DM Khel's Treacherous Waves PbP Gameday VI (Inactive)

Game Master Khelreddin


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| DM | Absalom Initiation

Surf reports here!


| DM | Absalom Initiation

There's no rush, but we can get started talking about characters. As you'll see from the scenario blurb, you'll be going to the Plane of Water to undertake an investigation, if that informs the character you select.

Given the trend of the discussion in the recruitment thread, I'm expecting us to go low tier, unless that really doesn't work for someone.


Dotting. Like I said inrecruitment, I have a level three brawler and arcanist, depending on the role we need filled.

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

lvl 3 investigator rogue if that's okay with the party mix...


Male Human Suel Arcane Duelist 1

I have a level 3 inquisitor, a level 4 investigator, and a level 4 monk.

Dark Archive

Ganzi Dual-Cursed Oracle 4
Misfortune Targets:
Red Shark
HP 31/31 | AC: 22 (FF:21 T:12) F: 4 R: 3 W: 5 CMD 15| Spells 1: 4/6, 1: 3/4 Quibble 0/1, Instant armor 2/2, Possessed 1/1; Init: +1, Perc +1, SM + 1

I have a wide array of characters in tier but Oddler is the only one i feel totally comfortable committing to PbP right now.

Hes a level 3 Dual-Cursed Oracle of the Godclaw Mystery

I will try to keep up with the misfortune rolls - though if possible for the sake of making the game run smooth I would like to state conditions under which the GM should reroll for his guys.


| DM | Absalom Initiation

Oddler - I'm fine with the conditional approach you describe, and I find that works better in PbP than doing misfortune retroactively, and it sounds like you've found that to be the case also.

Looking forward to playing with you all. I've played with Amazing Red a lot, played with Gerald some, not sure I've crossed paths with the rest of you, but I've seen you on the boards for a long time.

A few basic expectations I have as a GM, like most PbP GM's:

I'd like people to post at least once a day, even on weekends if possible, and more is great! I will generally be able to do so, and will sometimes post much more, as I enjoy the energy of an active game. I know we've got at least one player on the other side of the dateline (and on the bottom half of the world!), so we'll just roll with the timing on that - the key is let's all try to stay active.

If you're not going to be able to post for a day, or a few days, I understand. Please post to let us know that, and if you'd like to have me or someone bot your character, give a general idea what you're likely to do in a fight, especially if it's early in the scenario and we haven't seen you in action yet. If I'm going to be absent, I will let you all know.

I expect most of you know this, but if there's a saving throw required, it should be the first roll of your next post. I'll roll initiative for everyone, and will often roll Perception, though if there's an in-game reason for me to ask for Perception checks, I'll do it that way.

Funny to be posting this a month and a half before the game starts, but there it is. Anyway, it looks like we have an Oracle 3 and a Rogue/Investigator 3 for sure, let's use that as a starting point for the rest of you to base character decisions on - unless you want to just play whatever character strikes you, or select one at random.

Dark Archive

Ganzi Dual-Cursed Oracle 4
Misfortune Targets:
Red Shark
HP 31/31 | AC: 22 (FF:21 T:12) F: 4 R: 3 W: 5 CMD 15| Spells 1: 4/6, 1: 3/4 Quibble 0/1, Instant armor 2/2, Possessed 1/1; Init: +1, Perc +1, SM + 1

Ok cool provided I have Misfortune available I would like to have them rolled when:

- A Critical threat is rolled by an enemy
- When an enemy rolls a 15 or higher on a saving throw vs one of our save or sucks
- when an ally rolls a (net) 11 or less a Will saving throw

Dark Archive

Arcanist 4 | HP 30/30 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/7 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Okay, this is Gerald's arcanist. I think I'll play him, since a couple of the others seem to have more melee oriented types! He's kind of cross, but is an alright sort, kind of...


| DM | Absalom Initiation

Oddler - a few minor things:

You don't seem to have an alias for Oddler filled out - I assume you'll have it done well before game day, but it would be easier to discuss character specifics if you update your alias.

I've no problem with your first condition for Misfortune, and I guess I can live with your second, though it's pretty specific while still requiring me to decide what's a save-or-suck that you'd like to apply it to - but you can weigh in as we go, if the timing is right, on whether you'd like to apply it when your ally casts a spell.

On the last one - that reads to me like an application of Fortune, but I guess it works with Misfortune, you're still making them reroll based on a certain condition. One point of clarification - you want allies to reroll Will saves if their result is 11 or less including their Will save bonus, right? I assume that's what you mean by 'net', just making sure we have the same understanding.

Finally - I welcome you to remind me about your Misfortune revelation as we play, particularly as we enter new combats.


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| DM | Absalom Initiation
Molos Voren wrote:
Okay, this is Gerald's arcanist. I think I'll play him, since a couple of the others seem to have more melee oriented types! He's kind of cross, but is an alright sort, kind of...

Welcome, Molos!

I have not played with many arcanists, so I may ask you to explain things you're doing a bit - just letting you know so I don't come across as nitpicky or suspicious of you or something.

With Molos, we now have:

Oracle 3
Rogue/Investigator 3
Arcanist 3

Dark Archive

Ganzi Dual-Cursed Oracle 4
Misfortune Targets:
Red Shark
HP 31/31 | AC: 22 (FF:21 T:12) F: 4 R: 3 W: 5 CMD 15| Spells 1: 4/6, 1: 3/4 Quibble 0/1, Instant armor 2/2, Possessed 1/1; Init: +1, Perc +1, SM + 1

Yes, after all modifiers please on that last one.

Additionally, I have Quibble on this guy which will allow me to once per day do the same effect a second time only if I use it on a foe they get a save. I will probably end up needing to remind you of that one however.

Sovereign Court

Ifrit Inquisitor 4 HP: 28/33 AC:18 FF:15 T:13 F:+8 R:+5 W:+6 Perception +8 Darkvision 60 Effects: None

I'll go with my inquisitor to round out the party.

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

well this is going to be awkward... I suppose I'll need to change my avatar image?

done.


| DM | Absalom Initiation

Okay, here's who we've heard from and what we've got:

eddv - Oracle 3
JAFO - Rogue/Investigator 3
Gerald - Arcanist 3
Amazing Red - Inquisitor 3

Still waiting on character decisions from Shifty and grimdog73.

The downside to doing this as a Gameday game: I want to start playing now! I don't even have the scenario yet to start reading it...


/dot

Yeah this would be an awesome one for my aquatic themed Dual Cursed Oracle, but I was finding the Misfortune such a pain in PbP I've sort of discontinued PbP with that character. I also don't want to break the GM by having TWO of these said Oracles.

I have an L3 Bardic type, a wizzy, or an L4 pally.

Probably the Pally though - not looking like there's actually a lot of melee types :p

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

yes! paladin would be awesome... like you said, we need a melee type.

Grand Lodge

Pal 7, HP65/65 - AC 21, T 11, FF 20/ F +12, R +8, W +11/ CMD 22, CMB +11/ Per +8(Dk Vis), Init +4, Move 20ft
Ragnar:
Celestial Horse, HP51/51 - AC 21, T 11, FF 20/ F +8, R +7, W +5/ CMD 22, CMB +10/ Per +5(Dk Vis), Init +2, Move 50ft
Seijiro Saketa wrote:
yes! paladin would be awesome... like you said, we need a melee type.

Needs the info block updated - is now an L4 Pally

Grand Lodge

male human swashbuckler(rondelero)5, HP 54/54, F +4, R +9, W +4, AC 24, T 17, FF 18, Init +6(+8), Per +9, Panache 5/5

hey guys....grimdog73 here....will likely be bringkng this toon in....another melee type is pobably a good idea...if not this guy then a slayer/urogue 2/3...good in combat


| DM | Absalom Initiation

Thanks, grimdog.

That puts us at an APL of 3.3, almost as low as a 3-7 can go, so it's pretty clear what tier we'll be at. For those of you who have not yet dotted in Gameplay, would you do so, please? Makes it easier to communicate with everyone.

I'll get started reading, getting maps set up, etc. And then I'll wonder why I'm ready for a game weeks in advance...

Grand Lodge

Pal 7, HP65/65 - AC 21, T 11, FF 20/ F +12, R +8, W +11/ CMD 22, CMB +11/ Per +8(Dk Vis), Init +4, Move 20ft
Ragnar:
Celestial Horse, HP51/51 - AC 21, T 11, FF 20/ F +8, R +7, W +5/ CMD 22, CMB +10/ Per +5(Dk Vis), Init +2, Move 50ft

=shifty

Dark Archive

Ganzi Dual-Cursed Oracle 4
Misfortune Targets:
Red Shark
HP 31/31 | AC: 22 (FF:21 T:12) F: 4 R: 3 W: 5 CMD 15| Spells 1: 4/6, 1: 3/4 Quibble 0/1, Instant armor 2/2, Possessed 1/1; Init: +1, Perc +1, SM + 1

Oddler unexpectedly got to play in a game and leveled to 4.

Also a roleplaying note for the GM (sorry I know I am being kind of a pain):

I plan to use my instant armor ability right as I am about to get hit for the first time in a given combat - until that happens I look a lot like a typical mage type in super fancy clothing with lots of jewelry and 5 different holy symbols to 5 different gods (Torag, Irori, Asmodeus, Abadar, and Iomedae) proudly displayed and no armor aside from my light shield.

This also, unfortunately for the complex rules of this game, keys off of an immediate action so I cannot flash armor onto myself AND use Misfortune on the same turn.

Sorry in advance


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| DM | Absalom Initiation

No problem, Oddler, and thanks for the heads-up on various mechanical aspects of your character. It would be helpful if your stat line on your character included your AC with and without your armor, in case you're flat-footed or otherwise unable to use your instant armor ability.

Here's what I've got for everyone's planned character and level:

eddv - Oracle 4
JAFO - Rogue/Investigator 3
Gerald - Arcanist 3
Amazing Red - Inquisitor 3
Shifty - Paladin 4
Grimdog73 - Swashbuckler 4

That puts us at APL 3.5, so we'll definitely still be low tier. I'll get a pre-start post up in the coming days so folks can introduce themselves.


Just to ruin my day, I will be out bush with work from the 25th-27th my time (Sydney Australia) about ~10 hours ahead of the US.

I will probably have 0 internet during that time.

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

I will be traveling from Saturday morning until Weds. night (driving up north to see the eclipse). I will try to check in at least once a day, but if I miss a post time, please feel free to bot me to keep the flow going. I don't want to hold up the game.

Shouldn't affect this game which doesn't start til the 25th, just posting this in all my games... just in case.


| DM | Absalom Initiation
Shifty wrote:
Just to ruin my day, I will be out bush with work from the 25th-27th my time (Sydney Australia) about ~10 hours ahead of the US.

Your work goes to pretty great lengths to ruin your day, eh? I'll make sure the turtle-carriage - or whatever odd means of transport you end up in next - doesn't leave you behind.

And we definitely won't leave without you, Seijiro. I'll be traveling the first half of next week also, but won't quite make it into the path of traffic madness totality of the eclipse.


LOL yeah next week is a 12 day work week. They do pretty well.


| DM | Absalom Initiation

Grimdog is not going to be available to play in this game, so I'm looking for a sixth. I always like to ask my players if they've got someone they want to invite along for the ride. I'll post something at Flaxseed in a few hours, to give you all a chance to reply first.


| DM | Absalom Initiation

I remembered that in the recruitment thread I said that nightdeath would be our backup, so I've just PM'ed him to see if he's still available and interested.


| DM | Absalom Initiation

Oddler - can you flesh out your stat block a little bit? I was just looking for everyone's initiative and perception bonuses and can't find either of yours, nor do I see any ability scores in your character sheet.

Thanks

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

I will be attending Strategicon from Friday through Monday... Will be able to make limited posts, but not reliably nor frequently... I will try to keep up with at least one post a day, but no guarantees. Please bot me as needed to keep up the pace of the game, thanks.


I'll be out field again 08-17 Sep. I will have 'net access, but will be on at funky hours (ie when I get the opportunity to have a break). Will still be good to post etc, but I may be a bit patchy at times.


| DM | Absalom Initiation
Warden Jax wrote:
Well obviously it wasn't super clear to us. Also we were told to not pursue the plot point with the sahuagin watching Yuka. We wanted to do something about it.

The sahuagin threatened Yuka, as did Tsomo's note, and the scenario states clearly that Yuka will only accept protection if convinced to do so, leaving it to the party to take the initiative on that. What I said was not to pursue the plot line where the sahuagin invited you to meet his boss, as that was just intended as a colorful threat. My goal here is to provide the clues the scenario offers without just divulging the whole plot, and it's a balancing act. In recent posts I've been trying to make it clearer, by laying out the clues that remain to be investigated or options you have. I apologize if it hasn't always been clear, but investigative scenarios can be tricky in PbP, unless someone is keeping notes, because they play out over a longer time and details can get lost.

Sovereign Court

Ifrit Inquisitor 4 HP: 28/33 AC:18 FF:15 T:13 F:+8 R:+5 W:+6 Perception +8 Darkvision 60 Effects: None

Well, none of us understood enough that we had to protect him. I originally thought that the sahuagin was supposed to lead us to the mastermind and when it turned out to be a dead end, I figured it wasn't important. Then in the time it took us to check out the warehouse, Yuka gets got. I don't think anyone thought he was in immediate danger.


| DM | Absalom Initiation

The scenario has an appointed time in the overall countdown where Yuka gets killed, unless protection has been arranged for him. There are two possible locations where you can fight the sahuagin, on the reef as you did, or at the warehouse. Because you had taken care of them at the reef, you were able to check out the warehouse without a fight. It was only a coincidence of the timing that Yuka was killed while you were at the warehouse. Had you spent another hour or two on other parts of the investigation before going to Yuka's, you would have found him dead.

Protecting Yuka is an element of the scenario, but not the key to it. I'd really prefer to let things play out rather than getting too much behind the curtain in our discussions now. I will say again, however, that you are on a timetable. If we were all seated around a table and the suggestion to rest for 8 hours came up, I would probably be giving a little shake of my head. Since we're in a PbP, I have had Lileone show up to tell you what's happened (which is not explicitly called for in the scenario, but it's within the range of her described behavior), in order to spur you along.

I am very much not trying to make anyone fail at this - that's exactly what I don't want - and I apologize if the clues have been in any way difficult to interpret. I am working with what I've been given.

Sovereign Court

Ifrit Inquisitor 4 HP: 28/33 AC:18 FF:15 T:13 F:+8 R:+5 W:+6 Perception +8 Darkvision 60 Effects: None

I know you are doing your best. But it certainly feels like we're failing/failed.


I'm ok with it, the area is treacherous and alien and the factions are not well understood. Death happens, and our mission wasn't 'make sure no one dies', it was pretty clearly to investigate an event, and if applicable, find/uncover the guilty parties.

So, on one hand, Frost would be a bit upset, but as a player I'm ok with it. We're still achieving our mission, and we now have an actual reason to take no mercy on future Sahaugin.

Dark Archive

Arcanist 4 | HP 30/30 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/7 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

I'm with Shify. We are still working on our actual mission.


| DM | Absalom Initiation

Exactly. You are not failing at the mission. You've collected the key clues and have a path forward. I used Yuka's death as a reason for Lileone to come find you and talk about the investigation so far, to spur you to keep going, out of concern that resting now would make it very hard to succeed at the overall mission.

Dark Archive

Female Human Oracle () 1/ Sorceror (Crossblooded Draconic/Stormborn) 3 | HP: 21 /28| AC: 14(22)/14/11|Init: +3| Perc: +4| Fort: +2 | Ref: +3| Will: +4| CMB: +3| CMD: 16| Q.Staff: +3;1d6+3| Ray:+3|
Skills:
Acro: +3| Appraise:+1| Bluff:+7| Climb:+2| Diplo: +7| Fly:+6| Inti: +7| K.(Arc/Nat): +6| K.(His/Pla/Reli): +5| Linguis: +2| Ride:+6| S.M:+0| Spell:+5| Stealth: +3| Survial:+5| Swim:+6|UMD: +7|

I'm good. Let's go burn some wet greenskin....

But I have no fire spells though.


| DM | Absalom Initiation

As you've surely guessed, we're approaching the end of this scenario. Can everyone please provide me with their info for the chronicle? That's PFS#, Faction, Day Job Check if any.

Also, since this game is part of PbP Gameday VI, we get to roll for boons! Everyone please roll a d20 in your next post in this thread.

Dark Archive

Ganzi Dual-Cursed Oracle 4
Misfortune Targets:
Red Shark
HP 31/31 | AC: 22 (FF:21 T:12) F: 4 R: 3 W: 5 CMD 15| Spells 1: 4/6, 1: 3/4 Quibble 0/1, Instant armor 2/2, Possessed 1/1; Init: +1, Perc +1, SM + 1

Real Name: Doug Edwards
Name: Oddler Oddrik
PFS# 133118-8
Faction: Dark Archives
Day Job: Perform Oratory Day Job: 1d20 + 4 ⇒ (7) + 4 = 11 I would have rolled to recruit a scientist or scholar to the Dark Archive but with Yuka dead I don't think there are any. Correct me if I am wrong.

Boon Roll Boon Roll: 1d20 ⇒ 10


Real Name: Nik Beattie
Name: Frost
PFS#41662-8
Faction: GL
Day Job: Nil

Boon Roll Boon Roll: 1d20 ⇒ 1

Sovereign Court

Ifrit Inquisitor 4 HP: 28/33 AC:18 FF:15 T:13 F:+8 R:+5 W:+6 Perception +8 Darkvision 60 Effects: None

Real Name: Peter Hoang
Name: Jax
PFS: 20056-22
Faction: Sovereign Court
Dayjob: Perform(Stringed Instruments)/Rock out!: 1d20 + 8 ⇒ (7) + 8 = 15
Dayjob Reroll: 1d20 + 8 + 4 ⇒ (11) + 8 + 4 = 23
Boon: 1d20 ⇒ 8

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

Real Name: JAF0
Name: Seijiro Saketa
PFS #52335-
Faction: GL
Day Job profession, sailor, take 10: 10 + 5 = 15

boon: 1d20 ⇒ 1

Dark Archive

Female Human Oracle () 1/ Sorceror (Crossblooded Draconic/Stormborn) 3 | HP: 21 /28| AC: 14(22)/14/11|Init: +3| Perc: +4| Fort: +2 | Ref: +3| Will: +4| CMB: +3| CMD: 16| Q.Staff: +3;1d6+3| Ray:+3|
Skills:
Acro: +3| Appraise:+1| Bluff:+7| Climb:+2| Diplo: +7| Fly:+6| Inti: +7| K.(Arc/Nat): +6| K.(His/Pla/Reli): +5| Linguis: +2| Ride:+6| S.M:+0| Spell:+5| Stealth: +3| Survial:+5| Swim:+6|UMD: +7|

Real Name: nightdeath
Name: Kala Thelas
PFS #76925 - 7
Faction: Dark Archives
Day Job: none
Boon Roll: 1d20 ⇒ 1

lol So many Boon rolls of 1s.

Dark Archive

Arcanist 4 | HP 30/30 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/7 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Real Name: Gerald
Name: Molos Voren
PFS #12445-9
Faction: Dark Archives
Day Job: None.
Boon Roll: 1d20 ⇒ 1


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| DM | Absalom Initiation

That was quick, and that was a lot of 1's on those boon rolls. Speaking of which, I should do my own Boon Roll: 1d20 ⇒ 5

I'll get chronicles out this weekend.


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| DM | Absalom Initiation

Wow, those were some tough fights in this scenario, tougher than I expected from when I played it! I think the fact that both of them took place in the water, or at least partially in the water, made a big difference. As I think I mentioned, when I played this, we fought the sahuagin in the warehouse rather than at the reef, so they were easier and didn't impact our resources as much as it did you guys. The last fight was tougher, though, because GM Lamplighter (who ran it for me at PaizoCon), missed the fact that the sharks were only supposed to be on the dock for 1 or 2 rounds, so we got to fight them the whole time as well as Tsomo. But that meant Tsomo didn't get surrounded and have to seek refuge in the water the way I had him do, so it probably balanced out.

On the plus side, the fact that Molos showed the map to Lileone (which prompts her to go get the city guard), and that you convinced the neighbors to help out meant that each repair of the dome only took half an hour, rather than the hour it normally would. That meant that Tsomo started the chase scene with less of a lead, so you caught him quickly, which in turn gives him less time to prepare for the last fight - so you didn't have a bunch of sahuagin fighting you along with the sharks.

So, despite the frustration of Yuka dying and the difficulty of the fights, you guys did well at the key stuff, the investigation and the catching of Tsomo.

Dark Archive

Arcanist 4 | HP 30/30 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/7 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Those were tough fights, all right! Like you said, the aquatic environment adds a bit of a trick. And those sahuagin were crazy!

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