Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

OK, advice time. Rogue, Fighter or add Ranger?


CN Female Half-elf Iconic Envoy 8| Sp: 56/56 | Hp 48/48 | Rp: 9/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Without doing an in-depth analysis, probably fighter. You're our new front-liner, congratulations!

HP: 1d8 ⇒ 1

HP: 1d8 ⇒ 6


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

HP: 1d8 ⇒ 8

yay. Need some more health. Level 5 spells opens up more possibilities too. I can now plane shift up to 8 people. The problem being it puts us 5 to 500 miles off course. But at least we will be out of the cave.


CN Female Half-elf Iconic Envoy 8| Sp: 56/56 | Hp 48/48 | Rp: 9/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

I have the strange feeling if we tried that we'd end up in the ocean, or worse- the Hungermire.

Picked up Glibness spell and the Spellsong feat. Let the lies floooow


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

1d6 ⇒ 2

Any suggestions for useful spells vs were's?

Ooohhh, I get a 5th level now :)


Evil GM
Chell Silves wrote:

[dice=HP]1d8

yay. Need some more health. Level 5 spells opens up more possibilities too. I can now plane shift up to 8 people. The problem being it puts us 5 to 500 miles off course. But at least we will be out of the cave.

That could be fun considering Bwahhhhhhhhhhhhh


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Road trip, son's first martial arts tournament. Wax on, wax off!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Would archetyping into Martial Master be allowable?

I don't think it takes effect until Level 5, this one for Sorrin.

It is from the Advanced Class Guide.

Basically, you area quick witted and versatile warrior, calling upon different techniques to suit a given situation.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Fighter 5: 1d10 ⇒ 3

This is why I don't like taking Fighter levels... Lame.


Evil GM

I'll be busy until tomorrow.


Evil GM

Happy Thanksgiving everyone!!!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Happy Thanksgiving!


CN Female Half-elf Iconic Envoy 8| Sp: 56/56 | Hp 48/48 | Rp: 9/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Happy thanksgiving!


Evil GM

We lost Ptahh but are you all fine with current make up? I've been dinged twice in the last 24 hours from folks wanting to join one of my games. (I don't know either person nor have I looked at their posting habits). I'm fine with keeping it at four or adding a player, if you like. I hate to mess with the chemistry, but if you want a tank to join it's something to consider.

I know the my pace has slowed down dramatically - that is completely on me - I've had a hectic 6 months with work. I'm still committed.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

We all should be committed! Pun intended. I've slowed down too!

If we get a tank, I might want to Level as Rogue.


Evil GM

There no need to rush to a decision today. If you all decide to add a tank, I'd let you switch you deconstruct the recent level Sorrin.


CN Female Half-elf Iconic Envoy 8| Sp: 56/56 | Hp 48/48 | Rp: 9/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

I'll think about it, but so far this is good. Sorrin might want a flanking buddy though- Astri simply isn't built for it.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Sorrin the Wayward wrote:

Would archetyping into Martial Master be allowable?

I don't think it takes effect until Level 5, this one for Sorrin.

It is from the Advanced Class Guide.

Basically, you area quick witted and versatile warrior, calling upon different techniques to suit a given situation.

Ruling, Sir? It affects great selection.


Evil GM

I wasn't using advanced class guide material.


CN Female Half-elf Iconic Envoy 8| Sp: 56/56 | Hp 48/48 | Rp: 9/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Actually yeah, it would be Impossible because there isn't an elemental plane of pork. ...or is there?

I'm a little surprised glibness gives such a high bonus to bluff, last 10 min/lvl, AND allows one to bypass magical truth-telling, but it's bard-only so I'll take what I can get. I'm pretty sure Boneduece used it against us at one point, the slippery snake.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Glibness is how the Bards get all the ladies, (or men).


A Plane of Pork!? I must invade!


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Kosher Hell?


Mmmmmmmmmmmmmm, luv mee sum squeally oik'rs.


Astrianna Sparacello wrote:


I'm a little surprised glibness gives such a high bonus to bluff, last 10 min/lvl, AND allows one to bypass magical truth-telling, but it's bard-only so I'll take what I can get. I'm pretty sure Boneduece used it against us at one point, the slippery snake.

"Me use such an unfair spell?"


Evil GM

Sorry about the delay but it's going to be hectic for me until next weekend, so my posting will lag.


CN Female Half-elf Iconic Envoy 8| Sp: 56/56 | Hp 48/48 | Rp: 9/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

No problem Baldwin, life comes first!


CN Female Half-elf Iconic Envoy 8| Sp: 56/56 | Hp 48/48 | Rp: 9/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Idea: Astrianna uses Silent Image to put a signal in the sky that Tao will see, making him come towards us. This will also attract one of the wyverns. The other will probably be busy in the tower, or hopefully anyway.

Using her insane bluff skill plus some diplomacy, Astrianna convinces the wyvern to stick its head in the hole we just made. Embrianna then webs it, trapping it on the ground. Proceed to make wyvern mincemeat. If Chell has more Stone Shape left (I don't think she does), she could just trap its head in the hole, which would be HILARIOUS.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

See, killing... agree.
But, dishonor... meh.


Evil GM

I'm really busy at work this week so I'm going to be spotty.


Evil GM

My schedule should free on Saturday.


CN Female Half-elf Iconic Envoy 8| Sp: 56/56 | Hp 48/48 | Rp: 9/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Hooray! We have wyvern ass to kick.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Still here. Everyone else busy with holiday preparations?


CN Female Half-elf Iconic Envoy 8| Sp: 56/56 | Hp 48/48 | Rp: 9/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

I won't be traveling for the holidays until new year's.


Evil GM

No holiday travel plans, I may go to DC the first week of January for some college tours with my daughter.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

My busy is mostly work.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

No travel for me. Just stay at home holiday stuff.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

The babies are going to be orphans!


CN Female Half-elf Iconic Envoy 8| Sp: 56/56 | Hp 48/48 | Rp: 9/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Wow, guess we should have just killed these when we first saw them. Oh well.


Evil GM
Astrianna Sparacello wrote:
Wow, guess we should have just killed these when we first saw them. Oh well.

they would have been a bit harder then because you were a level lower plus it would have taxed your resources at the time.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Should have made all or some of them advanced. That would put them at CR 7 and 3 of them should make for a whole encounter level of 9. They have a low chance to hit anyone above 20 AC, which is the two current targets. And let's be honest, if their attack rolls were the same as your usual saving throw rolls, we'd be very screwed. Also, after getting out via tunnel, a lot of my spells are gone for the day.


Evil GM

Sometimes just being the hero and capable of slaughtering the threat can be a good change of pace.


CN Female Half-elf Iconic Envoy 8| Sp: 56/56 | Hp 48/48 | Rp: 9/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

If that the case, can we fight an entire bakery of animated pies and breads sometime please?

I like apple, chocolate, and coconut pie, just fyi.


Evil GM

We are a spot that if the group wants to add another player (fighter type) it can be done. It's the players decision.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I'm fine either way with the decision to add another player or not.


CN Female Half-elf Iconic Envoy 8| Sp: 56/56 | Hp 48/48 | Rp: 9/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Same here, neutral.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I feel like that is going to be the unanimous choice if someone doesn't mix up so here comes the mixer. I vote new guy for an infusion of excitement. Just building a level 9 character is exciting enough. So many choices.


Fresh blood....


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"NO! BAD SHARK!" *zzzzt* "Take that."


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Just get the expert shark killer

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