The free Extinction Curse Player's Guide is now available! From humble beginnings as members of the cast-off and cobbled-together Circus of Wayward Wonders, a handful of heroes will rise to avert a catastrophe that threatens to swallow the islands of the Inner Sea! Any kind of adventurer can find a home in the circus, from burly barbarians and flamboyant bards to nimble monks and flashy sorcerers, and the Extinction Curse Adventure Path welcomes them all. This player’s guide contains lots of spoiler-free advice to prepare your characters for the challenges ahead of them.
In addition to character advice, this player's guide contains information about the Isle of Kortos and the Isle of Erran, and also describes the mysterious aeon towers that dot the islands. A short discussion on building circus tricks is also included in the player’s guide, although the full rules for running a circus appear in the adventure path’s first volume, Pathfinder #151 The Show Must Go On. Nine new backgrounds round out the player’s guide, including aerialist, barker, mystic seer, rigger, and—of course—clown.And no performance goes off without a hitch. Readers of the “Life in the Circus” article in the upcoming Pathfinder #151 The Show Must Go On may note a reference to the Additional Circus Trick general feat presented in the player’s guide, but the player’s guide escaped its cage before we wrangled that feat into it. This feat is particularly useful for players who really want their characters to excel in the circus aspect of this adventure path. So here it is!
Additional Circus Trick Feat 3
Prerequisites You must have a signature trick.
Your signature trick can have one additional trait beyond the number provided in Table 2: Trick Progression on page 63 of Pathfinder #151: The Show Must Go On. If the trick trait has an associated skill (such as Intimidation with the fire trait) and that skill is one of your trick checks, your checks with that skill to Perform a Trick aren’t penalized if you Perform a Trick using a different skill. For example, if your signature trick has Acrobatics and Intimidation as trick checks and you take this feat to add the fire trait, you can Perform a Trick using Acrobatics (at no penalty), then Acrobatics again (at a -5 penalty), and then Intimidation (at no penalty).
The big top is full and the performers are ready to thrill the crowd, but danger lurks just outside the spotlights. Come see the wonders of the Extinction Curse Player's Guide!
Come One, Come All, to the Extinction Curse Player’s Guide!
Tuesday, January 14, 2020