Sam Phelan wrote:
Martial Arts Handbook, Temple of the Peacock spirit, and the Construct builders guide.....
It looks almost to me like they are opening as Adobe Acrobat files instead of pdf.
It’s a problem of Pathfinder being built on a player base that didn’t want to abandon their previous version. And for the most part, Pathfinder was just 3rd edition, with a few bells and whistles added. If P2 was also just a small change, then people may not have been so upset. But instead, it’s just the same bitterness as when D&D moved to 4th, and changed everything.
Yep, feels exactly the same to me. Wizards threw everyone overboard (Including Paizo) to go a completely different direction....that's what is happening now. But like I said in another thread....I have enough material to play for many years, so when all is said and done everything is fine. I'm just a bit sad at the direction things have gone.
What it meant to me (yes, past tense) was a continuation of the game system I really enjoyed (3.5), but with the addition of a setting I quickly grew to love as much as my old favorite setting (Dragonlance).
What Paizo has accomplished with Pathfinder has been extremely enjoyable for me over the last ten years, and I'm glad to know I can keep enjoying it for many years to come.
I have a great deal of nostalgic sadness that it's over....but realistically, I have enough adventures still to be explored that everything will be fine.
It's still like morning the loss of a friend in a way though :P
I'll miss new AP's and books coming out. But beyond that we plan to keep playing PF1 for a good long time.
We have all the AP's (few holes to fill in some of them), and I'm actually looking through modules that look to be interesting. I assume they will keep selling 1E stuff digitally for a while....so we have plenty to work with for a good long time.
I would have liked more information on Arcadia....but beyond that...we can keep our group going for many years to come.
Thomas Seitz wrote:
Nice updates! I too like the cover art, but now I'm even more interested in Dragon shifter. :) Plus stuff about Kamis is always cool.
Dragon and Fey archetypes for the shifter are certainly interesting....I'm still hesitant about shifter stuff....but this looks like it may be worth a peek.
Volkard Abendroth wrote:
And like I said, it's not likely to change.Those of us staying with 1st edition are going to have to get more comfortable with simply house ruling things at our tables, rather than waiting for "official" input. ;)
I'm not sure I think it's fair to say the "community" killed the game for you. Paizo has moved in a completely different direction with the game.....and that's going to kill it for those that liked that it was still grounded in 3.5. If you liked the idea of 5th addition D&D you might like this as well, as it sounds like it emulating that.
That said, those who don't want to move in that direction....are under no obligation or compulsion to do so.
It's that simple.
I'm really liking the traits....they are very flavorful and definitely story driven. Two so far have confusing elements though.....
Accidental clone: is obviously a nod to events of Shattered Star....but states you must be human (what if a non-human is the recipient of the effect)....and that you can retain your gender (as a clone of Sorshen your gender would be female) ?
Intrigued by Thassilon: say's you can "once per adventure" take 20 on a use magic device check or activate a charged magic item without using a charge. How is "adventure" defined for this ?
I find it kind of funny that people think it's so odd they should have the same name....do you know how many Steve's I work with ? and that's just one factory :P
This ^^^^Just because she's softened her cruelty some, and curbed her tendencies towards a more politically cautious approach, doesn't mean she's suddenly "good" ;)
Interesting thing about insulting people, especially these days...as insults are highly subjective, you actually can't post anything without running the risk of insulting someone ;)
That said, I'm not overly concerned with it. I speak my opinion, and the reactions of others is all them ;)
David knott 242 wrote:
They would need to walk back the whole thing....a whole lot....to recapture my interest. The direction they are going does nothing for me. I don't like the attempts to "stream line" and simplify for a new generation that can't be bothered to learn the rules. It feels far to much like a video game to me, from what I'm seeing. I'm not even really interested in looking at the playtest when they release it after seeing the previews.
It looks like you'll burn through your first level allotment of stones in a about 6 attacks at level 3. What a silly archetype.
To my mind, that's the same as saying the fighters weapon takes damage every time he attacks......
I'll have to see if the GM is willing to ignore it as well :P
So the Ioun Kineticist....
Under Ioun focus say's "An ioun kineticist’s telekinetic blast always sends one or more of her ioun stones to strike her foes and immediately return*, and her wild talents typically manifest as her ioun stones moving or spinning to create fields of energy. This alters elemental focus."
Under Telekinetic blast, it states "If the attack hits, the target and the thrown object each take the blast’s damage."
I assume this ability protects the Ioun stones from damage in a manner similar to Telekinetic Boomerang ? Otherwise your Ioun stones would be destroyed in short order.....
Mighty Squash wrote:
Ya, there are definitely some things that need clarification....