
Preacherelius |
Thank you for the extension. I have his gear finished. Just about have his crunch finished as well. There are now hero forge minis for Preacherelius and the six phantoms (two per phantom, one for ectoplasmic form and one for incorporeal form). Aside the crunch the only thing left is to type up some flavor and causes of death for some of the phantoms. The leprechaun, Philup 'Buckets' O'Gold's cause of death was a result of his greed getting the best of him when he tried to steal from a dragon's hoard.
An overheard conversation between Shimmerella an NPC or another PC...
"What is Rel doing, Rella?"
Shimmerella looks up, her ever-present smile forming into an even wider smile before replying, "He lost some of his marbles but is healing a new lucky marble for me."
"Lucky marble?"
Shimmerella giggles, "Usually marbles shatter when Preacher flings them at someone. The ones that do not shatter are lucky marbles to add to my collection. He heals them for me before I add them to my collection. Want to see my collection?" Shimmerella, thinking the only answer is 'yes', runs over to get her bag of marbles from Preacherelius' backpack.

![]() |

Here is my submission!
Once upon a war-torn land, where crusaders make their stand,
A child of Mendev gleefully giggles with toys in hand.
While he dreams of peaceful days, with his dolls he idly plays,
I look upon him with some wonder, through these lands torn asunder.
As I wander here and there
Chaos surges on the planes, my own dimension ripped in twain,
All because these silly humans insist abusing magic again.
But even in this troubled era, Abyss polluting sky and terra,
I work my craft and sell my wares, ah,
For I wander here and there.
In time the child who’s talent lures, wields the needle sewing cures,
For woes of torn attire be it flesh or silk so pure,
A noble craft he takes no doubt, I cannot see a greater route,
But surely such order may attract those ill-tempered demonic louts.
And that child might come to scare.
Indeed the demons found him, in a circle of death around him,
With gnashing teeth in his own bleed they sought to drown him.
While needle trounces pen and blade, my own assistance was forbade,
For such a fate had befallen me as I wandered here and there.
I am but a humble clothier.
Help and come to aid the fight, the demons were put down in spite,
But crusaders cannot heal when all that know is what to fight.
I saw the child was almost dead, his life was hung by but a thread,
My insight let me tend to him as he lie broken in his bed.
For I am a humble clothier.
Weaving sewing mending care, my own flesh used to tie the hairs,
Using the last of my threads as the rest were lost while wandering here and there.
A bargaign struck to mend his tears, our bodies fused as part of the fair,
Paying with his talent is a small price to become by heir.
”And now, we are a humble Clothier.”
The cloth adorning this man appears to be aged as if each individual thread had been yanked out of place. His hair is gray before its time, and he holds a slightly bent and rusted dagger.
Sartorin Sacritar
Male Oracle 3 / Synthesis Summoner 3
N Medium Humanoid (Human)
Init +1; Perception +0
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+0 Dex)
hp 27 (3d8+9)
Fort +4, Ref +3, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron dagger +2 (1d4+2) or silver light mace +2 (1d6+2)
Ranged light crossbow +1 (1d8, 19-20/x2)
Oracle spells known (CL 3rd; concentration +8)
1st (6/day) - bless, (b)cure light wounds, (b)detect undead, obscuring mist, remove fear
Orisons - create water, detect magic, guidance, light, stabilize
Summoner spells known (CL 3rd; concentration +6)
1st (4/day) - enlarge person, lesser rejuvenate eidolon, mage armor, shield
Cantrips - arcane mark, mage hand, detect magic, message, read magic, mending
--------------------
Statistics
--------------------
Str 14, Dex 13, Con 14, Int 12, Wis 10, Cha 16
Base Atk +2; CMB +4; CMD 15
Feats Arcane Strike, (B)Combat Reflexes, Bodyguard
Traits (Ca)Riftwarden Orphan, (So)Artisan: Tailoring
Skills Craft (Tailoring) +9, Diplomacy +9, Disable Device +7, Handle Animal +8, Heal +10, Knowledge (Arcana) +7, Knowledge (Religion) +7, Linguistics +5, Spellcraft +7
Languages Abyssal, Common
Combat Gear light crossbow, 10 bolts, 10 cold iron bolts, wand of cure light wounds, wand of lesser rejuvenate eidolon, scroll with two castings of lesser restoration, cloak of resistance +1, healer’s kit, scroll of grease, 49g
Other Gear artisan’s outfit, summoner’s kit
--------------------
Special Abilities
--------------------
Life Mistery Sartorin’s connection to the life mystery adds Handle Animal, Knowledge (nature), and Survival to his list of class skills.
Wrecker Curse Held objects gain the broken condition when Sartorin uses or equips them but regain their actual condition if employed by anyone else. If a held item is restored to unbroken condition, it becomes broken again the following round. Disable Device is a class skill for Sartorin and he can make Disable Device checks to destroy non-magical traps as a move action without the need to use tools or take any action beyond simply touching it.
Revelation: Life Link (Su) As a standard action, Sartorin may create a bond between himself and another creature. Each round at the start of his turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and Sartorin takes 5 hit points of damage. He may have one bond active per oracle level. This bond continues until the bonded creature dies, he dies, the distance between him and the other creature exceeds medium range, or he ends it as an immediate action (if he have multiple bonds active, you may end as many as you want as part of the same immediate action).
Revelation: Healing Hands (Ex) Sartorin gains a +4 bonus on Heal checks. He may provide first aid to two people or treat two people for poison as a standard action (make a separate Heal check for each creature). When using the Heal skill to treat wounds from caltrops (and so on), treat deadly wounds, treat poison, treat disease, or treat long-term care, he may treat double the normal number of people he may treat at the same time. He may provide long term care for himself.
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. Sartorin wears the eidolon, Clothier, like translucent, living armor. The eidolon mimics all of the synthesist’s movements, and the synthesist perceives through the eidolon’s senses and speaks through its voice, as the two are now one creature.
While fused with his eidolon, the synthesist uses the eidolon’s physical ability scores (Strength, Dexterity, and Constitution), but retains his own mental ability scores (Intelligence, Wisdom, and Charisma). The synthesist gains the eidolon’s hit points as temporary hit points. When these hit points reach 0, the eidolon is killed and sent back to its home plane. The synthesist uses the eidolon’s base attack bonus, and gains the eidolon’s armor and natural armor bonuses and modifiers to ability scores. The synthesist also gains access to the eidolon’s special abilities and the eidolon’s evolutions. The synthesist is still limited to the eidolon’s maximum number of natural attacks. The eidolon has no skills or feats of its own. The eidolon must be at least the same size as the synthesist. The eidolon must have limbs for the synthesist to cast spells with somatic components. The eidolon’s temporary hit points can be restored with the rejuvenate eidolon spell.
While fused, the synthesist loses the benefits of his armor. He counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist. Spells such as banishment or dismissal work normally on the eidolon, but the synthesist is unaffected. Neither the synthesist nor his eidolon can be targeted separately, as they are fused into one creature. The synthesist and eidolon cannot take separate actions. While fused with his eidolon, the synthesist can use all of his own abilities and gear, except for his armor. In all other cases, this ability functions as the summoner’s normal eidolon ability (for example, the synthesist cannot use his summon monster ability while the eidolon is present).
Fused Link (Su) Starting at 1st level, Sartorin forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, he can, as a free action, sacrifice any number of his own hit points. Each hit point sacrificed this way prevents 1 point of damage done to the eidolon (thus preventing the loss of the summoner’s temporary hit points), preventing the eidolon from being killed and sent back to its home plane.
Summon Monster 2 (Sp) Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level).
This human-sized ragdoll has expressive button eyes and a long coat made up of countless patches of other cloths. Sewing needles protrude from his fingertips like claws, and some kind of animate wooden sewing machine protrudes from its back. Its right arm is overly long and ends with a larger hand, as if the whole thing had been grafted on from a larger doll.
The Clothier
Eidolon 3
N Medium Humanoid (Human) / Outsider
Init +1; Perception +0
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+4 natural, +1 Dex)
hp 25 (3d10+3)
Fort +3, Ref +3, Will +4
--------------------
Offense
--------------------
Speed 30 ft.; climb 30 ft.
Melee claw +6 (1d4+3), claw +6 (1d6+3 10 ft. reach)
--------------------
Statistics
--------------------
Str 17, Dex 13, Con 13, Int 12, Wis 10, Cha 16
Base Atk +3; CMB +6; CMD 17
Feats Arcane Strike, (B)Combat Reflexes, Bodyguard
Skills Craft (Tailoring) +9, Diplomacy +9, Disable Device +7, Handle Animal +8, Heal +10, Knowledge (Arcana) +7, Knowledge (Religion) +7, Linguistics +5, Spellcraft +7
Languages Abyssal, Common
--------------------
Special Abilities
--------------------
Darkvision
Link
Share Spells
Evasion
------------------------------------------------------------------------
EVOLUTIONS
------------------------------------------------------------------------
Free: Limbs (Legs), Limbs (Arms), Claws (Arms)
1 Point: Reach (claw), Climb, Skilled (Craft: Tailoring), Improved Damage (Claw), Reach (Claw)

Preacherelius |
Preacherelius hero forge mini at levels 1 to 3
He also has two bandoliers that are not shown on the figure. The right hip bandolier holds his starknife at the hip, his silver dagger and two daggers higher up on his chest side. The left hip bandolier holds his sling pouch at his left hip, a pouch of marbles and two daggers higher up on the chest side. The back side of both bandoliers each hold four daggers, though he cannot access them while wearing his backpack (which has additional outside pockets than what is shown on the figure).
Preacherelius stands 3'2" barefoot and 3'4" while wearing his boots of the cat. The hero forge mini is set to 3'2" so it shows the correct proportion of his limbs to his body.
Preacherelius hero forge mini at level 4
A thin layer of fur grows from his skin, with the coloration of the fur similar to that of vulpinal (fox) agathions, with the colour of the fur around his eys similar to that of procyal (raccoon) agathions. His cervinal (elk) agathion antlers grow some more (to the next points he did not have before. As his planar bond to Nirvana strengthens (at 8th, 12th, 16th and 20th levels), his antlers grow to the next points he did not already have. As the fur makes it practically impossible to shave to keep up his previously fashionable goatee, his full mustache and beard grow out.
Shimmerella (tiny [brownie] hierophant phantom of whimsey)
Irohmentingham (small [gnome] marshal phantom of kindness)
Captain Fergus the Furious (medium [tiefling] champion phantom of hatred)
Callistra (medium [human] guardian phantom of dedication
Philup 'Buckets' O'Gold (small [leprechaun] trickster phantom of greed

FangDragon |
1 person marked this as a favorite. |

Probably too late now (I was hoping for a little feedback on the desired toe) but I did have a couple of ideas: a completely over the top bard-paladin (a mix of lord flashheart from blackadder and the cat from red dwarf for those who know their 90's british tv); and a much more straight face wolf riding halfling barbarian/inquisitor taking very light inspiration from bobby from the 80s D&D cartoon.
Anyway good luck for the selection.

![]() |
1 person marked this as a favorite. |

Idly reviewing my post and I noticed like five spelling errors that mess up the backstory. It's fine. This is fine. I'm fine :)

Dreadful |
1 person marked this as a favorite. |

1. Helia Aasimar Alchemist (Gun chemist)/Unchained Rogue (Sapper). ---- Desnan exploderator
2. Miss Milli Wavetail Kitsune Psychic Investigator / Unchained Monk. ---- She...likes to have a good time
3. Loyalist Lilyana Boyarova Half elf Gunslinger (Musket Master) / Hunter (Urban Hunter). ---- "да, моя королева"
4. Urnk Goblin Unchained Rogue / Telekineticist. ---- Why was he in jail? Probably just a misunderstanding
5. Kallia Redtooth Half orc Brawler / Alchemist (Beastmorph). ---- Think twice before drinking his infusions
6. Khel Hightower Human Warpriest / Rogue. ---- Child of lord Hightower, and son of ill fate
7. Uwe von Roth Ifrit Bard (Dervish of the Dawn) / Paladin (Enforcer). ---- The Dawnflower's faithful are not to be f@!~ed with
8. Kevin Hurly Tiefling Paladin (Tempered Champion) / Sorceror (Crossblooded). ---- This one bears the twin burdens of evil...and good
9. Brother Able Slyph Witch (Ashiftah) / Unchained Monk (Perfect Scholar). ---- A long way from home
10. Old Man Hendersen Human Fighter (Mutation Warrior/Eldrich Guardian) / Investigator (Empiricist). ---- You can tell whether it's ok to piss him off based on what he's holding. Pillow? You'll be fine. Plate? Run!
11. Atirk the Scorpion. ---- Kobold Swashbuckler (Mouser) / Bloodrager (Urban).---- Touch his hat and you'll find out why he's called "The Scorpion"
12. Lillith Tiefling Sorceror / Bloodrager (Urban, Metamagic Rager, Primalist). ---- "What is innocence, if not a matter of perspective?”
13. Preacherelius Aasimar Spiritualist (Priest of the Fallen) / Ranger (Planar Scout). ---- "The slayers shall become the slain. The slain shall become the slayers. Far from home. Home never far. More must fall before one can rise. A rift repaired."
14. Marbyn Dapper Halfling Cleric (Divine Paragon) / Swashbuckler (Inspired Blade). ---- Dapper and charming, she has a flower in her hair and at least half a deck up her sleeve
15. Alistair Fox Aasimar Paladin (Tempered Champion) / Swashbuckler (Whirling Dervish). ---- What will become of the squire, now that his lord has gone?
16. Otylia Vanna Human Magus (Mindblade) / Witch (Winter Witch). ---- A good humble peaceful winter witch that wants to help people
17. Liam the Wanderer Elf Magus (Eldritch Archer) / Ranger (Divine Marksman, Tanglebriar Demonslayer). ---- His talents will be more appreciated, here among the drivel that remain
18. Cerpidy Fuirst Human Cleric / Shaman. ---- He can take revenge, but he can never regain what was lost
19. Cyrene Human Paladin (Virtuous Bravo) / Inquisitor (Cold Iron Warden). ---- When watered with love, even the smallest seeds of regret can bloom into redemption
20. Bast Fibblemegoth Gnome Mesmerist / Oracle (Spirit Guide). ---- "What can we do, for this beleaguered land?"
21. Sartorin Sacritar
Human Oracle / Summoner (Synthesist). ---- He is but a humble clothier
22. Fred Junior Half Orc Skald / Brawler (Exemplar). ---- "There once was an ork from Cheliax..."
Looks like the final number was 22

Shimmerella |
"What are we going to do today then, Preacher? Let's check out the zoo! I wonder if they have any of the horses with stripes. I wonder if they are part tiger. Do you think they have hooves like horses or paws like tigers? Ooh, ooh, a purring horse! That would be fun to have as a mount! Let's go to the bazaar to see if the merchants have any of those."

Shimmerella |
Upon hearing someone singing as Preacher and her are about to turn away from the notice board, Shimmerella's feet start to tap in rhythm of the words being sung, "What a lovely song," she says as she spins around to see the fox lady."Are you from Nirvana? You look similar to some of the friends I made there. Do you know Bitsy Blue?"

Shimmerella |
As Preacherelius and Shimmerella near the notice board, Shimmerella recognizes where they are and sprints to check the notices.
"I don't see it, Preacher." Shimmerella's sun dress and hair start to move in response to a strong breeze. "Maybe the wind blew the notice we are looking for off the wall?"
Shimmerella runs 30 feet from the notice board, scanning the street for loose pieces of paper, then notices a piece of paper near the ground getting carried by the wind, and runs over and dives to snag it before the wind carries it out of her reach,"I got it!"
Shimmerella runs back over to the notice board and hands it to Preacherelius.

Shimmerella |
Shimmerella sees a sylph nearing her and Preacherelius by the notice board,"Maybe he's going to put the notice up, Reacher."
Shimmerella runs over to the approaching sylph and looks up at him,"Hi, mister! Are you putting a notice up?" she says with an eager smile.
"My name is Shimmerella. What's your name? My friend Preacher and I are waiting for a notice. I thought I found it but it was a notice for a play. Do you like plays?"