
Aleron |

First off: awesome avatar. ;)
Secondly: I think Steadfast Personality has already been discussed. Curious if you (or anyone else for that matter) can elaborate on what Twist Away does?
Nice avatar yourself!
Twist Away is a feat that allows you to sub your reflex for your fort save as an immediate action BUT requires you to already have evasion to take it and you become staggered for a round after doing so. If the succeed on the save and it carries an additional effect, that is negated (you wouldn't take the 3d6+1/caster level if you succeed on a finger of death for example).
I find it interesting since it could save you in a pinch (most classes that get evasion have a much higher reflex than fortitude), but that staggered part and the fact it needs an immediate action really hurts so you can't use it every time.

Chemlak |

Kudaku wrote:Nope. Pouncing Paladins away!Ick. At least it requires a one level dip into Monk or Brawler to qualify.
Nope. Prerequisites are Improved Unarmed Strike and one of: BAB +6, Brawler's Flurry, or Flurry of Blows. A fighter can qualify at 6th level, every other martial can get it at 7th, except monks and brawlers who can get it at 1st.

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Nice avatar yourself!
Twist Away is a feat that allows you to sub your reflex for your fort save as an immediate action BUT requires you to already have evasion to take it and you become staggered for a round after doing so. If the succeed on the save and it carries an additional effect, that is negated (you wouldn't take the 3d6+1/caster level if you succeed on a finger of death for example).
I find it interesting since it could save you in a pinch (most classes that get evasion have a much higher reflex than fortitude), but that staggered part and the fact it needs an immediate action really hurts so you can't use it every time.
Cool, thanks!
It's certainly interesting. At higher levels I believe there's some powerful spells that have Fort partial, so something like that could potentially save your bacon.
Was hoping I could use it on my Dawnflower Dervish Bard, but they don't get evasion. Oh well, guess I'll consider Great Fortitude after all.
Going back to Steadfast Personality, is it Charisma instead of Wisdom to Will saves, or Charisma to saves vs. Fear? Seem to have seen posts indicating one or the other, so not sure which it is now.

Necromancer |

Necromancer wrote:Ross Byers wrote:Necromancer wrote:** spoiler omitted **I suspect many GMs would agree, but at least this means you can make a Pharasmin who summons psychopomps in PFS, for example.
Also, you missed Leshies.
leshies...leshies...ah, hiding cleverly in plain sight directly above the chart I was copying from...2800gp in case anyone was curious
Very true. I don't understand why there isn't some sort of trait or feat for this in PFS. Then again, I'd have written summon monster I and on as a summoning spell with empty slots (to be filled with monsters from a large list) that could be expanded by a high CON (scarred orc witches)/INT/WIS/CHA score. 3.5 compatability I suppose...
It's not a compatibility thing. It's a 'bounded power level' thing. Summon spells might not be the most powerful spells of their level, but they are very versatile, since you can pick the monster best for your situation, or get the benefit of some of those creatures SLAs.
Keeping to the published list keeps the spells from expanding every time a monster book comes out (and saves the author developing said monster book from having to figure out if and at what level to add their new Outsider tot he summon lists.)
I think there are some God articles that expand the summon list for their clerics. A feat would probably be an adequate way to ensure that characters are paying for the versatility of adding more monsters to their summon list, but a little wealth and an item slot isn't terribly wrong either.
I'm not fussing that the ring exists (it's easy to hand-wave player needs and wants in home games). Being able to summon an improved familiar-tier outsider without using a spell is a nice trick and it's certainly worth some gold. Although, I'm curious what the price difference would be between a ring of add X, Y, and X to your summon monster list and a ring of summon this critter once a day.

Matrix Dragon |

Matrix Dragon wrote:Nope. Prerequisites are Improved Unarmed Strike and one of: BAB +6, Brawler's Flurry, or Flurry of Blows. A fighter can qualify at 6th level, every other martial can get it at 7th, except monks and brawlers who can get it at 1st.Kudaku wrote:Nope. Pouncing Paladins away!Ick. At least it requires a one level dip into Monk or Brawler to qualify.
I'm pretty sure they meant that to be BAB +6 AND (Brawler's Flurry or Flurry of Blows). Otherwise they wouldn't have put in Monk and Brawler level requirements as an alternative to BAB.

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Chemlak wrote:I'm pretty sure they meant that to be BAB +6 AND (Brawler's Flurry or Flurry of Blows). Otherwise they wouldn't have put in Monk and Brawler level requirements as an alternative to BAB.Matrix Dragon wrote:Nope. Prerequisites are Improved Unarmed Strike and one of: BAB +6, Brawler's Flurry, or Flurry of Blows. A fighter can qualify at 6th level, every other martial can get it at 7th, except monks and brawlers who can get it at 1st.Kudaku wrote:Nope. Pouncing Paladins away!Ick. At least it requires a one level dip into Monk or Brawler to qualify.
Someone copy-pasted the first feat's prereqs line earlier, and no, you don't need both BAB +6 and flurry.

Cheapy |

Nope. Pouncing Paladins away!
Given the flavor text, the name, and the prerequisites, I'd suspect this may be changed in errata.
edit: oh wait, it does say punch.
As a full-round action, you can pool all your
attack potential in one devastating punch.
That might not be flavor text, as it is preceded by mechanics.

RHMG Animator |

Could someone possibly post the Pummeling Style feat chain here for me to peruse? I'm particularly curious about it.
No one is going to post the entire feat chain in detail as it would be giving away Paizo's content.
Here is the Rough idea of each one
Pummeling Style
Summary: Pool all unarmed strikes into a single powerful blow.
Pummeling Bully
Summary: When using Pummeling Style, attempt a reposition
or trip combat maneuver as a free action
Pummeling Charge
Summary: Pummel after a charge

FlySkyHigh |

FlySkyHigh wrote:Could someone possibly post the Pummeling Style feat chain here for me to peruse? I'm particularly curious about it.No one is going to post the entire feat chain in detail as it would be giving away Paizo's content.
Here is the Rough idea of each one
Pummeling Style
Summary: Pool all unarmed strikes into a single powerful blow.Pummeling Bully
Summary: When using Pummeling Style, attempt a reposition
or trip combat maneuver as a free actionPummeling Charge
Summary: Pummel after a charge
Fair enough, It's just a little hard for me to weight in on the Pummeling Style discussion without knowing exact wording. Thank you though!

Orthos |

Matrix Dragon wrote:Someone copy-pasted the first feat's prereqs line earlier, and no, you don't need both BAB +6 and flurry.Chemlak wrote:I'm pretty sure they meant that to be BAB +6 AND (Brawler's Flurry or Flurry of Blows). Otherwise they wouldn't have put in Monk and Brawler level requirements as an alternative to BAB.Matrix Dragon wrote:Nope. Prerequisites are Improved Unarmed Strike and one of: BAB +6, Brawler's Flurry, or Flurry of Blows. A fighter can qualify at 6th level, every other martial can get it at 7th, except monks and brawlers who can get it at 1st.Kudaku wrote:Nope. Pouncing Paladins away!Ick. At least it requires a one level dip into Monk or Brawler to qualify.
It's the power of a semi-colon. Unfortunately, that makes it easy to misread.
Specifically, here it is again:
ACG, Pummeling Style wrote:Prerequisites: Improved Unarmed Strike; base attack bonus +6, brawler’s flurry† class feature, or flurry of blows class feature.Copy/paste job, there, but the important thing to note is that beautiful, beautiful semicolon after improved unarmed strike, which means that of the following prerequisites (which are grouped together as a single prerequisite with an "or") only one needs to exist.
So it's IUS plus one of BAB +6, brawler's flurry, or FoB.

John Kretzer |
1 person marked this as a favorite. |

2 days, 11 hours, 8 minutes, and 1 second until the PDF is available to purchase.
{fidgets anxiously} Where's a time-traveling Doctor Sutter when you need him?
*looks up from reading his pdf copy*
Ah you poor slaad must be painful to do something as orderly as keeping track of time...why that is something a mechanus would do.

Chemlak |
1 person marked this as a favorite. |

Kudaku wrote:Nope. Pouncing Paladins away!Given the flavor text, the name, and the prerequisites, I'd suspect this may be changed in errata.
edit: oh wait, it does say punch.
Quote:That might not be flavor text, as it is preceded by mechanics.As a full-round action, you can pool all your
attack potential in one devastating punch.
Very true. TBH that 'punch' is giving me problems, though the feat text is clear on "full attack or flurry", and there are few reasons for a monk or brawler to make a non-flurry full attack. I think I'll wait for clarification before picking it up with a weapon-using non-monk.

Matrix Dragon |

Matrix Dragon wrote:Someone copy-pasted the first feat's prereqs line earlier, and no, you don't need both BAB +6 and flurry.Chemlak wrote:I'm pretty sure they meant that to be BAB +6 AND (Brawler's Flurry or Flurry of Blows). Otherwise they wouldn't have put in Monk and Brawler level requirements as an alternative to BAB.Matrix Dragon wrote:Nope. Prerequisites are Improved Unarmed Strike and one of: BAB +6, Brawler's Flurry, or Flurry of Blows. A fighter can qualify at 6th level, every other martial can get it at 7th, except monks and brawlers who can get it at 1st.Kudaku wrote:Nope. Pouncing Paladins away!Ick. At least it requires a one level dip into Monk or Brawler to qualify.
Hmmm, I guess you are right. Ah well, I guess every class can effectively get something better than pounce at the cost of three feats now XD
The one thing holding back the crazyness is that non monks/brawlers can't get the charge version until level 12+ .. and that it costs 3 feats.

Gentleman Nurn |
1 person marked this as a favorite. |

Ambrosia Slaad wrote:2 days, 11 hours, 8 minutes, and 1 second until the PDF is available to purchase.
{fidgets anxiously} Where's a time-traveling Doctor Sutter when you need him?
*looks up from reading his pdf copy*
Ah you poor slaad must be painful to do something as orderly as keeping track of time...why that is something a mechanus would do.
A Mechanus? As in not just Mechanus but now you refer to them in mulitples? There's more than one plane of law?
I'm not sure whether to be horrified that they're somehow multiplying, or ecstatic that they've apparently had some kind of schism.

Matrix Dragon |

Are these pummeling paladins (and others) restricted to making one big unarmed strike at the end of a charge?
Pummeling Style can be thought of as a nerfed version of Mythic Vital Strike. Nerfed in that you still have to worry about your lower bab attacks missing and not being combined into the one big attack. And it takes a full round action/charge to use.
There is nothing saying that it has to be an unarmed strike... but I wouldn't be surprised if that part got errataed.

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KarlBob wrote:Are these pummeling paladins (and others) restricted to making one big unarmed strike at the end of a charge?Pummeling Style can be thought of as a nerfed version of Mythic Vital Strike. Nerfed in that you still have to worry about your lower bab attacks missing and not being combined into the one big attack. And it takes a full round action/charge to use.
There is nothing saying that it has to be an unarmed strike... but I wouldn't be surprised if that part got errataed.
So this is where we get people trying to figure out whether the "punch" sentence is flavor text or a rule?
Someone farther upthread was right: Wading into this discussion while waiting to download the book on Thursday is tricky.

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Hmmm, I guess you are right. Ah well, I guess every class can effectively get something better than pounce at the cost of three feats now XD
The one thing holding back the crazyness is that non monks/brawlers can't get the charge version until level 12+ .. and that it costs 3 feats.
Alternative (for full BAB class): dip Master of Many Styles at level 7, spend your lvl 7 feat on Pummeling Style and your bonus feat on Pummeling Charge.

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@ Joe
Pummeling charge is starts being available at level 8.
As it requires either a level 8 Monk or a level 8 Brawler.
Bonus Feat: At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many styles may choose a feat in that style's feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style's feat path. This ability replaces a monk's standard bonus feats.
Unless I'm missing something? (Very possible—I'm not at all familiar with monks or style feats. Haven't got around to learning them yet.)

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RHMG Animator wrote:The Master of Many Styles ignores style feat prerequisites for his bonus feats. A Master of Many Styles could take pummeling charge at level 2, actually.@ Joe
Pummeling charge is starts being available at level 8.
As it requires either a level 8 Monk or a level 8 Brawler.
Yep. I'm playing with the lvl 7 idea as most broadly applicable as it minimizes levels dipped and since a lot of builds won't have multiple attacks before lvl 6 anyway.

Aleron |

Cool, thanks!
It's certainly interesting. At higher levels I believe there's some powerful spells that have Fort partial, so something like that could potentially save your bacon.
Was hoping I could use it on my Dawnflower Dervish Bard, but they don't get evasion. Oh well, guess I'll consider Great Fortitude after all.
Going back to Steadfast Personality, is it Charisma instead of Wisdom to Will saves, or Charisma to saves vs. Fear? Seem to have seen posts indicating one or the other, so not sure which it is now.
It's neither actually nor does it actually replace your wisdom. Grants an insight bonus equal to charisma mod vs 'mind-affecting' basically. So probably better and worse in ways than what has been said thus far.

Chemlak |

Matrix Dragon wrote:KarlBob wrote:Are these pummeling paladins (and others) restricted to making one big unarmed strike at the end of a charge?Pummeling Style can be thought of as a nerfed version of Mythic Vital Strike. Nerfed in that you still have to worry about your lower bab attacks missing and not being combined into the one big attack. And it takes a full round action/charge to use.
There is nothing saying that it has to be an unarmed strike... but I wouldn't be surprised if that part got errataed.
So this is where we get people trying to figure out whether the "punch" sentence is flavor text or a rule?
Someone farther upthread was right: Wading into this discussion while waiting to download the book on Thursday is tricky.
The relevant portions have been quoted. The rest of the feat description is the precise mechanics of the damage calculation and how to factor criticals into it. The only question raised by the rest of the description is whether it's treated as multiple hits or one big hit for the purposes of damage reduction (though the critical treatment suggests it's all treated as one block of damage).

Battle Cupcake |

Dragon78 wrote:Ugh, 10 rounds for a reroll? Sounds extremely steep.
Not This Day- use 10 rounds of Raging Song to reroll a save or force an enemy to reroll an attack roll.
If the Skald is still 3+Cha+1/level rounds, then yeah, super steep. But I'd use it anyway, just because the man-points scream to me.
What's the Spell Warrior Skald archetype do? From the looks of the preview, do they have something similar to the Arcane Duelist's Bladethirst?
Anyone willing to divulge?

QuidEst |

There's also the kinda-boss crit element. If any attack roll threatens, the entire attack is a threat, and if the threat confirms the entire damage total is a crit. That could be... unpleasant for the recipient.
Possibility 1) The feat is reasonably restricted to be used only with fisticuffs, in which case it is an awesome way to address the weak 20/x2 situation.
Possibility 2) They done goofed and let it apply to weapon attacks as well. In which case, heck yes I'm taking that to go with a keen scythe. It slices, it dices, it makes Julienne fries!Either way, I'm pretty cool with this.
It's neither actually nor does it actually replace your wisdom. Grants an insight bonus equal to charisma mod vs 'mind-affecting' basically. So probably better and worse in ways than what has been said thus far.
Oh my. Between that, Irrepresible, and Divine Grace as a feat, Oracles are only going to be worrying about 1s on the major will saves.

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I asked this on Thursday, and got an out-of-context answer:
Anyone know anything about retraining synergies with the new classes and the old classes, for rebuilding class levels?
Especially with the shaman and the druid?
What I'm asking about here is the Ultimate Campaign style of retraining, not playtest retraining.
In general, it takes 7 days to retrain one level in a class into one level in another class. Some classes are more suited for this kind of retraining, as they have a similar focus or purpose—this is called retraining synergy. If your old class has retraining synergy with your new class, retraining that class level takes only 5 days instead of 7 days. Determine class retraining synergies according to the table below.
Below that is a table for each of the classes to retrain into similar classes.
My question - does anything like that exist in the ACG to retrain in and out of the new classes?

Analysis |

I'm surprised no one has said anything about the unlettered arcanist.
Still waiting for the book, but is this the witch spell list on an Arcanist chassis? If so that seems incredibly awesome.
Even if it does not explicitly have a patron, does it still make sense, as for the witch, to treat it as having a pact or communion with some outside source? In other words, would it make sense to have an unlettered arcanist as e.g. an Old Cults priestess in the same way as a standard witch can be seen like that?