Hi gang - here's a chance to introduce yourselves and talk about what characters you plan to play. Based on what I've heard so far, we're looking at low-tier within this 3-7 scenario. I think I've mentioned this to everyone, but all of us were at PaizoCon last week, though I'm not sure you all met each other there.
Right now there are four players, and I'm sort of inclined to keep it that way. I like small PbP's, and I find they go much more quickly, but if anyone disagrees, feel free to speak up.
At a minimum I'd like people to be able to post once a day, and would hope for more frequent posting. Let me know if you think that would be an issue for you. If you're not going to be able to post for a few days, that's fine, I just ask you give some advance notice and perhaps some instructions for how you'd act, particularly in combat.
I agree that smaller tends to be better.
Low-tier characters I could play include a Swashbuckler, a Rogue who likes to talk to his squirrel, a Warpriest of Torag, and a proto-Arcane Trickster (i.e. rogue/sorcerer crossbreed). I have a fifth level druid with a dinosaur, and a few sixth level characters as well.
Based on the description blurb of the scenario, the character who'd probably most want to go is my 6th level monk. Of the lower level characters, any would be fine.
|Kate Baker Contributor|
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Dennis - not to disregard your first choice, but what level is your gnome illusionist?
I'm fine with either tier, though it does sound like the fact that Kate is signed up to play her high-tier characters in other settings will make it hard for her to play at that level.
Let's see what Lamplighter says, and then you guys can all play pregen Harsks.
\o/ Pregen Harsk! Let's all play Level 1 Harsk on subtier 6-7.
More realistically, looking at who else is there, I'll probably bring Rennesar, my Unchained Rogue/3. He's not the most optimized character in the world. (In fact: you can tell that characters are not optimized if they were made by me. My characters aren't incompetent, they're just basically competent, sort of like something out of the NPC Codex.)
Rennesar Orrick is a happy-go-lucky Half-elf Rogue, somewhat modelled after Aladdin from Disney's Aladdin. (He even sings.) He has a squirrel familiar (Nutbar) that sits on his shoulder and sometimes goes to steal small things for him. (He started life as a Carnivalist Rogue, but I figured out it was better to make him an Unchained Rogue and take the Improved Familiar feat.)
Rennesar will be your skill monkey, liar, and trap spotter.
Okay, so a possible party makeup would be:
Dennis - gunslinger 4
Kate - brawlrager 4
Rob - Urogue 3
Lamplighter - Harsk 4 (or a low-tier character he's actually made for himself)
That puts us squarely in low-tier.
Another option would be :
Dennis - sorcerer 5
Kate - brawlrager 4
Rob - monk 6
Lamplighter - X
Under that model, whatever level Lamplighter goes with tips us into high or low tier. Such power!
So, I have the following characters in-tier:
Tarn Thrice-Cursed, dwarven oracle of the dark tapestry and follower of Groetus. He's a happy fellow. Level 4.
Davnet Dragos, fetchling arcane caster, likes to summon creatures because he doesn't really understand or relate to other sentient beings. Level 4.
Girion, knight, descended through many fathers from Aroden the Mortal Man. Some ability to heal and buff, but primarily a melee fighter. Level 4.
Tarn is probably my best choice for PbP. A lot of Davnet's schtick is visual, and his weirdness doesn't come across very well online. Girion would work as well, but we probably are ok with melee fighters.
Thanks, Lamplighter. If there's an easier way to be sure I reach you, like an email address, feel free to PM it to me. I tend to get in touch with Rob through email and Kate and Dennis via Facebook. Once we've all posted in gameplay, it shouldn't matter much, though, since we'll get new post notifications.
In any case - with Lamplighter playing Tarn at level 4, we'll be low tier no matter what with just four players (APL will be 3.75 or 4.75 under the two party makeups I listed above).
Unless someone says otherwise, I'll assume everyone will play their preferred characters, leaving us with:
Lamplighter - Tarn - oracle 4
Kate - brawler 3/bloodrager 1
Dennis - sorcerer 5
Rob - monk 6
If we go with that, we're at low-tier with no four-player adjustment. I'll get a starting post up soon, and if anyone wants to play a character other than what I've listed, just say so and post in gameplay with the character you're playing.
I realized I have a little work to do on my sorcerer before he's ready to go as a PBP character. I'll get him updated and make my first post tonight.
With Menkha’s demeanor toward the party considerably more friendly than when they arrived....
If I hadn't used my reroll, she would probably have turned Hostile and attacked us on the spot.
This may be the first time my putting a point in Knowledge (History) granted an actual in-scenario success. (Probably there was some in Waking Rune, but with two wizards, a witch, and a life oracle to keep us alive, the GM eventually stopped rolling knowledge checks because we were just blowing them all out of the water.)
I will often put at least one point into Knowledge (history) for my characters. I know a decent amount about the lore and history of Golarion, and I want my characters to be able to know that too....
Ostendiel originally had no knowledge skills. He's probably my only INT 10 character, and monks get few enough skills (I've been putting favored class bonuses into HP) that I felt like I really needed to work on his core competencies. But, when I got that Timelost Chronicler boon, I figured I would dump a single point into Knowledge (history), for the reasons above, and so that I could really take advantage of the boon.
Ostendiel will be tanking the rest of the knowledge checks....
When it comes to jumping, though, he's all over that.
The dice just made it!
As you folks may have noticed, I'm not really lingering over the simpler trials, since there are six in total and not everyone enjoys the skill check game. I'm generally allowing time for enough posts to resolve the trial and then moving on.
Let me know if the pace is working for everyone, I don't want it to feel rushed but I don't want to take forever to do each trial either.
This game moves faster than most games I play too.
At the Online Play seminar thingy at PaizoCon, HMM was saying that a typical scenario might take 6 weeks in PbP. To me, that's a factor of two faster than what I consider typical. If I get a game done in two months, it went *really* fast....
Yeah, I'm moving a bit faster than I often do, for a couple of reasons.
I'm currently in the field for a couple of weeks managing a project, and it's one that's going very smoothly (knock on wood) and I find I often have time to do other work - and post here!
I also told one of our players that we'd likely be done by the end of July, so I'm moving a little quickly at this stage to try to be sure that happens.
That said, I always love to see new posts, so if you guys are okay with the pace, I'll keep it up for now. Of course, in a couple of weeks I'll be camping for several days, so posting will be slow to nil.
|Kate Baker Contributor|
Perhaps I should have said "up to 5 rounds" blinded (and she is glittery for 5 rounds). Your ruling seems exactly right to me. I'm frankly glad it worked at all - that's not my usual combat role with this character.
One little note about that fight – Aramaya has Combat Patrol with 15’ reach, and could have really wrecked everyone with her AoO’s and high move speed, also using Pushing Assault to knock people off the platform (where the invisible stalkers would have caught anyone falling, resulting in no damage but removal from the fight), but the initial failed save vs glitterdust let everyone get close, so she never had the full round action she needed to set that tactic up.
A couple of things:
First, at PaizoCon, Lamplighter ran Treacherous Waves for me, which has a strong ecological/environmental element to it, and it was particularly resonant because I work for the EPA. Funnily enough, this scenario has an even stronger resonance for me, because it features the toxic elements of abandoned mines, which is something I have worked on a lot. In fact, right now I'm in Nevada, working on a project to clean up residential yards contaminated with extremely high levels of lead and arsenic due to a long history of mining in the area.
Second, I will likely be unable to post for most of next week. I had planned to go camping with my family at a place I know there is cell signal, but the road to that spot is washed out. We're going to a different place where I understand there is not cell reception, so I will likely have to place this game on hiatus June 19-22. Sorry about that.
I have HP = 26/52 in my stat line, but I believe that's incorrect. I think that's left over from the previous day when we were doing nonlethal damage with the last test. If memory serves, Ostendiel has not yet been damaged today... is that right?
Sorry about the lack of clarity about the multiple saves, especially from the creature – the Horrific Appearance ability of the creature is poorly described, and has prompted questions in the GM thread for this scenario. The thing is a qlippoth, which can usually trigger their Horrific Appearance ability as a standard action, but this one is so weird that it happens automatically - but the monster's stat block doesn't make it very clear how that plays out in terms of frequency, range, one time vs always, etc.
|Tarn the Thrice-Cursed|
(Predictably) Scarab Sages
A day job would take away from my down time.
PFS # 215650-5
Faction: Scarab Sages
Day job: Profession (soldier): 1d20 + 6 ⇒ (9) + 6 = 15
|Tarn the Thrice-Cursed|
DM Khel wrote:Meant to ask this before, but is anyone on slow track?Not I, said the dwarf.
Nor I, said the ifrit.
Thanks for running! That was great (and a great scenario)!
Thank you for running! That was super fun.
Hope to see you soon!
Two things. First, a question for the GM. Second, a wildly over-ambitious proposal for everybody.
Question for the GM: that Qlipooth we fought... well, OK, how do you pronounce Qlippoth? Not my real question. Real question: did it have the evil subtype, and did it have a CR of at least 6?
(Wondering if I can check a Silver Crusade box here.)
The wildly over-ambitious proposal: once upon a time I laid out a series of scenarios that would make an entire campaign, all about tracking down the lost Sky Citadel in the worldwound and fighting off some demons while doing it. Season 5 seemed to have a pretty strong and epic story that wove through it. Of course, I'm talking a LOT of scenarios here. PbP, that would take forever. (If we keep games moving along, it's probably a 6-year project.) But, I don't know that I'll ever do it any other way. (I suppose we could also try to mix PbP and VTT.)
The only way I could do this is Core, because I don't have enough replays otherwise. If I were to embark on this plan, it would need to be with other people who also have hardly played any Core at all and as such have all the scenarios still available. I figure that whichever group of five? seven? people do this could rotate GM duties.
Here are the scenarios in the order I mapped them out. I included a few from earlier seasons, because there aren't quite enough to go all the way from 1-12 with just Season 5 scenarios. I chose ones to introduce people who would be key players in later Season 5 scenarios, or ones that just seemed to kind of fit, or ones that I liked.
Season 5 Core Campaign
Level 1: 05-08 Confirmation, 05-01 Glass River Rescue, 05-04 Stolen Heir
Level 2: 05-11 Library of the Lion, 05-21 The Merchant's Wake, 05-19 The Horn of Aroden
Level 3: 04-09 The Blakros Matrimony, 04-11 The Disappeared, 05-02 The Wardstone Patrol
Level 4: 05-22 Scars of the Third Crusade, 01-29 DWK 1: Shipyard Rats, 01-48 DWK 4: Rules of the Swift
Level 5: 05-14 Day of the Demon, 05-12 DoS 1: A Bitter Bargain, 05-15 DoS 2: Race to Seeker's Folly
Level 6: 05-16 DoS 3: Sanctum of the Sages, 04-17 Tower of the Ironwood Watch, 05-06 You Have What You Hold,
Level 7: 02-08 The Sarkoran Prophecy, 05-10 Where Mammoths Dare Not Tread, 05-09 The Traitor's Lodge
Level 8: 05-17 Fate of the Fiend, 05-18 The Stranger Within, 05-09 Port Godless
Level 9: 04-13 Fortress of the Nail, 05-13 Weapon in the Rift, 05-03 The Hellknight's Feast
Level 10: 05-23 Cairn of Shadows, 05-05 The Elven Entanglement, 01-40 Hall of Drunken Heroes
Level 11: 00-22 Fingerprints of the Fiends, 05-20 The Sealed Gate
ASIDE: 05-24 Assault on the Wound (other char or pregen)
Level 11: 05-25 Vengeance at Sundered Crag