
baldwin the merciful |

RD 7: Undercleric
Behind malcolm a creature appears. From the waist up, this icy creature’s features are humanoid, but below its body is a snake-like, slithering tail.
Ice elemental
It attacks
slam, flank: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18;damage: 1d6 + 6 ⇒ (6) + 6 = 12
If it hits make fort save DC 14 or staggered for 1 RD
When an ice elemental deals cold damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round. The save DC is listed in the elemental’s stat block and is Constitution-based.
The priest then calls upon his unholy powers to blight the cavern once more in evil. Greasy darkness fills the cavern again. this will effect Grung, Des, and Malcolm. Karnog is out of the range. it's the yellow template on the map.[/ooc]
damage: 3d8 ⇒ (1, 5, 6) = 12
will save 18 for half damage and negates the sickened
Read spoiler below to see how it effects your character's based n yoru alignment.
sicknened rds: 1d4 ⇒ 1
You call up unholy power to smite your enemies. The power takes the form of a cold, cloying miasma of greasy darkness. Only good and neutral (not evil) creatures are harmed by the spell.
The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to a good creature (or 1d6 per caster level, maximum 10d6, to a good outsider) and causes it to be sickened for 1d4 rounds. A successful Will save reduces damage to half and negates the sickened effect. The effects cannot be negated by remove disease or heal, but remove curse is effective.
The spell deals only half damage to creatures who are neither evil nor good, and they are not sickened. Such a creature can reduce the damage by half again (down to one-quarter) with a successful Will save.

baldwin the merciful |

I'll get to the perception checks when I get a couple more rolled.
RD 7
Grung - hit Purbock once for 22 HP
underclerics - his summoned creature appears, he cast unholy blight
yellow ground troops -
Torbitz - retreated
red archers - 2 dead/2 are behind a wall
Meathead -
Feli -
Des -
Drow Allies - retreated
Purbok -
Malcolm -
Karnog -
Kalim

Grungsdi |

1d20 + 9 ⇒ (13) + 9 = 22
Gurung lets loose a flurry of swears that no one can hear

baldwin the merciful |

RD 7 Yellow troops
AB:-10 attacks Karnog
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (18) + 9 + 1 + 2 = 30;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7
the enemy jabbing at Karnog is shouting unholy curses, "My your soul be feed to sharks and your peck'r fall off with disease."
AA:-9 attacks Malcolm
short sword, bless, bull, flank: 1d20 + 9 + 1 + 2 + 2 ⇒ (19) + 9 + 1 + 2 + 2 = 33;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7
This battle remains silent.
confirm crit on Malcolm
short sword, bless, bull, flank: 1d20 + 9 + 1 + 2 + 2 ⇒ (19) + 9 + 1 + 2 + 2 = 33;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8

baldwin the merciful |

You are concerned that others will be flooding this area. Since you can hear thing outside the silence spell you know more reinforcements are on their way. You catch a glimpse of movement on the lack coming form the lake (another boat?) that is out there. This area is just too big and wide open to defend.

Karnog Kegmeister |

Karnog steps up (or not, if the gobbos stay put) next to Malcolm and attacks the one attacking the paladin.
The mephits do the same, settling into a flank (move & atk)
1d20 + 12 ⇒ (17) + 12 = 29 to hit 1d8 + 2 ⇒ (4) + 2 = 6 damage Atk 1
1d20 + 7 ⇒ (9) + 7 = 16 to hit 1d8 + 2 ⇒ (2) + 2 = 4 damage Atk 2
1d20 + 12 ⇒ (13) + 12 = 25 to hit 1d8 + 2 ⇒ (6) + 2 = 8 damage Haste
Mephit 1
1d20 + 7 ⇒ (5) + 7 = 12 to hit 1d3 + 1 ⇒ (1) + 1 = 2 damage
Mephit 2
1d20 + 7 ⇒ (19) + 7 = 26 to hit 1d3 + 1 ⇒ (1) + 1 = 2 damage
Karnog grimaces as the goblin's blade strikes true once more, intent on aiding the paladin and eliminating the foes as fast as possible.

baldwin the merciful |

After Karnog and his allies attack, the goblin by Malcolm is now down. (he was previously wounded.
Updated RD 7 Map
*After Karnog acts

Karnog Kegmeister |

Should have been more specific, want to remain out of silence effect. 5' step to east (AA, -9)

Desmond Aeros |

Desmond starts slicing at the two enemies left around him.
Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Attack: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Grungsdi |

Grung responds vocally...not quite getting it. But he now understands

baldwin the merciful |

Only one of Desmond's attacks hit home slicing the muscle near the goblin's thigh.
You can see more reinforcements are coming and with a quick glance you notice Felicitas, Kalim and the drow are gone. It looks like Karnog, Malcolm and Meath'd have the southern part of the cavern pretty clear but there are more enemies coming. Consolidating and pulling back together seems tactically sound. You have no idea where Torbitz went either.
Basically it's an awful lot of territory to hold, eventually you'll get overrun by shear numbers.

baldwin the merciful |

RD 7
Grung - hit Purbock once for 22 HP
underclerics - his summoned creature appears, he cast unholy blight
yellow ground troops -
Torbitz - retreated
red archers - 2 dead/2 are behind a wall
Meathead - missed
Feli -
Des - hit once
Drow Allies - retreated
Purbok -
Malcolm -
Karnog -
Kalim
Felicitas is up, malcolm, karnog and Kalim can go.

Karnog Kegmeister |

Full attack on remaining goblin
1d20 + 10 ⇒ (17) + 10 = 27 to hit, 1d8 + 2 ⇒ (5) + 2 = 7 damage
1d20 + 5 ⇒ (6) + 5 = 11 to hit, 1d8 + 2 ⇒ (1) + 2 = 3 damage
1d20 + 10 ⇒ (17) + 10 = 27 to hit, 1d8 + 2 ⇒ (5) + 2 = 7 damage
1d20 + 5 ⇒ (3) + 5 = 8 to hit, 1d3 + 2 ⇒ (1) + 2 = 3 damage
1d20 + 5 ⇒ (16) + 5 = 21 to hit, 1d3 + 2 ⇒ (2) + 2 = 4 damage
1d20 + 5 ⇒ (19) + 5 = 24 to hit, 1d3 + 2 ⇒ (2) + 2 = 4 damage
1d20 + 5 ⇒ (1) + 5 = 6 to hit, 1d3 + 2 ⇒ (2) + 2 = 4 damage

Kalim Gudlavaletti |

Kalim slinks up To x, -4 and fires two more scorching rays at one of Grung's foes. perception I forgot: 1d20 + 2 ⇒ (6) + 2 = 8rta1: 1d20 + 7 ⇒ (11) + 7 = 18scorching ray1: 4d6 + 1 ⇒ (4, 1, 1, 5) + 1 = 12rta2: 1d20 + 7 ⇒ (15) + 7 = 22damage2: 4d6 + 1 ⇒ (6, 1, 6, 3) + 1 = 17

baldwin the merciful |

RD 7: Purbok troops
X:-8 and X:-6 both continue to press their attack on Desmond. They can't seem to flank the quick rouge though (I don't they can flank you at your level.)
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (2) + 9 + 1 + 2 = 14;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10
The first troop is clumsy with his attack.
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (16) + 9 + 1 + 2 = 28;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9
the second man is more skillful landing a wicked slice. (11HP)
-------
The northern attackers continue to press their superior number advantage on Grung.
T:-8 (blue)
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (5) + 9 + 1 + 2 = 17;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7
U:-8 (teal)
long sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (4) + 9 + 1 + 2 = 16;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (7) + 5 + 2 + 2 = 16
U:-9 (teal)
long sword, bless, bull, flank: 1d20 + 9 + 1 + 2 + 2 ⇒ (1) + 9 + 1 + 2 + 2 = 15;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11
S:-9 (teal)
long sword, bless, bull, flank: 1d20 + 9 + 1 + 2 + 2 ⇒ (17) + 9 + 1 + 2 + 2 = 31;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
Seriously!!!
U:-9
dex: 1d20 + 2 ⇒ (11) + 2 = 13

baldwin the merciful |

Malcolm has his RD 7 action to take. I see Aura acted earlier in the round so I'll assume Felicitas is standing put for now.
RD 8
Grung -
underclerics -
yellow ground troops -
Torbitz - retreated
red archers - 2 dead/2 are behind a wall
Meathead -
Feli -
Des -
Drow Allies - retreated
Purbok -
Malcolm -
Karnog -
Kalim

Desmond Aeros |

Desmond whirls in a flurry of steel.
Attacking the one to the left of me until I'm out of attacks or it's dead. If there are any attacks left they go to the one to the right of me.
Attack: 1d20 + 15 ⇒ (6) + 15 = 21
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Haste Attack: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Grungsdi |

Croaker: 1d20 + 17 + 1 + 1 + 2 - 3 ⇒ (15) + 17 + 1 + 1 + 2 - 3 = 33 for 1d10 + 8 + 7 + 2 ⇒ (10) + 8 + 7 + 2 = 27
Croaker: 1d20 + 12 + 1 + 1 + 2 - 3 ⇒ (4) + 12 + 1 + 1 + 2 - 3 = 17 for 1d10 + 8 + 7 + 2 ⇒ (1) + 8 + 7 + 2 = 18
Croaker: 1d20 + 17 + 1 + 1 + 2 - 3 ⇒ (9) + 17 + 1 + 1 + 2 - 3 = 27 for 1d10 + 8 + 7 + 2 ⇒ (6) + 8 + 7 + 2 = 23
Grung chops twice at the leader, then at the foe to his south, then 5 fits south or SW depending on which square is open to him, as he begins his retreat

Malcolm Cavendish |

Round 7, Divine Bond (9 Minutes), Power Attack, Haste AC: 22
Malcolm slides closer to Desmond to Y-8 and attacks the enemy in Y-9
BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (2) + 17 + 1 + 2 - 3 = 19
BS Dam: 1d10 + 7 + 9 + 2 ⇒ (9) + 7 + 9 + 2 = 27
BS Att2: 1d20 + 12 + 1 + 2 - 3 ⇒ (3) + 12 + 1 + 2 - 3 = 15
BS Dam2: 1d10 + 7 + 9 + 2 ⇒ (1) + 7 + 9 + 2 = 19
Haste BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (1) + 17 + 1 + 2 - 3 = 18
Haste BS Dam: 1d10 + 7 + 9 + 2 ⇒ (7) + 7 + 9 + 2 = 25

baldwin the merciful |

RD 7 conclusion
Malcolm destroys the ice elemental that was summoned to the area, clearing away to pull back and regroup.
Noticeable rumble tumbles ot the ground as the two archers behind Karnog's wall finally manage to create an opening.
RD 8: Grung
Grung tries to chop down on the Purbok the advanced group leader but only connects once. He then shifts trying to position himself for a tactical retreat.
RD 8 Des summary
The rogue has to expend all his energies on the enemy to his left but he does manage to kill the creature.
*I already marked the enemy that des was fighting in RD 8 as dead.

Karnog Kegmeister |

Karnog's summoned mephits fly up to harass the archers, while Karnog moves up next to Desmond after casting barkskin on himself.
1d20 + 5 ⇒ (18) + 5 = 23 Mephit to hit 1d3 + 1 ⇒ (1) + 1 = 2 damage
1d20 + 5 ⇒ (9) + 5 = 14 Mephit to hit 1d3 + 1 ⇒ (1) + 1 = 2 damage

baldwin the merciful |

RD 8: Red Archers
The two archers both aim at Malcolm,
shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (6) + 2 + 2 + 2 + 2 = 14
shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (1) + 8 + 2 + 1 = 12;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 + 2 = 12
dex check to see if string snapped: 1d10 + 4 ⇒ (4) + 4 = 8
The string snaps with the draw. The archer swears but nobody can hear him.

baldwin the merciful |

RD 8
Grung - hit purbok once and 5 ft steps away
underclerics - musters his reinforcements
yellow ground troops - dead
Torbitz - retreated
red archers - one missed malcolm, one snapped string
Meathead -
Feli - moves
Des - kills one enemy
Drow Allies - retreated
Purbok -
Malcolm -
Karnog - one mephit hit archer for 2 HP, moves and barkskin spell cast
Kalim

Karnog Kegmeister |

AoO on archers, if appropriate
1d20 + 5 ⇒ (9) + 5 = 14, 1d3 + 1 ⇒ (3) + 1 = 4 damage
1d20 + 5 ⇒ (13) + 5 = 18, 1d3 + 1 ⇒ (1) + 1 = 2 damage

baldwin the merciful |

RD 8: Purbok (I thought I had taken this action already, sorry about the delay)
Purboks troops five foot step closer to Grung while two others move on Karnog and Desmond.
On Karnog:
Hobgoblin LT (teal)
long sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (10) + 9 + 1 + 2 = 22;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (6) + 5 + 2 + 2 = 15
On Desmond:
Hobgoblin LT (teal)
long sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (10) + 9 + 1 + 2 = 22;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13
Both attacks miss.
-----
On grung:
Hobgoblin LT (teal)
long sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (10) + 9 + 1 + 2 = 22;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10
Hobgoblin LT (teal)
long sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (6) + 9 + 1 + 2 = 18;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (8) + 5 + 2 + 2 = 17
Goblin troops (light blue)
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (10) + 9 + 1 + 2 = 22;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9
Purbok uses Grung stepping back as an opportunity to pick up his dropped sward (MA) and to channel a negative wave of energy (std). This hits Grung, Des, and Karnog
damage: 2d6 ⇒ (2, 4) = 6
*DC 12 Will save for half damage.

Karnog Kegmeister |

1d20 + 13 ⇒ (18) + 13 = 31 will

Grungsdi |

1d20 + 9 ⇒ (17) + 9 = 26
does DR/- effect channels?

baldwin the merciful |

What do you get DR from? It's hard to tell what class Grung is form his profile.
Some magic creatures have the supernatural ability to instantly heal damage from weapons or ignore blows altogether as though they were invulnerable.
The numerical part of a creature's damage reduction (or DR) is the amount of damage the creature ignores from normal attacks. Usually, a certain type of weapon can overcome this reduction (see Overcoming DR). This information is separated from the damage reduction number by a slash. For example, DR 5/magic means that a creature takes 5 less points of damage from all weapons that are not magic. If a dash follows the slash, then the damage reduction is effective against any attack that does not ignore damage reduction.
Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease. Damage Reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.
Attacks that deal no damage because of the target's damage reduction do not disrupt spells.
Spells, spell-like abilities, and energy attacks (even non-magical fire) ignore damage reduction.
Sometimes damage reduction represents instant healing. Sometimes it represents the creature's tough hide or body. In either case, other characters can see that conventional attacks won't work.
If a creature has damage reduction from more than one source, the two forms of damage reduction do not stack. Instead, the creature gets the benefit of the best damage reduction in a given situation.

Grungsdi |

Karnog Kegmeister |

DR applies to weapon/natural weapon attacks. Channel is energy damage, which is unaffected by DR.

Malcolm Cavendish |

Round 8, Divine Bond (9 Minutes), Power Attack, Haste AC: 22
Malcolm moves to X-6 and attacks the enemy in X-7
BS Att: 1d20 + 1 + 2 - 3 ⇒ (13) + 1 + 2 - 3 = 13
BS Dam: 1d10 + 7 + 9 + 2 ⇒ (7) + 7 + 9 + 2 = 25
BS Att: 1d20 + 1 + 2 - 3 ⇒ (6) + 1 + 2 - 3 = 6
BS Dam: 1d10 + 7 + 9 + 2 ⇒ (7) + 7 + 9 + 2 = 25

Kalim Gudlavaletti |


baldwin the merciful |