
Grungsdi |

Grung cotinues chopping away at foes around him, targeting wounded and non grunts first
Croaker: 1d20 + 17 - 3 + 1 + 1 ⇒ (19) + 17 - 3 + 1 + 1 = 35 for 1d10 + 8 + 7 ⇒ (1) + 8 + 7 = 16
Croaker: 1d20 + 12 - 3 ⇒ (18) + 12 - 3 = 27 for 1d10 + 8 + 7 ⇒ (5) + 8 + 7 = 20
Croaker: 1d20 + 17 - 3 + 1 + 1 ⇒ (11) + 17 - 3 + 1 + 1 = 27 for 1d10 + 8 + 7 ⇒ (2) + 8 + 7 = 17
to confirm Croaker: 1d20 + 17 - 3 + 1 + 1 ⇒ (19) + 17 - 3 + 1 + 1 = 35 for 2d10 + 16 + 14 ⇒ (10, 10) + 16 + 14 = 50
sickened is counteracted by the aura so the damage and attack is accurate 3 rds of sickened left

Karnog Kegmeister |

"Aye, a splash."

baldwin the merciful |

Malcolm still has his RD 3 action.
RD 4:
Grung - kills two
underclerics - splash
yellow ground troops -
(note to self include crushing despair pen to North troops -2 att/dam)
Torbitz -
red archers -
Meathead -
Feli -
Des -
Drow Allies -
Purbok -
Malcolm -
Karnog -
Kalim -
I'll hold off for a bit to give Malcolm an opportunity to post his rd 3 action. I know the rate of posting has picked up a quite a bit with the pending action, and it may be a hard to keep up with at times.

Malcolm Cavendish |

Seriously - 41 Posts!
Will vs Unholy Blight: 1d20 + 9 ⇒ (3) + 9 = 12
Round 3, Divine Bond (9 Minutes), Power Attack, Haste AC: 22
Malcolm attacks the enemy at AA-8.
Malcolm Uses Lay on Hands ability to remove the Shaken condition from himself.
BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (15) + 17 + 1 + 2 - 3 = 32
BS Dam: 1d10 + 7 + 9 + 2 ⇒ (3) + 7 + 9 + 2 = 21
Haste BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (16) + 17 + 1 + 2 - 3 = 33
Haste BS Dam: 1d10 + 7 + 9 + 2 ⇒ (9) + 7 + 9 + 2 = 27
BS Att 2: 1d20 + 12 + 1 + 2 - 3 ⇒ (1) + 12 + 1 + 2 - 3 = 13
BS Dam 2: 1d10 + 7 + 9 + 2 ⇒ (7) + 7 + 9 + 2 = 25
Round 4, Divine Bond (9 Minutes), Power Attack, Haste AC: 22
Malcolm, if he still stands, attacks the enemy at AA-8 after laying his other hand upon himself again for the healing blessing of Abadar.
Lay on Hands: 4d6 ⇒ (5, 5, 3, 5) = 18
BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (15) + 17 + 1 + 2 - 3 = 32
BS Dam: 1d10 + 7 + 9 + 2 ⇒ (8) + 7 + 9 + 2 = 26
BS Att 2: 1d20 + 12 + 1 + 2 - 3 ⇒ (4) + 12 + 1 + 2 - 3 = 16
BS Dam 2: 1d10 + 7 + 9 + 2 ⇒ (4) + 7 + 9 + 2 = 22
If he fell in the last round, Then Malcolm will use another lay on hands to remove the Shaken condition from the nearest ally.

baldwin the merciful |

RD 3: Malcolm slices the last southern troop in his area.
You hear your comrades warn about reinforcements. You also remember that there were well equipped hobgoblin guards and goblin clerics guardign the passage over from the stepping stones.
RD 4: (when it's time) Malcolm removes the shaken condition from Desmond who is still enjoying the cool comforts of the stone cavern floor.

baldwin the merciful |

RD 4: Remaining yellow troops in the North
W:-6 attacks drow cleric
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (4) + 9 + 1 + 2 = 16;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8
the blade misses the cleric.
W:-8 attacks the kalim
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (16) + 9 + 1 + 2 = 28;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9
The blade pierces flesh.

baldwin the merciful |

RD 4: Red archers
Both archers target Meath'ds big ole head in front of them,
shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (5) + 8 + 2 + 1 = 16;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 + 2 = 11
shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (20) + 8 + 2 + 1 = 31;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (5) + 2 + 2 + 2 + 2 = 13
confirming Crit.
shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 24;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 + 2 = 12

Meath'd |

"OWWWWWWWWWIEEEEEEEEEEEEEEEEEE, me eye!"
He bashes at the archer who stuck him,
two handed, mag oil: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32;dam: 2d8 + 7 + 1 ⇒ (2, 1) + 7 + 1 = 11
confirm crit:
two handed, mag oil: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23;dam: 2d8 + 7 + 1 ⇒ (4, 8) + 7 + 1 = 20
He pulverizes one of the archers.

baldwin the merciful |

RD 4: Update
Grung - kills two
underclerics - splash
yellow ground troops - attacked
(note to self include crushing despair pen to North troops -2 att/dam)
Torbitz - cured self
red archers - shot meath'd
Meathead - meath'd killed one
Feli -
Des -
Drow Allies -
Purbok -
Malcolm - removed shaken form Des
Karnog -
Kalim -

Desmond Aeros |

1d20 + 5 ⇒ (16) + 5 = 21 Hey!
Desmond quickly gets up once he throws off the magic, stepping over to cut down one of the enemies.
Attack: 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28
Damage: 1d6 + 2 + 5d6 ⇒ (6) + 2 + (3, 3, 6, 3, 5) = 28
Moving to X-7 and attacking the enemy at W-8.

Kalim Gudlavaletti |

Kalim steps five feet away from his assailant, noting to make him suffer, and casts another fireball, lowered ten feet, to steam any swimmers as well. fireball/steamball DC 19: 9d6 ⇒ (2, 2, 3, 6, 2, 1, 6, 1, 6) = 29perception splash?: 1d20 + 2 ⇒ (3) + 2 = 5sr: 1d20 + 9 ⇒ (19) + 9 = 28spells ft what is uppppp: 1d20 + 11 ⇒ (5) + 11 = 16weird concentration check to cast underwater fire dc23: 1d20 + 15 ⇒ (16) + 15 = 31 ON YEAH SORCERERS ROBE: 1d6 + 4 ⇒ (4) + 4 = 8
"PATHETIC SHEEP! I SHIT ON YOUR EVIL!"

Karnog Kegmeister |

Karnog channels to heal, seeing as how everyone is hurt and all the enemies are dead.
5d6 ⇒ (3, 4, 2, 3, 3) = 15 healing to all within 30'
Acid damage on cleric who got zapped: 2d4 ⇒ (4, 1) = 5 (expires now)
Mephit 2 shoots remaining archer with acid arrow 1d20 + 6 ⇒ (17) + 6 = 23 2d4 ⇒ (2, 2) = 4 Acid damage
Mephit 1 moves and breathes acid at the archer, getting right in his face.
1d8 ⇒ 8 damage, DC 14 for half
"We've got more coming, and that bastard Torbitz is still up. Keep on guard."
Need more DC 15 Fort saves for anyone still in cloud

Karnog Kegmeister |

"Fighter! I can't heal you if you stay far away!" Karnog yells to the Drow Fighter in Undercommon.

baldwin the merciful |

Desmond yearns for the taste of blood as he slashes at the enemy's back. He wobbles and teeters but is still up....barely.
Kalim there is stink cloud that blocks vision so you don't see anyone.
It's so loud in the cavern Kalim has no real sense where the splash came from, other than out on the water.

Drow, female NPC |

RD 4: Drow priestess
'It's insanity staying here...I lost two already. That damn gobbo is powerful and he has hoards to throw at us...we have have open water infront they they have boats in, multiple tunnels to come through, we need better position." She points to the wall that karnog built, "Purbok is crazier than your sorcerer..." She ties to pummel with her heavy mace at the goblin in W:-7.
att1: 1d20 + 9 ⇒ (13) + 9 = 22;damage: 1d8 + 3 ⇒ (5) + 3 = 8
att2: 1d20 + 4 ⇒ (11) + 4 = 15;damage: 1d8 + 3 ⇒ (3) + 3 = 6
She smashes the shoulder of the remaining enemy.

baldwin the merciful |

RD 4: Update
Grung - kills two
underclerics - splash
yellow ground troops - attacked
(note to self include crushing despair pen to North troops -2 att/dam)
Torbitz - cured self
red archers - shot meath'd
Meathead - meath'd killed one
Feli -
Des - stood and killed one enemy
Drow Allies - attacked goblin
Purbok -
Malcolm - removed shaken form Des
Karnog - healed
Kalim - fireball
Feli and Purbok have actions in RD 4 remaining. I think Felic is in europe so it's probably 5'ish in the morning?

baldwin the merciful |

Ordering Aurora to make an illusion at the cave entrance of a stone wall, Felicitas uses a scroll to cast circle of protection against evil.
Where are you placing that magic circle against evil? I read it as right where the Purbok's troops are bashing through, is that correct?

baldwin the merciful |

The drow cleric tosses Felicitas - or the hex the invisible bard is located in - a dirty look once the protection spell goes up.
The drow was not summoned but she recognizes the protective spell.
I took down some of the prior spell templates and I added Felic CoP template. I actually was able to center it on her.
Remember the unholy blight effects everyone who failed the Will save. It lasts 4 RDs it ends in RD 6 for everyone except Grung his ends in RD 7 (since was goes before Trobitz)
The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

baldwin the merciful |

Purbok's group is bashing at the stone wall which crumbles a bit. Two troops work on the wall.
Hardness 8, HP 30
14 HP of damage so far.
RD 4: Purbok's troops continue to pound on the wall that Karnog fabricated.
damage: 1d8 + 3 ⇒ (8) + 3 = 11
damage: 1d8 + 3 ⇒ (8) + 3 = 11
a section of Karnog's wall crumbles away. Two more men push forward once they see the second wall (illusion) and swing at that one (interacting with it). Their hammers not contacting a wall.
will save: 1d20 + 1 ⇒ (8) + 1 = 9
will save: 1d20 + 1 ⇒ (14) + 1 = 15
*I don't really think it's necessary since they are whacking at the illusion.
purbok watching others: 1d20 + 7 ⇒ (2) + 7 = 9
Lts: 1d20 + 2 ⇒ (16) + 2 = 18
Lt: 1d20 + 2 ⇒ (20) + 2 = 22
Lts: 1d20 + 2 ⇒ (8) + 2 = 10
Lt: 1d20 + 2 ⇒ (6) + 2 = 8
Lt: 1d20 + 2 ⇒ (15) + 2 = 17
capt: 1d20 + 2 ⇒ (4) + 2 = 6
capt: 1d20 + 2 ⇒ (20) + 2 = 22

baldwin the merciful |

RD 5:
Grung -
underclerics -
yellow ground troops -
Torbitz -
red archers -
Meathead -
Feli -
Des -
Drow Allies -
Purbok -
Malcolm -
Karnog -
Kalim -
Grung the reinforcements coming form Purbok's men are right at where Karnog had his wall. I'll update the map soon, I have a quick errand to run first.

baldwin the merciful |

*You should recall that Purbok had a cavern of elite hobgolbin troops, several Lts, a couple captains and himself in the Northern passage. Some Elite hobgolbins are first through the wall.
**To the south by the stepping stones hobgoblin guards, and a goblin in dress robes are peering are near the stones assessing the situation.

Grungsdi |

Croaker: 1d20 + 17 - 3 + 1 + 1 ⇒ (8) + 17 - 3 + 1 + 1 = 24 for 1d10 + 8 + 7 ⇒ (3) + 8 + 7 = 18 and he slams Croaker into the first one

Karnog Kegmeister |

Malcolm should be up 30 hp from his current total, thanks to CLW, Mass & channel

baldwin the merciful |

Grung moves North to plug the cave opening with his battle axe.
RD 5: underclerics
Suddenly the battle field goes quiet...soundless as a single spell envelopes the dock area. Felicitas' lips are moving but no sound is coming forth. Her IC, if it is sound based, is not effective.
As silence spell was centered in the dock.
Anyone rolling a DC 18 perception or better:
You caught a glimpse of the small goblin priest near the stepping stones in the south.

baldwin the merciful |

RD 5: Yellow Ground Troops
W: -7
the injured goblin by Des strikes out at rogue.
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (2) + 9 + 1 + 2 = 14;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7
Stepping Stone yellow hobgoblin troops:
The Hobgoblins move quickly over the stepping stones to engage in combat with Malcolm. Their whole action is the moving across the stones.
HG1: 1d20 + 4 ⇒ (6) + 4 = 10
H21: 1d20 + 4 ⇒ (20) + 4 = 24
HG3: 1d20 + 4 ⇒ (2) + 4 = 6
slips off the stone.
HG4: 1d20 + 4 ⇒ (11) + 4 = 15

baldwin the merciful |

RD 5: torbitz
There is no sign of him at least that you know right now. Assume he has acted.
RD 5: Red Archer
The single red archer shoots at Meath'd again,
shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (19) + 8 + 2 + 1 = 30;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 + 2 = 12
Striking true.

Karnog Kegmeister |

Karnog moves over to assist Malcolm with the yellow troops to the south.
1d20 + 9 ⇒ (10) + 9 = 19 to hit; 1d8 + 2 ⇒ (6) + 2 = 8 damage

Desmond Aeros |

Desmond cuts at the one he's flanking with Karnog.
Attack: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28
Damage: 1d6 + 2 + 5d6 ⇒ (2) + 2 + (1, 5, 1, 1, 1) = 13
Attack: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
Damage: 1d6 + 1 + 5d6 ⇒ (1) + 1 + (3, 5, 1, 6, 6) = 23
Attack: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Damage: 1d6 + 2 + 5d6 ⇒ (3) + 2 + (2, 4, 3, 1, 2) = 17
Attack: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage: 1d6 + 1 + 5d6 ⇒ (6) + 1 + (6, 1, 2, 4, 6) = 26

Karnog Kegmeister |
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Well that was unexpected

Desmond Aeros |

Oh crap, I didn't realize that was the drow cleric. There are so many people on the map that I just picked out the nearest thing that wasn't a party member. Can I retcon?

baldwin the merciful |

Oh crap, I didn't realize that was the drow cleric. There are so many people on the map that I just picked out the nearest thing that wasn't a party member. Can I retcon?
Yeah, I thought you'd ask to retcon that one. Sure I'll redirect the attack on the goblin near you. It is dead.

Karnog Kegmeister |

RD 5 Karnog:
Karnog moves over to assist Malcolm with the yellow troops to the south.
1d20 + 9 ⇒ (10) + 9 = 19 to hit; 1d8 + 2 ⇒ (6) + 2 = 8 damage