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Hi, as a player who has now been mostly through it, I have to confess I have concerns about the encounter design. We went in with a party of Antipaladin/Oracle, Skald/Swashbuckler, Witch, Cleric. Fairly optimized, but not having much in ranged combat. Losoni either needs a plot based nerf, or plot based reasons to act stupidly.
There are several reasons for this: --DC16 entangle at will is a massive area of effect
--Essentially, if a player would play Losoni, and the DM would play the party, it would be TPK time 9 times out of 10. Suggestions:
The third one is probably the better one, but seriously, that thing is a strong CR6, a CR7 easily if played to the max. His one failure state is breaking or stealing his weapon. The most common way to do that, grease, barely works due to his save + charmed live, and very few builds have sunder or disarm available at level 3.
Hi, So, party encounters a Succubus, which suggestions are reasonable or even very reasonable? 1: Flee to the Iomedae temple 20 miles away and find help there! They have a Paladin immune to compulsions! Is probably a reasonable suggestion, not harmful (apart from leaving your friends on their own), and seems to be a rather powerful thing to do. 2:
3:
4:
5:
Hi, I have run a fairly interesting optional encounter in act 1. Essentially, the Nyserian manor still stands, and as the players approach they hear clear and loud feminine cursing in Abyssal. Informing someone else in the room that
Then something in the rooms drops and the same voice says:
The party bursts in, and has a chaotic fight between cultists of Baphomet and Deskari, a priest of Deskari and a Succubus swashbuckler. There is also a tied up boy that needs rescueing. It led to some pretty interesting roleplay, especially because the party, level 3 at that time, failed to in character recognice the Succubus (who had her wings bat wings outstreched, horns visible and shouting "midnight eternal has come for you" as a battlecry) as a Succubus. The parties Paladin thought she was a very skilled thiefling, and also didnt recognice the religious nocticulan heraldry she was wearing. The Succubus rolled a nat one on her sense motive, and actually believe the Paladin was making a really elaborate plausible deniability ploy "because Paladins are weird", which she actually approved of. The demoness was rather amused at the whole thing, answered some questions not entirely wrongly,
Hi, I have a question if this would work (this is a game with well, a lot more feats per level, and also Elephant in the room feat tax rules). Bob, whose favorite X-Men Villain is obviously the juggernaught, the Bloodrager/Siege Breaker 2 has whirlwind attack. Because just tripping everyone is boring, he takes some extra feats (the GM gets to put extra feats on monsters in return). He uses smashing style to sunder the armor of 4 mooks using one whirlwind attack. Because he has smashing style, each succesfull Sunder of a suit of armor also becomes a bull rush or trip maneuver. Bob still thinks tripping is boring, therefore,
Since Bob dipped 2 in siege breaker, whenever he bullrushes he gets an overrun attempt as a free action.
Bob now remember that he has combat style master, and the entire Bullette charge style tree, switches, just as the overruns are happening, to bullette style and bodies people a bit harder. Other then the question of where the hell you get all of these feats from, the question I have is this: If I, starting from a whirlwind attack, use Combat style master to switch between Smashing style and Bullette style, how often would I actually be switching? Is it: "Mooks A,B,C,D get sundered, Mooks A,B,C,D get bullrushed, Bob free action switches styles, Mooks A,B,C,D get overrun, Mooks A,B,C,D get buletted, Mooks A,B,C,D get AoOed"
Hi, what happens if an evil outsider takes a class level in vigilante? --Is his vigilante form, assuming he takes one that is not evil, actually immune to detect evil and smite evil? --Does not being evil mess with the outsiders abilities? --Did Nocticula secretly achieve redemption by having 20 levels in vigilante and running the redeemer queen as her alter ego?
F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage
Placeholder for discussion.
F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage
You spot a group of mutated freaks, carrying a supply cart, following a cleric of Baphomet. They are unaware of your presence.
Hello there, the crusaders with their rigid marching orders, dogmatic adherence have indeed held the Demonic invasion away, at the cost of most of their Kellid allies. Here is where you come in: --You will be a party of 5 characters.
Basic Build rules:
Mythic mutual disarmenent convention, as too high numbers bring in the outer gods:
The aim of this is to make things less rocket taggy, and hopefully make it so that everyone gets at least a turn.
Hi, we just finished our assault on the ivory sanctum.
--Party composition fluctuated wildly, my character was the only one constantly in the party.
--Due to the fact that Ivory sanctum apparently has 800K in loot as written, we are about to get very very powerful having fully looted it.
--My gut feeling says that I am going to get a lot more mileage out of mythic bane in act 4. --Narrative changes:
----Hardest fights: Act 1: The fight with the mongrels was pretty touch and go. The big Mino was also a beefy dude. Act 2: Soltengrebbe. Kiandrah was hard to hit, but was on her own and just buggered off. Vevascor was doable because we scouted and made swarmbane clasps. Act 3: Jerribeth actually made me run out of mythic power, effing mirror images, she had some really beefy bodyguards. Xanthir Vang go buffed, and went own very slowly, dealing considerable damage. He had some funny tricks and a bunch of meathshields.
Hi, this is in character for my Spell warrior/Fractured mind who just entered the Dreamlands.
"This is the journal of Viktor Skuggason, Spellwarrior of Sarkoris, Fractured mind, on a cursed quest. At least this is who I believe to be. My comrades are Almeja the Shaman, Silas the inquisitor, and Ardren Occultist. Obviously also Viktoria my phantom. May those who find this journal benefit from it. I must not write the cursed name." "The strange ritual worked, we venture into the dreamlands to follow the tracks of the vile Count Lowls. We have arrived in a desert, close to our first destination. A caravansery. And I am not fool enough to deem it abandoned. Almost immidiatly, we found a potent weapon. A scimitar infused with Vorpal powers. My Phantom is giddy with exitement, flies around and makes jokes about me being a "Budget-Balor". I do not know why she even knows what a Balor is, but her being linked with my subconciousness probably explain this. My thoughts are heavy, if such weaponry is simply abandoned, what does this tell of the resources available to our adversaries in this strange place?" "We fought our first foe, a cursed echo of a thief pretending to be a shopkeeper, it chose to attack us, focusing on our shaman and afflicting him with its curse, it was hard to hit for my phantom, whose flurry of infused attacks did not manage to hit it, alas our Inquistor Silas struck a mightly blow with his greatsword, praise be the Lord in Iron, and it then wasted its turn trying to pull us into deep slumber, even though we protected by the spell our Almeja, our Shaman put. We were narrowly able to end it with our united forces before it could touch one of us again."
Well, I did make a bounty hunter NPC for a game, and decided to play around a bit with this archetype. Note, this was under a feat tax rule that essentially made combat exerptize and weapon finesse free. To fully work, it needs the following feats:
--You can also do this ranged, although the range is a bit shorter. --Relatively few enemies are immune to your entire dirty trick kit
Thoughts?
Hi, I have a question about the following spell:
Lets say I am fighting a Demon (somewhere in the worldwound), and manage to have tha spell land.
The wording implies that the target of desire has to be within 30 feet of the target of the spell, but the limitation on "target of desire" is just "has to be known by the target of the spell". Also, what does "known" mean in that? Most demons would know Nocticula, but only a few would have exchanged words with her.
Hi, what are the most funny clearly wrong but hilarious rulings you made as a GM? I got a Barbarian player (Orcish), and there was a situation where he didnt have a ranged weapon left, so he grabbed a random Porcupine and threw it at a BBEG Wizard. He initially missed because of improvised weapon proficiency (lack thereoff actually), and then came up with the hilarious RAW claim that "Porcupine" has the word "Orc" in it, and is therefor treated as a martial weapon for him.
Hi, lets have a funnier version of alignment threads! There are dozens upon dozens of "Is it a jerk move to have the Paladin fall from this" threads, but how about the opposite? I wish to present 3 hypothetical scenarios in which 3 Antipaladins may or may not fall. The scenarios are all hypothetical so noone got actually deprived of their powers! Scenario 1: Right down its mouth! The party finds out that the massive death on the eastern front is opening a portal to the Abyss, and not just to the Abyss, to the Qlippoth regions! And effing Cyth-Suggs mouth is already sticking out! On a railway line no less!
She is literally doing a heroic sacrifice, for a world that means little to her, and while Nocticula generally speaking rewards service, nothing has been specifically promised. A sufficiently "RAW" GM could rule that she loses her powers. Scenario 2: Accidental orphanage saviour Paul the prepared, Antipaladin of Mammon, has long been running several illicit booze and drug networks in riddleport. One of his production facilities is, funnily enough, under one of Riddleports few "Orphanages" which the more morally good aligned party members ended up funding, and makes use of the child labor (disguised as chemistry or natural science lessons) to gain additional profit. Alas, evil snakepeople attack the Orphanage! Paul the prepared is publicly seen jumping in the ways of fireballs to protect his investments, and facing incredibly odds to allow time for the evacuation!
Scenario 3: The Paladin code of Torag is dumb Rorek "Smashfist", Antipaladin of Gorrum.
Rorek had, for reasons of urgently neccessary demon removal, had to team up with a Paladin of Torag called "Bob the walking warcrime". After a battle against Demon influence Cultists, the Cultist leader yielded after a tough fight. Rorek accepted his surrender, only for Bob to try and smash the cultist leader with his Greataxe, reacting out of instinct, Rorek interposed himself between Bobs greataxe and his captive, taking a blow. Does he fall for being a) objectively nicer then the Paladin and b) taking a fairly selfless and dangerous act?
"Autobiographical excerpt of our Ladies life and deeds" These mythic tomes contain excerpts of Nocticulas autobiography, handwritten by her.
If read by a creature with mythic levels or potential, the tome will truthfully recount a deed of Nocticula, insightfully choosing a deed that will, for the reader, be the deed of Nocticula that is most likely to find his or her approval, such as to render the read more open to various forms of cooperation with her in the future. If for example a Paladin of Iomedae would read it, he would have a recounting of her initially defensive war against the forces of Korluuraud, a vasall of Orcus,, who, backed by Orcus himself, sought to crush her realm and mass murder anyone living there, including mortals.
A chaotic good follower of Cayden Caylean would read of her slaying of Nahyndri, Demon Lord of Slavery, in part by inciting his slaves into a rebellion after she herself was temporary enslaved. She did give all slaves who backed her their freedom, which the majority used to pledge themselfs to her as vasalls. Those who did not do so, including a fairly powerful Caydenite cleric, she let depart in peace, and with rich rewards. A chaotic neutral character interested in pranks would see the murder of Migorg, Demon Lord of incest, by throwing a Halfling Paladin of Ragathiel into his private parts (said Paladins armor was enchanted by her with the returning quality) until this demon lord was both dead and humiliated. The tome normally disappears after being read, but can opt to not do so if it detects other possible readers in its vicinity. Nocticula becomes aware of those reading her autobiopgraphy, and knows the names, class levels, alignments and rough capabilities they possessed at the time read the tome.
Hi there, I would like to pose the following build challenge: Assuming you begin the day with full resources, and can prebuff at will, what is the minimum level and wealth needed to one turn a standard Balor with >50% odds. No 3rd party, 25 point buy, all Paizo material allowed, only full BAB classes. For plot purposes, the Balor grins as you 5 foot step up to him preparing to full attack him.
F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage
Oh my, what wicked wicked games we shall play!
F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage
Hello there friends, for your intraparty plotting and plausibly deniable dotting needs!
Hi there, if a Bloodrager dips into Fractured mind + Exciter (unless I overlooked something, these two archetypes are compatible), can he be bloodraging and in excitation at the same time?
Can a "double raging" PC cast spells (maybe Bloodrager spells, because excitation works like Bloodrage, and thus should allow bloodrager spells being cast, but probably not psychic spells because psychic spells arent bloodrager spells, generally speaking) So, Minmaximus the Level 4 Bloodrager level 1 Fractured Mind/Exciter
Alyushinnyrra, city of untold riches, metropolis of untold ways to die, capital of lust and mayhem and murder. You may have ended up there, while alive, for a multitude of reasons, and while many mortals have been consumed by the cities corruption, you are free, and have even acquired property of your own. You are the proud owners of the "Inn and out", a rather unusual fusion of an inn and a not exactly legal import/export company. Can you hustle yourself from small time businessmen to demon-lord-adjacent status? What does the Abyss have in store for you? Apply and maybe find out! Character creation:
All alignments allowed, but if you are a lawful good Paladin you better have a really good reason to cater to demons, and some way to have planar adaptation on you at all times. 25 point buy
--3rd party stuff is case by case basis. --Elephant in the room houserules are in effect. (both for players and enemies) --Pick your expected wealth level. You can recoup up to 8K from self crafting items. Rolling for hp is: Roll half you hitdice, add this to the other half.
If you liked:
You should have fun in this adventure. Basic plot conceits:
Hi, is the following thing RAW legal? Minmaximus the Oracle/Scaled Fist AC50 munchkin encounters Lily the Succubus (who does have a level in inquisitor for a certain spell)! Alas, Lily succesfully charms Minmaximus, seeing Minmaximus murder hobo friends also approaching she thinks quickly, and gets an very funny idea. She casts the spell "Guardian armor", which is a beneficial spell after all, on Minmaximus and transfers her corset onto him. He now wears armor and no longer gets his ridoncolous CHA bonus to AC, and his murder hobo friend may or may not have to roll vs hideous laughter. Actual question: Can someone who is charmed refuse a beneficial spell from the one who charmed him?
Hello, a quick rules question. Bob the Bloodrager has a booze problem (extreme Mood swings feat) and a Bard Friend (Bill) who is certain that Bob is meant for greatness, and thus casts moment of greatness on Bob. Bob Bloodrages and hits a nasty Lich. He wants to use Moment of greatness for this hit. Does Bobs Strength increase by: A) (4(Bloodrage) + 2 (extreme mood swings) )*2(doubled from moment of greatness) =12
Or in other words, do you first add up all morale boni to a stat and then double them, or do you first double and then add other boni?
So, we recently had a discssion on what the worst feat in pathfinder is.
Not only does it require you to have both cleave and vital strike, you need to have a BAB of 8 or more, and well, you can literally kill yourself with it. Essentially, you pay the cost of reflecting your extra vital strike damage upon yourself, for making an extra normal attack on someone in cleave range. For nearly any build that makes proper use of vital strike (f.e. Orc butchering axe or gorums favored fighting style, both enlarged with impact weapons), this seems like a pretty bad idea.
Can anyone come up with a worse feat here?
Hello, I used to be strongly in the bracket of "exotic weapon proficiency is very rarely worth it", but then this happened: https://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/axe-butcheri ng/ Essentially, for the price of a feat (it does not have the name orc in it, therefor I dont see a way around paying the feat tax RAW) you do get +1D6 in terms of damage over a greatsword. The S19 requirement is a problem at low levels, but martials can just start with 18 Strength, and use either rage/bloodrage or have enlarge person cast on them.
What is your verdict on it, cheese? Reasonable optimization? My issue with it is that it seems to offer a far stronger boost (perhaps more accurately discribed as a strong boost that will always come into play), compare to the benefits that other exotic weapons offer when compared to their martial next of kins.
So, in Rasputin must die there is this potentially fun, but somewhat awkwardly written weapon:
I am confused by the following things: --While a flamethrower is a modern firearm, it does not have a range increment.
--Can you full attack with it? I dont really see why not to be honest. --Does the "on fire" debuff stack with itself? Is it mutliple conditions? Can you only be on fire once? I am totally not planning to throw an insane Ctixyron themed steampunk sphinx with a huge flamethrower ,who is constantly asking riddles such as "What is running away and also on fire? Oh yes, you are!" at my players.
We currently live in rather annoying times. Covid sucks, the Climate sucks, policy sucks, increasingly possible Great power wars suck, inflation increases suck, excarbating divisions based on ideology, gender, race or vaccination status suck. All of this isolates us, all of this increases stress, all of this lowers the treshold for hormonal fight of flight responses, and those really suck on message board because you dont get the "hormonal off ramp" of actually fighting or fleeing and thus stay in the hyper agitated "fight or flight" state, until your hormonal state resets at some point. Keep this in mind when adressing a fellow human beeing, who, even if wrong on things you are right one, may just as well be right on things you are wrong on. I know its hard, but maybe we can all try? Cheers, A random anonymous dude on the internet with a not very clever username
Changes:
Session 0: Cast of characters:
Dylans opinion: This is me and I am clearly the main character! Evelyn Silvershield:
Dylans opinion: didnt know old money sack had antipaladins, must be the feared "Pay your bills idiots" batallion. Need to check if its ok if I kill the prick, or maybe I just cut him in two and then we each murder a half? Worm:
Dylans opinion: Apparently worhships the funniest devil, and knows some funny songs. Also calls everyone boss, think well get on fine! Victor Caulston:
Dylans opinion: Said he can make Dylan bigger once we retrieve his precious component pouch from whichever sun sucker has it! Hmmm, Big Dylan with Ferocious overcompensation= Dead Mitrans! Good Wyrdwolf! Nox Lawfull Evil Mesmerist:
Dylans opinion:
Vexus the Mysterios Gunslinging Inquisitor of Ctixyron.
Dylans opinion:
Also, there is a sleeping elfen lady in the other cell, who had her ankles slashed by the sun suckers! Evy said something about her being a smith, should definitly get her out if we escape, smiths are really valuable! Now, all I have to do is to get angry enough to break my chains without the guards noticing. My previous cunning plan of trying to improve the chains using my absolutly non existing craft skills has been rebuffed by the vile reactionary forces of observable reality or something! Suckers!
So, there are ways to get your sould consigned to Abbadon, Hell or the Abyss regardless of your alignment. the easiest case is perhaps this: Bob the Diabolist enters an infernal contract, signed in Asmodeus name, consigning his soul to hell in perpetuitiy, in return for the services of Katie the Erinye.
So, who gets Bobs soul, the Abyss or Hell?
Likewise, could a very creative/risk affine Individual go full Harry Dresden, pledge his soul to as many mutually antagonistic entities as possible and then grab some popcorn as they fight it out?
Hi, I am playing a Chaotic Neutral Skald and have picked up World Serpent, as it is mechanically interesting and fitting for our mostly vs outsiders campaign we are playing. I also dislike picking the cookie cutter beast totem choice. However, there seems to be relatively scant background concerning how this totem actually works and who grants it. It could certainly be Raghdan. Is it viable to portray Raghdan as an extremely grumpy old dragon-linnorm deity that whose motiviation is "GET OFF MY LAWN!", with a rather expansive definition of "MY LAWN" and who is impressed by somewhat comically excaggerted acts of violence against outsiders. My character smashed an idol of deskari using the local deskari head cultist as an improvised weapon (not as badass as it sounds as this was out of combat and the cultist was already dead), which still qualified for getting Ragdahns attention for about a millisecond or so. Is there any established background?
Hello, we are about to engage in an very epic campaign featuring champions from many different planes in a fight for the future of the multiverse against the vile Qlippoth hordes. One of them being my charming self as a Succubus. As such, I have a regrettfully not grapple centric (I do not intend to be grappling Qlippoths, thank you very much no Hentai here) and thus only mildly naughty rules question: If I use suggestion on one of my allies, and implant him with the suggestion to "Do whatever you want / Kill Qlippoths in whatever way he deems appropriate".
RAW: The character is now under a mind controlling effect from me (assuming he opts to fail the safe, or simply does not make the safe because my DCs are kind of high and the suggestion is very reasonable) for CL level hours. Any new mind effecting (which would presumably include fear etc. effects?) thing, which would stop them from doing that would thus essentially be a competing mind controll thing and would have to roll contested charisma vs my charming mythic Succubus self (tehe, good luck with that tentaclefaces!)? Could a more normal Succubus NPC (my char in question is also a Mysterious stranger 7/trickster 6, but using suggestion in this manner is something all Succubi can/could do) use this on her cohorts/goons to protect them against Will based crowd control spells? Alternatively, could for example a heroic bard use suggestion, or suggestion mass on his/her allies in such a way? I dont think I am actually going to do that, because I would be tearing my hair out if I had to GM against this, but the rules question is I think valid.
Hi there, so, rocket tag. We all know it, very few people like it. I would like to propose some probably very dumb ideas to reduce the impact of initiative and rocket tag at least somewhat. 1: Mythic instability:
2: A reasonably well built mythic party is very difficult to challenge in a "direct" fight, without peak nuclear rocket tag. I think a possible solution is to combine fighting with either stealth or social challenges, this will often create achievable failure states, which also arent partywipes. Especially since both stealth and social challenges can be used by the GM to split the party, and draw parts of it into unfavorable positions. If part of the party gets defeated in detail, well, rescue/escape/negotation situation imho. 3: Mutual disarmament. At least in my tables, relations between the players and the GM were considerably better then those between the USSR and the USA, so what worked in the cold war can work at your table. Simply mutually removing some excessively eggregious options from both sides (mythic power attack, arguably also other things such as mythic time stop) should reduce things a bit. Thoughts?
This is for a WOTR homebrew that is more diplomatically focused. So, bad guys summon something powerful, and the good guys are about 5 turns away from it as the summoning completes. The "something powerfull" is a mythic Succubus with 15-20 hero levels on top. The Succubus is very very non amused about being summoned (she was doing something rather important for her "become a nascent demon lord" plans), has parts of her mortal bodyguard plane shift to her position. Following this, she starts drastically murdering the bad guys while singing operatic symphonic metal. The heroes are open to negotiations concerning her repatriation, which are complicated by the fact that the Succubus would not accept dismissal as her body guard are mortals and not native to the abyss, they have one plane shift user and he used his daily cast of it to get the rest of the guards and himself there. When queried about wether her bodyguards are there willingly and if they do not know that she will corrupt them fully, she is like "They are mine, by promises given freely, body and soul and in perpetuity. Why would I reduce their effectiveness as bodyguards by corrupting them? They already fight better then most Demons, and are far more loyal then all of them.". One bodyguard casually quips that his "number of innocents murdered per time unit" KPI went down drastically after abandoning his nations military and going into Nocticulas service. Succubus:"If I have pressing need of an orphanage to be burned down, I have other assets who would have fun doing this and even see it as a reward rather then a task, why misuse my guards? An asset is to be used for the purpose it is most effective for. Using them for "orphanage heating" would be like eating virgin brain soup with a fork." Nothing the Succubus says detects as a lie. Is she too "nice" or too "rational"? P.S. We may have a hellknight in the group who could be tempted to "redeem her to the path of efficiency and effectivity".
For me it was 4 because: 1: A fairly fresh location with interesting NPCs.
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