Amin Jalento

Tobias Marshalsea's page

180 posts. Alias of Davi The Eccentric.


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Male Human Sorcerer 5

Large box is the building we're in. The holes are, I assume, the holes in the ceiling.


Male Human Sorcerer 5

Tobias concentrates on the area above them, and thick strands of webbing soon cover the upper room. "Alright, let's get somewhere they can't drop burning pitch on our heads."

Casting Web on the upper area, if possible. (DC 16)


Male Human Sorcerer 5

"Alright, I might be able to convince them we're on their side. Of course, bit less likely since they're probably listening to us right now, but I can give it a shot if they don't just shoot us."


Male Human Sorcerer 5

1d20 ⇒ 20


Male Human Sorcerer 5

Perception: 1d20 + 1 ⇒ (20) + 1 = 21

Tobias' eyes dart around nervously. "Wait, did you hear that? Sounds like someones above us."


Male Human Sorcerer 5
Sanvoros Draben wrote:
"Maybe, but you're one of our best archers. Should probably use someone else as ... bait, maybe one of our charmers."

"Well, who would you suggest?" Tobais looks at the rest of you, and an awkward silence forms. "You want me to be the bait, don't you? Well, I'm not going to be bait alone, let me tell you that much."


Male Human Sorcerer 5

"And three guesses for who they worship. So, now what? I for one hope to get out of here with my skin still attached."


Male Human Sorcerer 5

"Not the building with glyphs. Nothing good can come from a building like that. Not the building near the lake either, too many things could come crawling out of that lake. So, if we're going to set up camp down here, let's set it up in the one with all the windows. Easy to watch whatever's happening outside, anyway."


Male Human Sorcerer 5

"Sure, let's take a break here. Who knows, maybe the natives won't try to kill us."


Male Human Sorcerer 5

"And since they're running down those passages, we get to fight them even sooner! Why do all these ruins have to be monster infested?"


Male Human Sorcerer 5

"We're going to go find what's chirping, aren't we? At least it probably isn't dead."


Male Human Sorcerer 5
Vilya the Taker wrote:
Dungeon Monkey wrote:
I like the pics Shiny/Vilya. Very close to what I was thinking..
You might like this, then.

Damn it I already got him to bring the cast of The Hills Have Eyes into this, we don't the tarrasque's jungle cousin getting in on this too!


Male Human Sorcerer 5

"You know, I could get a good deal for these. If you don't mind selling tainted gems to unsuspecting customers, obviously."


Male Human Sorcerer 5

Tobias frowns and looks at the opals once their separated from the idol. "Well, at least they're valuable tainted gems."

Appraise: 1d20 + 6 ⇒ (2) + 6 = 8


Male Human Sorcerer 5
Vilya the Taker wrote:
Level-up, yes?

Yes.


Male Human Sorcerer 5

"Alright, next time we see a giant idol of an evil god, how about we stay the hell away from it."

New level, you say? I'll get 1d6 + 3 ⇒ (3) + 3 = 6 more HP. EDIT: And I do believe I'm done leveling up.


Male Human Sorcerer 5
Dungeon Monkey wrote:
Egan Coyle wrote:
so you roll high to confirm a fumble. I thought you rolled low to confirm a fumble, and high to confirm a critical
Its confirmed if he misses. That roll misssed ..

A 21 missed... I'll be doing most of the damage to this thing, aren't I?

Tobias continues to bombard the statue with an array of arcane missiles.

Two more first levels spells after this Magic Missile: 2d4 + 2 ⇒ (4, 2) + 2 = 8


Male Human Sorcerer 5

Tobias sends a salvo of arcane missiles at the idol.

Casting Magic Missile: 2d4 + 2 ⇒ (3, 1) + 2 = 6


Male Human Sorcerer 5

"You had to make it mad, didn't you!"

Initiative(We're still doing group initiative for this fight, right?): 1d20 ⇒ 9

VVV EDIT: In that case, I'm going on 10.


Male Human Sorcerer 5
Joleesa Morvais wrote:
Dungeon Monkey wrote:

Jo steps towards the statue and the large bowl full of offal. As she does there is a small flash at her feet. There is a grinding of stone on stone as the skeletal statue turns its head towards the young Opaline woman. A harsh voice issues out:

"Come forward and give the Lord of Xibalba his due, or become it yourself!"

Joleesa stops abruptly and shakes her head. "Well that can't be good," she intones dryly.

No, no it isn't." Tobias responds, visibly shaken.


Male Human Sorcerer 5

"Why do they always have to have statues of their damn god in their temples?", says Tobias before casting a spell and looking the statue over.

Casting Detect Magic.


Male Human Sorcerer 5

Tobais takes a quick look at whatever's on the altar as he runs past it.

Perception: 1d20 + 1 ⇒ (3) + 1 = 4


Male Human Sorcerer 5
Sanvoros Draben wrote:
Still waiting for a few folks, right? Not a new round yet?

Just Jo and Iz, as far as I can tell.


Male Human Sorcerer 5

Tobias continues to do what he always does to freakishly large insects.

Magic Missile, from my wand: 1d4 + 1 ⇒ (1) + 1 = 2


Male Human Sorcerer 5

Tobias sends another bolt of energy from his wand to the spiders.

One more level and I can do something to them other than Magic Missile. 1d4 + 1 ⇒ (3) + 1 = 4


Male Human Sorcerer 5

Tobias draws his wand and fires another bolt of magic at the approaching spiders.

Exactly what I said: 1d4 + 1 ⇒ (3) + 1 = 4


Male Human Sorcerer 5

Tobias once again fires two bolts of magic at the spider.

Taking advantage of how many first level spells I have to cast Magic Missile again. 2d4 + 2 ⇒ (4, 3) + 2 = 9


Male Human Sorcerer 5
Sanvoros Draben wrote:

Spiders are Vermin, unfortunately, not animals ...

"Aww, jeez ... I wanna know how the heck these things survive down here? Well, this time they've bit off more than they can chew."

"Eating adventurers, probably." Tobias quickly steps out of Ten's path, raises his free hand and fires two bolts of magic at the spider.

Casting Magic Missile on the thing: 2d4 + 2 ⇒ (4, 1) + 2 = 7


Male Human Sorcerer 5

Initiative: 1d20 + 2 ⇒ (16) + 2 = 18

Tobias gasps as the spider crawls up from beneath the bridge. "Alright Ten, calm down, you have to face your fears eventually..." Tobias readies himself to jump out of the way of Ten.

That's it, if we're still fighting spiders in about five levels, I'm just going to start using Suggestion on Ten to make him stay.


Male Human Sorcerer 5

"If you insist." Tobias fires another Lighted bolt towards the ceiling, then reloads.


Male Human Sorcerer 5

We'll use my 50 feet of rope, I suppose. I already took it out to get Jo out of the pit.

Tobias looks on with interest.


Male Human Sorcerer 5

"So, an altar on a bridge over a chasm in a temple of Xipe Totec. No way this could take a turn for the worse. Still, better than just jumping off the bridge. Let's take a closer look."

Tobias then casts Light on another bolt and reloads it.


Male Human Sorcerer 5

"Hey, would you three mind crouching so I can get some light to the other end of this bridge?" Tobias raises his crossbow and fires the Lighted shot towards the other end of the bridge.

Firing my crossbow with a lighted bolt as far down the bridge as I can. Attack roll: 1d20 + 5 ⇒ (9) + 5 = 14


Male Human Sorcerer 5
Vilya the Taker wrote:
Dungeon Monkey wrote:
She sustains only minor bruising from the fall.
Well, minor bruising and a giant gaping hole in her leg. A minor detail.

Hey, she took 12 damage for falling twenty feet onto spikes. She's lucky.


Male Human Sorcerer 5

Tobias turns around at the sound of someone falling into a pit. After taking a quick head count, Tobias pulls out a coil of rope. "Come on Ten. It's time to pull Jo out of a hole again."


Male Human Sorcerer 5

"Or you can just make them all disintegrate. That works too." Tobias carefully inches past the apparent trap. "Well, no reason to stay here with all the bone dust. Lead on."


Male Human Sorcerer 5

"Joleesa, Ten, go, uh, circle around to their flanks or something!", exclaims Tobias as he fires a ray of energy at the undead.

Man, we just keep fighting hoards of angry undead, don't we? At least this one doesn't have an angry shaman with it. Disrupt Undead: 1d20 + 4 - 4 + 2 ⇒ (3) + 4 - 4 + 2 = 51d6 ⇒ 6


Male Human Sorcerer 5

Initiative: 1d20 ⇒ 5

Joleesa 13
Izkrael 9
Egan 8
Vilya 8
Sanvoros 7
Seven Eagle 7
Tobias 7
Ten 6


Male Human Sorcerer 5

"No problem." Tobias casts Light on her rapier, and refreshes the Lights on his crossbow and bolt.


Male Human Sorcerer 5

"I swear, they're leading us into a trap. Want to spring it, or just try a different door?"


Male Human Sorcerer 5

Tobias fires another bolt of energy at any skeletons not in melee.

Disrupt Undead, including Seven's bonus: 1d20 + 5 ⇒ (11) + 5 = 161d6 ⇒ 5


Male Human Sorcerer 5

Tobias moves forward and fires a ray of energy at one of the skeletons.

Move to J19 and using Disrupt Undead on the nearest skeleton: 1d20 + 4 ⇒ (9) + 4 = 131d6 ⇒ 3


Male Human Sorcerer 5

Initiative: 1d20 ⇒ 19

Joleesa 27
Izkrael 23
Egan 22
Vilya 22
Sanvoros 21
Seven Eagle 21
Tobias 21
Ten 20


Male Human Sorcerer 5

"Alright." Tobias fires his Lighted bolt down the shaft before loading and casting light on another bolt. He then examines the golden pectoral piece with an experienced eye.

Appraise: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human Sorcerer 5

"Well, at least some of this stuff might be valuable." Tobias casts a spell and looks over the goods along with San.

So, see if this stuff is magic, then move on to another room?


Male Human Sorcerer 5

Tobias points his wand at the ghoul attacking Egan, and another bolt of energy lances out.

Another use of the wand: 1d4 + 1 ⇒ (3) + 1 = 4


Male Human Sorcerer 5

Tobias sends another bolt of force from his wand at San's opponent.

Magic Missile on the one San's fighting: 1d4 + 1 ⇒ (2) + 1 = 3


Male Human Sorcerer 5

Holding his crossbow in one hand, Tobias draws a wand and fires a single magic missile at the nearest ghoul.

Using the Wand of Magic Missile we picked up earlier. 1d4 + 1 ⇒ (2) + 1 = 3


Male Human Sorcerer 5

"Well, since that's out of the way, can we keep going now?"


Male Human Sorcerer 5
Vilya the Taker wrote:
Tobias Marshalsea wrote:
"I hate these temples. Too many murals about vivisection." Tobias casts three spells, and his crossbow begins to glow along with a bolt.
"Ohhh, are you scared?"

"Excuse me for disliking temples that are probably full of even more undead hungry for the flesh of the unbelievers."

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DM | Map Stuff | Burden of Envy

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At the request of Venture-Captain Calisro Benarry, a small group of Pathfinder agents find themselves on board the Glorious Payoff, Benarry’s ship, as it sails down the Garundi coast. Several peaceful days into the journey, Venture-Captain Benarry asks that the Pathfinders meet her at eight bells in the afternoon watch (which a helpful crewman explains mean “four o’clock”).

As a splash of salt crashes over the bow of the Glorious Payoff, Calisro Benarry deftly steers her ship through a hidden channel, carefully navigating through the barely visible rock and coral that protrude slightly from the water’s surface. Behind the Payoff, a slightly smaller ship—the Sea Sparkle—follows, making every effort to follow Benarry’s course as closely as possible. On the port beam, the deep green of the Garundi coast is illuminated by the late afternoon sun.

“See those gulls?” Benarry shouts over the flapping of the sails, “that’s the sandbar we’ll be dropping you off at. Barely sticks up over the waves, but the seabirds flock over it to feast on crab.”

“As I explained earlier, Vidrian—you might have known it as Sargava not that long ago—needs explorers to chart the trade routes to the south that they couldn’t use back when it was ruled by Cheliax. Simple enough bit of adventuring, but the new nation’s been having trouble with the Free Captains of late. Turns out when Vidrian broke free of Cheliax, the locals stopped paying the pirates protection money, and now Vidrian ships are the number-one plunder target in the Shackles. What’s more, the pirates have set up a blockade preventing our ships from making it down to Vidrian to assist.”

“Thankfully, we’ve got someone on the inside. Stella Fane, a Free Captain with ties to the Firebrands and the Pirate Council, has been in contact with the Society. She and members of the Society’s leadership have put together a fairly clever plan to help the Society’s ships pass through the pirate blockades unharmed. The Wind and the Waves willing, the Payoff and the Sparkle can sail to Vidrian, no problem. While we’re doing that, I’ve arranged transport for you to Port Peril to meet with Fane and get her to sign this contract making the whole thing official—she may be a pirate, but she’s the kind that holds to her word. You’ll need to avoid drawing too much attention until after the deal is done. Once she’s signed the contract, her friends in the Pirate Council will ratify it and there won’t be much the lesser captains can do. Be careful. Anyone looking to put a stop to this need only ensure that contract never gets signed.”

As the ship sails closer to the sandbar – which appears to be little more than a very slightly elevated patch of sand in a wide-open stretch of water – Benarry asks, ”Any questions before we drop you off?”


DM | Map Stuff | Burden of Envy

Please post your character info in the table you'll find in the slides linked above, where it says 'Catastrophe.'


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Dotastrophe!


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Welcome to the River Kingdoms one and all!


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Riparian Revolutionary dot!


DM | Map Stuff | Burden of Envy

Howdy all! As we blaze trails, please post the following PFS info here:

Player Name:
Character Name:
PFS#:
Advancement (normal or slow):
Faction:
Earn Income Roll (or other Downtime activity):
Perception and vision/senses:
Default Exploration Activity:


DM | Map Stuff | Burden of Envy

Prepare to blaze trails!


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A place to discuss Initiation and initiate discussions.


DM | Map Stuff | Burden of Envy

Dot to initiate the Initiation.


A few of us have made a reservation at an escape room in Seattle for Friday afternoon, when there are fewer options for organized play, and we’re looking for folks to join us! We did a different escape room at the same place last year and it was very good - immersive, very high production values so it felt real, and clever puzzles to solve.

We’re planning to go to Seattle Escape Games , and have signed up for the Friday, 4:15 PM slot of The Bank Job. That leaves some time for lunch after morning games, and time to get back for the 7 PM evening slot. It’s about 20 minutes to the place, and we’ll take an Uber or taxi to get there.

Of the three of us, one is an escape room veteran and a good teacher of how to approach them, and the others have done a few escape rooms but still have much to learn. If you’re interested, or have questions about this plan or escape rooms in general, or have built an escape room in the maintenance tunnels at the Doubletree that you’d like to invite us to come check out, post here or shoot me a PM.


DM | Map Stuff | Burden of Envy

Hey all - let's keep the discussion on character selection going here. Once that's set, we can do some character intros in Gameplay and set the stage, and get rolling on the 13th.


DM | Map Stuff | Burden of Envy

[.]

That's a captive dot.


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A place for discussion of things unseen.


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Unseen dot


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A place for your voices to discuss voids and such.


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Void dot.


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A place for grave discussions.


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Glittering, crystalline dot.


A notion of a character occurred to me, but it's little more than a notion at this point and I'd love to hear ideas around it. My notion is a character who has survived a hanging, and considers any additional time he spends alive to be bonus time. It seems to me that this would make him fearless, willing to charge into battle or take great risks because he's already living on borrowed time - but it could play out in other ways as well.

A few thoughts as to how this might manifest in a character:

- he's a daring swashbuckler - devastatingly handsome, but with a thick scar encircling his neck and marring his good looks - who considers no risk too great!

- he's a bard who once had a mellifluous singing voice, but who can now only croak when he attempts to sing (I'm told there's a character along these lines in the Diana Gabaldon Scottish time travel books, but I based it on my friend's cat - named Tosca, she once had a lovely tone to her meow, but after an unfortunate encounter with a garage door, she could only make a hoarse rasping sound)

- he's a hangman vigilante, who knows that the system is not always successful in applying justice (witness his own case), and has determined to apply it himself where needed

Any thoughts on other ideas, or how to implement some of the ones above? I'm sure there are class ideas out there I'm not considering, or ways this character's views might be shaped by his experience.


DM | Map Stuff | Burden of Envy

Please, discuss!

For starters, let's sort out what characters people would like to play. The scenario is for levels 3-7. We currently have four players, and I'm fine to just run with that, but if there are people anyone would like to invite, we can easily accommodate one or two more.

I don't usually give previews like this, but there is a fun arcane familiar option on the chronicle if that affects anyone's character choice.


DM | Map Stuff | Burden of Envy

Dotmarket.

1/5

Under Sleight of Hand (CRB . 147), one of the taks you can apply the skill to is Entertain, which says,

Quote:
"You can use Sleight of Hand to entertain and audience, as if you were using the earn a living task of the Profession skill."
Under Day Job, the Starfinder Society Roleplaying Guild Guide (p. 45) says,
Quote:

"You gain a number of credits equal to twice your Profession skill check result, as per the “Earn a Living” entry in the Profession skill (Starfinder Core Rulebook 146). You cannot use other skills to

make a Day Job check."

So, does using Sleight of Hand "as if you were using the earn a living task" allow you to use it for Day Job checks? Or can you categorically not use other skills for a Day Job check, even if the skill in question says it is acting like the Profession skill? My operative wants to know!


DM | Map Stuff | Burden of Envy

No time for discussion, you must toil!


DM | Map Stuff | Burden of Envy

Here you will toil in the Tapestry.


Looking for players for a run of Treacherous Waves. I played this at PaizoCon (with GM Lamplighter, Hmm, and Feral, among others) and had a great time, thought I'd open it up here for PbP.

This is for PbP Gameday VI, so gameplay won't start until August 25th.


DM | Map Stuff | Burden of Envy

Surf reports here!


DM | Map Stuff | Burden of Envy

dot


DM | Map Stuff | Burden of Envy

Hi gang - here's a chance to introduce yourselves and talk about what characters you plan to play. Based on what I've heard so far, we're looking at low-tier within this 3-7 scenario. I think I've mentioned this to everyone, but all of us were at PaizoCon last week, though I'm not sure you all met each other there.

Right now there are four players, and I'm sort of inclined to keep it that way. I like small PbP's, and I find they go much more quickly, but if anyone disagrees, feel free to speak up.

At a minimum I'd like people to be able to post once a day, and would hope for more frequent posting. Let me know if you think that would be an issue for you. If you're not going to be able to post for a few days, that's fine, I just ask you give some advance notice and perhaps some instructions for how you'd act, particularly in combat.


DM | Map Stuff | Burden of Envy

Test dot


DM Feral will be running a game on Saturday afternoon, #8-14: To Seal the Shadow, wherein the wayangs of Inahiyi invite the Society to observe the annual festival to commemorate the catastrophe that brought the shadowy race into this world. There are a couple of us already signed up with wayang characters, would be fun to get some more, but all species are welcome!

It’s a 1-5 scenario, we’ve signed up at level 4, so likely to go high tier. Please sign up on Warhorn here .


DM | Map Stuff | Burden of Envy

For discussion of bronze real estate and associated appraisals reprisals.


DM | Map Stuff | Burden of Envy

Classy bronze dot.


DM | Map Stuff | Burden of Envy

Discussion dots go here.


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Leave yer dots with the fella by the door, please.


A fine Christmas Eve to all who celebrate such things!

I've a question, that I guess is related to divine celebrations, so I'll throw it out now:

How long do Authoritative Vestments remain charged after you channel into them? All of the other channel foci include some sort of duration in their description, generally 24 hours or until they're expended somehow, though some have much lesser durations. The vestments are the only ones that don't say how long an activation lasts, except to say "When activated, the garments make you seem more impressive and worthy of respect to all viewers within 60 feet of you; you may make a single Diplomacy check to change the attitudes of these viewers as a swift action. You can only use this ability on a particular viewer once per day (additional attempts have no effect, though you can still persuade viewers normally without the help of the focus)."

Any ideas? How have others seen this played? It could be that you have to channel as a standard action and then use the swift action that same round, but all of the other foci are able to hold the activation charge for a much longer period than that. It could be that it stays charged until it's used, but that seems longer than is typical for a channel focus.

So - how long does it last?


1 person marked this as a favorite.

I got a grippli DM boon in PFS, and am working on putting together an amnesiac psychic with the psychedelia discipline, because the flavor seems insanely fun and goofy. I'm imagining a sort of poison-dart frog looking guy, who licks himself to get at the psychotropic compounds in his skin and can't remember what happened three minutes ago - and who messes with enemies' minds by projecting into them the crazy stuff going on in his own head.

This will be my first foray into an occult class, and I'd love any advice: on feats, flavor, spells, traits, interesting applications of Phrenic Amplifications, whatever. I've got the two psychic class guides and have started to read through them, but I'm looking for fun ideas other have employed as well. I'm also curious how the amnesiac has worked out mechanically for others - it's got lots of flavor for roleplay, wondering if it helps or hurts in game play.

I recognize that the grippli's stat array (+2 Wis/+2 Dex/-2 Str) is not entirely optimal for an Int-based caster, but I generally find PFS doesn't require complete min-maxing for a character to do pretty well and be able to contribute, and fun characters are fun.


Taking a shot at this - we've got three players and a GM lined up to play 7-01, Between the Lines, via Google Hangouts, starting at aroud 6:00 PM Pacific Time today.

We could do it with just three players, but I thought I'd see if the wonders of the internet made it possible to pick up a fourth. We're all long-time PbP'ers - Feral is running the game for me, Oladon and Amazing Red.

PM me or post here if you want in! We're probably playing low-tier (it's a 1-5 scenario), but that has not been nailed down.


This game is full, sorry.


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A place for discussin' just how close to midnight we're getting.


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......


DM | Map Stuff | Burden of Envy

A place for DiscuScion.


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DM | Map Stuff | Burden of Envy

A forum for sophisticated discussion of all topics that matter, with a particular emphasis on Serpents and Sieges.


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dot


I'm working on a Wayang unchained rogue, and thinking it would be fun to use the alternate racial trait Dissolution's Child, which is a supernatural ability, without needing to worry about the daily usage. So my question is, does the spell Recharge Innate Magic really only recharge spell-like abilities?

The text seems pretty clear that it recharges spell-like abilities, but it also says it recharges "innate magic abilities," and a racial trait seems to qualify for that. I'm fairly confident it's limited to Sp abilities, but I wanted see what views I got here.

By the way, this is for PFS, so I can't just ask my GM how he'd rule on this.


DM | Map Stuff | Burden of Envy

A nice place to discuss the misadventures of a sleepwalking gent.


DM | Map Stuff | Burden of Envy

Dot in here, y'all.


Hi - I've got some questions for Amanda, our DM for this game.

The write-up says we can play a pre-gen or a PFS character. As was asked in another thread about this game, does this mean PFS-legal or an actual PFS character? On a related note - does this mean we'll somehow get PFS credit for this? (I'm guessing not. )

On a more fun note - who else is playing in this game? I'll be there with my son. I've been playing RPGs since the early 80's, my son is almost 14 and has played Pathfinder for about 3 years now, managing to play 2-4 times a week because his school has an after-school Pathfinder group, the lucky dog.

Haven't yet turned my thinking to a character to make for this, if that's what we end up doing, but it's pretty clear we should plan for some time in the water!

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