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FullStarFullStar Pathfinder Society GM. 1,857 posts. 3 reviews. 1 list. No wishlists. 13 Organized Play characters.


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Silver Crusade

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Alright, I've located the PaizoCon streaming schedule thanks to the Know Direction Discord. I'll reproduce the whole thing here, with panels that seem especially relevant to the rules-focus of this thread highlighted in bold. All times PST.

However, I also wanted to let everyone know that I'll be winding down my forum presence in the next few weeks, and will no longer maintain this thread. I'm going into a particularly busy patch in my life and won't have time to keep up with things here. It's been great!

## FRIDAY ##
09:00a–09:45a. Welcome to PaizoCon
10:00a–11:00p. Ask the Paizo GMs
11:00a–12:00p. Secrets of Golarion
12:00p–01:00p. Dungeon Design Dissection
01:30p–02:30p. Organized Play Q&A: Starfinder
02:45p–03:45p. Worldbuilding with Liane Merciel
04:00p–05:00p. Moving on from the Playtest

## SATURDAY ##
01:30a–11:30a. Starfinder Adventure Path Q&A
12:00p–01:00p. Let Players Ruin Your Story, Not Your Game
02:00p–03:00p. The Future of Pathfinder
03:15p–04:15p. Art of Starfinder
04:15p–05:15p. Secrets of the Pact Worlds
07:00p–10:00p. PREVIEW BANQUET

## SUNDAY ##
10:30a–11:30a. Pathfinder Adventure Path Q&A
01:30p–02:30p. Starfinder Beginner Box
02:45p–03:45p. The Philosophy Behind Pathfinder Second Edition
04:00p–06:00p. Oblivion Oath

Silver Crusade

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xNellynelx wrote:

Sadly, Hellknight shouldn't be in Lost Omens. The first part of the first Adventure Path "Hellknight Hill", someone asked about this over there. They were told that Hellknight Rules won't be in that book, but will be out very soon.

After that someone asked if "Very Soon" will be somewhere within the first few weeks of release, or if they will have to "reskin" something to let their players be a Hellknight and James told them Reskin. So no Hellknight at launch from the looks of it, but soon™

HERE is that post:

James Jacobs wrote:
Sanguine Lupus wrote:
James Jacobs wrote:
Rysky wrote:
WILL THERE BE PLAYER'S GUIDES???

Of course.

Hellknight rules won't be in the Age of Ashes player's guide, but we'll have those rules out very soon. Playing a Hellknight in Age of Ashes should be interesting.

As for exactly WHAT is going into the Player's Guide... I can't say yet because I haven't yet written it. I've got more ideas in it than are responsible to include in it, of course. I'll likely aim to keep it pretty simple and short so that...

...A) It doesn't kill an already incredibly busy editorial department here, and...

...B) Doesn't overwhelm players with too many new options, when everyone's gonna still be focusing on the options in the Core rules.

I know it's a bit later on than this original post, and you can't really reveal too much in specifics, but say we want to run the first book of the AP within a few weeks of the 2e release. Any chance the "very soon" will encompass this? I would really love to let my players play one, and worst comes to worst I'll just let them play a fighter or paladin and reskin things until official rules come out. Any possible insight you could grant? Thanks!
You'll need to let them reskin.

Silver Crusade

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Amaranthine Witch wrote:
The fact that it says human (half-orc) on the sheet reminds me of one of the things I don't really like about PF2.

I like it, personally, but I know you're far from alone there!

However, if we want to get into that or any other discussion, let's take it to a different thread so that we can keep this one focused on linking to new information

Silver Crusade

Shisumo wrote:
Joe M. wrote:

And the picture of the glass cannon character sheets in this tweet shows that they'll be playing at level 7. So that'll be a nice break from the level-1 slog of Oblivion Oath.

Also shows:
* Rock Dwarf
* Gutsy Halfling
* Woodland Elf
* A half-orc
* Miner, Gambler, and Noble backgrounds
* CG Champion, Sorcerer

Rock dwarf looks to be a barbarian.

Ah, good eye. thanks!

Silver Crusade

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Hobbun wrote:
Joe M. wrote:

And the picture of the glass cannon character sheets in this tweet shows that they'll be playing at level 7. So that'll be a nice break from the level-1 slog of Oblivion Oath.

Also shows:
* Rock Dwarf
* Gutsy Halfling
* Woodland Elf
* A half-orc
* Miner, Gambler, and Noble backgrounds
* CG Champion, Sorcerer

Tweet appears to have been taken down.

Try here. Looks like he reposted it. Maybe there was a typo in the text or something.

Silver Crusade

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And the picture of the glass cannon character sheets in this tweet shows that they'll be playing at level 7. So that'll be a nice break from the level-1 slog of Oblivion Oath.

Also shows:
* Rock Dwarf
* Gutsy Halfling
* Woodland Elf
* A half-orc
* Miner, Gambler, and Noble backgrounds
* CG Champion, Sorcerer

Silver Crusade

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FYI:

Jason wrote:

#Paizocon2019 is just 1 WEEK away! We know you have been waiting for more news on Pathfinder Second Edition, and Paizocon is where it all begins!

I am going to post up my entire schedule soon, but until then, if you want to see me talking or showing off the game, make sure to set aside some time for the 3-day gaming event with @erikmona and the @glasscannonpod, and be sure to follow what happens at the banquet!

Silver Crusade

#5 in that post is of course talking about a different release than the unchained/gmg book that we're expecting from the others. But it's nice to know that a rules-heavy world guide is coming second in that product line.

Silver Crusade

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In case folks hadn't seen the specific posts informing some of these claims, here are a few for reference:

(1) From Erik:

Erik Mona wrote:

There will not be monster creation rules in the Bestiary.

There will be monster creation rules available fairly shortly thereafter.

I can't reveal more than that without spoiling other stuff we haven't announced yet.

Suffice it to say that we know these rules are very important to people and to their campaigns, and will will get them to you swiftly.

Just not in the Bestiary (mostly because we don't want to have to repeat that information every time we do a monster book, and we don't want the first monster book to be substantially more expensive than the others (because we added extra pages) or contain substantially fewer monsters (because we kept the page count the same).

(2) From Mark:

Mark Seifter wrote:
[...] You're going to see me around here very excited, and ultimately, I think the final product is worthy of that excitement. But even so, there will be things we all want to houserule. That's one of the strengths of tabletop RPGs. And one of the particular strengths of PF2 is how much easier it is for even an inexperienced group to apply and adjust houserules to change things and not run into tons of unexpected side effects. That's part of why, despite the crazy hours on the launch books, I'm so excited for the book where we can really get into teaching you guys how to do that part (and excited that we can do that early, not midway through like Unchained). An edition where all of you guys can be designers modifying to fit what your group wants (or shaking it up every campaign to fit a particular vision) is just so awesome to me! (not to mention it should make it more inviting for people to dip their toes into creating awesome third party products)

(3) From Mark:

Mark Seifter wrote:
[...] By designing the game carefully to make it easier to create new content and houserule, I'm hoping we were able to help out people even when they were one of the 10% who wanted a particular change and we went the other way and changed towards the 90%, since that design should make it easier for each of us to get what we want from PF2! Especially if it's just a matter of wanting to be higher or lower power than the baseline, or more or fewer character choices per level, that's extremely easy compared to before, and something we're going to get to you guys pretty soon after the launch products.

(4) From Mark:

Mark Seifter wrote:
ChibiNyan wrote:
Mark Seifter wrote:
As the spearhead behind us putting Automatic Bonus Progression into Unchained, the ability to extremely easily institute a variant with no items / only random "fun" items is an important part of PF2's design to me. You do need to use a (fairly simple) variant (which we'll be releasing relatively soon after the main launch but we made it easy enough that I'm sure you guys will figure it out beforehand).
I would favorite this twice if I could. NOW I CANT WAIT O_O!!!!
To make sure I was clear (which I'm pretty sure but just in case): This is not in the Core; that is to say, the core game still has item bonuses and such. But it's very easy to remove them, and we will be releasing info on how to do that later on but on the sooner end.

(5) From Mark:

Mark Seifter wrote:
[...] The first World Guide does have all the rules we've mentioned here, but ultimately it's much more lore-heavy than the hypothetical mash-up I described above. The second book is particularly rules-heavy, but it has some rules I think people are going to adore, and that's really all I can say, I can't give you any hints [...]

Silver Crusade

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Themetricsystem wrote:
I'm not holding my breath for a Game Master Guide to drop in 2019, but from the temperature of everything that's been said I'm thinking that this is where those rules will be published along with whatever re-tool they do for Haunts, Firearms, Chases, and Kingdom Building rules as well as HOPEFULLY a Paizo OFFICIAL (Read: Balanced/Tested) set of Gestalt Rules.

Re: kingdom building rules

Erik Mona wrote:

The 2e kingdom rules are currently slated to appear in [Kingmaker] first, yes.

They might appear in a general sense in some other book down the road, but there are no further plans for them right now because we’ve only planned out the next couple of years of releases at this point.

Silver Crusade **

This is a pretty promising setup, I think. Looking forward to seeing the other 4 factions.

Silver Crusade

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Quandary wrote:
Joe M. wrote:
Because they don't make an attack roll there's no penalty for them using repeat actions to continue to damage you.

Interesting, although since DC/Saves has essentially same math as attacks, not sure why it shouldn't be similarly penalized.

I can't recall all the details from stream, but I don't think we know a penalty DOESN'T apply to multiple Save-triggering actions. (???)

Someone asked exactly this in the chat. Jason confirmed there was no MAP-analogous penalty in play for multiple swarm attacks.

Silver Crusade

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Oblivion Oath Ep. 7 rules reveals and discussion begins HERE.

Also, Jason said int he chat that they would soon be releasing a streaming schedule for PaizoCon.

REMINDER: Please keep rules discussions elsewhere so this thread stays easy to follow!

Silver Crusade

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Swarms: Don't make an attack roll, it's auto-damage against a "basic" Reflex save (i.e., success for half damage, crit success for none; crit-fail for double damage). Because they don't make an attack roll there's no penalty for them using repeat actions to continue to damage you. It sounded like most weapons might have been less-effective against them (did the playtest do half-damage from most weapons?). No sneak attack but yes crits against them. They can be flat-footed.

Inspire courage grants a "status bonus," which is either a name change or a new bonus type.

Like in the playtest, a splash attack will still deal splash damage on a failure, but not on a critical failure.

Silver Crusade

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Themetricsystem wrote:
Your best bet will be to check in Saturday Night during the show and Sunday during midday for any big news since a goodly portion of the industry takes that night "off" to network, socialize and relax a bit but I do expect a decent amount of info to drip out of the Glass Cannon Game as well as significantly more during the Banquet.

For reference, the banquet takes place Saturday 25 May @ 7pm PST. Here are some other events that seem likely to reveal interesting information about PF2 rules, from a quick skim of the schedule. All times PST:

## FRIDAY 24 MAY ##
10:00a. Glass Cannon #1
12:00p. Actual Play w/ Liane Merciel & Wayne Reynolds
04:00p. Design Team: Moving On From The Playtest

## SATURDAY 25 MAY ##
10:00a. Glass Cannon #2
02:00p. The Future of Pathfinder
07:00p. PREVIEW BANQUET

## SUNDAY 26 MAY ##
11:00a. Glass Cannon #3
02:45p. Design Team: The Philosophy Behind Second Edition
02:45p. Creative Team: The Future of Paizo
04:00p. Oblivion Oath Panel

Silver Crusade

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Confirmation of what we all knew—that we should expect a lot of juicy information from PaizoCon (Friday 24 May to Monday 27 May).

Jason:

Jason Bulmahn wrote:

Paizocon...

It begins...

Michael Sayre:

Michael Sayre wrote:
Definitely expect PaizoCon to be full of exciting news that will translate over to our other media platforms in various forms though. I'm pretty sure Know Direction is also going to be livestreaming a bunch of our panels (and the banquet, as usual), so watching their channel is likely to be a way to get the latest news ASAP if you're not going to be attending PaizoCon.

And yes, Know Direction will be livestreaming PaizoCon panels on the Paizo Twitch:

Paizo Twitter wrote:
We’re excited to announce that Paizo and @knowdirection will be partnering to bring #PaizoCon and #GenCon seminars to you live on the OfficialPaizo Twitch channel.

Silver Crusade

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Michael Sayre wrote:
Definitely expect PaizoCon to be full of exciting news that will translate over to our other media platforms in various forms though. I'm pretty sure Know Direction is also going to be livestreaming a bunch of our panels (and the banquet, as usual), so watching their channel is likely to be a way to get the latest news ASAP if you're not going to be attending PaizoCon.

See:

Paizo Twitter wrote:

We’re excited to announce that Paizo and @knowdirection will be partnering to bring #PaizoCon and #GenCon seminars to you live on the OfficialPaizo Twitch channel.[/url]

Silver Crusade

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FedoraFerret wrote:
Captain Morgan wrote:
FedoraFerret wrote:
Interesting. Does anyone recall any of the OO characters using or referencing a Lore skill? Because if any skill can be used for Knowledge, then Lore can easily be replaced by doing the same for Practice a Profession.
Lore skills can already be used to Recall Knowledge. What change exactly do you think is relevant here?
The change where the thing that Lore was used for, having specialized knowledge without having to invest in the appropriate knowledge skill, is now covered by having any appropriate skill (e.g. you no longer need to invest in Nature to know about medicinal herbs, nor have Lore (herbalist/doctor/whatever) because you can use the Medicine skill instead). However, as Quid pointed out that doesn't cover the use of skills for certain professions. So I'll amend and say "hey, maybe this means they can rename Lore to Profession so I can stop hating the skill name so much."

Since there was a little discussion upthread wondering whether Lore had maybe been taken out after the Playtest, I figured I'd point out that Lore is alive and kicking in the most recent update to the Kingmaker crowdfunding campaign:

Kingmaker Campaign wrote:
Pathfinder Second Edition Backgrounds—Future River Regent and River Pirate: In Pathfinder Second Edition, choosing a background is a key part of building your character, granting unique flavor and providing two ability score boosts, training in a specific skill, Lore skill training, and a specific skill feat. This bonus unlocks two new backgrounds for you, tied to the River Kingdoms. These will be delivered in mid-July to your Paizo account.

Silver Crusade

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A few details from the Oblivion Oath Ep. 6 replay HERE

(The episode was rules-light so there wasn't much discussion worth liking re the original broadcast.)

REMINDER: Please keep rules discussions elsewhere so this thread stays easy to follow!

Silver Crusade

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numbat1 wrote:
Jason just confirmed, no more ability drain or damage.

A few other small tidbits from the replay, though I think we pretty much knew all of this. Each is a message from Jason, I've added a little context in [brackets] where necessary.

Jason wrote:

* Technically it is all [skills that can be used for Knowledge checks].. but for some I have a hard time figuring out how it might work.

* Those are all fine examples [that some folks in chat gave], I just think they will be a bit uncommon. But making it possible is why we made recalling knowledge a generic skill action

* Nope, we cut [NPC classes] from the game

* [NPC building] has some similarities [to Starfinder’s system]

Silver Crusade

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For reference, the ghoul fever bit starts about HERE.

The portion relevant to this discussion starts about 3 minutes later, HERE:

Jason Bulmahn wrote:
Go ahead. This is a Knowledge check using Medicine. Most skills you can now use them to seek knowledge in their area of expertise ... You can also try a Religion check ... because the ghoul is undead, Religion also covers things about it. So if you like you can make a Religion check instead of a medicine check.

Silver Crusade

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I didn't notice too much rules content in today's session. But they did announce the schedule for the next few weeks so I figured I'd post that here.

Because of conventions coming up (PaizoCon, UK Game Expo), for the next month or so the schedule will be:

Thurs 16 May: Ep. 7 (pre-recorded)
Thurs 23 May: no episode
Sun 26 May: Oblivion Oath panel at PaizoCon
Thurs 30 May: Ep. 8 (pre-recorded)
Thurs 06 June: marathon of all episodes, starting earlier
Thurs 13 June: Ep. 9 (pre-recorded)
Thurs 20 June: Ep. 10 (back to live play)

Jason also said they'll try to have Paizo folks in the chat for the prerecorded episodes.

Silver Crusade

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Deadmanwalking wrote:

As is gone into on the actual site, this version has an optional PF1 Bestiary, converting the book for use in PF1 (just like the 5E one for converting things to D&D 5E).

Also, the campaign is already over 80k out of a 50k goal, so it's going well.

Just to keep everyone up to date.

Erik offered a little more detail about this decision over on Reddit, for those who might be curious:

Erik Mona wrote:

I wanted to circle back now that the campaign is live.

Ultimately, we decided to go with a 1E Bestiary similar to the 5E version that was part of the original plan. This will provide rules and stat blocks to help players run the campaign in 1E, as a companion to the big 2E campaign.

Printing up a big archive edition didn't work economically into the model for this crowdfunding effort, so we decided to go with something else that would allow 1E players to run the expanded and (hopefully!) improved campaign.

So that's where we're at with 1E support. Thanks for your feedback. It was very helpful!

Silver Crusade

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nick1wasd wrote:
Joe M. wrote:

Oblivion Oath Episode 5 is a juicy one in terms of rules. @nick1wasd in the Twitch chat was entirely correct to say that "Joe M is going to be a happy boy with this stream." The rules reveal thread picks up (after a looooong sidetrack) with discussion HERE

REMINDER: Take discussion to other threads so this one stays easy to follow!

I know you well by the looks of it :P Have there been any non-OO forums that have had incidental rule reveals? I think they've happened, it's just super rare because everyone now has an outlet for spoilers

I've linked everything I'm aware of. It's been pretty much just Oblivion Oath since that started, though.

I expect it'll stay that way for a few more weeks. I'm guessing we'll start seeing more substantial preview at and after PaizoCon (May 24–27th).

Silver Crusade

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ograx wrote:

I'm hoping that all the guys wanting the 1E statted version doesn't end up taking away 2E stretch goals.

I know from the amount of people wanting a 1E version it would be silly for Paizo to not consider doing it as well due to the sheer demand for it but I wouldn't want to lose out on any 2E stuff for them to get it.

I think it would be a great last hurrah for 1E and show some final love to the 1E people.

I know Erik and Jason read through the forums and listen in to the shows a lot more than most companies, and I know they care about pleasing the fanbase so hopefully they figure out something to please the majority without irking the minority and the other way around. ( I know it wont be easy)

That said I am super pumped up and so is my group for 2E.

This Crowdfunding Kingmaker AP is great and I'm sure it'll show the dev team a glimpse of how people really feel about everything.

You may be interested in this Reddit comment from Erik:

Erik Mona wrote:

Out of curiosity to folks wanting a 1e version, would you be interested if it were simply an “archive edition” that reprinted the AP as-published? A full-on 1e version is like doing the entire book twice, and I can’t see how we’d do it. But I’ve been thinking about a “straight reprint” (in a single binding), and something like that might be feasible.

But would anyone buy it?

Silver Crusade

Some details from the chat on today's Oblivion Oath Ep. 5 Replay can be found HERE.

REMINDER: Take discussion to other threads so this one stays easy to follow!

Silver Crusade

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Selections from today's replay chat (I think I caught all of the rules content):

.
.
.

JasonBulmahn: Restrained is the more extreme version of grappled.. its what happens when you get a critical success on your check.

JasonBulmahn: @kafaldsbylur [Twin Feint] is a feat choice iirc

JasonBulmahn: It was one of our design drives for the final version, to give different feels for classic fighting styles, based on class. Rangers, fighters, and rogues all fight a bit differently

Chemlak: One question, Jason, important for me personally, can a fighter effectively two-weapon fight?

JasonBulmahn: @Chemlak I think so

JasonBulmahn: And this was the point where I realized we wouldn't have the opportunity to show off the rules for breaking a grapple. They are not too complicated

danielmerceless: Wait, so you don't need to have a PhD in quantum physics to break a grapple? What kind of game is that?

JasonBulmahn: @danielmercelessNope, it is just a Athletics check, Acrobotics check, or an unarmed attack vs the grappler's Fort DC.

JasonBulmahn: A critical success lets you break free and step, a success lets you break free, failure does nothing, and crit failure means you can't try again that round.

danielmerceless: Can you also use an unarmed attack to Grapple? Or only to break a grapple?

JasonBulmahn: @danielmercelessYou can use an unarmed attack to fight your way out.

danielmerceless: I'm still wondering if there is any disadvantage to using Battle Medic out of combat instead of the 10-minute normal Treat Wounds

JasonBulmahn: @danielmercelessYou can only use Battle Medic on a creature 1/day

dranzior_: is there a limit on how much she can pray to regain focus?

JasonBulmahn: @dranzior_ Nope.. just time

JasonBulmahn: Although there are a few restrictions on how that can be done, we just have not run into them yet

Silver Crusade

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Oblivion Oath Episode 5 is a juicy one in terms of rules. @nick1wasd in the Twitch chat was entirely correct to say that "Joe M is going to be a happy boy with this stream." The rules reveal thread picks up (after a looooong sidetrack) with discussion HERE

REMINDER: Take discussion to other threads so this one stays easy to follow!

Silver Crusade

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Mark Seifter wrote:
MaxAstro wrote:

At first I was moderately negative on Treat Wounds only healing one target, because I'm a big fan of "patch the party up over a 10 minute rest".

But then I realized this is probably an "open the design space" move, and there is a 90% chance there will be a Skill Feat that bumps it back up to multiheal.

So I think it's a good change.

Sneaky, sneaky, thinking like a designer...

I'm surprised this wasn't the consensus from the jump. I figured it was the obvious guess? It would make a great skill feat that anyone who wanted to go for "nonmagical healer" would love to take. And it's also just good to have more gradation here—that way folks who just train a little bit in Medicine can contribute a little but lets folks who really want to invest shine more in comparison (as it should be).

Silver Crusade

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The few minor mechanical reveals from Oblivion Oath Episode 4 can be found HERE

Also, James Jacobs confirms that there will be an Age of Ashes Player's Guide that will launch the on day 1 along with everything else.

REMINDER: Please take any discussion to other threads, so we can keep this one focused on an easy-to-follow list of updates/reveals. Thanks!

Silver Crusade

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The Raven Black wrote:
Tholomyes wrote:
So maybe this is a change from the latter days of the playtest, in that mundane healing (and again speculation, but possibly other 10 minute activities) is limited by time, more than just the time required for the activity (speculation, again, but I'd wager maybe, whether it be healing or regaining focus spells, ow what not, it might be once an hour, or something like that?)
This resonates nicely with the 1 hour waiting time casually mentioned in the Iconic story about the Cleric who seems to have regained focus points through some time and appropriate actions :-)

In case you missed it—in episode 2 the Paladin regained 1 focus point by praying for 10 minutes. So that explains the mention in the iconic story.

Silver Crusade

I'm 99% sure they've confirmed that no skills were added or taken away for the final as compared to the playtest.

One way to research: skim through all the notes/discussions linked in my "What Do We Know?" thread and see if it's mentioned.

Silver Crusade **

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Interesting. I like a lot of this, but it also sounds like a lot to keep track of. Especially when you break out Reputation into the however many factions, we'll have >10 tracking numbers for society play, which makes me worry a little bit. Will have to see it in action.

Silver Crusade

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Captain Morgan wrote:
As is, all you can really tell is the general look of the sheet, and since I'm pretty sure Jason said they weren't using the final version anyway, that's probably not worth digging into.

I have the contrary impression. If I recall correctly, in the replay chat last Saturday Jason heavily implied that the character sheets were the final version. (And why wouldn't they be? The book's off to the printer, I'm sure the character sheet is finalized.)

Silver Crusade

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Discussion of reveals in Oblivion Oath Ep. 3 picks up HERE

REMINDER: Please take any discussion to other threads, so we can keep this one focused as an easy-to-follow list of updates/reveals. Thanks!

Silver Crusade

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Bardarok wrote:

There was treat wounds again but I don't think it was any different from before DC 15 heals 2d8 takes 10 min.

The Fatigue condition that Jason mentioned was a little less bad than in the playtest. Only -1 to AC and saves no mention of Hampered 5 or of the penalties increasing with every action you take.... but they didn't get into combat so maybe those are still there and just didn't come up.

I'm not sure if this was in the playtest, but here Jason mentioned that "since you're Trained, you can only aim for the lowest DC, which is 15" (paraphrase, but accurate and I think pretty close to exactly how he said it). So it sounds like increasing proficiency allows you to attempt higher DCs (presumably for more healing).

As for combat, the closing scene sets up what might be a fight for next week. So we might learn more.

Mostly, though, I'm hoping that the party levels up soon. One hour a week is slow, let's push the game along to some higher-level content!

Silver Crusade

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ClanPsi wrote:

I hope I'm wrong, but it seems from the wording of the DM that you still have to prepare each individual casting of a spell, and that you have to decide at the beginning of the day whether or not you want to prepare a spell at a higher spell level.

Again, I hope I'm wrong, but if this is the case... that is SO BAD!!! >_<

aka, PF2 Wizards still use Vancian casting. We've known that for a long time.

BUT, keep in mind Update 1.6 gave all Wizards the Quick Preparation class feature at level 1: take 10 minutes (the same short-rest increment as a bunch of between-combat abilities) to swap out one of your spell slots. It seems likely that remains in the final.

Silver Crusade

Quandary wrote:

On Tarrasque thing, it absolutely makes sense to me that it would/should be covered parallel with other Deity Avatars and/or multiple Rovagug Spawn which seem enough of a setting meta-topic to deserve exposition as a group along with unique examples. Avatars as a whole seem like they could/should have Avatar-specific rules/fluff which a single entry for Tarrasque really isn't the place for. Also related is the various sub-Avatar Deity-affiliated monsters (I forget if there is specific name for this).

Phrasing it as "why aren't they including just 1 Avatar of random Deity and no others in B1" cuts more to the chase of why they aren't IMHO. So basically, given this has all been given very specific framing within Golarion, expecting Tarrasque and only Tarrasque in B1 seems like persisting in D&D/3.x expectation ignoring what has been built up around them in Pathfinder/Golarion.

There is a robust discussion of the Tarrasque thing over in the associated discussion thread

Please take any discussion to other threads, so we can keep this one focused as an easy-to-follow list of updates/reveals. Thanks!!

Silver Crusade

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Captain Morgan wrote:
Joe M. wrote:

On a different note, here's some very good news:

Joe M. wrote:

!!!

PF2 PRD drops on Day 1: August 1, 2019 @ 7am PST

This is surprising but awesome.

Yeah, I'm really happy about it. Both because it'll help to have that tool while learning the rules, and also because it will help all the folks who are "wait and see" on PF2 (an understandable and justifiable position)—being able to dig through and try it out on day 1 before committing will help the transition a lot I think.

Silver Crusade

The Raven Black wrote:
Joe M. wrote:

!!!

PF2 PRD drops on Day 1: August 1, 2019 @ 7am PST

REMINDER: Please take any discussion to other threads, so we can keep this one focused as an easy-to-follow list of updates/reveals. Thanks!!

How can we be sure this refers to the PRD itself and not merely the day PF2 arrives ?

Still I greatly appreciate your efforts in this thread :-)

I see the possible ambiguity. I think it's far more likely that this refers to PF2 "coming soon" to and "arriving" on that webpage: 2e.aonprd.com

(1) Because that's what I expect when I navigate to a url and find a landing page saying "coming soon" on X date; (2) because of the specific url; (3) because of the specific timestamp, which doesn't make as much sense for a physical book release; (4) because an announcement on AON for non-AON content is redundant and unnecessary.

But save it as a "just so we're sure" clarification question for the next developer Q&A I guess, if you want to be extra sure!

And for now let's take discussion elsewhere!

Silver Crusade

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On a different note, here's some very good news:

Joe M. wrote:

!!!

PF2 PRD drops on Day 1: August 1, 2019 @ 7am PST

Silver Crusade

8 people marked this as a favorite.

!!!

PF2 PRD drops on Day 1: August 1, 2019 @ 7am PST

REMINDER: Please take any discussion to other threads, so we can keep this one focused as an easy-to-follow list of updates/reveals. Thanks!!

Silver Crusade

It isn't a situation where you can do a straightforward, 1-for-1 conversion: both (1) because of differences in how classes are structured and how multiclassing works, and also (2) because release content (though there's a lot of it) won't give you as broad a set of options as 10 years of published material for PF1. (E.g., while the PF2 Core defines PF1-style class archetypes, it doesn't in lude any; it also doesn't include PF1 favorites like the Oracle or the Witch.)

That said, PF2 Core rules look like they will support a pretty broad set of character types, so you should be able to recreate many concepts or characters by building something that tries to make similar build choices or to capture the same theme.

Silver Crusade

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WatersLethe wrote:
My first thought was that they were doing a Tiamat-style phase out. It could still come in a following bestiary though.

One can only pray. I'm a big, big fan of Paizo aggressively moving away from heavily D&D-associated ideas/characters/monsters/whatever. Not only do I just generally prefer Paizo's lore work, but it's also just better to have more diverse stories being told and developed out there in the world.

Plus, this is 100% correct—when has anyone told a real story with the Tarrasque?

Sebastian Hirsch wrote:
Honestly, I think the replacement is a much better fit. The Tarrasque has been kind of a gimmick monster for years.

Silver Crusade

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Arachnofiend wrote:
Deadmanwalking wrote:

Having actually watched through the whole thing, I noticed a rules reveal nobody has commented on:

Battle Medic now lets you perform Treat Wounds in combat/on a combat time scale. This was an obvious way to go based on the playtest but not official within it, and is potentially earth-shatteringly good in terms of doing without magical healing (it makes in-combat healing available to non-spellcasters...which is great).

It's also a really hefty chunk of healing at 1st level (2d8 is very solid), and assuming it scales well, will likely remain a valid in-combat activity. Especially if it's only one action (which seemed to be what Owen was saying, but it took place outside combat rounds and there were a few generalized confusions regarding similar things).

Oh damn... Might have to play a mundane doctor as my first character just to prove if it's a viable route or not. Not sure who'd be the best class for that, probably a Rogue? Alchemist is a bit of a wishy washy in between that I'm not sure would "count" for the purpose of this experiment.

Yeah, Rogue makes sense to me. Very skilled class, sneak attack flavored as the doctor's detailed understanding of anatomy.

Silver Crusade

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That's a good idea, thanks.

Anyway, discussion of this week's Oblivion Oath, including a few rules reveals, picks up HERE

REMINDER: Please keep discussion of PF2 information out of this thread, so we can keep it focused as an easy-to-follow list of updates/reveals. Thanks!!

Silver Crusade

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Could we take further discussion to a new thread? Thanks!

Silver Crusade

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Roswynn wrote:
Joe M. wrote:
Shisumo wrote:
Hero points have changed: 1 point allows a reroll of a d20, while all your hero points (minimum 1) allows you to recover from dying - putting you at zero and unconscious - without gaining the wounded condition.

While that was what I thought Jason said at first, when it actually happened didn't the character remain unconscious?

So, burn all your hero points for: stable @ 0hp, unconscious, no wounded condition.

I may not have tracked the stream correctly there.

Yes, you remain unconscious, as Shisumo said. I think it was Carina who healed up Zel and brought him back to consciousness?

I swear that post was edited between when I read it and when I clicked "reply", lol

Anyway, glad we're getting a picture of how these rules work

Silver Crusade

Shisumo wrote:
Hero points have changed: 1 point allows a reroll of a d20, while all your hero points (minimum 1) allows you to recover from dying - putting you at zero and unconscious - without gaining the wounded condition.

While that was what I thought Jason said at first, when it actually happened didn't the character remain unconscious?

So, burn all your hero points for: stable @ 0hp, unconscious, no wounded condition.

I may not have tracked the stream correctly there.

Silver Crusade

3 people marked this as a favorite.

Please take these conversations elsewhere!

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