Mightypion's page

Organized Play Member. 857 posts (7,139 including aliases). No reviews. No lists. No wishlists. 66 aliases.


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Standart wealth for level 10


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Female Skinwalker (Fanglord) HP 22/22 AC 17/15/12 For=2 Ref=3 Will 3/6 (vs charm compulsion) CMD 15 Init 2 Perc 4/-1 (to spot enemies) Level 1 spells 4/4 Oracle 3

I am roleplaying my wisdom of 8 and intelligence of 10 :).


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I as the GM of the other game approve this message!


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Blessed be those who taketh the GMs advice, for the dice roller shall smile upon them.


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Yeah, hp recovery is often overrated, by condition removal is clutch!

In theory, an urban bloodrager can get some condition removal, eventually, but its a massive investment.

I find spirit guide to be increibly flexible, you can use the wandering spirit feature (which costs you a revelation but hear me out) to take the lore spirit, and joink arcane enlightenment. Suddenly, you can cast wizard spells!
And you get to chose each day which! The combination is fantastically flexible, and imho well worth 3 revelations.


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

You are on the way back to Drezen, after successfully stopping the Wintersun Kellids from raiding your supply raids, making a more or less non aggression pact with the Forsaken and killing Jerribeth.

You have Kellid non combatants, and Paladins/Clerics released from the Abyss by the Forsaken as part of the trade.


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Female Resources Channel 2/4 Human Cleric HP: 23/23 ; Nonlethal 0; AC:16/15/11 ; Fort: 4 Ref:2 will:7 ; Init +1 ; CMD:14 ; Perception +4;

Vikla drops the lance and draw her rapier (free action and move action, neither provokes), she strikes with her rapier
I think ghouls arent mindless, like vampires? SHe rolled a nat one so she keeps up the trashtalking

rapier: 1d20 + 1 + 4 ⇒ (18) + 1 + 4 = 23 crit threat
rapier: 1d20 + 5 ⇒ (19) + 5 = 24 confirms

BESMARA SEE MY STRIKE

damage: 1d6 + 1 ⇒ (6) + 1 = 7
damage crit: 1d6 + 1 ⇒ (6) + 1 = 7

COME AT ME AND DIE AGAIN UNDEAD SCUM

Vikla acts with a sudden surge of Fanatism.


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

I think I got us a fourth player!


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Female Rge rnds 4/7 Half Orc Bloodrider/Primalist 1 non Rage: HP:13/13 AC:16/15/11 Fort:4 Ref:1 Will:-1 CMD:15

4: An NPC makes us level up mid combat, in exchange for services.

I know parts of the plot, plently of exceedingly not nice entities would be all over stopping what is happening.


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Male non rage hp 82/82 AC 20/17/14 Fort: 9 Reflex 5 Will complicated CMD 23 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 96/96 AC 17/14/12 Fort: 11 Reflex 4 Will complicated CMD 24

I will be more precise what information I transfer.

thought process Markus:

So, Markus is amoral, not antimoral. His main deviation from the "mortal norm" is that he sees (some) demons as people, not as manifestations of evil and chaos. That specific one thought him some of his abilities regarding being a blood conduit, and did respect him saying, albeit very politely, no to her before. Of course, at that time he was a member of a well regarded mercenary company. Markus did fish for information, semi succesfully, as he know knows some pretty good estimates of the enemies strength, and she did not immidiatly raise an alarm, implying that her loyalty to her employer is far from total. At least thats what he thinks.

He also doesnt plan to turn Xandermain into Paladin juice. A Paladin who isnt a completely stuck up hardass is a treasure that must be protected.


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WOTR Bonkers version:
The party Skalds demonically aligned "harmless little half brother" successfully became a Half Balor, married Arelu Vorlesh, and together they killed Baphomet.
They are now planning something deeply nefarious to fuel their own ascension, which may or may not include killstealing Deskari (or even, gasp, dare to killsteal Nocticula, who is very much on board with the "crusade" given that 2/3rds of its prime blacksquad has their names on her wings, and I woulnt be surprised if the remaining 1/3 is just more sneaky about it).

It is less of a question if Deskari is skilled, and more one by whom. The buggy buy knows this, and is prepared to fight like a cornered bug. GM told us we should prepare for Tuckers Kobold Demon-lord-bodyguard kommandoes.

WOTR sane version:
Korramzadeh nearly killed a cohort. Kohort didnt kill him because he knew what Balor death throes are.
Currently fighting Diurez Broodlord. Particulate form spell is really good vs Balors.

Way of the wicked:
Butchered or way through the vale of Valtierna and beat up a Phoenix. Apparently, Mithrans are using Simulacra of their priests to try and nuke us with greater safety. Plotting to spread rumors of them trying to make Simulacra or Trompe de Loils of Nocticula (there is a piece of information that Nocticula kills anyone who does this within 7 days, and that the rest of the multiverse is fine with this) to get her more involved in messing up Talingarde.

Strange Aeons:
About to descend into the final level of the Labyrinth, the effing Aeons there are undoing some progress the party made in terms of making the hatred phantom/main dpr nicer and more pleseant.

Hells vengeance:
We TPKED at book ones final boss, after using too many resources for the penultimate super dryad who, if played to his full potential would simply murder any level 3 party, unless they specifically have a sunder guy in their lineup. The boss smote, critted, had an effing trap in her prayer room as a Paladin of Iomedae in which she compelled the Antipaladin to approach and well, yeah. THe evil aspects of the campaign also werent too fun for 2 of the players so in a big switcheroo the party is now doing

Hells rebels!:
First session happened, our more bloodthirsty swashbuckler killed 3 or 4 chelish citizen group persons, there was some running and protecting of no longer nobles, and the Skaldess succesfully spread the rumor that Barzilai Thrune was caught with his hand in the mint-cookie jar by paracountess Lriratha (Erinye advisor of Abrogail Thrune) as a child and then was brainwashed into hating mint by her.

She plans to paint Barzilai Thrune as a weak manlet, who does evil bullshit to make the Eryine-paracountess maybe notices him *uwu*.
She is already writing cringy love poetry to a "raven winged beauty" under the pen name Tharzilai Brune.


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Female Rge rnds 4/7 Half Orc Bloodrider/Primalist 1 non Rage: HP:13/13 AC:16/15/11 Fort:4 Ref:1 Will:-1 CMD:15

I think he maybe concerned with this being probably a TPK.

As a GM, TPKs when the players werent really at fault just are... bad feelings.


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Forsaken stat sheets funny outtakes:

No, I am not telling you their classes, but here is what I have written down for stuff like age, height, weight etc.
I like to treat them as written by the characters in character.

Cydric:
Height 1m65, no I dont have any complexes about this whatsorever! 1m65 is a totally reasonable height for a male from a society with a high incidence of childhood malnutrition! It also gives me a really great view of Belanas bosom!
Weight: 66 kg, I swear my effing "fitness-coach/consort/get out of demon supermax prison card" somehow engineers my nutritional uptake to stay at exactly this weight.
Age: 36! And no midlife criss for me!

Ragnar:
Height 2m05, I have to admit that this puts a bit of strain in terms of procuring appropriately sized armor, but I have managed to recruit inhouse specialists for modifying protective equipment.
Weight without armor: 165 kg. Limited bodyfat, but need to maintain regular exercize to keep it that was. Overall advantadgeous, Alter self spells are typically limited to peolpe about twice your weight, and I am above the limit for some shapechangers interested in impersonating me, given that I am on the cusp of being... Innately large.
Age: 125 Aasimar lifespan good.

Belana:
Height 1m96, look, I can adjust my size of Cydric has them size complex things again mortals are unsually fixated on small things!
Weight: Hahahahahahahhaha, state secret!
Age: Ask me that again GM and i will manifest in real life and murder you.


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

I love that piece of Tar Baphon fluff I just inserted, its made up by me but thats were I kind of expect him to have his phylactery.


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I am statting up Nurgal as he may end up featuring as an Antagonist in my wotr I am running on play by post, so far its just flavorful abilities.

Anarya, Ellena and Yathlara dont look here it is a work in progress:

special abilities:

Undying:
Unless both Nurgal and Nergal are killed within a year and a day of each other, they, within 6 rounds, come back to life upon being killed, as if affected by true resurection, but take a d6 level drain. This level drain does stack with itself. The other brother is immidiatly informed mythically that his brother has fallen, and is thus within a weakened state.
If one of them kills the other, the victor immidiatly ascends as a full deity.

Death throes:
If Nurgal is struck down, he explodes in a mighty explosion of irresistable force damage, dealing 3 times the damage of a Balors death throes, only to then reform himselfs within 6 rounds.

Challenge:
Nurgal has all class abilities of a level 20 cavalier.

Moon weakness:
Under the light of the moon, several of his abilities are surpressed.
He is also the reason why the midnight isles have a very large moon.

Aura of dessication:

Pierce fire immunity (as per Shamiras ability)


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

I have sent Anarya a PM, if you have players in other games whom you would like to play with, reaching out to them is great.


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Female Rge rnds 4/7 Half Orc Bloodrider/Primalist 1 non Rage: HP:13/13 AC:16/15/11 Fort:4 Ref:1 Will:-1 CMD:15

Unconcious dreams:

Ah f&&$ it, oh Lord in Iron, let my remaining allies hit, or make the so hot they become cold resistant! I mean, look at Horn he is really handsome! If he survives he shall become a mighty armored murderbear! So big that maybe I can mount a Ballista on him!

Her allies only hear confused mumbling.


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Male non rage hp 82/82 AC 20/17/14 Fort: 9 Reflex 5 Will complicated CMD 23 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 96/96 AC 17/14/12 Fort: 11 Reflex 4 Will complicated CMD 24

Lets think a bit. If I collect all the goodie two shoes, and I dont even know where some of them are currently, here, I draw attention to this place. If we meet up north of the town its propably much safer in terms of protecting this place.

Meeting in... He does some quick math on how much time is needed to get to the meeting point, and then adds 2 hours for various inconveniences, finding his allies, staggering out arrivals etc.

3ish hours at the lake is likely superior, this way, if things go really wrong, only a small part of the infiltrating party will have been seen at your establishment.

Max pragmatism


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Male non rage hp 82/82 AC 20/17/14 Fort: 9 Reflex 5 Will complicated CMD 23 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 96/96 AC 17/14/12 Fort: 11 Reflex 4 Will complicated CMD 24

Your rooms would presumably have the largest degrees of privacy yes? As the most magnanimous hostess the choice is of course yours mylady.

He answers, exceedingly politely.

Callistrian and more attractive then me, so I think not flirting a bit would be rude. Her rooms likely have things in place to increase her security at my expense, which is fine because I have no intention of turning hostile. Callistrians rarely initiate hostilities, but are poster children for massive retaliation if you start shit against them. I should be good.

diplomacy to improve opinion using a burst of insight: 1d20 + 23 ⇒ (5) + 23 = 28

+2 racial +1 trait +7 skill ranks +3 skill focus +3 charisma +3 class skill +4 from burst of insight


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Resolving actions

The whirlwinds suceeds in knocking down Mahrevok into the swirling melee below

falling damage: 3d6 ⇒ (6, 1, 4) = 11

Oi, looks like that pistol mythic murder hobo is weak willed! I am pretty sure the black feather just suggestioned her own ally!
One of the now disarmed (technically dis-quivered) "Elfen archers" remarks

Roight, it sure beats being in melee with any of these clowns! the second one adds

Shoot and kill the child of Aroden and Iomedae for mad bragging rights!

No, shoot the Paladin! She is stealing your kills!

Nah, shoot everyone who isnt a demon!

willsave Cydric: 1d20 + 10 ⇒ (12) + 10 = 22

willsave Cydric: 1d20 + 10 ⇒ (9) + 10 = 19

willsave Cydric: 1d20 + 10 ⇒ (15) + 10 = 25

Hippity hoppity get out of my mental property The Gunslinger remarks as he weathers their mental assault

Stop The Green lady uses mythic point to unleash a spell like ability on the Galtese

spellcraft or kn planes DC31:

Power word stun

The gunslinger is staggere from the magics impact, but interestingly does not drop his weapon, and is stunned for duration: 2d4 ⇒ (4, 2) = 6
without the healing that would have been 4d4 rounds

kn planes Belana: 1d20 + 18 ⇒ (3) + 18 = 21
kn planes Ragnar: 1d20 + 16 ⇒ (20) + 16 = 36

Power word stun, she cant do that again today. The Currently large 4 armed gargoyle calls out.

I am not done yet you fools! the green Lady speaks
As she uses her standard action to use another spell like ability!

spellcraft or kn planes dc 23:

Confusion

She does not spare her own allies, as both her prone "consort" Mahrevok and the swashbuckling Succubus are in the AoE
Nona, Ellena (yath is out of the aoe)

willsave swashbuckler: 1d20 + 8 ⇒ (20) + 8 = 28
what the f*+%? the lady in white is unaffected but slightly peeved at this

willsave Mahrevok: 1d20 + 6 ⇒ (11) + 6 = 17
confusion dice: 1d100 ⇒ 73
I failed my mistress! Nooooo In confused babbling, the prone Barbarian headbuts the earth, taking damage: 1d8 + 7 ⇒ (8) + 7 = 15 15 damage in the process

willsave air elemental: 1d20 + 4 ⇒ (1) + 4 = 5
confusion dice: 1d100 ⇒ 72
The Air elemental is confused, hardly unreasonably so.
It seeks to hasten its exist by boinking itself for
damage: 1d8 + 6 ⇒ (8) + 6 = 14 damage

willsave Dyre: 1d20 + 6 ⇒ (20) + 6 = 26
NO F**~ YOU, NIPPLEHANDED PIECE OF EXCREMENT! I WILL RIP OF YOUR CLAW HANDS, COOK THEM AND FEED THEM TO YOU YOUR REIGN OVER OUR TRIBE ENDS TODAY! AND I AM GOING TO START WITH YOUR SORRY EXCUSE OF A THIRD TIER COHORT! Dyre had f!@$ing enough of her bullshit, driving deep into his rage he weathers her magical onslaught only to turn his own hatred on the former wintersun chieftain

full attack Dyre vs Prone Mahrevok gore: 1d20 + 6 + 6 + 2 - 2 ⇒ (11) + 6 + 6 + 2 - 2 = 23
damage: 1d8 + 6 + 4 + 2 ⇒ (3) + 6 + 4 + 2 = 15
full attack Dyre vs Prone Mahrevok claw: 1d20 + 6 + 6 + 3 - 2 ⇒ (6) + 6 + 6 + 3 - 2 = 19
damage: 1d8 + 6 + 4 + 2 ⇒ (7) + 6 + 4 + 2 = 19
full attack Dyre vs Prone Mahrevok claw: 1d20 + 6 + 6 + 3 - 2 ⇒ (11) + 6 + 6 + 3 - 2 = 24
damage: 1d8 + 6 + 4 + 2 ⇒ (1) + 6 + 4 + 2 = 13

The combination of the falling damage, the fireball, the self damage and the young warriors assault is sufficient to knock Mahrevok out, as he falls unconcious, his rage leaves him and he dies!

MAHREVOK NOOO! I WILL KILL YOU YOU INSIGNFICANT PEST!
The "Green Lady scream in anger

Blood for Blood,
Death for Death

The young warrior replies solemnly, looking the green lady straight into the eye

Kill him Kiandrah!

sense motive DC 20 this one is important:

The Green Lady will seek to kill Dyre, who is a level 6 Bloodrager and way out of his depth here, and is unlikely to abandon the battlefield before she achieved that.

Kiandrah full attack on Dyre: 1d20 + 11 ⇒ (16) + 11 = 27
Kiandrah full attack on Dyre confirm: 1d20 + 11 ⇒ (17) + 11 = 28

Kiandrah full attack on Dyre haste: 1d20 + 11 ⇒ (7) + 11 = 18
Kiandrah full attack on Dyre iterative: 1d20 + 11 - 5 ⇒ (13) + 11 - 5 = 19

damage hit 1: 1d8 + 12 ⇒ (5) + 12 = 17
damage hit 1: 1d8 + 12 ⇒ (8) + 12 = 20
damage hit 1: 1d8 + 12 ⇒ (5) + 12 = 17
damage hit 1: 1d8 + 12 ⇒ (2) + 12 = 14

The Succubus easily finds several weakspots in the raging unarmed form of he Bloodrager, he goes down in a flurry of blows and the expert swashbuckler filets him, striking him 4 times in quick succession!

She then turns to the angel and seeks to touch her with a life draining hit!
touch attack: 1d20 + 9 ⇒ (6) + 9 = 15
But she misses on account of the angels holy aura.

stabilize: 1d20 + 10 ⇒ (5) + 10 = 15
SR Eluviel: 1d20 + 20 ⇒ (13) + 20 = 33
willsave Eluviel: 1d20 + 12 ⇒ (15) + 12 = 27
The angel 5 foot steps and casts cure serious wounds on the fallen warrior,
cure serious: 3d8 + 10 ⇒ (3, 5, 6) + 10 = 24 The Bloodragers eyes open again, but he is prone, still very close to death and not doing great!

Being somewhat singed due to Yathlaras assault, the other enemy Succubus targets Ragnar with a spell like ability

Be mine!

willsave Ragnar: 1d20 + 8 + 4 + 4 + 3 + 2 ⇒ (14) + 8 + 4 + 4 + 3 + 2 = 35
willsave least favorite cosplayer: 1d20 + 8 ⇒ (1) + 8 = 9
But something happens as she seeks to invade Ragnars mind, she stands there, drooling from the mental blowback!

I gotta run for now, the other forsaken and Ciar still get their turn!


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Female Rge rnds 4/7 Half Orc Bloodrider/Primalist 1 non Rage: HP:13/13 AC:16/15/11 Fort:4 Ref:1 Will:-1 CMD:15

Least bad option is likely for Mia to drag Kriemhild down the stairs, Krokod to fire bolt.

A funny option is for Kessir to create water on the stairs (hopefully after Kriemhild and Mia got semi away). It shoudl freeze rapidly, and just because these buggers are frost skeletons, it doesnt say that they dont slip on ice!

Acid splash shoudl also work, unless kessir has bludgeoning arrows his bow wont do much.


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How my CE Bloodrager would react:

Clearly, a sign from the ruinous powers! Blessed be! I shall turn this weak girl into an all conquering force, worthy of NURGALS MOIGHT and NOCTICULAS CUNNING! Let the insipid servants of the feeble light tremble and shiver at the thought of her approach! Your training starts now child!

Cue a suspiciously wholesome and upbeat training wheel montage. In this evil campaign, all villains are supposed to have one "quirk" you wouldnt expect from a villain, incidently, Mr. Bloodrager is really good with kids.

Inner monolouge

This is so suspicious, I need to figure out whose actual kid she is! I suspect a high ranking Succubus on one side, but it could also be the supposed father hmmm!


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Female Rge rnds 4/7 Half Orc Bloodrider/Primalist 1 non Rage: HP:13/13 AC:16/15/11 Fort:4 Ref:1 Will:-1 CMD:15

fort save: 1d20 + 4 ⇒ (1) + 4 = 5

I take this as you yielding!

She moves over to bind the puking man!

CMB: 1d20 + 1 + 4 ⇒ (13) + 1 + 4 = 18
FOR GORRUMS SAKE STOP PUKING ON MY SABATONS!

She does not yet notice that something may be wrong with her!


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Female Rge rnds 4/7 Half Orc Bloodrider/Primalist 1 non Rage: HP:13/13 AC:16/15/11 Fort:4 Ref:1 Will:-1 CMD:15

I dont CARE IF YOU DROP YOUR PANTS OR THE TINY LITTLE STICK YOU THINK IS A WEAPON! AS LONG AS YOU YIELD

Compared to the average crazy axe murderer, Kriemhild is probably on the nicer end. Especially with all the offers of accepting surrender, but she is also more competent about the whole handle an axe issue, or at least she hopes so.


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

THats the vrolikai its already ded!


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Female Rge rnds 4/7 Half Orc Bloodrider/Primalist 1 non Rage: HP:13/13 AC:16/15/11 Fort:4 Ref:1 Will:-1 CMD:15

Gorrum says HI

Kriemhild Bloodrages, steps on the crops on the fallen and unleashes a massive blow with her battleaxe!

[ooc]I took the liberty of moving that character away

BOINK on purple to get Krokod out of melee: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
damage: 1d8 + 5 ⇒ (7) + 5 = 12


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Female Rge rnds 4/7 Half Orc Bloodrider/Primalist 1 non Rage: HP:13/13 AC:16/15/11 Fort:4 Ref:1 Will:-1 CMD:15

Guten Tag, may I talk about the blessings of Gorrum your Lord and Saviour? His blessings allow me to do this!

Kriemhilds turns bestial, and strikes out with inhuman force!
battleaxe: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d8 + 5 ⇒ (7) + 5 = 12

Free action Bloodrage

Standard action attack

If target is down, move action 20 feet forward

Current stats: AC16 HP 12/15 different from her normal profile because she is using axe and shield while raging, rather then 2 claws.


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

As Arrius toils away in the alter room, his devotion causes a door, hidden before that, to open.

This small chamber is free of dust. A holy symbol of Iomedae
hangs unmolested on the wall above a weapon rack filled with
swords, crossbows, and spears. Three wooden dummies wear
pristine suits of armor. A shelf holds several leather quivers, each
stamped with a golden sun. Two silver shields hang from pegs
on the wall.

This hidden armory was to be used in the event
of an enemy attack that required crusaders to force entry
and possibly rearm themselves. The weapon rack contains
three cold iron longswords, two cold iron shortswords, two
heavy crossbows, a composite longbow (+2 Str), a masterwork
cold iron heavy mace, two cold iron longspears, 50 cold iron
crossbow bolts, 100 cold iron arrows, a +1 longsword, 5 +1 holy
arrows, and an arrow of evil outsider slaying.

The armor dummies hold two sets of masterwork
chainmail and a +1 breastplate emblazoned with Iomedae’s
holy symbol.

The two heavy steel shields are both marked with the
holy symbol of Iomedae. One is a masterwork shield, and
the other is a +1 blinding shield

Enjoy the stuff you shall need them!


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Mightypions work in progress submission here, several questions GM:

1: At level 5 I gain access to spell kenning:
Spell Kenning (Su)

At 5th level, a skald is learned in the magic of other spellcasters, and can use his own magic to duplicate those classes’ spells. Once per day, a skald can cast any spell on the bard, cleric, or sorcerer/wizard spell list as if it were one of his skald spells known, expending a skald spell slot of the same spell level to cast the desired spell. Casting a spell with spell kenning always has a minimum casting time of 1 full round, regardless of the casting time of the spell.

At 11th level, a skald can use this ability twice per day. At 17th level, he can use this ability three times per day.

Can I use this to have certain spells for crafting as known (provided I did not use the spell kenning feature on this day?)?

If yes, I can grab craft woundrous item at level 3, and craft magic arms and armor at level 5, together with getting scribe scroll for free at level 1 and then have some cunning tricks to improve crafting.

It does mean that there wont be many extra rage powers to boost the raging song further, but I think that will be a popular tradeoff.


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Ill have her heal Cydric after Ellena takes her full turn.

@Ellena, if Belana would not have been worried about Cydric Dying, she would have sung
"FROM THE ABYSS DEPTHS
IN SILENCE
CAST THEIR SPELLS
EXPLOSIVE VIOLENCE

LADYS NIGHTTIME STRIKE PERFECTED
FLAWLESS VISION UNEXPECTED"

At the top of her lungs

Night witches cover


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

As a perhaps different explanation, she didnt "throw you", she performed a dive bomber attack.

The Vrolikai has less then 80 hp left.


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

paranoia archer 1 something happens on a 19+: 1d20 ⇒ 8
paranoia archer 2 something happens on a 19+: 1d20 ⇒ 16
paranoia archer 3 something happens on a 19+: 1d20 ⇒ 10
paranoia archer 4 something happens on a 19+: 1d20 ⇒ 19

Wait, she makes a prostate joke and is playing along! That means... SHE IS VELLEXIA IN DISGUISE! AND SHE IS PROBABLY RECRUITING FOR HER F$#$ING DEATH SHOW I AM F!%#ING OUT OF HERE! One of the archers points at Yathlara

Amateurs, Vellexia is not here and does not care! I shall punish you for fleeing!
The green Lady snarls

Not if I pitch her the script of a certain Nipplehandses highlight reel! The one in which a weird Nipplehands with an Elf Fetish and a overwhelming thing for the color green randomly assembles a motly minisquad of second rate demons, mostly notable for having not died in a confrontation with some deity blessed mythic mortal murderhobos, and their comical attempts at vengeance! Ill just make the Paladin be some type of horse rider, because reasons! BYE!

It is perhaps hard to make much sense of the word salad coming out of the archers mouth as he turns and realizes the Succubus Belana being behind him. She puts a finger on her lips and winks. Apparently his word salad makes perfect sense to her, and she does not interrupt his attempt to teleport out.

Yathlara:

I mean You hear the Succubus
Vellexia has a thing for false villainous poses


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Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

I currently have too much of a writes block to contribute much, sorry!

Feel free to bot me along, I may come back in the future.


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Male non rage hp 82/82 AC 20/17/14 Fort: 9 Reflex 5 Will complicated CMD 23 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 96/96 AC 17/14/12 Fort: 11 Reflex 4 Will complicated CMD 24

Markus would have quickly retconned the purchase of a masterwork shovel with adjustable length and a partial pickaxe head!

(52 gold)

I will fortify the campsite and wait for a call to rush in.

kn engineering to build a campsite worthy of Mordor: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

Markus immidiatly puts his massive bulk and gear to use, his efficiency in making a series of trenchworks and traps is nothing short of insane

Haha! If he ground isnt a grumpy ded demonlord who wants to eat you, digging in is much easier! He pauses

To be honest, if Nocticula killed me by throwing a Kobold Paladin of Apsu whose armor was enchanted with the returning quality into my private parts until I died I would be very grumpy too.


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Base DC is 37 because the buggers are pretty rare, but also, this one is reduced because reasons, you can choose 3 spoilers and read them

general lore:

A vrolikai is 14 feet tall but weighs only 500 pounds. Unlike other demons, it does not form from a sinful soul—it instead manifests from a nabasu demon that returns to the Abyss after growing to maturity on the Material Plane. Not all nabasus survive this transformation, but those who do become powerful indeed—vrolikai usually rule large regions of unclaimed Abyssal land, and often serve as assassins or ambassadors to demon lords in need of an agent in a distant realm.
They are mighty foes at CR 19, but this one seems weak/young/unready.

Black Flame Knives (Su):

A vrolikai can manifest daggers made of crystallized black flames in each of its four hands as a free action. These weapons function as +1 daggers that bestow one permanent negative level on a successful hit. A DC 24 Fortitude negates the negative level, although on a critical hit, no save is allowed. The save DC is Charisma-based.

special ability death stealing gaze:

Death-Stealing Gaze (Su)

1 permanent negative level, 30 ft., Fort DC 24 negates. Creatures slain by these negative levels become juju zombies under the vrolikai’s control. The save DC is Charisma-based. This is a gaze attack.


madness:

Madness (Su)

A creature stung by a vrolikai’s tail must make a DC 24 Will save to resist taking 1d6 points of Charisma drain and becoming confused for 1d4 rounds. On a successful save, the victim is instead staggered for 1d4 rounds as strange visions assault its mind. This is a mindaffecting effect. The save DC is Charisma-based.


multiweapon mastery:

Multiweapon Mastery (Ex)

A vrolikai never takes penalties on its attack roll when fighting with multiple weapons.

offenses:

1 black flame knife +26/+21/+16/+11 (1d6+9/19-20 plus energy drain), 3 +1 black flame knives +26(1d6+5/19-20 plus energy drain), bite +21 (1d8+4), sting +21(1d6+4 plus madness) or bite +26 (1d8+9), 4 claws +26(1d6+9), sting +26(1d6+9 plus madness)

defenses:

AC 32 touch 15 Flat footed 27
Fort +16, Ref +15, Will +15
DR 15/cold iron and good; Immune death effects, electricity, poison; Resist acid 10, cold 10, fire 10; SR 28

SLAs:

Constant—true seeing
At will—deeper darkness, enervation, greater teleport (self plus 50 lbs. of objects only), telekinesis (DC 21)
3/day–quickened enervation, regenerate, silence (DC 18), vampiric touch
1/day—mass hold monster (DC 24), summon (level 6, 1 marilith 25% or 1d4 glabrezus 33%), symbol of death (DC 23)


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Thats the most complicated fight I ever ran pbp! Feel free to ask questions!

Also, I am happy about having found a slutty picture of Iomedae, perfect for Ellenas least favorite Cosplayer ever! (which is a more memorable name then Jeneaimine).


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

You can see Cydric nodding and flying up 60 feet on his burning wings.

yathlara:

Some, perhaps fiendish, intuition tells you that he was making a fair amount of money on impersonating Ragathiel for certain... Alyushinyrran Visual recordings of certain activities.

For a moment the sky darkens.

VENGEANCE! YOU HAVE SLAIN MY CHILD! MY NOBLE NULKINETH! IN KABRIRIS NAME I SHALL DEVOUR MANKIND! STARTING WITH THE CHILD OF TWO OF THEIR WEAK DEITIES!
A 4 armed demon, each arm carrying a weakly struggling crusader, snarls as it flies 90 feet up in the air.

Ellena:

Nulkineth? That was the half Nabasu whom you have slain in a chapel before attacking Drezen, his supposed mother, the Nabasu Maugla escaped.
You recall that Vrolikai are evolved, or perhaps promoted, versions of Nabasu.
It perhaps speaks of your growth in terms of reputation, that surviving a fight with your group is grounds for promotion.

Good day Lord Skuggason An aristocratic seeming elfen women in green speaks who just teleported in, flanked by 2 Succubi and standing on a ledge about 20 feet higher then you are, speaks.

Ellena instantly recognices one of them, no other Succubi that she knows off pretends to be Iomedae.
The other one moves with more grace, and is dressed in white with a well kept rapier in hand, she seemingly sizes up the Angel, then Cydric, the Ellena as if searching for the most interesting foe.
Now, let us kill the crusaders? Clearly a vasall of the Lady in Shadow such as yourself would not make common cause with the insipid servants of Iomedae THe green Lady continues
I mean the false Iomedae yesyes She corrects herself with a sideglance at the "Iomedae" whom at least Ellena has far more familiarity with then she ever wanted to.

WHO ARE YOU TO POINT SOMETHING AT ME! The 4 armed demon screeches at Cydric, giving little care to the negotiation going on, and throws a crusader at him!

thrown improvised oversized weapon vs Cydric: 1d20 + 17 ⇒ (10) + 17 = 27
damage: 1d8 + 10 ⇒ (2) + 10 = 12
The crusader slams into the man, and then falls down 60 feet, unless someone has an immidiate action featherfall!
falling damage: 6d6 ⇒ (3, 5, 6, 4, 1, 5) = 24

Clearly, Lady Jerribeth, a servant of Baphomet such as thyself would not steep low enough as to align herself with such a brutish Kabririte creature that just attacked one of my officers without provocation! Ragnar replies to the green clothed elf

YOU PROMISED JERRIBETH! WE DEFEAT THEM TOGETHER! THE GODLING IS MINE TO EAT! THE PALADIN YOURS TO RAVISH! AND WHOEVER BESTS THE ONE EYED PHOENIX GETS TO SELL HIM TO SOCOTHBENOTH!
The beast shrieks, as Cydric fires at it in response

Cydric Dragoon Pistol vs Maugla deadly aim: 1d20 + 12 + 1 + 6 + 3 - 4 ⇒ (20) + 12 + 1 + 6 + 3 - 4 = 38
Cydric Dragoon Pistol vs Maugla crit confirm: 1d20 + 12 + 1 + 6 + 3 + 4 - 4 ⇒ (8) + 12 + 1 + 6 + 3 + 4 - 4 = 30

The demon is spared a massive strike on account of its distance from Cydric!

damage: 2d4 + 8 + 3 ⇒ (1, 4) + 8 + 3 = 16

It takes 16 damage from a force bullet.

Forsaken

initiative rolls:

init Belana: 1d20 + 8 + 4 + 5 ⇒ (11) + 8 + 4 + 5 = 28
init Ragnar: 1d20 + 1 ⇒ (19) + 1 = 20
init Cydric: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16
init Sevanna: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12
Average=19

Good guys
init Ellena: 1d20 + 5 ⇒ (12) + 5 = 17
init Yathlara: 1d20 + 11 ⇒ (11) + 11 = 22
init Nona: 1d20 + 5 ⇒ (12) + 5 = 17
init Ciar: 1d20 + 1 + 2 + 4 ⇒ (2) + 1 + 2 + 4 = 9
init Elluviel: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
init Anarya: 1d20 + 6 ⇒ (9) + 6 = 15
Average 15

Bad guys

Maugla the vrolikai: 1d20 + 9 ⇒ (10) + 9 = 19
Jerribeth the totally legit elfen Lady: 1d20 + 6 ⇒ (7) + 6 = 13
Ellenas least favorite Cosplayer: 1d20 + 3 ⇒ (5) + 3 = 8
underappreciated actress: 1d20 + 4 + 2 + 4 ⇒ (10) + 4 + 2 + 4 = 20
mooks: 1d20 + 2 ⇒ (6) + 2 = 8
Average 14

The Forsaken act first, then the heroes, then the villains!

--Cydrics turn
Greetings, my name is Cydric de Bergerac, you interrupt my attempts to flirt with an angel, prepare to die! The Gunslinger casually informs the Vrolikai as he flies withing 25 feet of it. He then seemingly smites it as if he was a Paladin!
Swift action smite evil

full attack main: 1d20 + 28 - 2 ⇒ (2) + 28 - 2 = 28
damage: 2d4 + 11 + 13 + 1 ⇒ (4, 4) + 11 + 13 + 1 = 33
full attack rapid shot: 1d20 + 28 - 2 ⇒ (14) + 28 - 2 = 40
damage: 2d4 + 11 + 13 + 1 ⇒ (2, 1) + 11 + 13 + 1 = 28
haste: 1d20 + 28 - 2 ⇒ (6) + 28 - 2 = 32
damage: 2d4 + 11 + 13 + 1 ⇒ (2, 2) + 11 + 13 + 1 = 29
iterative: 1d20 + 28 - 7 ⇒ (18) + 28 - 7 = 39
damage: 2d4 + 11 + 13 + 1 ⇒ (2, 4) + 11 + 13 + 1 = 31
iterative: 1d20 + 28 - 12 ⇒ (15) + 28 - 12 = 31
damage: 2d4 + 11 + 13 + 1 ⇒ (1, 3) + 11 + 13 + 1 = 29
Dealing a massive 150 damage to it!
Alas, it seems only to get angrier, and seems to still have half of its endurance left!

Huh, its still up?

The gunslinger remarks with a fair bit of surprise.
---------Cydrics turn ends

---------Belanas turn---------------------

Nona:

Another round like that and its toast, keep at it Cydric, Belana, neutralize their archers! You hear Ragnars voice giving telepathic commands, inspite of his bloodrage the Chieftain of the Forsaken is still in control.

The Succubus nods, disappears and then reappears in the middle of 4 archers, who have teleported in on top of the canyon.

---------Belanas turn ends------------------

---------Sevannas turn--------------------
Sevanna quickly moves into relative cover, where it would be difficult for the archers to shoot her, and seemingly readies an action, looking intensily at the green lady!
------Sevannas turn ends---------

-----Ragnars turn---------
Ciar, do you remember the maneuver I pulled in Raliscrads swamps, at the one remaining causeway? Get ready for it. Ragnar addresses Ciar, and seemingly readies an action as well.
-----Ragnars turn ends------

Ciar seemingly understands the reference, quickly flashing some handsigns to Ellena in a sign language, the gist being "free him a chargelane".
He himself readies an action.

Heroes are up!


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

I have not forgoten you just dealing with some stuff.

My grandma is finally out of the hospital so things are looking up!


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Male non rage hp 82/82 AC 20/17/14 Fort: 9 Reflex 5 Will complicated CMD 23 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 96/96 AC 17/14/12 Fort: 11 Reflex 4 Will complicated CMD 24

The drinks, obviously.

I was habitually confused about Thanksgiving as a kid when I learned english.

First, who gave them whacky Yankees Tanks in the 17th century, and second, why are they constantly trying to eat a sizeable near eastern country with which they are supposed to be allied?

Markus Bloodrager 7/Fractured mind one
hp: 1d10 ⇒ 3
hp: 1d10 + 3 ⇒ (5) + 3 = 8<<<<-----
+1 BAB
1 DR
Bloodline Spell ray of enfeeblement
Level 2 spell known: Mirror image; Touch of idiocy
+5 adventure skills
+2 background skills


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Female Rge rnds 4/7 Half Orc Bloodrider/Primalist 1 non Rage: HP:13/13 AC:16/15/11 Fort:4 Ref:1 Will:-1 CMD:15

technically not a flashback because Kriemhild is asleep:

You have been watching me for a while Belana?
The old warrior addresses the demonic woman, as he tugs Kriemhild in, but does not draw his sword
You have grown more perceptive Askold. Good. Does your sword being sheathed means you will come willingly? The demonness answers
I appreciate that you let me say me goodbyes, so to speak, and that you are willing to only take me, and noone else. Askold answers with his hand on his sword grip.
By your own Gorrumite convictions, you cannot allow yourself to be taken without a fight. Yet, while I am confident in my victory, you arent weak or unaware enough that I could capture you quietly. I thus propose that you fight me elsewhere. the succubus speaks casting a glance over her shoulder.
Why are you... Askold pauses Considerate?

Treat mortals about 30% better then they would expect, and they will fight thrice as hard for you, without needing all that much supervision. And well, very reasonable and well founded mortal expectations of demonic behaviour established by the bug and the goat by copious precedent sets a really low baseline for that. It is similiar to how it works in places like Irrisen, Cheliax or Nidal. The demoness answers chuckling to herself.
And in your case, you have your looks on top, as enticement. The Barbarian answers
I mean, some of the Yadwigas, and a fair few of the Chelaxian are fairly attractive physically, but I do have to state from personal experience that the daughters of Baba Yaga maintain a high degree of frigidity.
The demoness keeps conversationally chuckling as she beckons the warrior to follow her into the night. He does so.


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Female Rge rnds 4/7 Half Orc Bloodrider/Primalist 1 non Rage: HP:13/13 AC:16/15/11 Fort:4 Ref:1 Will:-1 CMD:15

Flashback continuation:

Wow Askold, you have seen a lot... young Kriemhild says to the grizzled Kellid.
What were the 3 biggest surprises in your career? She inquires

Well, number one is getting captured by a Blade of f#&&ing midnight and living to tell the tale. He pauses
May have been the point though. A reputation for treating captives reasonably is always desireable, and I am spreading hers. He is lost in thought for a second.

I stood accused of consorting with demons once for having been released by that demoness. I expected a sham trial, but... I got "legal counsel" that actually argued well and got acquitted. Never expected Iomedeans to not be colossal hypocrites. Now that I look back, I think the Demoness tried to get me convicted of consorting with demons, sentenced to death, and then gallantly free me from imprisonment on the eve of my execution. Would have song Nocticulas praises for the rest of my probably very short live, but it didnt happen. He pauses once more. Think before you judge. Any idiot can kill, especially kill one who is within your power. It takes wisdom to not kill, and to see clearer. The warrior spoke, looking around as if perhaps picking up something on the peripheral edge of his vision, and then discarding it as random night noise.

I knew a warrior named Mahrevok, real beast of a man, could kill a Schir in under 6 seconds. Also a total a#%&*~&. Everyone looked over the fact that he was a total a~&%&#& because he was that great at killing.
Dont make that mistake. If someone is great at killing, and as a**%+~&, it makes him being an a**#%$% way more serious, rather then cancelling it out. The f~$+er supposedly made a deal with a "spirit of Sarkoris", que surprise actually a Glabrezu, to become the most powerful warrior of his clan. Well, the demon made him more powerful. And more demonic. When his clan challenged him over it, he killed many and subjugated the rest. He got a bit nuts, before long, he was all that remained of his clan, and thus his wish was fullfilled.
The warrior pauses once more.

Dont tolerate a+%+~+%s, and dont be one Kriemhild.
He says

That, pretty good life advice. Thanks Askold. Ill go to sleep now! Kriemhild spoke. The old veteran rarely spoke much, and just said more then he had in several weeks.

I sure hope ol Askold giving me live advice, as if saying good bye isnt omnious and... she thought as she rolled herself up in a blanket.
Go to sleep now young one. It is not you I have come to collect. a voice speaks in her head, female, lively.
But, telepath? You are the demoness he talked about...
Kriemhild blacked out as she fell asleep, the suggestion to do so being overwhelming.
When she woke, Askold, veteran of the worldwound wars was gone with no signs of struggle.


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Female Rge rnds 4/7 Half Orc Bloodrider/Primalist 1 non Rage: HP:13/13 AC:16/15/11 Fort:4 Ref:1 Will:-1 CMD:15

I dont think I need to kill you. You regard yourself as dead, probably a long time ago. Even before we effortlessly dispatched you. You were a man once, then something broke you. So you tried to break others, better to hurt others then to be hurt? And with each time you struck at the weak, you died yet a little more inside, until nothing was left but a bandit, raider, cheat and liar. You provoke me because you wish for death, do you not? To be honest with you, its a main reason why I deny death to you.

She shrugs again

Gorrum teaches that broken blades can be reforged, sometimes, and be used against the one who broke them. I dont see the strength in you for that.

She gags him.

GM approval flashback:

So a younger Kriemhild, still pretty buff but younger asks the mercenaries assembled around a campfire
When we capture enemies, what do we do with them?

Depends, are they mortals? What are their motivations to fight us? Ransoms and exchanges are profitable, killing them typically isnt. Eating them gets you ghoulified so dont. Oh, and dont torture, if your torture, you have to kill later. The entire point of taking prisoners is not needing to kill them, someone who is your enemy today, maybe your ally in the next battle. He will have plenty of reasons to dislike you, you hurt him, perhaps killed his friends, damaged his pride. Dont add torture to that, and treat prisoners like you want to be treated by them if you are captured. An old mercenary, a longtime veteran of the worldwound wars, replies

But what if they have secrets? And we need them! Kriemhild asks

If you wish to look at a map, do you first claw at it to improve its legibility? If you wish to have someone talk, do you rip is tounge out to make him more talkative? Torture damages the one you torture, particularly over prolonged times. And what will he say? Anything to stop it. Anything he wants you to hear. Now, far better to politely open the mind and read it. If someone was taken captive, someone wants to live, and something else too. Offer him this something else, if you can afford it, and make a trade. The old mercenary answers, the words not quite being his own

That sounds, almost too nice? Kriemhild inquires

These words were spoken by the least nice person I have ever exchanged words with, after I asked her why I was not being tortured, which I was very much expecting to be. I negotiated my release, she wanted certain secrets, not even of my own troop, and in exchange freed me. The mercenary speaks

If she freed you she must have been nice! Kriemhild answers

She sure looked nice, but always remember that Succubi are personifications of Chaos and Evil. the merc says

You were captured by a Succubus? Did you... Kriemhild is both surprised and also blushes

If you think I could afford, or have on me, the Litheria blossoms to make that survivable? No. You recognice I am alive right? Also, I was her prisoner so even if I had some blossoms she would have taken them from me. I lucked out she was Nocticulan, not Baphometan or Deskarite, and then lucked out that she had more hunger for secrets then for souls. Look, you probably cant just suggestion someone into giving you all of his secrets, but she didnt need to do that with me either. I spilled the beans voluntarily, and she was frankly polite, if scarily attentive. I cross referenced some of her markings later, Blades of Midnight Coven, they are like, to the Midnight isles what the black talons are to Andoran. Dunno if she pegged me for later recruitment or something, thankfully never saw her again, other then in dreams. And demons, with very few exceptions, cant dream or enter dreams.
The merc speaks


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

who is who as far as you know:

Situation:
The heroes got pissed at Sarkorian Kellids raiding their supply, traced this down to a place called Wintersun, and kicked them in the face taking most of them capive.
Wintersun formally worships a "green Lady", who is also known as Jerribeth the mythic Glabrezu, and aligned with Baphomet.

On the way back from the Wintersun hall to Drezen, with a bunch of prisoners in tow, Nona gets inserted into the party and the party then fights of a haunt like entity (I kind of intended this to be part of Anarayas mythic trial).

You are then waylaid by the Nocticulan Kellid faction known as the Forsaken, these are the people you are currently talking too.

Sevanna was a wintersun, ran away from Marevock (the leader of the wintersuns) and joined the Forsaken out of serious cases of domestic abuse. Note that she is not Mythic.

The Forsaken propose a prisoner exchange. To show their might (and interest Nocticula into co-invading Golarion), Baphometans and Deskarites sold many Slaves gained from the initial attack on Kenabres on Nocticulas slave markets. Very cheaply even, the Forsaken bought a bit over a hundred, and converted most of them into joining them (other then Ciar and 11 others), mostly by being far better hosts then you would expect.
They are exchanging these 12 (technically, these 12 could also still opt to become Forsaken, spoiler they wont, if they had such inclinations they would have switched earlier) for however many Kellids from Wintersun want to join them.

At this point, a scrying attempt is detected, both by Belana and by Ellena, and you anticipate that a third party is going to teleport in and attack you.
Belana the Succubus (whom by her actions is apparently a teleportation specialist, apparently having the ability to teleport forsaken to her side) is currently seeking to disrupt or discoordinate the incoming teleport by that third party via Mythic Bullshit TM, giving time for the party to prebuff. She can also sense who or what is teleporting in, to an extent.

Yaths background angel is meanwhile trying to teleport Yath in.
Yath knows that this angel and the Succubus Belana have an accord of sorts from her background. Ellena knows (from a vision) that Belana and an Angel got transfused with each others essence as a torture scheme by Doloras. Anarya knows that the Succubus succesfully escaped Cania, the icy home of Doloras.


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Male non rage hp 82/82 AC 20/17/14 Fort: 9 Reflex 5 Will complicated CMD 23 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 96/96 AC 17/14/12 Fort: 11 Reflex 4 Will complicated CMD 24

@Ulricha
translation derp (english is my third language), I meant to write "likely more fun for the player of Ulricha" and then it got shortened.

Also, you put in a kingdom job description and I didnt, so you get dibs.

I think kingdom jobs are just stats? My 21 in diplomacy may actually be reasonably high.

Other question, can we use spells to boost our councillor stats? If yes, Markus burst of insight spell from spiritualist is actually quite impactfull.


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

I went ahead and:

--added everyones tokens including Anaryas, perhaps the presence of her commisioned token on a battlemap can aid in summoning her player back from the Shadow Realm!
--Added a handy outlier representing allegiance. Purple is forsaken, Red is the worldwound, green is you.

--Mahrevok is still chained, Askold and Dyre are I presume free (they are also unarmed, but spoiler, both got ways around that).

--Dyre, who has killed Crusaders in battle, but from his Gorrumite pov commited to actual warcrimes (and can claim that he aided in the escape of some crusader pows by knowlingly looking into the other direction), is trending Crusader

-- Askold is a sentinel of a Demon Lord, and has performed sacrifices to Nurgal, he thus just doesnt believe he has long term prospects with the Crusade, but is grateful for being allowed to choose.

--Marhevok is a total prick and a narrative device to show that some Kellids are total pricks, some arent, and that some evil people (Askold is) can have relatable motiviations and even admirable qualities, while others do not, by his juxtaposition.

--I upped their stats a fair bit, I have no idea why Paizo included CR3 and CR4 enemies in the module as written.

--Eluviel is a friendly angel who will teleport in yath


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CG Orcish Thiefling Champion 6 (Liberator) 88/88 hp AC=20 Fort=7 Ref=5 Wis=4

Purchases:
Buy 2 warhammers
Buy 2 extra shields
Repair equipment

diplomacy discreet inquiry on the target: 1d20 + 4 + 4 ⇒ (3) + 4 + 4 = 11
Anticipating, Arkon seeks to inquire about the possible query, but likely comes up with nothing.

Forcing to guess along following his intution!

Arent you a bit hypocritical Mr. Baatsulan? The Redeemer queen knows your sensual secrets, and while she wont tell them to me exactly, they apparently involve females of 6 different species at the same time and only one of them human? Oh my, and here I thought you would be boring! Now, all of them are adult, and its to be consensual, which frankly puts you in the upper quintile in terms of wholesomeness when priests are concerned.

deception for discrediting: 1d20 + 4 + 4 ⇒ (17) + 4 + 4 = 25


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Female Rge rnds 4/7 Half Orc Bloodrider/Primalist 1 non Rage: HP:13/13 AC:16/15/11 Fort:4 Ref:1 Will:-1 CMD:15

She is kind of choking him, rear naked chocke, because its less likely to accidently kill him.
willsave: 1d20 - 1 ⇒ (16) - 1 = 15
F~$#, I got way too pissed here.
She thinks as she hopefully fights down her urge to kill.

And hopefully does not commit an anathema against Gorrum, but Gorrum may be lenient on account of the bandit inciting treason, which he also hates.

That guy is a twat, tried to talk me into murdering you for a clearly not serious offer of "joining as a general". Which does however show that we are dealing with amateurs. Does Frozen throne ring a bell to anyone Irriseni maybe? Also, they are lead by a male, so perhaps some pretty low tier raiding group? If its Irrisen I still have not the foggiest idea as to how they got here. She says to the party.


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Female Rge rnds 4/7 Half Orc Bloodrider/Primalist 1 non Rage: HP:13/13 AC:16/15/11 Fort:4 Ref:1 Will:-1 CMD:15

Frozen throne? Isnt that a term for Irrisen? Not the worst employer for mercenaries, but pretty shifty reputation and highly racist?
She thinks

General? Bullshit. Squad leader maybe, he is grasping for straws, but I think I can work him.
She inwardly chuckles at the offer

Think a bit more clearly, what long term use does that frozen throne have for you if it wins? And what happens to you if it loses?
She lets the question hover in the air

Frozen throne? Irrisen I think? They are like, the 4rth most powerful nation this side of the spine of the world? After the Worldwound, Cheliax and the Caliphate? Empty f*#&ing night if cold is all that that frozen throne got the demons will eat them alive. She pauses

I mean, all the ice fae against all the demons sounds like a funny thing to hypothesize about, my money is on the horned freaks though. Unmatched mobility, and from what I get Demons are tougher matchups for Fae then the other way round. One of the Kellid tribes of Sarkoris called in favors with the unseelie Fae against the Demon invasion, and the Fae showed up only to get basically rekt. The only ones who made a dent were the wild hunt. There are some Raghdan holdouts in the lakes lost to the sun, but the take home message from Fae vs Demon fisticuffs is that Fae cant fight Demons in the open.
She looks at her claws

And why the f!+! would that frozen throne of yours mess with Taldor? Its way too far off from Irrisen to be administered, and while the Taldanes dont have the supernatural allies the Chelish have, arent supernatural themselfs like the worldwound, or have both all the money and all the fire magic like the Quadirans, they arent to be trifled with either. Your logistics are going to be a complete shitfest, and that will probably be it. Taldor didnt survive for as long as it did by being nice, fair and pleseant. Wouldnt surprise me if the lions blades do the sane thing and order some hits on whoever is sitting on that frozen throne of yours, I doubt that her invasion is all hat popular internally, as Irrisen rarely invades things, and change always has a conservative backlash She shrugs

Lets see if I can goad him into revealing more of their capabilities, incluing how the f*#& they got here and how they supply themselfs.
She thinks, ably weaving a tale of "your boss cant possibly succeed because A,B,C and also Demons are scarier then he/she/they/it are" .

diplomacy to goad him into revealing information: 1d20 + 9 ⇒ (17) + 9 = 26


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Male non rage hp 82/82 AC 20/17/14 Fort: 9 Reflex 5 Will complicated CMD 23 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 96/96 AC 17/14/12 Fort: 11 Reflex 4 Will complicated CMD 24

sense motive: 1d20 - 1 ⇒ (3) - 1 = 2

It seems to be dexterity, constitution and charisma. I guess my strength is plenty anyway? Oh, joking session? So how about this one!

Markus pauses and begins to narrate a joke of his own.

A Nocticulan and a Desnan go camping. They find a nice spot, set up a tent and go to sleep. During the night, the Nocticulan wakes the Desnan and asks "Open your eyes, what do you see?"
"The Stars" the Desnan answers
"And what does this mean?" The Nocticulan asks
"What this means? Well, it is said in Desnan teaching that stars are very distant suns themself, just as our sun is just a star called sun. It means that perhaps, somewhere in this vast galaxy, someone on some planet orbiting a distant star is, perhaps, just right now, looking into their distant nightly sky, and thus at us and perhaps also asking themselfs, what does this mean?" The Desnan looks quite happy, as the Nocticulan violently facepalms
No you twat, it means someone stole our bloody f%!$ing tent.
perform comedy: 1d20 + 3 ⇒ (19) + 3 = 22


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Male non rage hp 82/82 AC 20/17/14 Fort: 9 Reflex 5 Will complicated CMD 23 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 96/96 AC 17/14/12 Fort: 11 Reflex 4 Will complicated CMD 24

Gm approval:

Ah, the Hot Dog sales person has become a bit more... hot?
Set this guys f!!&ing loincloth on fire and tell him THAT MY F@%~ING BREASTS ARE NOT PADDED. RIGHT BEFORE YOU KILL HIM WHILE HIS PANTS ARE BURNING
A very angry, attractive and not that subtle voice demands.
Markus sees the picture of someone-GM-determined in his mind.
Sure!

INTO OUR MOTHERLAND DERPKARIS ARMIES MARCH
HEROES FIGHT SIDE BY SIDE TO SMASH THEM INTO STARCH
BALORS ABOVE OUR SOIL THAT DOES BECKON A FEAST
WE WILL BREW DEMON BOOZE SOMEONE GRAB SOME YEAST

Markus sings through the Miasma on top of his lungs,
When the Miasma is gone, Markus looks more charismatic, has 2 leather wings, permanent fangs, claws, and kind of looks like he jumped of from a GORRUMTON cover, a well known group of Skalds and Oracles that proselytze by the POWER of METAL.

All right, whom what and where do we smesh next?

Also, f!~# ye, our air force expands! Not that I ever trained flying, but how hard can that be?

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