Arueshalae

Lucretia de Artois's page

33 posts. Alias of Mightypion.


Full Name

Lucretia "Indiana" de Artois

Race

Thiefling (Demon Spawn) hp 31/31 AC19/17/12; Fort:4 Ref: 3 Will:2; Perc +6; Init+2; CMD 18; current buffs none

Classes/Levels

Gestalt Bloodrager(Rageshaper)4/ Oracle (spirit guide)(life)4 Rage HP 43/43

Gender

Female

Size

medium mostly

Age

25

Special Abilities

Bloodrage 9/9 Channel 4/4 level 1 spells 6/6

Alignment

CG

Deity

Desna/Gorrum/Callistria

Location

Just out of Ravengro

Languages

Common, Abyssal, Necril

Occupation

Skilled violence provision; Archeological spelunking; Escort Service

Strength 17
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 8
Charisma 18

About Lucretia de Artois

Statblock:

Lucretia de Artois non bloodrage
HP=32/32 Init +2 Perception +6
Defenses: AC 19/17/12
Saves Fort:5 Reflex: 3 Will:3
Will vs fear =4
Resistances: Fire 5 Cold 5 electricity 5
Speed 30
-------------------------------
Offense:
Bardiche+7 1d10+4
Bite +2 1d8+1

Lucretia de Artois bloodrage
+7 STR -2 dex from size +5 Con -4 AC (dex and size mali) +3 will (due to extreme mood swings feat)
HP=38/38 Init +1 Perception +6 Base speed 40 (+10 from bloodrager), adjusted speed (wearing medium armor) 30
Defenses: AC 17/15/10
Saves Fort:7 Reflex: 4 Will:6
Reflex vs traps 6 will vs fear 6
Offense:
left claw, Power attack +8 2d6+11
right claw, Power attack +8 2d6+11
bite Power attack +8 d8+11

Ranged
Pilum +6 d8+3
Coin shot +7 d10+3+2 (Platinum)

Ranged rage
Coin shot +5 d10+7+2 (Platinum)
Pilum +4 d8+7

Channel 4/4 2d6 positive

-----------------------------------------
Oracle cantrips: 6/6
Light
Mending
Purify food and drink
stabilize
Detect Magic
one not yet chosen

Level 1 spells: Spells per day 6/6
4/4 spells known
Cure light wounds (postive energy affinity)
Divine favor (chosen)
Prot from Evil (chosen)
Command (chosen)
one not yet chosen
Detect undead (mystery)
Identifiy (from spirit known spell, this will change frequently)

Level 2 Oracle spells per day 4/4
lesser restoration from life mystery
cure moderate wounds from positive energy affinity
Burst of radiance (chosen)

3 Wizard spells from lore spirit
Grease
Burning hands
Shield

Level 1 Bloodrager spells 2/2 per day
Long arm
Coin shot

----------------------------------------------

Traits and feats:
Alternative racial trait beguiling liar
Alternative racial trait maw
Alternative racial trait prehensile tail

Campaign trait: Making good on promises (+2 to fear saves)
Combat trait: Coherent rage (allows bluffing/feinting while raging)
Equipment Trait extremely fashionable (bluff as class skill, +1 to several skills)
Drawback: Attached to her masterwork dancers garb

Feats: Power attack (free)
Mad magic (level 1) (cast non bloodrager spells while raging)
Extreme mood swings (level 3) (+1 to any morale bonus)

--------------------------------------------------------

Equipment: 3K gold
+1 mwk agile breastplate 1550 gp
Cold Iron Bardiche 26 gold labeled "slash demon with sharp end"
Cryptstone Lucerne Hammer labeled "in case of skeletons smash skull" 515 gp
wand of cure light wounds =750
scroll case with a
scroll of remove blindness 375
scroll of remove disease 375
750 in scrolls

Masterwork dancers garb (100) Attached drawback activates if destroyed or stolen
59 gp remaining

---------------------------------------------

Curse: Possessed
Another mind shares your body, interfering with your control, and it’s more difficult for you to concentrate as a result.

Effect

You take a –2 penalty on all concentration checks, and concentrating to maintain a spell duration provokes attacks of opportunity. Whenever a foe attempts to use an effect to possess or dominate you and the effect allows a saving throw to negate, you may roll twice and take the better of the two results.

At 5th level, if you become dazed or stunned, you can choose instead to become confused for twice the duration the daze or stun effect would have normally lasted

At 10th level, add possession to your list of 5th-level oracle spells known

At 15th level, add greater object possession to your list of 7th-level oracle spells known.

--------------------------------------------

skills and hp calcs:

HP=10+3*6 +4=32 non rage
HP=10+3*6+16=44 rage

Background skills 6/8
Perform Dance=1+3=4
Linguistics=2+1=2 (chosen languages Abyssal, Necril, Sylvan)
Kn. history 1+1+3=5
Handle animal=1+3+3=7
kn. Geography=1+1=2

Adventure skills (20+4 skill points from favored class)
Current ACP=2

Scouting Skills: 9/9
Perception=3+3-1+1=6
Acrobatics=3+2+3-ACP=8-ACP=7
Swim=1+3+3=7-ACP
Ride=1+2+3=6-ACP
Climb=1+3+3=7-ACP

Face skills 5/5
Bluff=3+4+3+3+1=14
Diplomacy=1+3+3+1=8
Intimidate=1+3+3+1=8

Kn Skill 4/4
Kn. planes=1+3+1=5
Kn. Religion=1+3+1=5
kn. arcana=1+1+3=5
Spellcraft=1+1+3=5

Appearance:
Appearance:
Lucretia, while exceedingly attractive, cannot pass as human. The eyes are too red, the bodyshape to hour glass like, the tail too sineous.

stats and traits and class features reference:

Class features
---------
Ragershaper side
---------
Bloodline Abyssal
Claws (Su)

At 1st level, you grow claws while bloodraging. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage resistance. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these claws become flaming weapons, which deal an additional 1d6 points of fire damage on a hit.

Fast Movement (Ex)

A bloodrager’s land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager’s speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager’s land speed.
Uncanny Dodge (Ex)

At 2nd level, a bloodrager can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A bloodrager with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.

If a bloodrager already possesses uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

Oracle side side:

Level 1 Revelation
Channel (Su): You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier.

Bonded Spirit (Su)

At 3rd level, a spirit guide can form a temporary bond with a spirit, as the shaman’s wandering spirit class feature. She must make this selection each day when she refreshes her spells. A spirit guide cannot bond with a spirit that is incompatible with her alignment, ethos, or mystery (GM’s discretion).

A spirit guide gains one hex of her choice from the list of hexes available from that spirit. She uses her oracle level as her shaman level, and she switches Wisdom for Charisma and vice versa for the purpose of determining the hex’s effects.

She uses her oracle level as her shaman level and her Charisma score instead of Wisdom for the purpose of determining its effects.

At 4th level, she adds the bonded spirit’s spirit magic spells to her oracle spells known for that day, but only of spell levels she can cast. At 7th level, she gains the spirit ability of her current bonded spirit. At 15th level, she gains the greater spirit ability of her current bonded spirit.

This ability replaces the revelations gained at 3rd, 7th, and 15th levels.

Currently chosen spirit lore, currently chosen shaman hex Arcane enlightenment

-------------------------------------------------
Feats
-------------------------------------------------
Free feat EITR=Power attack

Level 1 Feat Mad Magic
Mad Magic (Combat)

Magic is in your blood, allowing you to cast spells no matter how furious you become.

Prerequisite(s): Bloodrage class feature or perfect clarity rage power.

Benefit(s): You can cast spells from any class that grants you spells while in a bloodrage, and you keep your rage benefits when using moment of clarity during a rage.

If you have the greater bloodrage class feature, you also gain a +1 bonus to the save DCs of spells you cast while in a bloodrage.

Level 3 Feat:
Extreme Mood swings
Benefit(s): Increase each morale bonus you receive by 1. You take a -1 penalty on saves against emotion and fear effects.

When you are drunk (or worse), this penalty doubles, but you increase each morale bonus you receive by 2 instead.
-----------------------------------------------------------
Traits

Campaign Trait:Making good on promises
(+2 vs fear saves)

Trait: Irrepressible.
Benefit: Use CHA instead of WIS vs charm and compulsion effects.

Trait: Coherent rage:
Benefit: Select one of the following skills: Bluff, Escape Artist, Handle Animal, or Stealth.
You may use this skill normally while raging.
Skill chosen: bluff

Drawback: Attached (to her black Silk dress)
You have a strong emotional attachment to a person or object that you’re terrified of losing.

Effect: The GM chooses the object of your attachment. Whenever the object of your attachment is either threatened, in danger, or in someone else’s possession, you take a –1 penalty on Will saves and a –2 penalty on saves against fear effects. If the person or object to which you’re attached is ever lost, killed, or destroyed, exchange this drawback for the Doubt drawback.
---------------------------------------------
Racial traits
--------------------------------------------
Alternate racial traits: Maw (replaces SLA)
Some tieflings take on the more bestial aspects of their fiendish ancestors. These tieflings exhibit either powerful, toothy maws or dangerous claws. The tiefling can choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. These attacks are primary natural attacks. This racial trait replaces the spell-like ability racial trait.

Alternate racial trait: Prehensile tail (replaces fiendish sorcery)
Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.

Alternate racial trait: beguiling liar (replaces skilled)
Many tieflings find that the best way to get along in the world is to tell others what they want to hear. These tieflings’ practice of telling habitual falsehoods grants them a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie. This racial trait replaces skilled.

---------------------Background starts here--------------

first research note:

I have interviewed one Lucretia de Artois, who presented herself with a rather unusual set of circumstances. Patient can manifest claws on command and enter a heightened stance of Bloodrage, while also manifesting oracular powers, curiously enough life themed. While reporting the presence of a secondary ID, particularly during Bloodrage Episodes. Physical strength during bloodrage is far above human norms.

I manage to communicate with the secondary ID. She was rather specific about nutritional needs, recommended to me a phyisical workout program to improve my physical capabilities and refered to the primary ID as... a sleepyhead? Most interesting, demons would not be as good natured... Possibility that this is a more conventional split personality, amplified by clearly existing abyssal influences, rather then actual possession or perhaps a demonic entity that... went native in a way?

second research note:

I, Professor Lorrimor am indeed gifted! I believe to have, not exactly cured but greatly ameliorated an oracles curse, normally something requiring divine intervention! The writing pauses

Using a wand of contact entity, I have enabled my research subject, Lucretia de Artois, to establish a contact with her other personality! Clever use of diplomacy resulted in both sides reaching an accord, greatly increasing quality of life, and making her rage rather coherent! Furthermore, patient is, due to more consensual nature of her bloodrage transformation, expression the anticipation of triggering desired physical alterations, effectively shaping her rage! in the future!

Having seen Mrs. De Artois capability for violence while Bloodraging firsthand, especially now that her secondary ID has entered an accord. I have taken her on my payroll in view of further operations. The secondary ID instantly requested to be paid double, which I of course anticipated and granted, having paid Mrs. De Artois only have of what she could have reasonably asked for in the first place! Both IDs have freely and willingly promised to protect my person and interests!
She invested a fair bit of her first salary into her appearance, becoming extremely fashionable and her efforts at schmoozing succesfully contributed to my acquisition of an important research grant from Lepidstad university! She displays a perhaps unhealthy degree of attachment to her formal dancing dress which was one of her first purchases, but compared to her earlier psychological issues brought upon by being a bloodrager tiefling with an active possession curse it is rather minor.


She may be an excellent fit for that expedition in Lastwall I am planning together with the church of Pharasma! Her abilities at violence may be wasted here, but it seems that the whipsering way was once active in this ruin complex, and his bears investigating!

Third research note:

I, Professor Lorrimor have made a fortidious discovery! I have discovered the Demoness who the grandmother of my occassional research assistant Lucretia is! I planar inquired an Alu-Demon and she came up with a most interesting answer! The context of which...

If it is true that the Lady in Shadows seeks to find Pharasmas favor by quote "regulating the undead population on Golarion", then these are most auspicious news of my own order! Lucretias grandmother is apparently a member of the Blades of midnight, a demonic organization that can perhaps be described as akin to the black talons of the midnight isles! The Alu I was using was terrified of the very thought of finding out her rank, or anything else she was quote "not supposed to know". Apparent those pledged to Midnight eternal have seeded, so to speak, areas of Golarion with the progeny with a view towards later operations?
the handwriting pauses

The Alu most certainly inform relevant Nocticulan authorities that I made such inquiries, I must discover which exactly, and then inform them in turn that I very much wish to bargain/negotiate etc. The risks are considerable, but so are the potential gains! It is best if I recall Lucretia as quickly as possible!

a letter:

Dear Mrs. de Artois!

It is most auspicious news I am bringing, as I have made a breakthrough in assessing the origin of your bloodline!
Please, make haste to Ravengro, from your current expedition to Lastwall, as your varied skillset may come in very handy!

P.S. Did you know your grandmother is a Blade of Midnight?[/b]

Signed, Professor Lorrimor

Oi Sis Her rage self thought as she read the letter
For referoince, the blades of midnight are Lady Nocticulas f#~#ing special operation hitsquad! The professor is a mice dancing with cats here! They may not kill him, but they will exploit him and he may even like that.
Well s%@+! Good call about the warning Sis! Lucretias primary self thought back as she endeavored to take the first caravan back to Ravengro.

a holdup:

You understand that we must... keep you quarantined for 3 weeks. Inspite of your noble deeds in defense of our expedition. The Lastwallian officer seemed... apologetic almost

A good friend of mine may well be in real danger!She replied

Miss, I have seen you bite a vampire spawns head off, moments after ripping a ghoul in two.
Lucretia recalled the event, chaos, exhilaration, narrowly parrying the ghouls bite and then unleashing her fury into it with all her claws and teeth! Then the mental assault of the vampire spawn! For a moment, it was the most beautiful thing in the night, BUT THAT WAS WRONG! SHE WAS THE MOST BEAUTIFULL THING IN THIS NIGHT! As her rage prevailed over the domination! The thing thought it had her, as it leant in it left itself exposed! Right into her waiting claws and fangs!
Its blood alas tasted like ash and dung, Vampires are bad losers as far as bitewars go.

That probably saved us, but Vampirism can be spread by such actions, and we cannot allow you to skip quarantine.The guard continued. Unfortunately, it wasnt just one lastwall officer, he had several guards with him. Guards who had harsh, experienced eyes, tingled with the habitual suspicion of thieflings.

If I flee, they will hunt me, if I fight, I have to kill them. If I stay, the officer whose live I probably saved will make it tolerable. And I actually like the officer, its cute how he has a crush on me I think. Ah f&@@ it.

21 days passed uneventfully, she even got a cryptstone Bec de Corbin by way of apology.

On to Ravengro, lets hope I am not too late!

-------------------------------------------------------
Progression starts here
--------------------------------------------------------

progression and significant strength increases:

Level 4:
Lucy becomes large when she bloodrages (Abyssal bulk), gains her first Bloodrager spells, gains +1 charisma, her claws, due to rageshaper, gain another size increase and become 2d6 claws.

Lucy gains level 2 oracle spells. Spells chosen will likely be
Bust of radiance or bone fists, she gains lesser restoration via her mystery.

Level 5: Steadfast personality, arcane strike or iron will are all possible options for the feat. Alternatively, deft maneuvers for access to greater feint.

Level 6:
Bloodline feat will be toughness or powerful maneuver

Level 7:
Greater feint may come online now.

Level 8:
Intelligence increase for access to level 3 wizard spells via lore arcane enlightenment hex.

item wishlist:

At some point she will need an amulet of mighty fists. There are various shenangians I can go for to make it not a terribly big deal if I dont ge these quickly.

Possible plot beats:

Lucretia may or may have not:

--Been mistaken for a Vampire, on account of being fairly attractive with fangs.
It resulted in her being fairly experienced in holding "look, I cannot possibly be a Vampire" speeches, refering to her being existing in sunlight, not just being healed by positive energy but being able to channel it, her 41 degree celsius body temperature etc.

--Know Rajuna from some jobs they jointly performed for the professor
In combat, she has a tendency to loudly trashtalk whatever they are fighting, something Rajuna can likely exploit

--Know Park because she "studied" at the university
A very obvious tiefling who makes no qualms whatsorever to deny or hide her heritage could have been interesting for him.

--Be somewhat notorious in the Lepidstadt university for *partying* very hard.
Her actually true excuse was that she sought to bait a cult into trying to abduct her. They did, and did not enjoy the results.