Red Rider

Himokl's page

RPG Superstar 8 Season Dedicated Voter. Organized Play Member. 84 posts (171 including aliases). 4 reviews. No lists. 1 wishlist. 31 Organized Play characters. 2 aliases.


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Grand Lodge 5/5

1 person marked this as a favorite.

Submitted an application to fill in for cancellations after a friend filled me in on the need. I never know far enough in advance if I can make GenCon or not. Glad that he lit a fire under me once he realized I'd be free to volunteer to fill in. Excited to maybe be able to attend for once! (Convention four of the summer if a spot is free XD)

Grand Lodge

On a sort of deity topic, what kind of role do Paladin's play in the church of Abadar? I have a high level one (18), that is a total idiot (5 INT), so I usually go with that I'm in charge of physical vault security.

Grand Lodge

So my reading of this is almost exactly opposite yours.

The part of the rule that says masterpieces are unusual applications of the bardic performance ability to me says that you are directly using the bardic performance ability to use a masterpiece, therefore it is a bardic performance.

The rational behind the rules stated is because they are all exceptions to the usual rules for standard performances.

The prerequisite line tells you what you need to do to learn the masterpiece, where most bardic performances you just get at X level.

The cost line tells you that instead of getting this as a base class feature you need to give something up to get it.

The effect line just tells you what the ability does.

The use line is where things get interesting. It specifically says that bardic masterpieces are uses of bardic performance, but different from the base bardic performances and clarifies how round usage works for them.

The action line tells you what sort of action it is, and since these actions can be different than a standard action elaborates on that. It says like normal bardic performances, if it usually uses a standard action the usual reductions apply. This is needed not because the masterpiece is generally not a bardic performance, but because many of them take longer than a standard action to apply. In addition, if masterpieces weren't bardic performances the line about lingering performance would be redundant since it would be clear it didn't work. Since they are bardic performances, the designers felt the need to say that lingering performance doesn't work on these, unless otherwise stated.

That is my interpretation of the ability, and I thought that Bardic Masterpieces were performances and thus wouldn't stack. The only evidence contrary to this in my eyes was a 4 year old ambiguous post which I asked for clarification on and was told that "Bardic Masterpiece's are bardic performances" which seems to indicate that as usual you can only perform one bardic masterpiece or performance at a time.

I also request that this post be FAQ'ed and people chime in. I'd love to see a Pathfinder Design Team post on this subject on a Friday soon, since there still seems to be some disagreement

I also think it would be more interesting but not balanced if Masterpieces could be performed at the same time as base performances but I just don't see support for that in the RAW or RAI. In additon, if they could, I don't see any rules saying how many masterpieces could be performed simultaneously or how they interact if they use the same perform skill along with various other similar issues. Which I see as more evidence that they are performances, since it solves all my issues and confusion over how the abilities work. The only new issue that comes up if we go with Masterpices are bardic performances is how they would interact with virtuoso performance since it would give a slight buff to that spell (since it could be used with expensive per round cost but relatively short activation time performances to net a few extra rounds of bardic performance) This seems like a much better situation to me than all the issues if Masterpieces don't count as performances.

Grand Lodge

Right, I really can't tell the difference on this. The only available evidence saying that Bardic Masterpieces aren't bardic performances directly is a post by James Jacobs on the ask James Jacobs thread. In addition, assuming that bardic masterpieces aren't performances mlp & fourshadow where did you come up with you can only maintain one bardic masterpiece at a time?

If you are using a bardic masterpiece that requires perform (Percussion) do you need to play a percussion intrument when doing it?

Sorry for all the questions, I am usually quite good with rules lawyering, but this is giving me a massive headache.

Grand Lodge

In addition in Melee Tactics Toolbox it says "masterpieces
give bards new ways to use their bardic performance
ability at the cost of a feat or spell known." which would imply that is counts as a bardic performance?

Battle Song of the People's Revolt specifically refers to the masterpiece as a performance as well. So I'm very confused.

Grand Lodge

22 people marked this as FAQ candidate. 4 people marked this as a favorite.

Can one maintain a bardic masterpiece and a bardic performance such as inspire courage at the same time?

I thought that bardic masterpieces were bardic performances due to the line "masterpieces, unusual applications of the bardic performance ability requiring special training." I've been told that wasn't the case though, and that James Jacobs confirmed it in the ask James Jacobs thread, which I checked and is accurate.

So by a strictly RAW standpoint (PFS) can I maintain a bardic masterpiece and a bardic performance at the same time?

Grand Lodge

I'll add Freedom of Movement to the spell poaching list.

You need an archetype section, mainly because Speaker for the Past is one of the best archetypes in the game for any class.

I never thought to make a shaman blaster, but I guess it would work sort of if you were lore wandering and could get spells from the cleric list too via FCB. I'm going to try this out later.

Grand Lodge 5/5

What do we do with spellbooks we find in game? (E.g. can we copy non-core spells from them?)

If we find a scroll of a non-core spell, can we use that to scribe a non-core spell into our book? If no, what if the scroll is on the chronicle sheet?

As far as the question regarding what happens if someone is using a non-core ability in a core game, when one determines that I would imagine you would handle it the same way that you do when you realize someone is using something not allowed in a regular game by mistake. (i.e. something not on additional resources)

Grand Lodge 5/5

1 person marked this as a favorite.

Literally anything played by someone that likes to optimize characters. (This coming from someone who likes to optimize characters before I get flamed for this.)

Grand Lodge Dedicated Voter Season 8

1 person marked this as a favorite.

Congrats to everyone!
Any plans to post a list of the top 100 by public vote this year? That would be awesome.

Grand Lodge

Banning certain spells isn't going to help this situation. Your characters are 20th level, they can and will utterly destroy anything you throw at them. If you want your encounters to take longer than two seconds, you better have a whole lot of powerful enemies ready to swarm in waves (or all at once, but balancing that so that either they die or the PC(s) die on round 2 is pretty hard)

Grand Lodge

Cult Leader Warpriest 6/Arcane Trickster X works fine.

Grand Lodge

Nah, I agree. Thread is for the most part over anyway, unless anyone else wants to suggest some things!

If I wasn't taking a -4 to it from Wasting I might have put some ranks in. On this character I have perception maxed, spellcraft maxed, 3 ranks in Acrobatics (fighting defensively/total defense) and the rest in knowledge religion (mainly because it was a requirement for quick channel but Knowledge is always useful)

I don't get to do UMD anywhere near as much as I would like due to low skill points and/or intelligence. This is mitigated somewhat by the fact I usually play something with at least a little casting. The only character I have a lot of it in is my Alchemist who I think has +29. (lol)

Grand Lodge

I was working under the assumption that it wasn't a thing. It is certainly pretty iffy. Either way, I don't have UMD ranks (and I do have wasting as a curse) nor do I have a ring slot I want to use since I will be picking up a ring of evasion pretty soon. So a relatively moot point as far as this character goes. As far as I am aware the devs never made a ruling, and that was what I was trying to get out of Andrew up thread. He didn't indicate as such either.

Grand Lodge

Wow, I guess I just assumed that there were stackable Ioun Stones for all the abilities. Well that is REALLY crappy, thanks for pointing that out Cao Phen. I was using a non-stakable +2 cha ioun stone as it is. In addition, that rod looks like it might be something I would pick up. I'll reevaluate, I'm sort of annoyed I bought the Phylactery under an incorrect pretense.

I bought some reach/extend rods as I have been meaning to get those for a while. The ghostvision gloves while cool, aren't really my speed especially since I am just eating that ACP on the fullplate (which makes attack rolls a pita)

Boots of the earth would be a good investment if I ever buy a endurance ioun stone and take die hard + fast healer, but until I do that I don't plan on picking them up. I don't mind just using charges, as opposed to standing around all day letting my buffs tick down.

That breastplate is pretty awesome as well, I'll look into picking that up. Not sure I'll be able to though, but we'll see.

Thanks for all the awesome advice guys.

Grand Lodge

This is for PFS for the record.

Avr, I had a wayfinder already and forgot to list it. I also know about resonant powers, but somehow I didn't realize I didn't have an Ioun stone IN my wayfinder on this character. Thanks for the free +1 to will saves from a stone I already had.

Grand Lodge

Dueling adds to initiative, so it doesn't make any sense that it works only if attacking since no one is attacking out of combat.

The stacking charisma ioun stones cost 24k each, my channel heals/damages for 13d6 and can do so as a move or swift action. So worth it to me.

Yeah that is what I am doing now with shield of faith, I put the list of things I'm aware of to cut down on countless suggestions I was aware of.

I have all the revelations I want from Life. I don't think I can use it to get revelations from other schools, please explain?

Grand Lodge

Persistent Spell is especially worthwhile against foes with Evasion, since if they save you're hosed.

Grand Lodge

Jingasa of the Fortunate Solider (Takes up same slot as Circlet of Persuasion as an FYI)
Luck Stone which is NOT an ioun stone (This adds to Initiative too!)
Dueling enchantment on your gauntlets
Unfettered Shirt (Or quickrunners shirt if allowed)
Boots of Haste if no constant haste access
Deathless Armor Enchantment
Heavy Fortification Armor or Buckler(!) enchantment
Better armor/shield in general
Horseshoes of the Zephyr
Whatever the Haste horseshoes are called
Barding (see above enchantments)
Hostelling Armor
Eyes of the Eagle et. al.
Arachnid Goggles
Ring of Evasion
Ring of Freedom of Movement
Pearls of Power
Rod of Quicken Metamagic Lesser

Grand Lodge

I have a 14th level Life Oracle (Soon to be 15) that needs some gear suggestions of things that I don't already have or am considering listed below. Discovering the Ring of Protected Life has instigated this post, and am wondering if there is some other really useful things I've totally overlooked. The items don't have to be directly healing in nature, but hopefully some stuff that I have overlooked that is useful for a full caster/buffer/healer/re-roll forcer.

Stuff I have already:
Mithral Armor/Shield
Jingasa of the Fortunate Soldier
Phylactery of Positive Channeling
Amulet of Natural Armor +1 (Can sell for sweet neck item)
Cloak of Resistance +5
Gloves of Elvenkind
Ring of Protected Life
Belt of Mighty Constitution +6
Various Ioun Stones (+1 Saves, +2 Cha (buying higher next level), + 1 saves vs. death effects, +1 AC, +1 Initiative)
Luck Stone

Stuff I am considering/aware of:
Dueling Spiked Gauntlets
Various Metamagic Rods
Various Ioun Stones
Arachnid Goggles or + perception goggles
Mealable Holy Symbol
Numerical Upgrades to stuff I already have
Heavy Fortification Armor/shield enchant
Deathless Armor Enchant
Ring of Protection
Ring of Evasion
Ring of Freedom of Movement
Unfettered Shirt
Staff of the Master Necromancer
Ring of Revelation

Grand Lodge Dedicated Voter Season 8

95% of the time I end up voting for the lesser of two evils, ah democracy!

Grand Lodge Dedicated Voter Season 8

Line 4: That item is awesome.
Line 5: Well that is a bit much.
Line 6: Really dude, you ran out of value last line but your flavor text is cool so whatever.
Line 7: OH COME ON!

Grand Lodge Dedicated Voter Season 8

The net that seems like it is right out of a certain movie is my favorite so far of them. (How general do we need to be in these posts btw guys?)

Grand Lodge Dedicated Voter Season 8

These are really fun, this is my first go around. Certainly going to do it again next year!

Grand Lodge Dedicated Voter Season 8

I'm really tired of calculating how much these weapons/armors cost without their additional abilities to make sure that the item is at least more expensive than that, and what the price difference is.

This is especially true when for some reasons someone just flavor texted an existing combination of stuff and didn't add new abilities.

Sigh.

(I'm also afraid that my item got ditched for some reason, since I've voted for a lot of these and haven't stumbled across it yet. Are they blocked from you being able to vote on them?)

Grand Lodge

2 people marked this as a favorite.

It's clear that Paizo just loves people to be gaming,regardless of system. I'm sure they'd be thrilled if everyone played Pathfinder but if people are going to have fun with other systems,as I'm sure their emplyees and executives do, why not make some money off it too?

Grand Lodge

I wouldn't want to be you lately, Erik. You've had a stressful couple of hardcover releases between this and the latest hardcover adventure path.

Grand Lodge 5/5

Michael Brock wrote:
Tsriel wrote:
roll4initiative wrote:
I don't like the new designs. :(
Same here, but that topic has been beaten to a dead horse already. =/
Revamped faction symbols are coming.

Wow, awesome! I didn't like the new ones much but figured I just had to deal with it.

Grand Lodge 5/5

Gotcha, that is sort of what I figured but just wanted to confirm. Thanks for the feedback guys.

Grand Lodge 5/5

Legacy of the Stonelords doesn't have the usual Special designation in its numbering scheme like past season opener "interactives" did. Does it still count as one of your specials for the purposes of qualifying for 5 stars (and anything else that designator is used for)? If not, what prompted the change from past years?

Grand Lodge

Can we get the spells that were added to the new classes spell lists? Or at least notable additions (Obviously in your opinion)?

Grand Lodge 5/5

Excited to get into Beacon Below on my Evangelist of Dispater. Looks like it will be a lot of fun.

Grand Lodge

Sorry about the delay, sort of forgot I posted this and was at a con all wekeend.

My newest character is a Dual Cursed Life Oracle of Pharasma.
So I have a large number of abilities granting re-rolls and was worried about interactions, and thought I read something that you could only use 1 reroll.

I was worried about the interaction of the Battle Cry feat from the ACG with an ability such as Fortune. Granting multiple rerolls on a single failed save for example.

The phrase " the ally must take the result of the reroll even if it is lower" doesn't preclude me from using another reroll does it?

I was also concerned about fateful channel, but upon rereading that isn't a reroll it is opt to roll twice, which spawns another question.

If I opt to roll twice on a save and fail, can I then use a reroll? If so, do I get to reroll BOTH d20's or just one of them?

Grand Lodge

Hey guys,

I thought there was a rule somewhere regarding multiple rerolls on the same effect but can't seem to find it. Any insights?

I'm making a character that will have multitude of abilities/feats/spells that grant rerolls and would like to know how many times I can make someone reroll the same die (Or have them opt to reroll a die). (Assuming no action economy problems.)

For example could I use a no action reroll from 2 different abilities and then an immediate action reroll from misfortune (Dual Cursed Oracle)?

Grand Lodge

While that would be nice Dragnmoon; I think that is a tad unreasonable. I'd personally just like a date, that would be stuck to.
The chronicles for Emerald Spire were said to be coming out hopefully right before gencon but likely soon afterwards. That is pretty much what happened; so I'm happy with Emerald Spire at least.

Hope to see Wardens of the Reborn Forge soon!

Grand Lodge

That is what I thought, thanks for confirming.

Grand Lodge

My guess is that high level + multipart + high technology (that they're not sure as to what extent they want to let into PFS) is causing the delay. That being said, I really want to play this in sanctioned mode with some friends, so I'd really appreciate it soon. Just glad we got Emerald Spire reasonably on time.

Grand Lodge

Does one measure the range of a spell/throw weapon/projectile weapon from the base of the creature/character or from the maximum reach of said entity?

For example, if one were to have 30 foot reach on a monster (or character) and also have one level of Wizard. You could easily cast shocking grasp (A touch range spell) and effect a target 30 feet away due to your reach. If however you measure from the base of the miniature, a acid splash (A short range spell) couldn't even get that far. So would a short range spell at first level (Range 25 feet) from a character with 30 foot reach be able to effect a target 55 feet away or simply 25 feet away making it "shorter" range than touch in this scenario.

Grand Lodge 5/5

Two weeks and a day now John since you are pretty clearly stuck in an airport? :)

Grand Lodge

If that line didn't exist at level two the spelleater wouldn't have damage reduction at all which isn't the same thing as having effective damage reduction of 0/-.

An example of this in the context of pathfinder is an undead creature's constitution score (generally) doesn't exist. It isn't 0, it just isn't there at all.

Grand Lodge

The spell eater bloodrager archetype gives you following class feature:

"Blood of Life (Su): A spelleater’s blood empowers him
to slowly recover from his wounds. At 2nd level, while
bloodraging a spelleater gains fast healing 1 (Bestiary 300).
At 7th level and every 3 levels thereafter, this increases
by 1 (to a maximum of fast healing 6 at 19th level). If the
spelleater gains an increase to damage reduction from a
bloodline, feat, or other ability, he is considered to have
an effective damage reduction of 0, and the increase is
instead added to this effective damage reduction. This
ability replaces uncanny dodge and damage reduction."

Their seems to be some confusion over this effect between people.
I am reading the effect as if you take a feat/ability etc. that modifies damage reduction you still get that increased damage reduction but the increase starts from 0 (Aka a spelleater has DR 0/- normally)

For example a 10th level bloodrager normally has DR 2/-. One with this archetype would have Fast Healing 3 instead. If the orginal bloodrager took increased damage reduction that DR would go to DR 3/-. If the spelleater took it he would still have Fast Healing 3 but would also now have DR 1/-.

Others seem to be reading into the ability and a possible typo due to the possibly convoluted language used. They claim that any increase to DR should instead increase your fast healing. (I'll let them comment more below)

Just wanted to confirm (or disprove) my interpretation of the ability as written.

Grand Lodge

4 people marked this as a favorite.

So does the necklace give you temporary hit points and preserve corpses? If not, I think it is a knockoff.

Grand Lodge

Officially bought the PDF and downloaded it! Thank you Paizo! Enjoy the feeding frenzy my friends.

Grand Lodge

Next thing you know Azten, they'll be handing out class features as traits!

Oh, wait . . .

Grand Lodge

We're all a bunch of crunch addicts Skerek, based on that I am pretty sure the site is going to go down when we all go to get our fix (Hopefully at 3:01 AM EDT when it is actually the release date in Seattle.

Grand Lodge 5/5

I'm late to the party but congrats Billy!
- Alex Nudd

Grand Lodge

You guys must REALLY REALLY like the initialism "ACG" this week.
We have the Advanced Class Guide and now the Adventure Card Guild.

Grand Lodge

Ok, I have to ask. Divine Protection peaked my interest earlier when it was mentioned as a good option for a paladin. Then PFS banned it for organized play (1 of 4 feats in this book, one being evolved companion). What sort of crazy stuff does Divine Protection do?

Grand Lodge

All hail rogue Eidolon, my favorite blog writer and bringer of wonderful news.

Grand Lodge

1 person marked this as a favorite.

Paizo is printing hardcover adventure paths again. Curse of the Crimson Throne Anniversary Edition confirmed!

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