Vampire Lord

ErisAcolyte-Chaos jester's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Organized Play Member. 820 posts (827 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters.


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Liberty's Edge

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that Paladin archetype has the potential to be broken in some campaigns. the fact it make moldable pits filled with freshwater for several minutes it insane. because if something does not have swim, or waterbreathing, it will likely drown. the later utility is also good. not bad for something that gives up divine bond.

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yep. and less sultry looking

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Ha. The living landslide is...

Bestiary:
a swarm of tiny elementals that can micm your are with avalanches, massive swarm damage, can huck BOULDERS at people and a CR19 rating. The fact it can also shake things so hard it can knock flying things from the sky.

Terrifying. And hilarious all at once. Not something people should take lightly.

Liberty's Edge

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Well they got animal aspect options, some archetypes and some new feats. No new rule changes from what I have seen. Still the shifter is not the only class. There are some neat additions to gathlain,ghorian, and vine leshy. Some potentially ridiculous options and some formidable ones as well. One of the metamagics added can make damaging spells also able to debuff targets. There is a fissure spell for druids that can make a 40ft deep rift, and an Oracle curse that curses the area around you for 300ft, like curse terrain lesser. It's a mix of good and bad. It is just a shame shifter didn't get much in the way of improvements. Still, there are a few more books before 2nd edition rolls in. I am looking forward to their offerings.

Liberty's Edge

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Well base Shifter continues to get the short end of the stick. one of the best things they get actually buffs Druids more than then, and the archetypes range from barely passable to interesting in concept but so flawed in execution it would be suicidal to play them. I am upset because shifter is one of my favorite classes in concept yet it feels the designers often focus their energy elsewhere and leave the class sitting with a few passable archetypes and sit bottom wrung of all the classes. which is the worst crime in their case. wasted potential.

there are other things in the book i like, but when you start poorly, it doesn't exactly help but mentioning it first. =c

Liberty's Edge

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That is the hope.

Liberty's Edge

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When we get the books, details will start to manifest.
until then, we wait.

Liberty's Edge

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I am also pending. I hope it ships soon as well.

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TAR-BAPHON MUST DIE!

my guess is that things will certainly not be the same after that. I Imagine that there will be a somewhat bittersweet element to the ending since it seems the shards needed to help use the radient fire are imbeded in your souls, rendering you unstuck from death to a degree. using them will likely result in your characters becoming mortal again. that being said, i look forward to ridding the world of the Whispering tyrant. Once and for all hopefully. But evil never truely sleeps forever, and i am sure some other undead lichlord will try to follow in his boney footsteps. hopefully not to the same degree of success.

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Kind of partial to learning about grand mother spider. Is she like anansi and a trickster God, or more of a monsterous deity instead. I am hoping it's like anansi since there are quite a few monsterous spiders in pathfinder already. Having a more neutral deity focused on cunning and weaving the web of fate would be interesting to see.

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Either way we lose. At this point the idea I think is the apocalypse is happening, and only pulling a quantum inversal can fix this.
(I know that is probably the wrong word, still kicking a runelord who screwed time over something royal is going to have consequences).

Liberty's Edge

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well they did add a feat that works with it that lets you keep it a little bit longer than the end of your turn.
i am sure someone can take the concept of that and run with it.

Liberty's Edge

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Cool. Hope to get my hands on this+ the martial artist book soon.

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Oh my. Is the medium a channeler of past martial arts masters?

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I'm just looking forward to seeing if they have some options for shifters that are less focused on animal forms and more on unique chi stuff or animal spirit powers. More like a shamanistic ninja or beast monk.

Liberty's Edge

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Closing in. so soon. i almost can taste the content.

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Feros wrote:
Dragon78 wrote:
Maybe with this book we can finally have everyone kung fu fighting;)
But will our kicks be fast as lightning? :)

It may be a little bit frightening... :D

Liberty's Edge

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What is more chaotic to a ganzi than becoming a lawful good paladin, that still has chaos powers.

What do some of the Kineticist Wild talents look like?

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Black powder vaulters. sounds like we are getting the rocket jumpers option for battle/mobility.

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Us subscribers will get it a bit earlier, so hopefully we can start giving out some tasty details when we have them.

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yeah. plus i love the gunslingers expression. you would almost think she had never seen named bullet or firearm enhancing spells before.

Liberty's Edge

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it shipped on the 15th and has not arrived. i have no idea what has happened with it.

Liberty's Edge

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I have yet to recieve my shipment for some reason. i preordered, but i have yet to get it.

Liberty's Edge

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A campaign that straddles the realms, space, and time.

Players traveling between the planes, encountering strange new things, and even traveling between the worlds, all in pursuit of a stolen planar/time hopping machine, and to stop a madman from bringing his worlds war back to golorian.

Prepare to face the unexpected, to plumb the depths of the planes, and to leave the realm you know behind...

on the COSMIC CARAVAN

Liberty's Edge

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ORDER IS PENDING. I am really excited to be getting this.

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NEW THASSAILON!!! Yeah this could become quite the dangerous predicament for the world.

Liberty's Edge

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Well i am looking forward to this.
guess i will have to wait a year.

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Love the ironbound sword. Strange that it does not give up mounts. Oh well, that just means more non-lethal lance strikes...with the right feats. Still love that this can disable people pretty well. The knockout blow is great for making your enemies fall down for a bit while you either end the fight through restraint, or flat katana execution on your downed enemy.

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AmbassadoroftheDominion wrote:
yeah, fey are cute, but they can't hold a candle to the totally ADORABLE mothers of monsters (Lamashtu, Yamasoth(?), and dear old Shub-Niggurath)

Then let me present my counter argument...

*Fires 9 parties of gerbies with rings of feather-fall at AmbassadoroftheDominion with a group of Trebuchets*

SUBMIT TO THE FRIENDSHIP AND BE SMOTHERED BY LOVE AND KINDNESS!!!!

*laughs like a madman.*

Liberty's Edge

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Malefactor wrote:
CorvusMask wrote:
Yeah, but being good ruler in your own age doesn't mean you would be good ruler in current age though.
Fair enough, but it will be interesting to see whether the AP addresses what the common folk think about the great hero-kings of old returning to lead in Taldor's hour of need. I can definitely see much of Eutropia's grassroot support dry up in response to this, as many of her former supporters flock to banners of the Legendary Emperors in the belief that they can restore Taldor to the halcyon days of yore. Seeing as they are the villains of the AP, I doubt that it would work out quite so well for them, but then I have the advantage of knowing who the PC's are supposed to stab to death and who they are supposed to help.

Though I guess that's part of the tragedy of this book. You have legitimised eutropia, worked hard to ensure that even among the outer planes she is cleared to rule. Only to have you return to have your patron slain, her ressurected brother possessed, and a secret society now trying to undo everything you had worked so hard to accomplish. And likely in order to fix this, you will have to kill carrius, who likely is but a pawn in this whole affair. What's worse is that there was little that could be done to avoid this, and yet it also feels like if you had been there to defend her, this may have never happened. But at the very least, your strong enough to ensure that this time, civil war will be avoided if possible.

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Basrakal, where fundamentalist PC beliefs of good and evil go to die. And the freindly well endowed postman could be a reformed sex offender or a demoted paragon of virtue.

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GIANT PARROTs. A WORLD WITHIN A BAG. AND MORE GOBLINS. Yes. This pleases me. And a truely heroic moment for the goblin heroes. After all, who would guess the same goblins that trashed a wedding and have raised some considerable chaos, would brave a dangerous dimension of unknown terrors for their noble swine. I really want to run a long running camp with these misfits.

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Golem forged artificers. Will they be like normal artificers from dnd 3.5, or more like a cyborg. All I know is there needs to be a shory rune that levitates an area of ground. We need to make it so the most dedicated of high level pcs can have a literal Flying Fortress.

Liberty's Edge

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I know this isn't in any bestiaries yet, but a quick shout out to the oni hannya. A fascinating creature that feeds off dark jealousy and negative feelings in mortals and slowly turns them into oni. From the nearly human yet redeemable namanari, to the more monsterous and powerful but still wardable chunari, to their final monsterous state as honnari hannya, incredibly strong, driven by their blindingly dark emotions, and totally beyond any hope or redemption or passive protection. But sadly we have never got that. Still, if corruption comes back, I would say hannya corruption would do well for an oni base.

Liberty's Edge

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I know this isn't in any bestiaries yet, but a quick shout out to the oni hannya. A fascinating creature that feeds off dark jealousy and negative feelings in mortals and slowly turns them into oni. From the nearly human yet redeemable namanari, to the more monsterous and powerful but still wardable chunari, to their final monsterous state as honnari hannya, incredibly strong, driven by their blindingly dark emotions, and totally beyond any hope or redemption or passive protection. But sadly we have never got that. Still, if corruption comes back, I would say hannya corruption would do well for an oni base.

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UPDATED DESCRIPTION AND COVER!!!!

Liberty's Edge

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I personally am looking forward to this. its not like i lose anything from wanting to see the book first before judging it. but i am similarly not going to say there is no chance that some people might be disappointed. still, i eagerly await to see the offerings first, since the mixture of options from Advanced Jistka technologies, to the forgotten divine magics of the Ancient Osirions, to the Arcane science of the Thassalonians, and Azlant empires.

So many opportunities for incredible stuff. hopefully not to be wasted, or squandered.

Liberty's Edge

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I wonder if this book or planar adventures will have a time traverser. We saw the chronomancers from legacy of the first world, but I want to see a machine, item, or class option that can explore or cross the vast dunes and sands of the dimension of time. Use technology or magical energies to enter, harness, and explore that uniquely hazardous realm of reality. Note that navigating the dimension of time and going back in your own timestream should not be easily possible. Landing in a different timeline is more likely, or making a quick quantum leap to evade danger is more likely to happen in game, but still.

Liberty's Edge

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YAY. More Martial stuff. Hope we can get some cool varient Ki style attacks/utility, as well as stuff to give Ki moves or powers to other martial classes than just ninjas and monks. Though more cool stuff is always fine with me.

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Yeah, though that in and of itself introduces some fun new items into the pot to spice things up. Imagine if that fancy necklace everybody thought was non-magic since it had no auras and sold for a small amount of gold pieces ACTUALLY held the soul of the real big bad, who escaped through the necklace to wreck havoc.

Liberty's Edge

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10th level spells. Will that mean we are having an extra spell level on top of 9th, or will all the spells be promoted 1 level from 0th level going to first, 1st going to second and so on. I like the idea of 10th level magic as a concept. If 9th was the realm of near total power with access to wish, then 10th would be like a wish plus. Like the magical equvilant of those legendary spells once thrown by the likes of geb, or vex in a war that probably made the manascar wastes.

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Debilitating speech-so do we now have the spell where you can just talk at someone and their ears start bleeding.?
litany of admonisment- telling someone they suck makes it so?
does the breath of forgotten life bring people back

I DON'T KNOW...yet. but i will.

Liberty's Edge

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AND THIS IS WHY ARCANE AND ROYAL LIBRARIES SHOULD BE NOT TREATED AS A TRIVIAL AFFAIRS. if the players want to get some new spells, or special scolls of secret knowledge, THEY MIGHT NEED TO FIGHT OF OVERLY AGGRESSIVE PAPERBACKS, SCROLLS TRYING TO THROTTLE YOU AND (potentially) THE MORE POWEREFUL SPELLBOOKS OF ANCIENT LICHS OR DARK WIZARDS TRYING TO COME BACK TO LIFE OR JUST DICK SOMEBODY OVER WITH EXPLOSIVE RUNES, SIGILS OR ENTRAPPED DEMON POSSESSION.

Thats not counting the potential traps and wards probably arrayed around the place. the regular libraries, it might take time to locate what your after(if its even there). the more powerful libraries, oh the knowledge is there. you just might have to fight for it first.

Liberty's Edge

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I think the general rule is wizards can be overpowered because spells can be overpowered, full casters are best at spells, Wizards have one of the best spell lists, and therefore wizards can be op.

Also because we already knew about CoDzilla.

It's hard to account for spells if you don't keep maticulous track of their spell books, and ensure they don't cheat out spells early, or gather scrolls they shouldn't. Also if they are a problem, there are inworld reasons for them to be at risk of being removed as a problem.

Normally skilled assasin attempts an infiltration job to kill the wizard on the BBEG's behest, or the last tarraque they sent away is with the astral plane rip combo is delivered straight back the turn after by FAR stronger wizards or entities that don't like the idea of people just throwing their trash into their TIMELESS plane.

if the BBEG has a powerful wizard or caster of their own, or even worse for the players a ring of 3 wishes, just have the wizard suddenly subject to a sudden attack of being scried and fried. Maybe a massive storm hits the town the wizard is in, or suddenly a curse of some bad fortune keeps manifesting itself around him when he attempts to use magic in specific situations.

Above all, when the game gets to high levels, don't be afraid to throw out the more lethal options. At that point, death is another expense.

Just make sure the villains have contingencies on their spell books and scrolls to destroy themselves if the wizard tries to loot them after death.

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shaventalz wrote:
Rysky wrote:
Mighty Squash wrote:

The spell "Drain Construct" on p.28 doesn't seem to have any text dealing with the fact it is a necromancy spell and constructs are immune to necromancy.

Or am I missing something?

?

I don’t believe Constructs are immune to Necromancy.

Looks like they are, unless otherwise stated. Didn't know about this myself until now. It's under Construct Traits.

Construct Traits (Ex) wrote:
Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.

I believe they were referring to the idea that you cannot resurrect them using animate dead type effects rather than 'just necromancy' period. i imagine this should be the exception rather than the given rule. again we would need a paizo developer to confirm this, but i strongly believe pazio would not make a spell designed to fight constructs not work on its actual target.

Liberty's Edge

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Feros wrote:
Rysky wrote:
Oooo, I wonder what the Blood feats do...
** spoiler omitted **

don't forget Ghostbane ichor which is gives ghost touch and does extra damage to incorporeal targets.

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well...

Spoiler:
witches get the poison siphoner archetype.
familiar gets a witch scaling dex poison on bite or claw. if they dont have claws or bite, the familiar can spit poison. they lose their level hex for this. they suffer no ill effects from milking venom from their familiar which replaces their 2nd level hex. and they can poison people that inflict bleed on her, and also deliver their poison through her fortitude based spells. she loses her 6th level hex for that.

Hex wise is where they got a rather good set.

Spoiler:
Gift of consumption forces a person within 30ft to risk sharing the effects of a negative effect that is related to a fort save(but only fort save). they must make a save equal to the witches dc or suffer the effects. this also has a greater variant that allows for even worse effects, with the witch able to make her fort save from the effect and then leave her proxy further in the lurch. if she fails the save, or intentionally affects herself with a negative effect, they can shunt ALL the negative effect to their proxy, but they can still attempt the save.

Poison touch is nails,, but can been given also to allies, delivers a scaling str poison, and if the target already have claws, you keep the poison bu the dc get higher by 1 for witch level in minutes.

as for major hexes...

Spoiler:
Restless slumber is slumber, with added nightmares that don't wake the target, and when they are woken up they are confused for half the witches level in rounds.

And finally withering... 30ft target moved up and age catagory(cannot go past vulnerable), while witch gains temporary hit points and an extra +2 enhancement bonus to strength, con, or dex for hours equal to int mod. the affected can negate the effect with a fort save, and once succefully saved, they cannot be affected again. keep away from dragons unless you want to do some rather amusing dragon buffing shenanigans.

They also got some spells but best to let other people cover the spells in depth.

Liberty's Edge

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That could be something we might see in bestiary 7. And it would be something I would not mind. Plus imagine what each could represent as maybe spell type or styles could each have its own key varient that it was fuelled by, mastered, and was countered by. Transmutation could be highly morphic in nature, while evocation based ones could be extremely aggressive and devastating. Plus the most dangerous and powerful ones could be imbuned with the powers of very strong spell effects.

I would like to see that one day. I might not get exactly what I imagine they could be like, but I think paizo could make them work.

Liberty's Edge

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At that point its nice to have the players work hard to get things going, put time and effort into knowing their benefactor so when she gets her soul taken, the players actually feel the effect. the players have also just come back from axis, so the fact that they have come back from extra planar adventures to arrive back in the middle of this worst case scenario, they are likely not taking any nonsense from the society, the people thinking you killed the princess(likely because of some illusion used by the assasins), and when the emperors are raising hell, your more than willing to stomp on them. at that point, its kind of expected that things will get ugly.

and after all that... well your either going to retire nobly to a lavish lifestyle, or continue on to ensure the nation you spent so long working towards stays around. after all, cheliex is likely to try and kick new taldor while its down and outside forces are going to mess with them.

I really want to run this adventure path.

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Skarm wrote:

I hope it will come with some clarification for the Harvesting Poison rules from the Ultimate Wilderness manual, which, as it is, is unusable (the time to craft to preserve is incompatible with the 24 hours duration of the poison), with the much-needed rules for poison market price calculation (necessary to preserve poisons of monsters from Bestiary), with some addendum to the Foraging & Salvaging rules of Ultimate Wilderness to draw raw material from the environment, with some cheap and useful poison and with some nice rule for the custom creation of new poisons and alchemical items...

But frankly I have the impression that lately the trend is towards overpriced poisons and alchemical items, restricted or nerfed feats and not-so-inspired archetypes which is a pity! :(
Skarm

If we go by the basis of assuming a craft check represents a weeks work then we clearly would have major problems preserving poisons. and doing a lot of alchemy. the thing is alchemy is more of a daily check. with the raw ingredient cost removed its should be a simple roll vs to preserve. you really only get a few attempts to preserve each day, depending on the poison, but its better than "the rule mechanic that also governs crafting objects and items, including ones of METALS, STONE, and naturally more complex set ups like ships and buildings, clearly prevents me from doing this thing that i should have no problem with."

as i would say above all, Ask your gm. normally they will be the final arbiter in such matters. as for me, i would say daily, with some careful work. after all, if the game lets you make healing wands with a bunch of troll livers, then i'm sure you can use alchemy to preserve the spider venom you just harvested.

EDIT:Turns out alchemy can be done in minutes, and poisons especially so since there are also feats specifically designed to maximize poison crafting output to the point of thousands of doses crafted in a short space of time. limited only by supply, which naturally means what you can harvest and process.

so in short, please be more aware. you are right that we do need some rules for making new poisons and combining older poisons with alchemy for composite toxins. who doesn't want to make a poison that causes a mixture of symptoms rather then simply one very strong poison.

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