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Dumb question to the GM: Can Anais grizzly animal companion be lawfull neutral while she is chaotic neutral? It should have next to no mechanical impact, but make things more amusing. Sample of bearly important inner monologes: The next person who claims I am an Alyushinyrran Urban Potato Bear gets a free claw to the face. I really dont want to bite that, but I probably have to One day, I will become a god and use my divine power to turn all fire elementals into bacon elementals, ahhh, bacon, ideally with some honey... Alright, what did 2-legs-no-brain do now? This caretaker job is killing my sanity Oh god, she is going to do that really old "right to arm bears" joke in 5 4 3 2 1... there she goes! At least I get some animal barding out of that, although that technically more of a "right to armor bears" joke, but hej. Another day of my live, in which I very badly pretend to only have bear like intelligence.And even with that I would not, as a matter of fact, fallen for this scam My backstory is totally not about making a dumb wish, which a Glabrezu technically fulfilled by turning me into the "companion of a pretty and not very smart" lady. Given Glabrezu b@%$$@#~ that could have been worse though. ![]()
tropes for anais: "This will work out great!" --Anais is extremely optimistic "Friends, I have a cunning plan!"
"First mate if you would?"
"Compulsive trashtalking disorder"
"I pay in my first mate in booze"
"Did you say treasure map?"
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Concept: Anais La Valette --succesfully purchased title of "grand admiral of the Galtese peoples Republic".
Party roles: Frontliner, face, gets into trouble, spellcasting although delayed Build: Starts as Spirit guide Oracle 1 (Lunar mystery, curse tbd), then dips into swashbuckler 1, then reminaing levels are spirit guide. ![]()
Oooffff, may he get great rubs in 4 legged heaven. Quick character concept: Sigvörn af Skrellig Iraeni mercenary, his tribe was driven deeply into the wilds by the Mithrans for worshipping a polytheistic pantheon including, among others, Dispater, Eiseth, Nocticula, Nurgal, Asmodeus, Gorrum and Szuriel. He views worship as entirely transactional, is neutral evil, thinks Gorrum is a bit dumb and very strongly concerned with his professional mercenary reputation. He seriously hates Mithra, having lost close kin on their pyres, and may have been saved by one of Thorns allies from that same fate. Mechanically, I think Bloodrager or Slayer with a 2 level dip in Antipaladin Insinuator, which is less "Anti Paladin" and more "Paladin but evil", and as a bonus point is really good at impersonating Paladins. Due to reasonably high charisma, he can both smooze and smack, not very stealthy though. Additional questions:
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Primalist Blood conduit (these archetypes stack) is quite nice because: --Bloodrager spell list has a surprising number of bad touch spells, includeing the no save (but SR) touch of idiocy, and the penalty can absolutely screw over a caster. --From primalist, you get access to strength surge, which the best CMB steroid available --You start with Bloodrage and improved grapple at level 1, and then you still have your normal level 1 feat, and possible your human level bonus feat, and you highly likely dont need to pay the combat exerptize/dirty fighting feat tax. A sample such character could grab the Abyssal bloodline, have scaleing natural attacks, get autoenlarge at level 4, and grab 2 rage powers, definitly strength surge being one of them, at level 8. You do not have a way around freedom of movement, but from experience, CMB builds suffer from too high CMD, or from size issues, far more often then they do from freedom of movement (which can also be dispelled by your party). Depending on your GM, he may allow you access to the final constrict feat chain if you use the Salamander bloodline. ![]()
From various campaigns: Hell rebels: --Our intrepid groups Aasimar Skald (although she and everyone else thinks she is a Succubus spawn tiefling) shenanigians with using her alter self SLA (which is totally what a Succubus spawn tiefling would have right?) resulted in the Chelish thinking that the "Silver Ravens" are a group of "beastsoul vigilantes" named "Powerwolf" "Steppenwolf" "Guano Ape" and "Lizard Wizard". Lizard wizard in particular is becoming notorious. We have recently visited Vyre, where our socially anxious drow alchemist managed to not pick up a single "Oh, white hair and a youthfull soul" *invitation* from the queen of delights, who very much wanted to do some *experimentation*.
Also present was the Succubus grandmother of the Skald (as to why she is an aasimar, well, grandma got around), who completely ignored her, but opened up a bit when a side conversation of killing Aboleths came up. Apparently Granny dislikes them for ruining the single interesting and cool mortal civilization of Eurythnia. The group, having made alliance in Vyre, is now seeking to infiltrate and exploderate Menador Gap. We have boldly pretended to be Asmodean churn envoy (the Skalds disguise skill is pretty good), and managed to take out Lucian under a silence spell, and then kill his Host devil pet. We are now fighting an Erinye, and have sold the mortal guards the idea that the devils were stealing their wages. Lucians fate is a bit sad, as this is the first time we did not accept surrender. We have so far went out of our way to not kill people who surrender, or people who have no chance. Carrion crown: Recently finished. Vera *Juggernaught B*#$@" Ulyanova, Irriseni Steelblood/Siegebreaker/Mutagenic Mauler ran up to the big bad, who was mouthing up on how he was immune to overrun, and simply grappled the nerd while the rest of the party stomped the unliving daylights out of him. A new run of WOTR: We are about to boink the grey garrison! Vermlecks at the gate went down without too much trouble Reign of winter:
Rasputin is about to be encountered for real Way of the wicked: Finished! The forces of good tried to strike as the party was split! Surely, villains individually could not hope to prevail against a Solar?
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Way of the wicked: My half Marilith Bloodrager discovered the spell hellmouth lash, after getting betrayed by the antagonist of act 5. Inspite of not being able to speak, he was quite excellent in trashtalking adversaries anyway. We did take out the Linnorm, and memed a fair bit. Skulls and shackles: Wrote a passive aggressive letter to a Chelish admiral, who has 5 Erinyes up at all time and probably a bone devil, as well as 25 Bearded devils, that is presumably chasing us. We are level 6. Reign of winter: Our Chaotic chuckleheads in act 5 needed some translation services, so they summoned some Succubi to communicate with the "boomstick fans". Did a splendid deal trading other peoples property (Boomsticks) which the party cant use for profane gifts and translation services. Got offered an employement opportunity to work as "Problem Solvers" for Nocticula once current things are done, since we are allready working for Baba Yaga its not a big switch. My charismatic Oracle is assembling a "boomstick appreciator hit squad". The same GM is running WOTR, and has a thing were stuff parties do in one game affects the other game. Nocticula having access to modern firearms lead to a Baphometan crash research program, so in that WOTR (where I am not a player) the Baphometans have guns. The GM will likely have the mythic party run into our party in act 4 in that wotr, running a private military and smuggling company. ![]()
dice:
4d6: 4d6 ⇒ (3, 4, 4, 5) = 16 16=13 4d6: 4d6 ⇒ (3, 3, 3, 3) = 12 12=9 4d6: 4d6 ⇒ (5, 1, 5, 4) = 15 1d6 ⇒ 2 =14 4d6: 4d6 ⇒ (4, 1, 4, 1) = 10 2d6 ⇒ (3, 2) = 5 =11 4d6: 4d6 ⇒ (3, 3, 6, 6) = 18 =15 4d6: 4d6 ⇒ (4, 6, 1, 3) = 14 1d6 ⇒ 1 =13 Still need to think on the core only, but ill manage something! Maybe a Barb. ![]()
Quick how to for AoOs at 30 feet reach: --Its kind of a bloodrager special. Have a reach weapon (10 feet), cast long arm (15 feet) cast enlarge person (20 feet), have abberant or black blood bloodline (25 feet) some items increase reach by 5 more, although they typically penalize attack, or have lunge tree. Bard is a fine thing for gestalt on one side. It has great skill ranks, several boosts and a pretty neat spell list. Keep progressing in bard on one side. On the other side, since things seem to be freely open, there are multiple avenues: --Mutagenic mauler gets you a dex mutagen --Vivisectionist gives you mutagen, sneak attack, and access to longarm extracts --A single level in fractured mind/exciter gets you a quasi bloodrager that has a dex version, and a strong willsave boon --Dipping in urban bloodrager gets you a +4 dex, although it will be a long time before you get to access the spell casting etc. --there is a whip oriented swashbuckler that may be valid for you --A single level dip in mysterious stranger gets you firearms, by a dragoon musket, suddenly be good at shooting. --Featwise, arcane strike is a fairly easy +2 damage, although it consumes your swift action --You could dip into lunar or nature oracle, and get an animal companion, and then take boon companion to have it only be one level behind ![]()
On Family reunions, economical warfare and bad ear puns. Teleporting into Matharyn, our intrepid villains set up shop, and the now Vampire Oracle set around doing scoutings. We figured out some thing of interest to lucratively hit, the national mint, a golem factory, a archmage seeking to hire mercenaries to regain HIS HOME TOWN AND SAVE HIS LIEGE, a cathedral or 2 and some assorted noble mansions. The Bloodragers girlfriend-ex-nun was also present and the 2 had a long discussion about possible children, with the Bloodrager being quite pragmatic and trying to figure out how to ensure said childrens security. Which pleased the ex-nun greatly. Shortly thereafter, 2 strange people showed up, a very attractive pair, and the more powerful seeming male of the two hugged the Antipaladin for about 30ish damage, addressing him with the name of the Bloodrager and telling him how proud he was as a father. The misunderstanding then got cleared up. To everyones surprise, the lady, who was totally the bloodragers Marilith mother, and the ex-nun did not try to kill each other, although none of the party were quite daft enough to interfere in the talk... between mother in law and wife so to speak. As a family reunion, the motley assembly opted (after dominate-joinking the wizards) the hit the golem factory, where the Mithrans had also transported much of their money to. A massive battle with a Mithral Golem, and Adamantine Golem, a Gold Golem and a brass golem ensued, but the assistance of a half balor Brawler and a Marilith made this a lot easier.
Our party meanwhile adopted completely different shapes, with the Bloodrager turning into a Pannoti, dressing up in Noble outfits, and proclaiming himself Earl de Aubri, ambassador of the Pannotti Island.
The Paladin was somewhat perturbed at the Bloodrager apparently have a relatively.... wholesome family live.
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I have a fairly effective Steelblood (Bloodrager) X, Siegerbreaker (fighter)2, mutagenic mauler (brawler)1 lady (refers to herself as the Juggernaught-b#&~# and makes use of bullette style for massive overrun shenanigians). She will take a level in fractured mind spiritualist should she receive a sufficiently soul crushing will save loss. So that would be 4. She could dip into some swashbuckler type for parry and riposte, but it doesnt really fit the "I AM THE JUGGERNAUGHT-B++%~!" thing she has going for her. ![]()
Continued misadventures: In pursuit of the most convoluted assassination plot ever (T.M.), we villainously saved one of the big black dragons (who is named Chargamon the black) spawn named Jeratheon knightsbane. Who got agitated when our half marilith bloodrager remarked that he is pretty sure "knight" as in the Alyushinyrran fast food (a soft sausage surrounded by fried bread), not Knight as in credible melee combatatant. Alas, we bravely slew the "Storm king" a mighty thunderbird, after informing him that Korramzadeh, the mighty Balor of Baphomet also known as the stormlord, was annoyed by the copyright violation (our group habitually led trails leading to Baphomet rather then Asmodeus for nearly everything they do, its a bit of an inside running joke). After our rescue of him, we flew over to Chargamons island, headbutted some smol drakes, regulated some errant plant life and did some negotiation with him. Turns out he wants the head of one of his rivals, a copper dragon named Eiramanthas with perhaps the largest porn collection in the multiverse, and an interesting collection of interplanar waifus. Our Bloodrager, recognising the name, flew back to his tribal village and asked his "totally not a Succubus" boss about him, and it turned out that said "totally not a Succubus" indeed had a fling with said dragon, and has a long running rivalry with one of his consorts.
The copper wyrm agreed to getting decapciated and instantly raised from the dead, and we agreed to trolling Chargamon the black.
Apparently our angry snake boi was the third mortal to take her punch from her and survive, and the Rakshasa told him she recogniced his essence from a previous fight, and that his father was one of the other 2 who took a punch from her and remained standing. Bloodrager boi got a sending from his parents that they would wish to meet for some family bonding, and bloodrager boi promptly suggested the Mithran captial of Matharyn for some "fun and wholesome family reunion". Although he was secretly anxious about introducing his ex-Mithran-nun girlfriend to his Marilith mother. ![]()
Way of the wicked 1: The misadventures of our party continue, as we: --Goad the Vampire lord Gaius Vestromo out of hiding, by having our oracle dress up the Bloodrager in the most ridiculous over the top Vampire outfit, get into an underground fighting ring, and use "Gnaeus Eastromo" as a ring name.
--After some sacrificing some angels to his dark mistress, our Bloodrager became a half Marilith. The perhaps only male one. He also found out that his real mother is, as a matter of fact, a Marilith. --We then assembled a mini army of minions, and assaulted the main cleric training facilities in the vale of Valtierna. Between vicious bugbears, Vampire spawns, Iraeni (barbarians) scouts and our main party, the outlying areas fell rather quickly. An all female Iraeni squad of Nocticula worshippers made more prisoners then everyone else combined, which resulted in some need for adjuciation, but we figured it out. --The Mithrans sought to improve their innate cleric training with an annoying amount of Trumpe De Loils, so we killed the head priest like, 4 or 5 times. --As we broke into the main cathedral, it was protected by the fires of creation, whose very dangerous effects we could observe from bullrushing some legion archon into it. After more shenagians and despoiling of relic sites, the fire was gone and we had our smack down with Ara Mathra. --Who got sufficiently pissed at the Bloodrager the Antipaladin was able to murder smite him. Victory for Evil, Bwhahahahahahahahhahah! --Our next mission was uneventfull, the already ruined city of Daveryn had little left to oppose us, although the Bloodrager kept being really good at getting people to surrender. His former Mithran nun girlfriend misunderstood his lack of violence against people who werent a threat to him at all as "Yay, he actually isnt evil!". --We then proceeded to receive new missives, including a super convoluted plot to kill the king by recruiting a big dragon to goad the king into teleporting from his army into his fortress, where our villains were supposed to ambush them. After hearing the plan, the Antipaladin facepalmed hard enough to damage his skull helmet. "Clearly Cardinal Thorn is f@$~ing losing it." ![]()
Can we use archetypes on the fighter side? Possible ideas: Snorri "Steroid" stronkarm" Fighter alchemist.
Pär "Did you hear that" thundervoice Fighter Wardrummer-skald
Bill "Your momma" Burntounge Fighter Cleric of Feronia true neutal like his deity.
Sevanna "barberian" Stridsdottir
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I recently had a hell rebels campaign sadly die after the end of book one, but my character was pretty fun to play. background:
Eliza is... attractive. Extremely so. And looks like you would expect a tiefling with more then a bit of Succubus heritage to look. Growing up in Mialari Dolors boarding school, with her tuition paid in full by an unknown benefactor, Eliza was just having her first major performance! A sizeable role in the Huntress of heroes opera! And she got to play no other then Nocticula, who has a role! (altough not as major as Desna and Aolar). The custome was pretty hard to research and made, as was the rigging for the wings, the three tails also actually normal cow tails, but are animated by 3 overworked helpers constantly casting magehand! And just before the big performance, BARZILLAI F@#%ING THRUNE JOINKED THE OPERA HOUSE!!!
Funnily enough, she is an angelkin aasimar, its just that she, and everyone who sees her, thinks she is a Succubus-spawn-tiefling.
mechanics:
Since would either be a fated champion skald, or an oracle, depending on party needs. By various antics and shenanigians, she would be a decent enough secondary fighter, primary face and buffer. Just dont expect her to duke it out with hellknights mano a tieflingo. background plots:
Her role as Nocticula in the opera may have... gotten her some unwise, or perhaps just overly optimistic, assumptions on the redeemer queen being a thing. She would likely have a polytheistic approach, and also give plenty of credence to Callistria, Desna and Shelyn. dont make an aspiring diva with a 18 str score unemployed: Eliza will plot to: --Make a fake over the top pro Thrune newspaper, that is so over the top it makes them a laughing stock --Insert steamy fanfiction by one "Tharzillai Brune" regarding the empress, the empresses Erinye advisor and Queen Galfrey of Mendev, in order to get Barzilai into as much trouble as possible --Use a heavy wooden shield with a scantily clad empress lounging on a divan as a weapon, and be like "YOU DARE POUND OUR EMPRESS! VILLAIN!" whenever a thrunie hits the shield. ![]()
So, healing is 5x 2d6 (channel) and a bunch of cure light/cure mod spells, lesser restoration via life mystery, some degree of access to wizard and sorceror spells via arcane enlightenment hex. Reasonable AC because Dex based and semi swashbuckler, reach, will stand behind the melees or protect the backline. Can hit reasonably accurately with a longbow, but wont be doing much damage with it, typically prefering to cast spells instead. Access to CMW likely means that the Bard friend may want to grab heroism or mirror image instead of CMW :). Spirit guide is a nice GM plot insertion device too. ![]()
The setup of the party is druid+Barb multiclass, a Bard, an Arcanist, a Bloodrager, a witch and medium yes? Further question: The Druid+Barb seems to be level 6, other characters are level 5? Ideas:
will PM you some background ideas ![]()
Quick draft, are we at starting wealth or wealth by level for level 2? Solveig Svartdottir:
Female Human Skald (Spell warrior) 2 Cn Medium humanoid (human) Init +2; Darkvision 60', Perception +3
OFFENSE
STATISTICS
Base Atk +1; CMB +4; CMD 16 Feats Lingering performance; Combat reflexes Skills Linguistics +4, Diplomacy +6, Bluff +6, UMD +6, Perception +3, kn planes +5 spellcraft +4, several kn skill the party is lacking +5 Traits: Eagle knight recruit,
Languages: Common, Abyssal, Sylvan FC Bonus:+2 spells known (2 cantrips) Combat Gear:
Other Gear: SPECIAL ABILITIES
Darkvision is surprisingly common close to the worldwound. A strong selections exists to not be suspectible to demon night attack tactics. Improved Counterspell Weapon Song personal ethics reasonable CN edition:
My pack is me, I am my pack. I will deal with fairly with those close to me, and divide resources justly. I am not obliged to offer my life for them, but I will strive to save them, even if it imperils my own survival. To do violence is to please the both the serpent who guards the world and the lord in iron. To do violence for no reason is to insult both. The laws of others I follow if I deem it appropriate. All Fae eldest value creativity, I will seek unusual solutions, but not insane ones. I shall accept surrender if it is offered
20 questions: 1. What is your character’s name? Solveig Svartdottir 2. How old is your character?
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
5. Where was your character born? Where were you raised? By who?
6. Who are your parents? Are they alive? What do they do for a living?
Both of them are presumed dead, as Solveig, while only a few weeks passed for her, spent several decades in the fae realm. 7. Do you have any other family or friends?
8. What is your character’s marital status? Kids?
9. What is your character’s alignment?
10. What is your character’s moral code?
11. Does your character have goals?
12. Is your character religious?
13. What are your character’s personal beliefs?
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
15. Why does your character adventure? Why did your character accept the job?
16. How does your character view his/her role as an adventurer?
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
18. How does your character get along with others?
19. Is there anything that your character hates?
20. Is there anything that your character fears?
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Ideas: Human Spell warrior going down the totem line with the water totem, eventually makes the party able to have freedom of movement, as long as she keeps performing. Hands out some enchantment boni before that, can fight ok in melee. Background: Solveig Svartdottir Kellid refugee from the worldwound, specifically the lakes lost to the sun.
I need to come up with a way to perform underwater, dance would work, but its not available for skalds versatile performance wise. Probably percussion, as underwater drums should work. Props if she ever gets to perform with a whale. That would be awesome. She may or may not also be intended as a long term prank by Ragadan on the main enemies of this adventure path. ![]()
Stuff I plan to do: 1: Andoran, Galt, Taldor and (in my game Sarkoris is independent and reborn after the worldwound wars, although allied with the midnight isles) Sarkoris-in-shadow all have a vested interest in making things for Cheliax annoying.
The backing of relatively major powers makes rebellion also be less suicidal. 2: Swap a lot of Dotarii for Rack Armigers. 3: Natsiel is not Mestaman but Norgoberian, and specifically hostile to Nocticulas cult (both versions), taking her out gets brownie points, which she knows, which is why she responds positively when approached by Barzillai agents. 4: In the Ruby mascerade, I plan to use fake demons instead of Azatas, if the party has been backed by Nocticula (far more damning and thus usefully politically for Thrune then Azatas) ![]()
Quickdraft: Aenir "Pretty" Stridson
Until recently member of a mostly ice clan mercenary company, however, he was a camp follower/warrior in training for most of the treck they made, being pretty young. Mercenary, relatively junior, seeks to make a name for himself as a Free agent. Isnt that enthused with going back to the frost lands to fight for some savior Jarl, may simply have a girlfriend in the area, or think that the local area is simply nicer then the far north.
monies: 3d6 ⇒ (2, 5, 2) = 9 90 gold Traits: Extremely fashionable (takes a lot of care of his personal grooming, and has a somewhat eclectic fashion sense, combining furs of his native lands with steel and more civilized clothing, jobbed a bit as a model, but while charismatic, wasnt quite hot enough for this. Irrepressible: A boisterous and quite fun loving man, he can sometimes use his force of personality rather then his wisdom against attempts to charm and command him. Faith: Views such things as strictly transactional. No God has so far blessed him, so why butter them up? Make your name, and the gods will make offers. Has no strong religious opinions. Combat: Uses axes. All the axes. While spears are frankly pretty common amongst his people, Frostfang mercenaries with axes conform to employer expectations and can often bargain for greater rewards. Throwing axe, Bardiche, Greataxe, battleaxe, humorously thinks that, if he ever runs his own merc company, "Axe effect" is a fun name.
Personality quirk:
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I am in 2 minds about encumberance. I like that is gives some aid to STR builds (str is kind of a weaker stat then dex for many reason), but it can also penalize str builds since like... Even with 18 STR, and medium armor, you often end up overloaded, assuming you want a) a ranged option, b) be able to deal all 3 basic damage types and c) a polearm. Like, my prefered fix to the STR being weaker then dex disparity is well... you add half your str mod to your con mod for reflex saves and hp. ![]()
DM_Delmoth wrote:
Very true. Something I did as a player is pitch my GM occassionally antagonistic NPCs. He had a lot of fun with these. ![]()
All "mythic" enemies in wotr as written are a nerfed mythic, which can surge but doesnt get half the benefits real mythic character has. A non mythic party can seriously hurt a mythic party if they are specced for "non contact warfare". In an open fight they get clobbered. It also depends on mythic tiers, at high enough tiers, all mythic characters get like, super evasion vs everything non mythic etc. I gmed wotr a bit, the only non mythic enemies which managed to cause damage to reasonably optimized tier 4+ mythics were: --Seriously buffed shadows --Nocticulas "Succubus Speznaz", also known as a number of Succubi with mysterious stranger dips and Mosin Nagants.
--I did try to run grapple specialists, but while it was possible to get a mythic character grappled as a non mythic (handwaving freedom of movement away), the mythic character has like, a ridounculously easy time breaking the grapple on his turn. --When I made a grappling specialist mythic, she was able to tie up mythic character in one turn from relative range, and ended up being a fairly unfair encounter. Like, if as the GM you try to threaten mythic characters, their is a high probablility that you overshoot, since in a lot of ways you are in unchartered waters. I evnetually went for all the plausible non "kill of the Xes" combat goals, which made things far far better, but you cant do this for every fight. The only demonlord as written who is truely dangerous (to mythics) is Nocticula, because she may beat the players in init, and has 2 dominates per turn at a DC that a mythic can fail. Koschtschie is reasonably hard in a "mano a mano duel" because of his stunning stuff, but Baphomet and Deskari are kind of weaker. ![]()
Gestalt is reasonably strong since it often results in better safes, skillpoints or babs, character have more options, and a bit less weaknesses. It is a lot less imbalanced then mythic. It is much weaker then mythic in combat. Mythic has basically autopounce for anyone, a free standard action (costing a mythic) per turn, you can get like, with haste, 4 attacks at your full bab + whatever iteratives. ![]()
I am trying to gm it and get into slight issues as well. I did the following thing: --As an immidiate action, expend X points of mythic power, you heal for X*10% of your max hp. --Mythic vital strike is banned --All bad guys start with some defensive spells --There is a certain scammy cambion mythic alchemist who makes mythic b@!@~&+! to make contigency heal potions, although the party can also buy from him.
--And underappreciated problem is that wotr has really good loot, and a massive amount of it especially in act 3, and legendary item upgradeable allows for downtime less additions of new things, transforming gold directly into typically firepower. --Legendary item is generally speaking super strong. Taking the spellcasting ability together with a 4th level spell list, such as Bloodrager or Paladin is potent, or you go for the incredibly good alchemist spell list. Whats more, casting via a legendary item is an SLA, so you can do this as an amazing initiative action. ![]()
So, mythic: If you play it straight, with the excpetion of mirror dodge and, to a different degree beyond morality, mythic stuff has way more offensive then defensive applications. Core only actually doesnt do that much to reduce the offense, vital strike is very potent in mythic because you can burn a mythic to have an extra standard, and mythic vital strike ups vital strike to a near full attack level, mythic power attack is also very strong, and you thus keep the mythic offense by being just core, without really having as many defensive options (for example swashbucklers. Succubus swashbucklers dont die instantly for example). ![]()
Generalized idea: Aria Ulfdottir A Sarkorian refugee, Aria seeks to free her people from demonic opression.
This combination should make her a reasonable face, and greatly increase the flexibility of her party by being able to hand out basically martial flexibility (by using the rouge talent combat trick and picking up barroom brawler with it), and well, handing out celestial blood in wrath of the righteous is just great. She may have some numerian tie ins. ![]()
I can rarely resist rolling so ere we go 4d6: 4d6 ⇒ (5, 6, 4, 5) = 20 ^16
4d6: 4d6 ⇒ (1, 1, 6, 5) = 13 12 16/13/13/12/12 Not complaining! We are level 4 and templates are allowed? Oh boy! hitdice: 2d10 ⇒ (7, 8) = 15 18 hp at level 2 Ideas "Ragnar Skuggason". Half fiend Aasimar Abyssal Steelblood Bloodrager. background:
Kellid who was captured by demons in the worldwound and experimented upon. Managed to get away them moment his wings burst out of his back in a rather painfull way. Viewed with great suspicion because he is a half fiend, but the professor was able to legalize him in Ustalav so to speak. Spend some time in lastwall as both an aerial transport and a front line fighter. Still has a chip on his shoulder concerning Iomedeans. Appearance:
A towering man in full plate, massive muscles and a potent constitution. Wolf like eyes and clear fangs. He partly uses the full plate to better hide his fiendish appearance. Actual looks bringing to the table:
Mechanically: Flight, very high charisma, reach, is a potent brawler and face. Otherwise, all the "I am not locked in with you, you are locked in with me" takes you would expect of someone who maybe has seen worse. Anti-hero vibes, at heart he is a good guy. Aura:
His aura is of the destructive Abyss, but kept in check by his will. personality:
Ragnar seeks to control himself by being a cool and calm professional, planning fights carefully and then quickly overwhelming foes by sudden charges. He seeks to fight in unconventional ways, making use of all 3 dimensions. Ragnar is slow to trust anyone, but his word is steel if he gives it freely, and he will treat any party member fairly. While not religious per se, he follows the tenets of a Gorrumite champion, although he has some idiosyncracies, and for example does not mind striking from ambush, but only against foes he considers himself at war with. Major flaw: He can be identified as a half fiend with relative ease, especially once he spreads his batlike wings, as such, he often has to keep parts of his powers hidden. He is highly distrustfull of nearly anything including himself. ![]()
Any bloodrager can trip someone, incluing via felling smash, and then AoO that person with a spell using a ring of vengeful bloodmagic. While feat intensive, you could vital strike, use felling smash feat to do a trip as a swift action, have greater trip, get an AoO from the succesfull trip, use this AoO to cast a spell, and then maybe stomp the bugger with vicious stomp. ![]()
Bardiches are great weapons, Orc butchering axe is potent too. Not so much because it is an extra D6, but because enlarge person and lead blades, both are level 1 things, can get it to 6d6. If you have weapon groups as a feature, axes have a reach weapon, several good one handed and two handed no reach option, and a good throwing options, as well as light sidearms. Heavy blades/Light blades dont quite match that. ![]()
Seems we got a pretty good mix of stuff! So many cool options! Lets try to narrow it down for me in terms of my sphere of power: I get one sphere and 2 talents.
spergposting on war:
War: Totem: Basically, while I could maintain them without spell point usage, that would take concentration, and be my standard, its thus typically a swift action and a spell point (I get 3 per day at level 1 but it goes up quickly as I level, I could alter my build to get 4 by having more cha). In its base form, its +2 to weapon damage for everyone, pretty good! The totem powers I am looking at make it work kind of like inspire courage, but with some twists. There is a way to get around the spell point usage, by using
When you cease concentrating on a totem or mandate effect, you may choose to have it remain for two rounds before dissipating. The standout rally power is probably replenish, rerolling saving throws as an intermediate action is super great. Lingering resentment and replenish would certainly be a party saver.
I dont think my spellpoint pool allows for much expenditure in terms of mandates or momentum, so I havent looked too indepth.
Rating: 5/5 warp sphere:
Wow, level 1 teleport for 30 feet within line of sight, up to heavy load, and I can teleport others! Close range doesnt even need spell point! Awesome! It also has an inbuilt pounce like ability, which is also great, although typically less impactfull at lower levels, really cool though! It has more utility then the war sphere, because movement abilities are great and I can teleport the entire party over f.e. a chasm as long as it isnt too wide.
Rating 5/5 protection sphere:
Wards seem quite similar to totems in several ways. I think I prefer the war sphere 3/5 life sphere:
Actually couples really well with being a barb since I can unfatigue me innately! The issue is I have is the vitality things, which are really cool, lasting until the target takes damages or fails a saving throw. Not because its too weak, but because I think it will be a pain to book keep in play by post. 4/5 enchancement sphere:
Mostly minute per caster level buffs, but quite flexible with a fair bit of out of combat utility, as I can enchance the ability of a party member, concentrate on it, and thus not actually use spell points! 5/5 I am currently looking at war, warp or enchantment, and can be convinced to grab life if we lack healing or condition removal. ![]()
Barbarians have STR to AC while unarmored (up to their class level), this is fine right? I think the Tatoo based martial tradtion Tattooed Warrior Tattooed warriors turn their bodies into weapons through the use of magic symbols engraved onto their very flesh. Bonus Talents: Equipment: Unarmed Training, Unarmored Training
What confuses me a bit is that you get a martial tradition at level 1, but these tatoos basically have a level 5 requirement. I guess I get them level 1, but they only become active level 5? Its the second time playing spheres for me too. ![]()
My current idea (I already crunched a bit, just to get a feel for the system), is an Aasimar rage prophet specializing in the open hand and berskerer spheres, fighting with an unsettling combination of open handed grace interspersed by reckless and brutal savagery. Which is complemented by the shattered psyche curse she gets for being a rage prophet. In terms of party roles, she would have surprisingly high AC (for a barbarian that is, I anticipate starting with 17ish, reaching 21ish by level 4 and the platueing in the low 20s) and be a damage dealer/face.
Rage power Totem wise, I am looking at the world serpent totem, which I expect to be pretty valuable. I have not yet decided on what casting sphere to use. War seems the obvious choice, but enchantment, protection, life, time and warp seem rather interesting, and would add out of combat utility. Particularly warp does a lot for movement. ![]()
Lets actually make a character (I will get a bunch of things wrong) Darya Flamekissed: Starting stats 10/10/10/10/10/10 I am an Aasimar 12/10/10/8/10/12
Background
14/10/12/8/10/12 I assume I have 2 traits, I pick:
Innocent: No one can believe someone as pure as you could be deceptive in any way. You have an air of innocence about you, and people have a hard time believing you could ever do anyone harm. When you make an Influence check to tell a lie, your target always wants to believe you, granting you the standard +5 bonus on your check. This bonus only applies if the lie you tell is either believable or unlikely. As a racial trait. Now I pick my Class. I am a Rage prophet, I think selecting a class boosts a relevant ability score, lets pick str!
I also get 4 additional ability boosts, and boost everything I have already boosted, as well as Dex, resulting in the following statline.
This hopefully deals with ability scores, and they certainly look pretty serviceable! Onto the actual spheres stuff:
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I also think I get a martial tradition. I pick the Iron breaker martial tradition, giving me unarmored training (which increase my unarmed AC by 3, for a raging AC of 17 pretty good, and it will scale to a fairly nice 21 at level 4!
I think I have 1 feat at level 1 I can pick, which can likely be a talent, and any open hand sphere talent would actually get me an improved unarmed strike equivalent. From being a rage prophet, I gain 2 talents and one sphere, I shall opt for war for now. To be continued, but I think I am looking at this:
18/12/14/8/10/14
Offense: Unarmed strike: +5 d4+6 +8 d4+6 of ragomg Traits: Innocent (racial); Alluring combatant (Combat)
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So, concept slowly forming: --Archetype is rage prophet
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