Pruolus, The Adventurers Guild story

Game Master Chyrone

Building a career in the Yonford Adventurers Guild

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Male Human Evoker | HP 3/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Vasaam watches as the rest of the team ready weapons to crack the ridiculously big crab. He stays behind them, ready to send a freezing ray at the creature if he gets in range. Ray of Frost. Range 25'


Slides Innkeeper and storyteller.

Lariel's the first to launch an attack, but it flies over the crab.
As others prepare, the crab advances towards Aletha, taking a solid and harsh blow in the process of getting near her. Its natural exterior badly hurt.

Pincer: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 2 ⇒ (4) + 2 = 6
Grab?: 1d20 + 8 ⇒ (19) + 8 = 27Ouch.
Constrict dmg: 1d4 + 2 ⇒ (4) + 2 = 6

The big appendage snaps true, hitting Aletha's flank. On top of it, it now has hold of her, and starts squeezing into her painfully.

Aletha is currently disabled.
==========================================

Round 2
Caroline & Leona
Aletha (disabled & grappled)
Lariel & Vasaam
------------
Giant crab (-13)


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

The Crab is also grappled, as it did not take the -20 on its CMB to grapple me, which should at least reduce its AC for a fair bit and prevent it from getting AoOs. As such is prudent for me to move last, as I am still debuffing it in a way.


Sling atk: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Damage: 1d3 ⇒ 3

"Seems we're having some real crabby luck at the moment...."

Grand Lodge

M Half-elf | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel tries to exploit the crab's current grappled status.

Shoot with Deadly aim: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Female Undine Cleric 1 HP 10/10 Init +2 Darkvision Perception +8 Fort +3 Ref +0 Will +5 Longspear +2 1d8+3

With a focus on her friends, Coraline takes more time and better positioning, and strikes with her spear. She does not probably hit

To hit: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d8 + 3 ⇒ (7) + 3 = 10


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

if we pool all of our dice we get a 19! thats good right?


I think what I put in in discussion will be true for us.......
Crabs will be our fearsome nemesis....


Male Human Evoker | HP 3/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Seeing his friends doing not so well at hitting the creature, and worried for Aletha, Vasaam shoots a ray of frost at the thing.... Ranged touch attack: 1d20 + 3 ⇒ (3) + 3 = 6 and misses miserably!

Makes that a total of 22?


Slides Innkeeper and storyteller.

Seeing their fellow team member in the pincer-y clutches of the giant crab, the team attacks with ranged and melee strikes. None land a hit, though.

Will Aletha kill the crab before it squeezes the life out of her?
Or break free from its grip?

Probably yes?

Aletha (disabled & grappled)
-------------------------
Giant crab (-13, grappling)


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

Ok voice in my head, I owe you one if I you get to make me do this!

attack: 1d20 + 1 + 3 ⇒ (2) + 1 + 3 = 6

B@%++ Aletha thinks as her world goes black.

Well crap :)


Leona uses one of her bullets to hit the crab
Sling atk: 1d20 + 2 ⇒ (16) + 2 = 18

Damage: 1d4 ⇒ 3

"I say when we kill it, we eat it, I hear they are good boiled."


Slides Innkeeper and storyteller.

Aletha's attack is heavily hampered by the pain and inconvenient position she finds herself in. The strain becomes too much, and with a bleeding wound she passes out.

Aletha is at -1, please make a stabilize roll.

The crab, it's target now limb in its pincer, moves a 5ft closer towards Caroline.
Pincer attack: 1d20 + 4 ⇒ (14) + 4 = 181d4 + 2 ⇒ (3) + 2 = 5
Grapple?: 1d20 + 8 ⇒ (8) + 8 = 16
Constrict: 1d4 + 2 ⇒ (1) + 2 = 3

It hits with its pincer, now likewise grabbing and squeezing Caroline as well. Not yet fully recovered from the encounter with the sahuagin, this crushing force is too much. She too passes out at -1.

==================================

Round 3

Caroline (-1, stabilize roll please) & Leona
Lariel & Vasaam

Aletha (-1, stabilize roll please)
------------
Giant crab (-13)


So I missed?


Slides Innkeeper and storyteller.
Nausicaa Ingrid Leona Ioanna wrote:
So I missed?
Earlier wrote:

Sling atk: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Damage: 1d3 ⇒ 3

I think in your enthusiasm, you forgot you had attacked already. I'll take that 18 as your roll for the current round.

The bullet flung by Leona hits, but gosh darnit, the vicious crustacean is still standing.


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Female Undine Cleric 1 HP 10/10 Init +2 Darkvision Perception +8 Fort +3 Ref +0 Will +5 Longspear +2 1d8+3

Coraline tries to be a hero, and stabilize her friend! However she got too close and was grabbed and viciously attacked by the crab!

Stabilize roll!~: 1d20 ⇒ 16


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Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

stabilize: 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

M Half-elf | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel starts to panic seeing the strong women drop. He shoots an arrow, but then drops his bow and moves in closer drawing his sword saying "Stay behind me! I'll hold it!"

Do we have a combat map?

Shoot with deadly aim: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

GM, stop hogging all the good rolls!


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

@Leona slings normally add their STR bonus, so your damage from the earlier roll may be 2 higher?


Slides Innkeeper and storyteller.
Aletha Verkossian wrote:
@Leona slings normally add their STR bonus, so your damage from the earlier roll may be 2 higher?

It still remains walking, even with added dmg.

Lariel's arrow flies over the crab, the aim a little too high, with Lariel getting slightly nervous from seeing the two first passing out from injury.

Vasaam
----------
Crab

@ Lariel, we do have a map. It is under the slides in my header.


Male Human Evoker | HP 3/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Worried about the victims in the crab's claws Vasaam can do little other than try again to freeze the giant crab. "Boiled sounds great. But my attack is freezing!"

to hit touch attack: 1d20 + 3 ⇒ (8) + 3 = 11
damage if that hits...: 1d3 + 3 ⇒ (3) + 3 = 6


Slides Innkeeper and storyteller.

This time, Vasaam manages to hit with his frost ray.

Could you give me the breakdown of the +3 damage?
+1 from PBS, +1 trait force dmg, where does the 3rd +1 come from?

The previously cracked natural shell has an opening, and it is taken advantage of.
The chill of ice overloads the crab's weakened state, and it collapses.

Combat over!


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"Time to claw someone back to the world of the living."

Leona moves and casts her Last Cure Light Wounds spell on Coraline.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

M Half-elf | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel breathes deeply. He is shaking and takes a while to move. After recovering his bow and sheathing his sword, he goes tend to Aletha's wounds.

Heal: 1d20 + 5 ⇒ (8) + 5 = 13


Male Human Evoker | HP 3/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Don't have PBS. +1 each from Havoc of the Society, Evocation Intense Spells, and Alchemical Reagent, Liquid Ice.

Vasaam noticed that his hand was shaking when he tried to direct the spell, but luckily it somehow hurt the crustacean. "Shall we cut the claws off to boil? I don't really know where the good meat is but I think I've seen people crack crab claws. ??"


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

Dazed from her near death experience, Aletha mumbles something in

d4 1 Abyssal 2 Necril 3 Infernal 4 Celestia: 1d4 ⇒ 2

Muszę zamontować działko automatyczne na ramieniu, wtedy kraby będą się mnie bać! Aletha mumbles something as she regains conciousness

Necril:

I need to install a shoulder mounted Autocannon, then the crabs will fear me!

Blyad She says to noone in particular


Slides Innkeeper and storyteller.

Lariel will find Aletha is not bleeding, but to get her healthier and wake up, the group will have to use healing.

Perception 14:

Stuck on a crusty bit of one of the crab's legs, is some sort of ring.
It needs some cleaning, but it could sell for profit.

From where the crab came, a pool with much darker depth is seen.
Potentially deeper than mere shallow water.

A cluster of mushrooms pops its members one by one, suddenly.
The shadow cast in that area, by other mushroom clusters, twists and forms crude shapes of hands, which make 2 clapping motions, then they return to normal shadows.


perception: 1d20 + 6 ⇒ (20) + 6 = 26

Leona seeing and hearing that thinks
What the Fish, was that....
I think the ring in the crab should be double checked.

Sensing the troupe of control rings

Grand Lodge

M Half-elf | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Lariel says to Leona "Can you cast a spell to detect magic, maybe?"

As the mushrooms applaud the group, Lariel looks up from the pond and exclaims "Did.. did you see that?" He has to pinch himself to prevent himself from panicking. This is a lot more than missing villagers., he thinks to himself.


Leona uses Detect magic on the ring.


Male Human Evoker | HP 3/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Vasaam casts detect magic and scans the area. "Anything in particular that I should be looking for?"


Female Undine Cleric 1 HP 10/10 Init +2 Darkvision Perception +8 Fort +3 Ref +0 Will +5 Longspear +2 1d8+3

Calling on her Goddess, she surroundings the group in a positive circle of healing for Channel: 1d6 ⇒ 4


Leona looks at Aletha.

"You should be fine now, lets either get back to work, or cooking up that crab for a meal before we continue."


Slides Innkeeper and storyteller.

The ring is thoroughly checked for magical auras, but none are found.
Still, it could be sold, and profit is always convenient.

Nausica wrote:
You should be fine now, lets either get back to work, or cooking up that crab for a meal before we continue

Do you have firewood to start a bonfire with? Along with the items to light a fire? :)

The deeper pool could be dived into, but this time roll a d20 if yo go off exploring. Not a swim check, just a flat d20.

The other way to continue, is a fork in the cavern system.

Perception 14 on left tunnel:

Clear dripping sounds up ahead.

Perception 20 on left tunnel:

You make out some muttering. It doesn't sound gutteral like sahuagin do, though. But it's unclear what actually -is- making the sound.

Perception 18 on the right tunnel:

There is steady sound of movement, can't quite determine the amount of creatures/people/? that makes the steps, but you'll likely run into something soon by going here.


Male Human Evoker | HP 3/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Perception Left: 1d20 + 6 ⇒ (7) + 6 = 13
Perception Right: 1d20 + 6 ⇒ (13) + 6 = 19

"We can cook up the crab later. If we find the people there should be enough for them too.... I hear some movement there to the right."


perception (Left): 1d20 + 6 ⇒ (2) + 6 = 8
perception (Right): 1d20 + 6 ⇒ (12) + 6 = 18

"Your right, I hear them as well"


Female Undine Cleric 1 HP 10/10 Init +2 Darkvision Perception +8 Fort +3 Ref +0 Will +5 Longspear +2 1d8+3

Hearing nothing but trusting her new companions who have saved her life enough times, she will trust their calls on the direction enemies will be coming from.

" Perhaps we should gather to cook the crab, and have our new friends join us. But first, we prepare for more combat against this new threat."

Coraline then gets ready with her spear to attack any hostile creatures that come to them.

Grand Lodge

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M Half-elf | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Perception left: 1d20 + 8 ⇒ (16) + 8 = 24
Perception right: 1d20 + 8 ⇒ (5) + 8 = 13

Lariel says "Funny... I don't hear anything from the right. But from the left... I hear some dripping sounds and a... muttering of some sort. Nothing like we heard from the sahuagin, but I can't really tell what it is."

Just realizing how ominous he must be sounding, the half-elf tries smiling, but it comes off a little creepy.


"Oh boy, sounds like we have a number of guests to prepare for."


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

Ouch Aletha puts her Bardiche in her left, gripping a pilum in her right, readying an attack should things flare up.

Grand Lodge

M Half-elf | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel suggests "We should go right. I don't like what I heard left..." He tries to sound knowledgeable and wise, but ends up sounding a bit scared. He notches an arrow and gets ready to move out.


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"A better question to ask before we act is, do any of the sounds, sound like it is getting closer to us?
As I don't want to need to head of here fast out and then find out we are cut off."

Grand Lodge

M Half-elf | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1
Nausicaa Ingrid Leona Ioanna wrote:

"A better question to ask before we act is, do any of the sounds, sound like it is getting closer to us?

As I don't want to need to head fast and find out we are cut off."

GM?


Slides Innkeeper and storyteller.

Footsteps:

You are aware they are there, but they weren't said to be approaching you.

Tonight's busy, so i'll have the post on your exploring of the tunnel(s) tomorrow.


Slides Innkeeper and storyteller.

Sorry for the delay.

Treading into the right tunnel, you now start to hear a gutteral & gurgling conversation.

You come upon natural hole in the floor, 10ft wide, the floor some 15 ft lower. Below is a group of about 5 sahuagin, one grabbing another by the neck, pushing it violently against the wall.

Aquan:

#1: "What is wrong with your mind? Who is this 'lady' you suddenly so seek to please? The only one you must follow is the priestess!"

#2: "The Lady, she is beautiful. She may not speak, but this must be a trial, that we must solve. Offerings and sacrifices, surely her speech will return. She has even surfacers working for her."

The first punches the 2nd in the scaly abdomen.
#1: "We have come across one of the surfacers already. He will do as a true sacrifice to the priestess in the colony. Now, where is this lady?"

#2: "Ah, you need to see her beauty to understand. We met her at the oasis, the place where plants still grow in this barren place. To the north, in the lower level underneath. But you shouldn't hurt the lady."

#1: (gutteral laugh, turns into a growl)

The conversation ends with the aggressive sahuagin taking a sharp coral blade, and stabbing the other in the abdomen. Some gurgling ensues, and the four sahuagin leave the 5th on the floor in a growing puddle of blood.

On the other side of the hole, the distant sight of an area plenty with water, with small natural islands.


Female Undine Cleric 1 HP 10/10 Init +2 Darkvision Perception +8 Fort +3 Ref +0 Will +5 Longspear +2 1d8+3

Coraline will translate this to the group in a hushed whisper, along with the words " I think one of them may be helpful to our cause, if we can heal him in time.


"I just hope he keeps us on his friends list."

Grand Lodge

M Half-elf | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Listening to the women, Lariel takes a moment to make up his mind then rushes to help the wounded sahuagin.

Heal: 1d20 + 5 ⇒ (14) + 5 = 19

An aid another would bring us over that nice 20 =)


Slides Innkeeper and storyteller.
Lariel Harp wrote:

Listening to the women, Lariel takes a moment to make up his mind then rushes to help the wounded sahuagin.

[dice=Heal]1d20+5

An aid another would bring us over that nice 20 =)

Rushing over, would involve quickly leaping down to 15ft below. Make a DC 15 acrobatics check to ignore 1d6 falling dmg. Or, if anyone still has rope on them, you get down in 1 round, DC5 if knotted.

Grand Lodge

M Half-elf | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel asks for help jumping down before going.

Assuming someone gives me a reverse boost for a +2

Acrobatics: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21

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