Gatewalkers in this context. I really appreciate you took the time to explain it. But I really really really want to see that backmatter worldbuilding continue in the quarterly adventure paths!
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PrincessWires wrote:
The same thing happened to me with Divine Mysteries. Indigo ended up giving me a gift card of equivelent value, but it took several phone calls to customer service.
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Terevalis Unctio of House Mysti wrote:
Is this a discussion that needs to be in multiple product threads? If you are that frustrated, make a thread about shipping or write an email to customer service rather than gumming up a thread for product discussion.
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Maya Coleman wrote:
I would absolutely love a pocket edition of the Lost Omens line!
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JiCi wrote: and a deity without followers is a dead one :O Nope. That's a D&Dism as well. I can't point you to an exact quote at the moment, but James Jacobs has corrected it multiple times in the Ask thread. EDIT: And here's the link
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JiCi wrote:
Good lord, every time I swear I'm going to cut back on my physical products, Paizo releases another book I must get in hardcover. Neither my wallet nor my shelves can take it anymore! TT_TT Anyhow, the Draconomicon is one of the last 3.5 books I still have in hardback, so absolutely this is a must buy.
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CULTxicycalm wrote: At the very least we need a timeline with ALL products on it. Figuring out the temporal sequence of one line of products is fairly easy, but figuring out how ALL the lines fit together is practically impossible at this point without constantly begging strangers to help you. Just the other day I found a thread that listed the Korvosa content in order, and I didn’t even know there was an order to it. And that’s just ONE city on one continent! Well, I only saw this topic because I was updating my own, but I have been working on a visual timeline of Golarion for a good chunk of years now. It hasn't been consistent work and I am one person, so its in even less a complete state than the wiki, but I'm trying to pick away at it. You can find it over here.
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Me to me: "Okay, it has been a long time since I made that forum post, but its not that ba..." *Looks at dates*
Siiiigggghhhhh, okay, it has been way too long. Long enough in fact that I'm now using Aeon Timeline 3 instead of 2. Anyhow, trying to get more systematic (and consistent) with updating this because there has been A LOT of new dates thrown at us in the last 6 years. I am nowhere near getting them all in, let alone all of the 1e dates, but I have a system and have chunk of things like Tian Xia's dates in the newest file already. And randomly, I have all of Lost Kingdoms in there because I just finished rereading it. Here's the link to its visual timeline. Edit: And since I know not everyone will have access to Aeon Timeline, I've made a PDF of everything currently in my timeline, divided by geographic regions. It is in the main folder linked above, but you can also find it here.
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Holy cow, the number of little details jam packed in the Ancestry NPC section! This is an absolutely treasure trove and those worried it would just be human NPCs should be reassured: not only are there ancestry specific NPCs, there is a massive amount of worldbuilding in this book too.
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keftiu wrote:
I would not complain about that either!
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Unicore wrote: It is not a satisfying answer, but I think it is probably best to not have static rules-based answers about how people in world generally understand magic, because that creates a lot of narrative restrictions that have to be consistently followed in many different contexts. THIS. The game engine is not the in-universe physics engine that Golarian runs on. It is a useful starting point (gods know I've written a lot using mechanics as starting points), but adhering too closely to mechanics as simulation robs you of narratives.
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Squark wrote:
Eh, right. Fair point, although pick a different skill does resolve it easily.
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Squark wrote:
Clerics and Champions aren't the only ones who can take the background though, so it's not really an issue? They just choose a different skill like any other background.
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scary harpy wrote:
To be fair, Sobek was CN in 1e. And ooooo, I hadn't noticed those changes to Set. I like that much better than what we had before!
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So I know I did this when Gods and Mysteries came out, but I'm doing it again... I really, really want a book that gives everyone in the Other Gods section (and all the new dieties in the Lost Omens books) the full 4-page spread the Core 20 got. Or at least book that does that for the dieties who weren't in Inner Sea Faiths and Faiths of Golarion. While things like realms and divine allies won't play a role in every game, they are very useful and they play a roll in a lot of my games :)
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Set wrote:
Not to plug an entirely different game on Paizo's forums, but this is exactly the type of thing Scion 2e is out there to explore. But yes, a more 3D protrayal of Set would be greatly welcomed.
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Ashanderai wrote:
Okay, that's something. Out of curiosity, where did Arazni's realm end up?
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Arita wrote:
Yeah, it’s a thing that is regular if you aren’t in the US. Heck, new products drop tomorrow and my subs still haven’t shipped, so there’s at least a decent chance I won’t have the PDFs when things go on sale. It’s not world ending for me, but it can be an irritant and I see how other may get reasonably upset by it.
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BookBird wrote: I appreciate your clarification, but I feel parts of that aren't really directly applicable? Real life Set might've been all that, sure, but here we're dealing with Pathfinder Set, and I'm not sure if we can apply much of the real life stuff to it. Maybe. It's weird with Earth existing in the world as well. And also because he's pretty undeveloped, likely because... Real mythology exists. But I digress. In Pathfinder, Set is the lord of the dark desert, and he's really into murder and the undead. Doesn't necessarily match with the real myths. If that's the conclusion we come to, its one more case of cultural appropriation of a non-European mythological and religious tradition by a Western game - one that doesn't have many modern worshipers, but does have an active worship in neopagan communites. See also the implicit Orientalism that was already meantioned. Thanks, but no thanks.
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keftiu wrote:
Oooooooo - the Mzali trinity in Osirion would be rad! Gimme, gimme, gimme!
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BookBird wrote: Are we to believe that Set and Horus or others buddied up? Doesn't make much sense. Um... yes? Set was one of Re's most ardent defenders against Apep? There is obviously the longstanding rivalry with Horus and the murder of Osiris, but he was still depicted as a leader and an extremely important God within Kemetic myth. Perennial reminder that Seti I and II were both named after Set still conceived of as being divine manifestations of Horus on earth. This is one of the reasons I'm with keftiu - Kemetic mythology and culture is vastly more nuanced than what fantasy RPGs tend to portray and it really needs an RPG dedicated to IRL mythology to do it justice (games like Scion spring to mind). Set is vastly more than a one note evil deity and bluntly, the way Pathfinder has portrayed him bothers me more and more as time goes on.
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