Pathfinder Adventure Path #151: The Show Must Go On (Extinction Curse 1 of 6)

3.80/5 (based on 12 ratings)
Pathfinder Adventure Path #151: The Show Must Go On (Extinction Curse 1 of 6)
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The Extinction Curse Adventure Path begins! The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the heroes must scramble to put on a successful show and find the killer—all at the same time! Investigations only lead to more questions, and the heroes find themselves center stage in a dangerous, prehistoric plot that threatens not just Abberton, but every inhabitant of the Starstone Isles!

"The Show Must Go On" is a Pathfinder Second Edition adventure for four 1st-level characters. This adventure begins the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the Starstone Isles at the heart of the Inner Sea. The adventure also includes advice on how to run a traveling circus, new circus-themed rules, and a menagerie of monsters both wondrous and wicked.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN: 978-1-64078-201-3

Download the Circus Show Sheet!

The Extinction Curse Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (972 kb PDF).

Note: The Life in the Circus article in this volume references a feat from the Extinction Curse Player's Guide. That feat isn't in the player's guide, but can be found here.

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Non-Mint:

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Ships from our warehouse in 11 to 20 business days.

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO90151


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5/5


just here to offset the guy 1- & 2-starring all the PF2E products

5/5


3/5


2/5


Very good idea, but hard to get going

3/5

I think the beginning is relatively difficult, what is required of the player characters at level 1 on the first evening... And in my opinion the motivation of the traveling circus is somehow disturbed, which is why they now want to help the city with its problems. I'd be more interested if the city wanted to blame the traveling circus for recent events and the circus wanted to clear their reputation.
Fortunately, my group was professional enough not to question the motivation.
Once you get into the topic, you feel more and more comfortable. While exploring the city is still questionably difficult in some situations for level 1 characters, you don't have to go through everything in one breath.
The dungeons in the second and third parts of the Adventure Path are solid, but now they don't throw the cart over so badly that you're completely thrilled. But the finale was okay and the reward makes you want more.
The first circus show was nice to do something different and has a great role-playing aspect to it. However, the rules at level 1 are quite frustrating. You're basically penalized for rolling a critical hit because that only makes it harder to achieve a perfect show, and it's very hard to catch up at level 1. However, I think that the rules become more tactically interesting as the player characters level up. The option of expanding his circus and recruiting more artists also sounds very exciting for the future. And walking in the footsteps of the dead god Aroden also sounds very tempting to me.
I give it 3 out of 5 stars, simply because the AP itself didn't have any notable wow moments, we had a hard time continuing to play at level 1 and the first circus show was great from the role-playing game, but frustrated by the rules . BUT, after much deliberation by the group, we continue anyway. Just to see how the circus develops (the circus element was the main reason for the decision to buy) and maybe the campaign will pick up speed now.
you play yourself in Escadar


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Developer

2 people marked this as a favorite.

The Life in the Circus article in this volume references a feat from the Extinction Curse Player's Guide. That feat isn't in the player's guide, but can be found here.


3 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Ron Lundeen wrote:
The Life in the Circus article in this volume references a feat from the Extinction Curse Player's Guide. That feat isn't in the player's guide, but can be found here.

Can I suggest putting that fact in the actual product description? That way it's easily findable for anyone who visits the product page.


Has this shipped for anyone yet?

Paizo Employee Webstore Coordinator

7 people marked this as a favorite.
Zaister wrote:
Ron Lundeen wrote:
The Life in the Circus article in this volume references a feat from the Extinction Curse Player's Guide. That feat isn't in the player's guide, but can be found here.
Can I suggest putting that fact in the actual product description? That way it's easily findable for anyone who visits the product page.

Done!


Gotta ask again; anyone willing to share what monsters are in the bestiary and the toolbox stuff in general?


2 people marked this as a favorite.
Benjamin Tait wrote:
Gotta ask again; anyone willing to share what monsters are in the bestiary and the toolbox stuff in general?

Someone may be... Once anyone actually has it.

Starfinder Developer

15 people marked this as a favorite.

Ron and I had a great time talking about "The Show Must Go On" last Friday on Twitch, and that video uploads to YouTube today. During the chat, we had a question about integrating alchemists into the circus.

So I am creating 9 circus tricks for every class, starting with the alchemist! Maybe y'all will find some of them useful.

https://twitter.com/doctorcomics/status/1218247246023557120?s=20


4 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Jason Tondro wrote:

Ron and I had a great time talking about "The Show Must Go On" last Friday on Twitch, and that video uploads to YouTube today. During the chat, we had a question about integrating alchemists into the circus.

So I am creating 9 circus tricks for every class, starting with the alchemist! Maybe y'all will find some of them useful.

https://twitter.com/doctorcomics/status/1218247246023557120?s=20

Linkified!

This is a great idea, Jason! Bravo!


1 person marked this as a favorite.

Ohh, those are awesome, thanks!


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

There seems to be some leftovers from volume #150 on the table of contents of this book. :)

Grand Lodge

Pathfinder Adventure, Adventure Path, PF Special Edition Subscriber; Starfinder Charter Superscriber

The interactive maps were not in the single file zip, but are in the file per chapter zip.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Jason Tondro wrote:

Ron and I had a great time talking about "The Show Must Go On" last Friday on Twitch, and that video uploads to YouTube today. During the chat, we had a question about integrating alchemists into the circus.

So I am creating 9 circus tricks for every class, starting with the alchemist! Maybe y'all will find some of them useful.

https://twitter.com/doctorcomics/status/1218247246023557120?s=20

This absolutely rules! LOVE the idea of a Gas Chamber, and the Alche-mime is VERY clever!


8 people marked this as a favorite.

I worked in circuses and ran a circus school for nearly fifteen years. I am so keen to see this AP (and am going to try really, really, really hard not to be THAT guy about it...).

Im playing in Age of Ashes so this will be the first PF2 AP i get to read properly. :)


For those looking for the interactive maps, you can find them in the multi-file download.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Interesting use of "we" here.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Steve Geddes wrote:

I worked in circuses and ran a circus school for nearly fifteen years. I am so keen to see this AP (and am going to try really, really, really hard not to be THAT guy about it...).

Im playing in Age of Ashes so this will be the first PF2 AP i get to read properly. :)

I am going to do my level best not to open the book because I want to play this one. I peeked at the pdf, admired the vibrant colors, and closed it again immediately. If we decide not to continue AoA after Hellknight Hill (the players seem not interested in maintaining a citadel) I can probably steer to this AP instead, but would much prefer to play it.


2 people marked this as a favorite.

This is one campaign where you character should not have a flaw involving coulrophobia.


1 person marked this as a favorite.
pennywit wrote:
This is one campaign where you[r] character should not have a flaw involving coulrophobia.

Or if you're a player with it...

Dark Archive

Zaister wrote:
Interesting use of "we" here.

That's just Bagsy being his grumpy ol' self! ;)


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

It looks like a few people already have the PDF. Does anyone know when it shows in your downloads? is it when it ships?

Contributor

1 person marked this as a favorite.
Phaye wrote:
It looks like a few people already have the PDF. Does anyone know when it shows in your downloads? is it when it ships?

Yep, it’s added to your downloads once the order ships!


It will also say on the product page once it's ready for you to download.


Pathfinder Adventure, Adventure Path Subscriber

I'm sooo jealous of those of you who have the PDF! I got an email on 1/13 saying my order would ship in "1 to 10 days," but it hasn't yet, so no PDF for me.

Ordinarily, this would be no big deal, but I was hoping to start running the adventure tomorrow....

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder PF Special Edition Subscriber

I was sceptical but it looks like a good adventure.

Saddened by the reimagining of the two demons, now my minis won’t match their new look :(

Dark Archive

1 person marked this as a favorite.

Holy heck I was unsure of this one but the first pic onwards has me utterly sold (Please tell me Lini wears that outfit through the entire Ap?)


Cat-thulhu wrote:

I was sceptical but it looks like a good adventure.

Saddened by the reimagining of the two demons, now my minis won’t match their new look :(

???

Which two?

???

Silver Crusade

3 people marked this as a favorite.

Maybe the little flaming goat ones got turned into flaming sheep. Like, little floofballs of PURE FLAME AND FIGHT.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

Got mine! Let's see what we have...

Okay, I wasn’t sure about this AP when it was announced, but if it keeps up with this dinosaur to demon ratio, it will be immensely enjoyable. Plus that circus article in the back matter is begging to get ported over to Eberron.

Good stuff!


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber
Say NO! wrote:
Cat-thulhu wrote:

I was sceptical but it looks like a good adventure.

Saddened by the reimagining of the two demons, now my minis won’t match their new look :(

???

Which two?

???

Spoiler:

Abrikandilu and Vermlek. The latter isn’t a big change, I could see both edition’s art as different individuals of the same species (especially since they’re demons). The former is recognizable, but got a decent revamp. Much improved IMO.

Silver Crusade

FallenDabus wrote:
Say NO! wrote:
Cat-thulhu wrote:

I was sceptical but it looks like a good adventure.

Saddened by the reimagining of the two demons, now my minis won’t match their new look :(

???

Which two?

???

** spoiler omitted **

Hmm...

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Oh, the agony of waiting is killing me! It's been 11 days since I got my order notice, and nothing! Can people who've already got the book at the very least spare me some tidbits about archetype(s)?


I've at least gotten the names of them from people, Juggler and Staff Acrobat.


15 people marked this as a favorite.
Pathfinder Adventure, Adventure Path Subscriber

Still reading, but one thing that stood out for me is the addition of a treasure summary right under the chapter synopsis, listing all the permanent and consumable magic items available in each chapter.

Really nice touch there.


5 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
AnimatedPaper wrote:

Still reading, but one thing that stood out for me is the addition of a treasure summary right under the chapter synopsis, listing all the permanent and consumable magic items available in each chapter.

Really nice touch there.

That does sound very convenient for GMs. Hopefully this continues for future books as well.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Having read through the history of Aroden and the aeon orbs, I have to say:

Commentary on Aroden's actions:
Aroden was an arrogant d*ck.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Feros wrote:

Having read through the history of Aroden and the aeon orbs, I have to say:

** spoiler omitted **

Duh, he was known as the Last Azlanti after all.


1 person marked this as a favorite.

I mean if you didn't think that after what happened with Arazni and Xopatl...you really should now.

Kind of says something about him being the Paragon of Humanity, and their God.

Honestly, I'm glad Iomedae took his place.

Liberty's Edge

2 people marked this as a favorite.

still waiting for this to ship. i might end up getting the pdf before it ships anyway because the anticipation is driving me mad.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

My budget situation means I'll get this on next month, but really feels bad in meanwhile :D I've been really looking forward to this one(well not as much as I'm currently looking forward to agents of edgewatch since that one I want to play in xD So having to wait whole year to get all parts out feels bad since campaigns I'm playing in currently are ending soon)

Contributor

11 people marked this as a favorite.

It's been pleasant surprises to see little things I wrote for PF1 being converted to PF2: some alternate race traits here, a weapon there. But if you had asked me to guess the first bigger thing I wrote to be converted, I would not have picked Juggler.

Horizon Hunters

looks like a ton of fun so far and I love the idea of an interactive map pdf. One question though, why are the maps on the interactive pdf such low rez?


Humm, the monsters seem to be missing the Recall Knowledge DC?


domyalex wrote:
Humm, the monsters seem to be missing the Recall Knowledge DC?

What do you mean?


The text in page 86 seems to reference abilities that the monster in that page doesn't actually have

Contributor

4 people marked this as a favorite.
AlephOzone wrote:
The text in page 86 seems to reference abilities that the monster in that page doesn't actually have

I didn't write the monster, but I'm guessing the Berserk ability had similar elements to sentences 2, 3, and 5 of the Haywire ability, while Berserk Slam had elements of Haywire's sentence 4.


AlephOzone wrote:
The text in page 86 seems to reference abilities that the monster in that page doesn't actually have

Usually the monster's stat blocks list the Recall Knowledge DC to know info about them (ie: http://2e.aonprd.com/Monsters.aspx?ID=381 -> Recall Knowledge - Animal (Nature): DC 16 ), but the monsters entries in the AP are missing this.


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Just ran the first part last night. The circus mini game was absolutely the highlight of the session and the players loved it! I did have to adjust some of the numbers to make winning possible, but over all it worked quite well.


3 people marked this as a favorite.
domyalex wrote:
AlephOzone wrote:
The text in page 86 seems to reference abilities that the monster in that page doesn't actually have
Usually the monster's stat blocks list the Recall Knowledge DC to know info about them (ie: http://2e.aonprd.com/Monsters.aspx?ID=381 -> Recall Knowledge - Animal (Nature): DC 16 ), but the monsters entries in the AP are missing this.

Ah.

No, that's automatically generated but no new information. It's just applying "creatures of the Animal type use Nature" and "level 2 means DC 16" (regular existing rules).

The Giant Viper entry in the Bestary also doesn't have this. Monster entries in the Age of Ashes AP doesn't have this.

So it isn't a mistake and it isn't an omission. Instead, it's a freebie courtesy of Archives of Nethys! (It isn't a negative, it's a positive! :-)


1 person marked this as a favorite.
Zapp wrote:
domyalex wrote:
AlephOzone wrote:
The text in page 86 seems to reference abilities that the monster in that page doesn't actually have
Usually the monster's stat blocks list the Recall Knowledge DC to know info about them (ie: http://2e.aonprd.com/Monsters.aspx?ID=381 -> Recall Knowledge - Animal (Nature): DC 16 ), but the monsters entries in the AP are missing this.

Ah.

No, that's automatically generated but no new information. It's just applying "creatures of the Animal type use Nature" and "level 2 means DC 16" (regular existing rules).

The Giant Viper entry in the Bestary also doesn't have this. Monster entries in the Age of Ashes AP doesn't have this.

So it isn't a mistake and it isn't an omission. Instead, it's a freebie courtesy of Archives of Nethys! (It isn't a negative, it's a positive! :-)

Ah, got it! Thanks!

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