Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

RD 7: Undercleric

Behind malcolm a creature appears. From the waist up, this icy creature’s features are humanoid, but below its body is a snake-like, slithering tail.

Ice elemental

It attacks

slam, flank: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18;damage: 1d6 + 6 ⇒ (6) + 6 = 12

If it hits make fort save DC 14 or staggered for 1 RD

Numbing Cold (su):

When an ice elemental deals cold damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round. The save DC is listed in the elemental’s stat block and is Constitution-based.

The priest then calls upon his unholy powers to blight the cavern once more in evil. Greasy darkness fills the cavern again. this will effect Grung, Des, and Malcolm. Karnog is out of the range. it's the yellow template on the map.[/ooc]

damage: 3d8 ⇒ (1, 5, 6) = 12
will save 18 for half damage and negates the sickened
Read spoiler below to see how it effects your character's based n yoru alignment.

sicknened rds: 1d4 ⇒ 1

unholy blight:

You call up unholy power to smite your enemies. The power takes the form of a cold, cloying miasma of greasy darkness. Only good and neutral (not evil) creatures are harmed by the spell.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to a good creature (or 1d6 per caster level, maximum 10d6, to a good outsider) and causes it to be sickened for 1d4 rounds. A successful Will save reduces damage to half and negates the sickened effect. The effects cannot be negated by remove disease or heal, but remove curse is effective.

The spell deals only half damage to creatures who are neither evil nor good, and they are not sickened. Such a creature can reduce the damage by half again (down to one-quarter) with a successful Will save.

RD 7 Updated map


Evil GM

I'll get to the perception checks when I get a couple more rolled.

RD 7

Grung - hit Purbock once for 22 HP
underclerics - his summoned creature appears, he cast unholy blight

yellow ground troops -

Torbitz - retreated
red archers - 2 dead/2 are behind a wall
Meathead -
Feli -
Des -
Drow Allies - retreated

Purbok -
Malcolm -
Karnog -
Kalim


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 9 ⇒ (13) + 9 = 22

Gurung lets loose a flurry of swears that no one can hear


Evil GM

RD 7 Yellow troops

AB:-10 attacks Karnog
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (18) + 9 + 1 + 2 = 30;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7

the enemy jabbing at Karnog is shouting unholy curses, "My your soul be feed to sharks and your peck'r fall off with disease."

AA:-9 attacks Malcolm

short sword, bless, bull, flank: 1d20 + 9 + 1 + 2 + 2 ⇒ (19) + 9 + 1 + 2 + 2 = 33;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7

This battle remains silent.

confirm crit on Malcolm

short sword, bless, bull, flank: 1d20 + 9 + 1 + 2 + 2 ⇒ (19) + 9 + 1 + 2 + 2 = 33;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8


RD 7: Meath'd

will: 1d20 + 3 ⇒ (16) + 3 = 19

The ogre swats ant the enemy fighting desmond in X:-6

att, mag oil: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15;dam: 2d8 + 7 + 1 ⇒ (8, 3) + 7 + 1 = 19

he misses his targte probably because he is confused that he can't hear anything.


Evil GM

karnog's perception check:

You are concerned that others will be flooding this area. Since you can hear thing outside the silence spell you know more reinforcements are on their way. You catch a glimpse of movement on the lack coming form the lake (another boat?) that is out there. This area is just too big and wide open to defend.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Karnog steps up (or not, if the gobbos stay put) next to Malcolm and attacks the one attacking the paladin.

The mephits do the same, settling into a flank (move & atk)

1d20 + 12 ⇒ (17) + 12 = 29 to hit 1d8 + 2 ⇒ (4) + 2 = 6 damage Atk 1

1d20 + 7 ⇒ (9) + 7 = 16 to hit 1d8 + 2 ⇒ (2) + 2 = 4 damage Atk 2

1d20 + 12 ⇒ (13) + 12 = 25 to hit 1d8 + 2 ⇒ (6) + 2 = 8 damage Haste

Mephit 1

1d20 + 7 ⇒ (5) + 7 = 12 to hit 1d3 + 1 ⇒ (1) + 1 = 2 damage

Mephit 2

1d20 + 7 ⇒ (19) + 7 = 26 to hit 1d3 + 1 ⇒ (1) + 1 = 2 damage

Karnog grimaces as the goblin's blade strikes true once more, intent on aiding the paladin and eliminating the foes as fast as possible.


Evil GM

After Karnog and his allies attack, the goblin by Malcolm is now down. (he was previously wounded.

Updated RD 7 Map
*After Karnog acts


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Should have been more specific, want to remain out of silence effect. 5' step to east (AA, -9)


Evil GM

Updated Map with Karnog Movement on it


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 10 ⇒ (15) + 10 = 25 percep


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Desmond starts slicing at the two enemies left around him.

Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Attack: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

Grungsdi hears a familiar voice in his head! "Turn round, we retreat!"


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung responds vocally...not quite getting it. But he now understands


Evil GM

Only one of Desmond's attacks hit home slicing the muscle near the goblin's thigh.

Grung:

You can see more reinforcements are coming and with a quick glance you notice Felicitas, Kalim and the drow are gone. It looks like Karnog, Malcolm and Meath'd have the southern part of the cavern pretty clear but there are more enemies coming. Consolidating and pulling back together seems tactically sound. You have no idea where Torbitz went either.

Basically it's an awful lot of territory to hold, eventually you'll get overrun by shear numbers.


Evil GM

RD 7

Grung - hit Purbock once for 22 HP
underclerics - his summoned creature appears, he cast unholy blight

yellow ground troops -

Torbitz - retreated
red archers - 2 dead/2 are behind a wall
Meathead - missed
Feli -
Des - hit once
Drow Allies - retreated

Purbok -
Malcolm -
Karnog -
Kalim

Felicitas is up, malcolm, karnog and Kalim can go.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Full attack on remaining goblin

1d20 + 10 ⇒ (17) + 10 = 27 to hit, 1d8 + 2 ⇒ (5) + 2 = 7 damage

1d20 + 5 ⇒ (6) + 5 = 11 to hit, 1d8 + 2 ⇒ (1) + 2 = 3 damage

1d20 + 10 ⇒ (17) + 10 = 27 to hit, 1d8 + 2 ⇒ (5) + 2 = 7 damage

1d20 + 5 ⇒ (3) + 5 = 8 to hit, 1d3 + 2 ⇒ (1) + 2 = 3 damage
1d20 + 5 ⇒ (16) + 5 = 21 to hit, 1d3 + 2 ⇒ (2) + 2 = 4 damage

1d20 + 5 ⇒ (19) + 5 = 24 to hit, 1d3 + 2 ⇒ (2) + 2 = 4 damage
1d20 + 5 ⇒ (1) + 5 = 6 to hit, 1d3 + 2 ⇒ (2) + 2 = 4 damage


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim slinks up To x, -4 and fires two more scorching rays at one of Grung's foes. perception I forgot: 1d20 + 2 ⇒ (6) + 2 = 8rta1: 1d20 + 7 ⇒ (11) + 7 = 18scorching ray1: 4d6 + 1 ⇒ (4, 1, 1, 5) + 1 = 12rta2: 1d20 + 7 ⇒ (15) + 7 = 22damage2: 4d6 + 1 ⇒ (6, 1, 6, 3) + 1 = 17


Evil GM

Karnog and his little friends deal out more damage but the last goblin is still standing. (22 HP of damage)

Kalim moves up a bit to near the edge of the silence zone then angles his ray at one of Purboks hobgoblins (U:-9) burning into his flesh. The goon grunts but fights on.


Evil GM

RD 7: Purbok troops

X:-8 and X:-6 both continue to press their attack on Desmond. They can't seem to flank the quick rouge though (I don't they can flank you at your level.)

short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (2) + 9 + 1 + 2 = 14;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10

The first troop is clumsy with his attack.

short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (16) + 9 + 1 + 2 = 28;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9

the second man is more skillful landing a wicked slice. (11HP)

-------
The northern attackers continue to press their superior number advantage on Grung.

T:-8 (blue)

short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (5) + 9 + 1 + 2 = 17;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7

U:-8 (teal)

long sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (4) + 9 + 1 + 2 = 16;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (7) + 5 + 2 + 2 = 16

U:-9 (teal)

long sword, bless, bull, flank: 1d20 + 9 + 1 + 2 + 2 ⇒ (1) + 9 + 1 + 2 + 2 = 15;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11

S:-9 (teal)

long sword, bless, bull, flank: 1d20 + 9 + 1 + 2 + 2 ⇒ (17) + 9 + 1 + 2 + 2 = 31;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12

Seriously!!!

U:-9
dex: 1d20 + 2 ⇒ (11) + 2 = 13


Evil GM

RD 7: Purbok

The cleric/fighter releases a wave of negative energy catching Grung and Desmond within it's corruption.

dmage: 2d6 ⇒ (4, 2) = 6

Will save DC 12 for half damage.

He pulls out a warhammer once his channel is released.

Felicitas and Malcolm have rd 7 action remaining.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Heading to a Kentucky Derby party. I will not be able to post until later this evening.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Same here. Maybe boxing too. And certainly enjoying lots of intoxicants.


Evil GM

Malcolm has his RD 7 action to take. I see Aura acted earlier in the round so I'll assume Felicitas is standing put for now.

RD 8

Grung -
underclerics -

yellow ground troops -

Torbitz - retreated
red archers - 2 dead/2 are behind a wall
Meathead -
Feli -
Des -
Drow Allies - retreated

Purbok -
Malcolm -
Karnog -
Kalim

RD 8 Map


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Desmond whirls in a flurry of steel.

Attacking the one to the left of me until I'm out of attacks or it's dead. If there are any attacks left they go to the one to the right of me.

Attack: 1d20 + 15 ⇒ (6) + 15 = 21
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Attack: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Haste Attack: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 9 ⇒ (1) + 9 = 10 will ouch


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Croaker: 1d20 + 17 + 1 + 1 + 2 - 3 ⇒ (15) + 17 + 1 + 1 + 2 - 3 = 33 for 1d10 + 8 + 7 + 2 ⇒ (10) + 8 + 7 + 2 = 27
Croaker: 1d20 + 12 + 1 + 1 + 2 - 3 ⇒ (4) + 12 + 1 + 1 + 2 - 3 = 17 for 1d10 + 8 + 7 + 2 ⇒ (1) + 8 + 7 + 2 = 18
Croaker: 1d20 + 17 + 1 + 1 + 2 - 3 ⇒ (9) + 17 + 1 + 1 + 2 - 3 = 27 for 1d10 + 8 + 7 + 2 ⇒ (6) + 8 + 7 + 2 = 23

Grung chops twice at the leader, then at the foe to his south, then 5 fits south or SW depending on which square is open to him, as he begins his retreat


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 7, Divine Bond (9 Minutes), Power Attack, Haste AC: 22

Malcolm slides closer to Desmond to Y-8 and attacks the enemy in Y-9

BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (2) + 17 + 1 + 2 - 3 = 19
BS Dam: 1d10 + 7 + 9 + 2 ⇒ (9) + 7 + 9 + 2 = 27

BS Att2: 1d20 + 12 + 1 + 2 - 3 ⇒ (3) + 12 + 1 + 2 - 3 = 15
BS Dam2: 1d10 + 7 + 9 + 2 ⇒ (1) + 7 + 9 + 2 = 19

Haste BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (1) + 17 + 1 + 2 - 3 = 18
Haste BS Dam: 1d10 + 7 + 9 + 2 ⇒ (7) + 7 + 9 + 2 = 25


Evil GM

RD 7 conclusion

Malcolm destroys the ice elemental that was summoned to the area, clearing away to pull back and regroup.

Noticeable rumble tumbles ot the ground as the two archers behind Karnog's wall finally manage to create an opening.

RD 8: Grung

Grung tries to chop down on the Purbok the advanced group leader but only connects once. He then shifts trying to position himself for a tactical retreat.

RD 8 Des summary

The rogue has to expend all his energies on the enemy to his left but he does manage to kill the creature.

RD 8 Map

*I already marked the enemy that des was fighting in RD 8 as dead.


Evil GM

RD 8

Grung - hit purbok once and 5 ft steps away

underclerics -

yellow ground troops - dead

Torbitz - retreated
red archers -
Meathead -
Feli -
Des - kills one enemy
Drow Allies - retreated

Purbok -
Malcolm -
Karnog -
Kalim


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas moves carefully forward and waits for the others to retreat.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Karnog's summoned mephits fly up to harass the archers, while Karnog moves up next to Desmond after casting barkskin on himself.

1d20 + 5 ⇒ (18) + 5 = 23 Mephit to hit 1d3 + 1 ⇒ (1) + 1 = 2 damage

1d20 + 5 ⇒ (9) + 5 = 14 Mephit to hit 1d3 + 1 ⇒ (1) + 1 = 2 damage


Evil GM

RD 8: Undercleric

The priest appears to by yelling at allies coming up behind him. He is pointing frantically towards your group.


Evil GM

RD 8: Red Archers

The two archers both aim at Malcolm,

shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (6) + 2 + 2 + 2 + 2 = 14

shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (1) + 8 + 2 + 1 = 12;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 + 2 = 12

dex check to see if string snapped: 1d10 + 4 ⇒ (4) + 4 = 8

The string snaps with the draw. The archer swears but nobody can hear him.


Evil GM

RD 8

Grung - hit purbok once and 5 ft steps away

underclerics - musters his reinforcements

yellow ground troops - dead

Torbitz - retreated
red archers - one missed malcolm, one snapped string
Meathead -
Feli - moves
Des - kills one enemy
Drow Allies - retreated

Purbok -
Malcolm -
Karnog - one mephit hit archer for 2 HP, moves and barkskin spell cast
Kalim


RD 8: Meath'd

The ogre tries to smash the remaining troop near Desmond.

att, mag oil: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22;dam: 2d8 + 7 + 1 ⇒ (7, 2) + 7 + 1 = 17

he smashes down on the previously injured enemy, squishing him. To Meath'ds glee.


Evil GM

RD 8 Updated Map
*I cleaned up the map a bit by moving the dead tokens


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

AoO on archers, if appropriate

1d20 + 5 ⇒ (9) + 5 = 14, 1d3 + 1 ⇒ (3) + 1 = 4 damage

1d20 + 5 ⇒ (13) + 5 = 18, 1d3 + 1 ⇒ (1) + 1 = 2 damage


Evil GM

RD 8: Purbok (I thought I had taken this action already, sorry about the delay)

Purboks troops five foot step closer to Grung while two others move on Karnog and Desmond.

On Karnog:
Hobgoblin LT (teal)
long sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (10) + 9 + 1 + 2 = 22;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (6) + 5 + 2 + 2 = 15

On Desmond:

Hobgoblin LT (teal)
long sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (10) + 9 + 1 + 2 = 22;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13

Both attacks miss.

-----
On grung:

Hobgoblin LT (teal)
long sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (10) + 9 + 1 + 2 = 22;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10

Hobgoblin LT (teal)
long sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (6) + 9 + 1 + 2 = 18;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (8) + 5 + 2 + 2 = 17

Goblin troops (light blue)
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (10) + 9 + 1 + 2 = 22;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9

Purbok uses Grung stepping back as an opportunity to pick up his dropped sward (MA) and to channel a negative wave of energy (std). This hits Grung, Des, and Karnog

damage: 2d6 ⇒ (2, 4) = 6

*DC 12 Will save for half damage.


Evil GM

Updated RD 8 Map


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

1d20 + 13 ⇒ (18) + 13 = 31 will


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 9 ⇒ (17) + 9 = 26

does DR/- effect channels?


Evil GM

What do you get DR from? It's hard to tell what class Grung is form his profile.

Damage Reduction:

Some magic creatures have the supernatural ability to instantly heal damage from weapons or ignore blows altogether as though they were invulnerable.

The numerical part of a creature's damage reduction (or DR) is the amount of damage the creature ignores from normal attacks. Usually, a certain type of weapon can overcome this reduction (see Overcoming DR). This information is separated from the damage reduction number by a slash. For example, DR 5/magic means that a creature takes 5 less points of damage from all weapons that are not magic. If a dash follows the slash, then the damage reduction is effective against any attack that does not ignore damage reduction.

Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease. Damage Reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.

Attacks that deal no damage because of the target's damage reduction do not disrupt spells.

Spells, spell-like abilities, and energy attacks (even non-magical fire) ignore damage reduction.

Sometimes damage reduction represents instant healing. Sometimes it represents the creature's tough hide or body. In either case, other characters can see that conventional attacks won't work.

If a creature has damage reduction from more than one source, the two forms of damage reduction do not stack. Instead, the creature gets the benefit of the best damage reduction in a given situation.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Armor Master Archetype


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

DR applies to weapon/natural weapon attacks. Channel is energy damage, which is unaffected by DR.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 8, Divine Bond (9 Minutes), Power Attack, Haste AC: 22

Malcolm moves to X-6 and attacks the enemy in X-7

BS Att: 1d20 + 1 + 2 - 3 ⇒ (13) + 1 + 2 - 3 = 13
BS Dam: 1d10 + 7 + 9 + 2 ⇒ (7) + 7 + 9 + 2 = 25

BS Att: 1d20 + 1 + 2 - 3 ⇒ (6) + 1 + 2 - 3 = 6
BS Dam: 1d10 + 7 + 9 + 2 ⇒ (7) + 7 + 9 + 2 = 25


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

If Kalim can see Purbok:
Seeing the head henchgoblin threaten his allies with paltry evil, Kalim decides to take him down a few pegs. RTA Enervation: 1d20 + 7 ⇒ (6) + 7 = 13Negative Levels: 1d4 ⇒ 2

If Kalim cannot see Purbok:
Kalim fires on the hobgoblin lieutenant he shot before near Grung. RTA scorching ray1: 1d20 + 7 ⇒ (7) + 7 = 14fire damage: 4d6 ⇒ (5, 2, 6, 1) = 14scorching ray 2: 1d20 + 7 ⇒ (16) + 7 = 23firedamage: 4d6 ⇒ (3, 3, 6, 6) = 18


Evil GM

Kalim still wary of silence spell kills one of the hobgoblin lieutenants facing grung (U:-9).

Malcolm misses his attack. (I think your bonuses are off).


Evil GM

RD 9

Grung -

underclerics -

yellow ground troops - dead

Torbitz - retreated
red archers -
Meathead -
Feli -
Des -
Drow Allies - retreated

Purbok -
Malcolm -
Karnog -
Kalim

RD 9


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Oops forgot my att bonuses...please add 17 to both. First attack is 30, and second is 23.

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