Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

Drow saves from channel

zerna: 1d20 + 10 ⇒ (9) + 10 = 19
half damage 7 HP

Filtau: 1d20 + 6 ⇒ (3) + 6 = 9

Full damage 15 HP


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 13 ⇒ (7) + 13 = 20 will


Evil GM

I doubt you will bend a knee but before the others act, I figured I'd give you some time to RP or at least respond.


Evil GM

Order: Update RD 1

Grung - drank potion
underclerics - spells cast and channel
yellow ground troops
Torbitz
red archers
Meathead
Feli
Des
Drow Allies
Purbok
Malcolm
Karnog
Kalim


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Will: 1d20 + 5 ⇒ (6) + 5 = 11

Desmond gasps in pain, he wasn't quite ready to run in yet. Still, he holds his silence. No need to draw attention to himself. Best leave Malcolm or somebody else to call out jabs. That way they will get focused.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

spellcraft: 1d20 + 11 ⇒ (15) + 11 = 26will save: 1d20 + 7 ⇒ (15) + 7 = 22

Kalim grunts from the negative energy but smiles at the casters on the boat. "They've warded the boat against ...goodness. Hh. No problem."


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 9 ⇒ (9) + 9 = 18 will

I look forward to kneeling on your corpse and spitting in the hole left by croaker.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Will: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10 Grunting in pain Felicitas after a second smiles at the feeble attack. Distract the archers


Meath'd Will save.

will: 1d20 + 3 ⇒ (9) + 3 = 12

"OWWEEEEEEE that hurts."

The big ogre cries out.


Evil GM

Des I assumed you walked out with the group and are among them right now. If that is not the case let me know and make a stealth check.


Evil GM

RD 1: Torbitz

"Bend no knee then feel the pain of Orcus. NOW I COMMAND YOU ALL TO LAY ON THE GROUND!" Will save DC 20

spellcraft DC 20:

Greater command was cast.

Kalim, Karnog, Grung, Feli, Meath'd, the drow, and Malcolm (unless he is immune to compulsion mind effects), Des (depending on where he is located)

I, of course, think it would excellent if you all were through into the slave pits to face those horrors first hand. :-)


Will Save Drow.

Filtua: 1d20 + 8 ⇒ (14) + 8 = 22
Zerna: 1d20 + 12 ⇒ (5) + 12 = 17

The fighter withstands the enchantment but Zerna (cleric) drops face down on the cave floor.


Evil GM

Make sure everyone keeps their HP current.

I'll give some time for the saving throws and to see if anyone want to RP responses.


Evil GM

Order: Update RD 1

Grung - drank potion
underclerics - spells cast and channel
yellow ground troops
Torbitz - cast a spell to gain control
red archers
Meathead
Feli
Des
Drow Allies
Purbok
Malcolm
Karnog
Kalim

Updated RD 1 Map
*Blue circle over the drow = prone.


Vertek hand signs to Teran (they are behind Meath'd in the tunnel leading to the dock). Their eyes meet.


meath'd will save from command: 1d20 + 3 ⇒ (14) + 3 = 17

"OK...I lay down." Meath'd drops prone blocking most of the tunnel with his body.

Updated map RD 1


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

SR check on Drow?

1d20 + 15 ⇒ (15) + 15 = 30 will


Evil GM

I forgot about the SR. I have have a quick errand but I'll make the check when I get back.

Speaking on Spell resistance anyone casting a spell at the underclerics and torbitz should roll that check.

SR CL check: 1d20 + 12 ⇒ (13) + 12 = 25

The drow priestess still crumples to the ground obeying the command.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Will Channel: 1d20 + 9 ⇒ (16) + 9 = 25

Not sure if Aura of Resolve qualifies? If so, everyone within 10' gets a +4 on the save and I am immune.

Aura of Resolve:
Aura of Resolve (Su)At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.

If not...

Will Command: 1d20 + 9 ⇒ (11) + 9 = 20


Evil GM

AoR is for charm spells like charm person, I don't think it would effect Compulsion spells like greater Command although both are mind-effecting. I could be wrong, if some one has a link to rulings I'll consider it.

Malcolm's iron will bends but does not break as he resists the temptation to yield to the command.


A archer orders, "Fire on those not heeding The Almighty's command."


Evil GM

Malcolm and others AoR does not effect Compulsion spells see spoiler below. Malcolm gets that ability at 17th level.

Aura of Righteousness (Su):

At 17th level, a paladin gains DR 5/evil and immunity to compulsion spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against compulsion effects.

This ability functions only while the paladin is conscious, not if she is unconscious or dead.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Will: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 9 ⇒ (14) + 9 = 23 will

I'll be laying croaker down on your face!

geez 15 posts!


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Ac 34 currently


Evil GM

I'll give Des and Kalim a little time to post/respond.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

will: 1d20 + 7 ⇒ (15) + 7 = 22"My mind is my own, foolish cleric."


Evil GM

I'll wait a bit longer on Desmond before I take the archers actions.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

AC 22, protection from arrows. Kalim hopes to survive.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Sorry if I didn't make it clear, I'm with the group, but I'm trying to make myself look insignificant (I'm a lightly armored human so that's half the battle).

Will: 1d20 + 5 ⇒ (12) + 5 = 17

Aww s@*%. Desmond thinks as he falls to the ground.

Multi-target save or lose. Nasty.


Evil GM

RD 1: Archers

"Kill the casters...!"
archers: 1d6 ⇒ 4

archers: 1d6 ⇒ 1

Standing oppenents:
1 Kalim
2 Karnog
3 Malcolm
4 Grung
5 Feli
6 Filtau

Two archers fire at Grung (easily mistaken as a caster)

WF, Precise shot , Point blank, weapon spec
shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (18) + 8 + 2 + 1 = 29;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 + 2 = 12

WF, Precise shot , Point blank, weapon spec
shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (12) + 8 + 2 + 1 = 23;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (5) + 2 + 2 + 2 + 2 = 13

-------------
The other two shoot at Kalim,

WF, Precise shot , Point blank, weapon spec
shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (10) + 8 + 2 + 1 = 21;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (6) + 2 + 2 + 2 + 2 = 14

WF, Precise shot , Point blank, weapon spec
shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 + 2 = 9

Four arrows fly at the flat footed heroes. Remember you are FF.

The distinctive whizzing sound of arrows echoes.


RD 1: Meath'd

"Meath'd protect clan." The large ogre stands up and pulls out a potion (Cure)


Evil GM

Order: Update RD 1

Grung - drank potion
underclerics - spells cast and channel
yellow ground troops - hold
Torbitz - cast a spell to gain control
red archers - fire
Meathead -stands and pulls cure potion
Feli
Des
Drow Allies
Purbok
Malcolm
Karnog
Kalim

Updated RD 1


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

One arrow penetrates Kalim's wards, though it's momentum is slowed, lessening the damage.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung laughs as the first arrow clang off his armor.

Ya gotta do better than that! clang Another arrow slams into his helmet knocking his head forward, but not harming him.

Better but not good enough!


"Kill 'em...burn d'witch...burn the witch! Kill 'er guud, stick 'er, prick 'er, make 'er deader." Beady evil eyes galre at Felicitas.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I'm stuck on the ground, correct?


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

if you fail the save you fell prone but can get up as a move action, just like meat


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Don't go running off Meat'd Stay by me, work together, plenty of gobbos to splatter


"Me no run...me protect clan...me need drinky first, and a quick snack." You notice he previously put some of his bugs in the healing potion for flavor.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

[ooc] i so wanna teach meat to be an armor master like grung[/b]

Atta boy! Make a real warrior out of you yet!


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person
Greater Command wrote:
This spell functions like command, except that up to one creature per level may be affected, and the activities continue beyond 1 round. At the start of each commanded creature's action after the first, it gets another Will save to attempt to break free from the spell. Each creature must receive the same command.

Not that I'm ecstatic about pointing out a mechanic that harms us further, but it's in the interest of fairness.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

oh, looks like you get another save now then


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Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Will: 1d20 + 5 ⇒ (3) + 5 = 8

Desmond continues to grovel.


Evil GM

Thanks for that catch Desmond. It's not one of my normal spells and we are playing at a bit higher level caster than the norm.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Casting haste at her comrades Felicitas gives her comrades a little bit edge in the comming battle.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Please post the effects of Haste, Feli.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person
Haste wrote:

Extra attack with full attack action

+1 bonus on attack rolls
+1 dodge bonus to AC and Reflex saves
+30 feet movement speed (up to double original)


Evil GM

RD 1: Drow Allies

The sneak works his way up and slithers by Meath'd,

stealth: 1d20 + 15 ⇒ (2) + 15 = 17

vs. perception:

goblin guard: 1d20 + 4 ⇒ (17) + 4 = 21

The guard is not caught off guard, but still FF since they did not act "More in tunnel...more in tunnel."

but the rogue does stab at him,

att keen rapier: 1d20 + 12 ⇒ (5) + 12 = 17;damage: 1d6 + 1 ⇒ (5) + 1 = 6
sneak: 5d6 ⇒ (4, 5, 6, 6, 5) = 26

Startled the drow rogue misses the flat footed goblin.

"Run for the tunnel Zerna...Filtau screw these bastards."

-----

The wizard flies. (already invisble)

-----

Drow cleric: Zerna

"Move make everyone...you too (directed at your party) save your arses...that tunnel there."

She casts blindness at W:-10,

Then she stands.

will save vs DC 17: 1d20 + 10 ⇒ (3) + 10 = 13

The cleric in front of Kalim winces as he goes blind.
------

The fighter: Filtau

the fighter steps back 5 feet and attacks the yellow trooper standing at the exit they were planning on using (exit is W:-5)

"This way or die fools."

attack 1, short sword: 1d20 + 18 ⇒ (4) + 18 = 22;dam: 1d6 + 9 ⇒ (2) + 9 = 11

attack 2, short sword: 1d20 + 13 ⇒ (2) + 13 = 15;dam: 1d6 + 9 ⇒ (5) + 9 = 14

the surprised goblin is stuck once.

-----
It should be apparent that the drow have no intention to die on the docks, as they move towards an cavern exit.

Updated Map RD 1

The red dot on a token = injuured
The red triangle = blinded
Blue circle = prone
wing token = flying

command save, cleric: 1d20 + 12 ⇒ (17) + 12 = 29

She fought off the desire to stay prone.


Evil GM

RD 1: Purbok

they do not come in this round.

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