DM Khel's OutPost Voice in the Void (Inactive)

Game Master Khelreddin


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| DM | Absalom Initiation

A place for your voices to discuss voids and such.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

This woman is pleased to be chosen.

Grand Lodge

TN Isgeri Sorcerer 5 | Mods: Mage Armor 20 Hrs, Barbed Vest | HP: 42/42 | AC/Tch/FF 14/10/14 | CMD 14 | F/R/W +4/+2/+5 (+1 vs. cont. effects) | Speed 30ft | +1 Star Folio Re-Roll 1/1, Warp Touch: 7/7 | Spells 1st: 5/7, 2nd: 5/5 | Perc: +0, SM: +0 | Init: +0

John is pleased to have a perceptive ally, he misses a lot of stuff!

Would the lovely monk be interested in a hit from a mage armor wand if the opportunity presents itself? (I can't guarantee the situations will allow or call for it, but John has used that tactic before with another monk to high effectiveness so he would be looking out for another chance to do so)


Venture Captain, Play-by-Post "Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //

Khel, I dotted so that I can serve as backup when you need me to do so. Hey, everyone!

GM Hmm waves at all the players, then retreats back into the shadows.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

This woman is pleased for any assistance from allies, and will do her best to protect the less martial-inclined from stabby-slashing-crushy threats.


| DM | Absalom Initiation

Hi everyone - or at least those who are here so far!

As Hmm alluded to, I may have to call on a backup GM for a week or two of this game, as I'll be out of the country March 10-25, and not sure exactly how much posting time I'll have. Hmm has kindly agreed to fill in for me during that time as needed, so the game should keep moving forward smoothly.

I'll give the others a day or two to post here, then send some PM's to be sure they know the thread is set up.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Good to know that the substitute person-trying-to-kill-us is of the highest quality. :-)


| DM | Absalom Initiation

Only the best for my victims players!

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

Yes, master. we like torture.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Dotting in!


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 4 | HP 36/36 | AC 22, T 12,FF 21 | CMB +7 CMD 18 | F +6 R +2 W +6 | Init +3 | Perc +3; darkvision | Speed 20ft | Spells 1st 2/4, 2nd 0/2 | Blessings 0/5 Fervor 0/4 | Active Conditions: shield of faith: remove fear: war mind (saves) Enlarged, Bless

I'll have Oloch's stats coded in shortly...(couldn't find a readily available build on herolab so I'll do it from scratch)
He's dotted and I'll be ready to go in a day or two

Grand Lodge

1 person marked this as a favorite.
TN Isgeri Sorcerer 5 | Mods: Mage Armor 20 Hrs, Barbed Vest | HP: 42/42 | AC/Tch/FF 14/10/14 | CMD 14 | F/R/W +4/+2/+5 (+1 vs. cont. effects) | Speed 30ft | +1 Star Folio Re-Roll 1/1, Warp Touch: 7/7 | Spells 1st: 5/7, 2nd: 5/5 | Perc: +0, SM: +0 | Init: +0

Oloch, are you running a pregen? If so I'm pretty sure they recently finished a project to create every pregen for these boards.

Here


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 4 | HP 36/36 | AC 22, T 12,FF 21 | CMB +7 CMD 18 | F +6 R +2 W +6 | Init +3 | Perc +3; darkvision | Speed 20ft | Spells 1st 2/4, 2nd 0/2 | Blessings 0/5 Fervor 0/4 | Active Conditions: shield of faith: remove fear: war mind (saves) Enlarged, Bless
John "the Antagonizer" Carlos wrote:

Oloch, are you running a pregen? If so I'm pretty sure they recently finished a project to create every pregen for these boards.

Here

Thank you John...very helpful link


Venture Captain, Play-by-Post "Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //

It makes me ecstatic to see the pregen project being used!

Hmm

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

Kelh, how important is Player Init in your games? Would you want us to wait till those before us go before announcing our actions or just post it and resolve them in order?


| DM | Absalom Initiation

Thanks for asking - I'd much prefer that you just post and I'll resolve them. Generally the order isn't critical, so I'll resolve things as people post if it makes sense. But if there's something where the timing really matters, like a melee character waiting until a caster has cast a buff spell on the whole party, it's helpful to state that you're waiting for that thing to happen before you act.

In short, though - just post and we'll work it out.


Venture Captain, Play-by-Post "Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //

DM, when are you leaving on your vacation again? March 10th? Just checking in with everyone.

Hmm


1 person marked this as a favorite.
| DM | Absalom Initiation

Hmm - The work part of my trip is March 10-17, and I hope to be able to post in the morning and/or evening. My vacation is March 17-25, and I don’t know how reliable posting will be. So, if we could plan on you covering that latter portion for now, that would be great. If it turns out my ability to post shifts in either direction over the course of the trip, I’ll let you know. Thanks again for keeping things going in the basement of the Blakros museum!

Grand Lodge

TN Isgeri Sorcerer 5 | Mods: Mage Armor 20 Hrs, Barbed Vest | HP: 42/42 | AC/Tch/FF 14/10/14 | CMD 14 | F/R/W +4/+2/+5 (+1 vs. cont. effects) | Speed 30ft | +1 Star Folio Re-Roll 1/1, Warp Touch: 7/7 | Spells 1st: 5/7, 2nd: 5/5 | Perc: +0, SM: +0 | Init: +0

Okay, I think I get the damage to weapon thing now. We check our weapon on the hardness table linked. So assuming I had a regular dagger, it would be a 'light blade' with Hardness 10 and hitpoints 2. I (or the GM) would roll 2d6 damage each time I connected with the enemy. If that 2d6 ended up being higher than my 10 hardness the weapon would take the difference.

Simpler put, you subtract your weapon's hardness from the 2d6 rolled and only worry if the remaining number is positive.

Oloch's weapon is +1, so he gains a bonus +2 to his hardness of 10 for a total of 12 so the 2d6 can't actually overcome it and do any damage.

My actual weapon is a mithral dagger, and Mithral has hardness of 15 so it also can't be overcome and damaged.

GM, does all that seem accurate?


| DM | Absalom Initiation
John "the Antagonizer" Carlos wrote:
Simpler put, you subtract your weapon's hardness from the 2d6 rolled and only worry if the remaining number is positive.

Yes, that’s accurate, and this summary sentence makes it nice and clear. Thanks for summing it up! As you imply here, it would be helpful if you guys can just roll the damage to your weapon as you attack. If your weapon’s hardness can’t be overcome by 2d6, like the example of your dagger., then don’t worry about rolling it.

Grand Lodge

TN Isgeri Sorcerer 5 | Mods: Mage Armor 20 Hrs, Barbed Vest | HP: 42/42 | AC/Tch/FF 14/10/14 | CMD 14 | F/R/W +4/+2/+5 (+1 vs. cont. effects) | Speed 30ft | +1 Star Folio Re-Roll 1/1, Warp Touch: 7/7 | Spells 1st: 5/7, 2nd: 5/5 | Perc: +0, SM: +0 | Init: +0

So I've definitely seen some issues with my gear from this current fight.

1) Get something that could do more than 5 damage regularly (ideally that can also penetrate DR/Bludgeoning since I don't have anything like that at the moment).

2) Get an automatic healing method that can't fail. The wand is awesome for out of combat stuff, but having a potion to use or hand to someone to get back into the fight would have been ideal.


Venture Captain, Play-by-Post "Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //

Hey all, keeping an eye on this thread. I suspect that I will be coming in to help out tomorrow, so I am reading through right now.

Have a great vacation, Khel.

Hmm

Grand Lodge

TN Isgeri Sorcerer 5 | Mods: Mage Armor 20 Hrs, Barbed Vest | HP: 42/42 | AC/Tch/FF 14/10/14 | CMD 14 | F/R/W +4/+2/+5 (+1 vs. cont. effects) | Speed 30ft | +1 Star Folio Re-Roll 1/1, Warp Touch: 7/7 | Spells 1st: 5/7, 2nd: 5/5 | Perc: +0, SM: +0 | Init: +0

Traveling this morning, should be able to post this afternoon.


Venture Captain, Play-by-Post "Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //

I have a death in the family, and a memorial service to attend. Posts may not happen today.

Hmm

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Sorry to hear that, Hmm, and thanks for the update.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Unfortunate to hear. We'll be here when you return.

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

Sorry to hear that.


Venture Captain, Play-by-Post "Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //

I’m okay. The memorial service was nice, and though the death was a surprise, Ralph was old and had started a very sudden decline. It was good that it happened fast rather than lingering.

Y’all are an awesome group, and I love you.
Hmm

Grand Lodge

TN Isgeri Sorcerer 5 | Mods: Mage Armor 20 Hrs, Barbed Vest | HP: 42/42 | AC/Tch/FF 14/10/14 | CMD 14 | F/R/W +4/+2/+5 (+1 vs. cont. effects) | Speed 30ft | +1 Star Folio Re-Roll 1/1, Warp Touch: 7/7 | Spells 1st: 5/7, 2nd: 5/5 | Perc: +0, SM: +0 | Init: +0

I am very sorry for your and your family’s loss.


male Snows of Summer

Condolences to you and yours Hmm


Venture Captain, Play-by-Post "Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //

So I am back! I’ll let the first two players who chime in determine our next direction!

Sir Willlem:
I am going to make a strong recommendation for you at the end of this adventure. When you get back out, spend 2 prestige on a healing wand. That way you can cover your own healing costs, even if others have to cast it for you. It will infinitely up your survivability especially in high combat scenarios like this one.


| DM | Absalom Initiation

Hmm - sorry for your loss, though I understand well what you mean about the value of a rapid decline (and hopefully a painless one).

Thanks for keeping the game rolling along so smoothly and entertainingly - I just hope the group will have me back! I just had a glorious day at Machu Picchu, and it’s nice knowing the story hasn’t stalled for our intrepid Pathfinders while I’m goofing off.


Venture Captain, Play-by-Post "Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //

Ah, thanks Khel! Machu Picchu?! The city of clouds? I am so unbeleivably jealous right now! And of course they’ll take you back. All I’ve done is throw corpses and gibbery aberrations at them!

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Thanks Hmm, I will keep that in mind.


Venture Captain, Play-by-Post "Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //

So... By sometime tomorrow you should have your own beloved DM Khel returned to you! I wanted to let you know that it was my honor to serve as your interim back-up GM!

I should be able to see you to the end of the battle with Brainy, and then I'll hand the reins back to Khel. I hope that you all had as much fun playing with me as I did with all of you.

Hmm

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Thanks so much, GM Hmm!

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Thank you!


| DM | Absalom Initiation

Thanks again for covering for me, Hmm, and for doing it in your own inimitable style! I’m about to get on the first of a series of flights, may be semi-conscious at best through much of tomorrow, so it would be great if you can wrap up the fight with Brainy and I’ll pick things up Sunday or Monday.

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

Welcome back Khel and thanks Hmm.


Venture Captain, Play-by-Post "Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //

Take care, all! I return you to Khel! Khel, have a safe trip home!

Grand Lodge

TN Isgeri Sorcerer 5 | Mods: Mage Armor 20 Hrs, Barbed Vest | HP: 42/42 | AC/Tch/FF 14/10/14 | CMD 14 | F/R/W +4/+2/+5 (+1 vs. cont. effects) | Speed 30ft | +1 Star Folio Re-Roll 1/1, Warp Touch: 7/7 | Spells 1st: 5/7, 2nd: 5/5 | Perc: +0, SM: +0 | Init: +0

Thanks GM Hmm for helping out!


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 4 | HP 36/36 | AC 22, T 12,FF 21 | CMB +7 CMD 18 | F +6 R +2 W +6 | Init +3 | Perc +3; darkvision | Speed 20ft | Spells 1st 2/4, 2nd 0/2 | Blessings 0/5 Fervor 0/4 | Active Conditions: shield of faith: remove fear: war mind (saves) Enlarged, Bless

Thx Hmm!


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 4 | HP 36/36 | AC 22, T 12,FF 21 | CMB +7 CMD 18 | F +6 R +2 W +6 | Init +3 | Perc +3; darkvision | Speed 20ft | Spells 1st 2/4, 2nd 0/2 | Blessings 0/5 Fervor 0/4 | Active Conditions: shield of faith: remove fear: war mind (saves) Enlarged, Bless

GM could u bot me super busy today should be able to post by Sat


| DM | Absalom Initiation
Oloch / lucklesshero's pregen wrote:
GM could u bot me super busy today should be able to post by Sat

Done, thanks for letting me know.


| DM | Absalom Initiation

Falom - you probably already know this, but I just wanted to point out the following:

Core Rulebook wrote:
Sniping: If you've already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured location.

Because your last stealth check was very high, I counted the sneak attack damage, but it's actually pretty tricky to snipe round after round and still do sneak attack damage. Your archetype lets you snipe from further away, but you still need to make those stealth checks with a penalty.

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

Snipers are hard. I will have to get more bonuses to stealth after this game. Thanks for the clarification.

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

We don’t have a healer, do we?


| DM | Absalom Initiation
Test Subject #37 wrote:
We don’t have a healer, do we?

Not really, just Oloch and a wand or two.


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 4 | HP 36/36 | AC 22, T 12,FF 21 | CMB +7 CMD 18 | F +6 R +2 W +6 | Init +3 | Perc +3; darkvision | Speed 20ft | Spells 1st 2/4, 2nd 0/2 | Blessings 0/5 Fervor 0/4 | Active Conditions: shield of faith: remove fear: war mind (saves) Enlarged, Bless

GM I believe I got an AoO when the Zombie moved forward...but if not I use the next strike to obliterate it then I move 5' forward thx...


| DM | Absalom Initiation
Oloch / lucklesshero's pregen wrote:
GM I believe I got an AoO when the Zombie moved forward...but if not I use the next strike to obliterate it then I move 5' forward thx...

The zombie only took a 5' step, which doesn't provoke an AoO. It's also why it got a full attack.

Oloch / lucklesshero's pregen wrote:
note: Oloch could not, disengage with the zombie and take on the sorceress even if he wanted to if he doesn't kill it with the AoO. So this next strike would be at the zombie instead if it's not down.

Not sure I get this. He could have walked around the zombie (below it on the map), though he would have provoked an AoO from the zombie in moving by.

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