Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

We got incoming!


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung cotinues chopping away at foes around him, targeting wounded and non grunts first

Croaker: 1d20 + 17 - 3 + 1 + 1 ⇒ (19) + 17 - 3 + 1 + 1 = 35 for 1d10 + 8 + 7 ⇒ (1) + 8 + 7 = 16
Croaker: 1d20 + 12 - 3 ⇒ (18) + 12 - 3 = 27 for 1d10 + 8 + 7 ⇒ (5) + 8 + 7 = 20
Croaker: 1d20 + 17 - 3 + 1 + 1 ⇒ (11) + 17 - 3 + 1 + 1 = 27 for 1d10 + 8 + 7 ⇒ (2) + 8 + 7 = 17

to confirm Croaker: 1d20 + 17 - 3 + 1 + 1 ⇒ (19) + 17 - 3 + 1 + 1 = 35 for 2d10 + 16 + 14 ⇒ (10, 10) + 16 + 14 = 50

sickened is counteracted by the aura so the damage and attack is accurate 3 rds of sickened left


Evil GM

Grung you kill two more goblins, you don't think there are non-grunts remaining in your vicinity.

Underpriests:

Those rolling over 19 on the previous perception check here:

percpetion 19+:
A splash in the water.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Watch the water!


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Aye, a splash."


Evil GM

Malcolm still has his RD 3 action.

RD 4:

Grung - kills two
underclerics - splash

yellow ground troops -
(note to self include crushing despair pen to North troops -2 att/dam)

Torbitz -
red archers -
Meathead -
Feli -
Des -

Drow Allies -

Purbok -
Malcolm -
Karnog -
Kalim -

I'll hold off for a bit to give Malcolm an opportunity to post his rd 3 action. I know the rate of posting has picked up a quite a bit with the pending action, and it may be a hard to keep up with at times.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Seriously - 41 Posts!

Will vs Unholy Blight: 1d20 + 9 ⇒ (3) + 9 = 12

Round 3, Divine Bond (9 Minutes), Power Attack, Haste AC: 22

Malcolm attacks the enemy at AA-8.

Malcolm Uses Lay on Hands ability to remove the Shaken condition from himself.

BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (15) + 17 + 1 + 2 - 3 = 32
BS Dam: 1d10 + 7 + 9 + 2 ⇒ (3) + 7 + 9 + 2 = 21

Haste BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (16) + 17 + 1 + 2 - 3 = 33
Haste BS Dam: 1d10 + 7 + 9 + 2 ⇒ (9) + 7 + 9 + 2 = 27

BS Att 2: 1d20 + 12 + 1 + 2 - 3 ⇒ (1) + 12 + 1 + 2 - 3 = 13
BS Dam 2: 1d10 + 7 + 9 + 2 ⇒ (7) + 7 + 9 + 2 = 25

Round 4, Divine Bond (9 Minutes), Power Attack, Haste AC: 22

Malcolm, if he still stands, attacks the enemy at AA-8 after laying his other hand upon himself again for the healing blessing of Abadar.

Lay on Hands: 4d6 ⇒ (5, 5, 3, 5) = 18

BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (15) + 17 + 1 + 2 - 3 = 32
BS Dam: 1d10 + 7 + 9 + 2 ⇒ (8) + 7 + 9 + 2 = 26

BS Att 2: 1d20 + 12 + 1 + 2 - 3 ⇒ (4) + 12 + 1 + 2 - 3 = 16
BS Dam 2: 1d10 + 7 + 9 + 2 ⇒ (4) + 7 + 9 + 2 = 22

If he fell in the last round, Then Malcolm will use another lay on hands to remove the Shaken condition from the nearest ally.


Evil GM

RD 3: Malcolm slices the last southern troop in his area.

You hear your comrades warn about reinforcements. You also remember that there were well equipped hobgoblin guards and goblin clerics guardign the passage over from the stepping stones.

RD 4: (when it's time) Malcolm removes the shaken condition from Desmond who is still enjoying the cool comforts of the stone cavern floor.


Evil GM

Malcolm and others you figure that the reinforcements near the stepping stones will arrive soon. (I'll add them in RD 5 when the yellow troops act.)


Evil GM

RD 4: Remaining yellow troops in the North

W:-6 attacks drow cleric
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (4) + 9 + 1 + 2 = 16;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8

the blade misses the cleric.

W:-8 attacks the kalim

short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (16) + 9 + 1 + 2 = 28;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9

The blade pierces flesh.


Evil GM

RD 4: torbitz

CMW: 2d8 + 10 ⇒ (7, 5) + 10 = 22

MA: Wouldn't you like to know but the cloud is blocking LOS.


Evil GM

RD 4: Red archers

Both archers target Meath'ds big ole head in front of them,

shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (5) + 8 + 2 + 1 = 16;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 + 2 = 11

shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (20) + 8 + 2 + 1 = 31;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (5) + 2 + 2 + 2 + 2 = 13

confirming Crit.

shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 24;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 + 2 = 12


"OWWWWWWWWWIEEEEEEEEEEEEEEEEEE, me eye!"

He bashes at the archer who stuck him,

two handed, mag oil: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32;dam: 2d8 + 7 + 1 ⇒ (2, 1) + 7 + 1 = 11

confirm crit:
two handed, mag oil: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23;dam: 2d8 + 7 + 1 ⇒ (4, 8) + 7 + 1 = 20

He pulverizes one of the archers.


Evil GM

RD 4: Update

Grung - kills two
underclerics - splash

yellow ground troops - attacked
(note to self include crushing despair pen to North troops -2 att/dam)

Torbitz - cured self
red archers - shot meath'd
Meathead - meath'd killed one
Feli -
Des -

Drow Allies -

Purbok -
Malcolm - removed shaken form Des
Karnog -
Kalim -

Updated RD 4 Map


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+6 vs traps) Saves 11/21/10 HP 137/142
Active Buffs:
Heroes Feast

1d20 + 5 ⇒ (16) + 5 = 21 Hey!

Desmond quickly gets up once he throws off the magic, stepping over to cut down one of the enemies.

Attack: 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28
Damage: 1d6 + 2 + 5d6 ⇒ (6) + 2 + (3, 3, 6, 3, 5) = 28

Moving to X-7 and attacking the enemy at W-8.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim steps five feet away from his assailant, noting to make him suffer, and casts another fireball, lowered ten feet, to steam any swimmers as well. fireball/steamball DC 19: 9d6 ⇒ (2, 2, 3, 6, 2, 1, 6, 1, 6) = 29perception splash?: 1d20 + 2 ⇒ (3) + 2 = 5sr: 1d20 + 9 ⇒ (19) + 9 = 28spells ft what is uppppp: 1d20 + 11 ⇒ (5) + 11 = 16weird concentration check to cast underwater fire dc23: 1d20 + 15 ⇒ (16) + 15 = 31 ON YEAH SORCERERS ROBE: 1d6 + 4 ⇒ (4) + 4 = 8

"PATHETIC SHEEP! I S#%% ON YOUR EVIL!"


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog channels to heal, seeing as how everyone is hurt and all the enemies are dead.

5d6 ⇒ (3, 4, 2, 3, 3) = 15 healing to all within 30'

Acid damage on cleric who got zapped: 2d4 ⇒ (4, 1) = 5 (expires now)

Mephit 2 shoots remaining archer with acid arrow 1d20 + 6 ⇒ (17) + 6 = 23 2d4 ⇒ (2, 2) = 4 Acid damage

Mephit 1 moves and breathes acid at the archer, getting right in his face.

1d8 ⇒ 8 damage, DC 14 for half

"We've got more coming, and that bastard Torbitz is still up. Keep on guard."

Need more DC 15 Fort saves for anyone still in cloud


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Fighter! I can't heal you if you stay far away!" Karnog yells to the Drow Fighter in Undercommon.


Evil GM

Desmond yearns for the taste of blood as he slashes at the enemy's back. He wobbles and teeters but is still up....barely.

Kalim there is stink cloud that blocks vision so you don't see anyone.

It's so loud in the cavern Kalim has no real sense where the splash came from, other than out on the water.


Evil GM

Fort:

underpriest: 1d20 + 8 ⇒ (18) + 8 = 26


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

He sees no one but fireball us an aoe. He heard about splashes and just dropped his aim ten feet. As far as I know, that's RAW.


RD 4: Drow priestess

'It's insanity staying here...I lost two already. That damn gobbo is powerful and he has hoards to throw at us...we have have open water infront they they have boats in, multiple tunnels to come through, we need better position." She points to the wall that karnog built, "Purbok is crazier than your sorcerer..." She ties to pummel with her heavy mace at the goblin in W:-7.

att1: 1d20 + 9 ⇒ (13) + 9 = 22;damage: 1d8 + 3 ⇒ (5) + 3 = 8

att2: 1d20 + 4 ⇒ (11) + 4 = 15;damage: 1d8 + 3 ⇒ (3) + 3 = 6

She smashes the shoulder of the remaining enemy.

Updated Map RD 4


Evil GM

RD 4: Update

Grung - kills two
underclerics - splash

yellow ground troops - attacked
(note to self include crushing despair pen to North troops -2 att/dam)

Torbitz - cured self
red archers - shot meath'd
Meathead - meath'd killed one
Feli -
Des - stood and killed one enemy

Drow Allies - attacked goblin

Purbok -
Malcolm - removed shaken form Des
Karnog - healed
Kalim - fireball

Feli and Purbok have actions in RD 4 remaining. I think Felic is in europe so it's probably 5'ish in the morning?


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Ordering Aurora to make an illusion at the cave entrance of a stone wall, Felicitas uses a scroll to cast circle of protection against evil.


Evil GM
Felicitas Sweetfingers wrote:
Ordering Aurora to make an illusion at the cave entrance of a stone wall, Felicitas uses a scroll to cast circle of protection against evil.

Where are you placing that magic circle against evil? I read it as right where the Purbok's troops are bashing through, is that correct?


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

I cast the CoP on myself.


Evil GM

The drow cleric tosses Felicitas - or the hex the invisible bard is located in - a dirty look once the protection spell goes up.

The drow was not summoned but she recognizes the protective spell.

Updated RD 4 Map

I took down some of the prior spell templates and I added Felic CoP template. I actually was able to center it on her.

Remember the unholy blight effects everyone who failed the Will save. It lasts 4 RDs it ends in RD 6 for everyone except Grung his ends in RD 7 (since was goes before Trobitz)

Sickened:

The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.


Evil GM
baldwin the merciful wrote:

Purbok's group is bashing at the stone wall which crumbles a bit. Two troops work on the wall.

Hardness 8, HP 30

14 HP of damage so far.

RD 4: Purbok's troops continue to pound on the wall that Karnog fabricated.

damage: 1d8 + 3 ⇒ (8) + 3 = 11
damage: 1d8 + 3 ⇒ (8) + 3 = 11

a section of Karnog's wall crumbles away. Two more men push forward once they see the second wall (illusion) and swing at that one (interacting with it). Their hammers not contacting a wall.

will save: 1d20 + 1 ⇒ (8) + 1 = 9
will save: 1d20 + 1 ⇒ (14) + 1 = 15

*I don't really think it's necessary since they are whacking at the illusion.

purbok watching others: 1d20 + 7 ⇒ (2) + 7 = 9

Lts: 1d20 + 2 ⇒ (16) + 2 = 18
Lt: 1d20 + 2 ⇒ (20) + 2 = 22
Lts: 1d20 + 2 ⇒ (8) + 2 = 10
Lt: 1d20 + 2 ⇒ (6) + 2 = 8
Lt: 1d20 + 2 ⇒ (15) + 2 = 17

capt: 1d20 + 2 ⇒ (4) + 2 = 6
capt: 1d20 + 2 ⇒ (20) + 2 = 22


Evil GM

RD 5:

Grung -
underclerics -

yellow ground troops -

Torbitz -
red archers -
Meathead -
Feli -
Des -

Drow Allies -

Purbok -
Malcolm -
Karnog -
Kalim -

Grung the reinforcements coming form Purbok's men are right at where Karnog had his wall. I'll update the map soon, I have a quick errand to run first.


Evil GM

RD 5 Map

*You should recall that Purbok had a cavern of elite hobgolbin troops, several Lts, a couple captains and himself in the Northern passage. Some Elite hobgolbins are first through the wall.

**To the south by the stepping stones hobgoblin guards, and a goblin in dress robes are peering are near the stones assessing the situation.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Hold the line! Grung moves north to T-9


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Croaker: 1d20 + 17 - 3 + 1 + 1 ⇒ (8) + 17 - 3 + 1 + 1 = 24 for 1d10 + 8 + 7 ⇒ (3) + 8 + 7 = 18 and he slams Croaker into the first one


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Feel free to BOT me. I am out of town on business for the next few days.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Malcolm should be up 30 hp from his current total, thanks to CLW, Mass & channel


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I am at 74/93...i have already added it in.


Evil GM

Grung moves North to plug the cave opening with his battle axe.

RD 5: underclerics

Suddenly the battle field goes quiet...soundless as a single spell envelopes the dock area. Felicitas' lips are moving but no sound is coming forth. Her IC, if it is sound based, is not effective.

Spellcraft DC 17 or better:

As silence spell was centered in the dock.

Anyone rolling a DC 18 perception or better:

perception DC 18+:

You caught a glimpse of the small goblin priest near the stepping stones in the south.


Evil GM

RD 5: Yellow Ground Troops

W: -7

the injured goblin by Des strikes out at rogue.

short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (2) + 9 + 1 + 2 = 14;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7

Stepping Stone yellow hobgoblin troops:

The Hobgoblins move quickly over the stepping stones to engage in combat with Malcolm. Their whole action is the moving across the stones.

HG1: 1d20 + 4 ⇒ (6) + 4 = 10

H21: 1d20 + 4 ⇒ (20) + 4 = 24

HG3: 1d20 + 4 ⇒ (2) + 4 = 6
slips off the stone.

HG4: 1d20 + 4 ⇒ (11) + 4 = 15

Updated RD 5 Map


Evil GM

RD 5: torbitz

There is no sign of him at least that you know right now. Assume he has acted.

RD 5: Red Archer

The single red archer shoots at Meath'd again,

shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (19) + 8 + 2 + 1 = 30;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 + 2 = 12

Striking true.


RD 5: Meath'd

two handed, mag oil, bull: 1d20 + 11 + 1 + 2 ⇒ (17) + 11 + 1 + 2 = 31;dam, mag, bull: 2d8 + 7 + 1 + 2 ⇒ (8, 7) + 7 + 1 + 2 = 25

i forgot someone hit him with bull str.

He smashes the last clear red archer.


Evil GM

RD 5: update

Grung - plugs tunnel hits with axe
underclerics - spell cast

yellow ground troops - missed Des, moved across stones

Torbitz - acted
red archers - shot meath'd
Meathead - pummeled archer
Feli -
Des -

Drow Allies -

Purbok -
Malcolm -
Karnog -


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog moves over to assist Malcolm with the yellow troops to the south.

1d20 + 9 ⇒ (10) + 9 = 19 to hit; 1d8 + 2 ⇒ (6) + 2 = 8 damage


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+6 vs traps) Saves 11/21/10 HP 137/142
Active Buffs:
Heroes Feast

Desmond cuts at the one he's flanking with Karnog.

Attack: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28
Damage: 1d6 + 2 + 5d6 ⇒ (2) + 2 + (1, 5, 1, 1, 1) = 13

Attack: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
Damage: 1d6 + 1 + 5d6 ⇒ (1) + 1 + (3, 5, 1, 6, 6) = 23

Attack: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Damage: 1d6 + 2 + 5d6 ⇒ (3) + 2 + (2, 4, 3, 1, 2) = 17

Attack: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage: 1d6 + 1 + 5d6 ⇒ (6) + 1 + (6, 1, 2, 4, 6) = 26


Evil GM

Desmond hacks at the drow cleric hitting three times, she looks horrified that she would be stabbed in the back by this group. She teeters then slumps unconscious. She had been talking about leaving you all, so...


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Well that was unexpected


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+6 vs traps) Saves 11/21/10 HP 137/142
Active Buffs:
Heroes Feast

Oh crap, I didn't realize that was the drow cleric. There are so many people on the map that I just picked out the nearest thing that wasn't a party member. Can I retcon?


Evil GM
Desmond Aeros wrote:
Oh crap, I didn't realize that was the drow cleric. There are so many people on the map that I just picked out the nearest thing that wasn't a party member. Can I retcon?

Yeah, I thought you'd ask to retcon that one. Sure I'll redirect the attack on the goblin near you. It is dead.


Evil GM

RD 5: update

Grung - plugs tunnel hits with axe
underclerics - spell cast

yellow ground troops - missed Des, moved across stones

Torbitz - acted
red archers - shot meath'd
Meathead - pummeled archer
Feli -
Des - Killed goblin.

Drow Allies -

Purbok -
Malcolm -
Karnog
Kalim


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

RD 5 Karnog:

Karnog moves over to assist Malcolm with the yellow troops to the south.
1d20 + 9 ⇒ (10) + 9 = 19 to hit; 1d8 + 2 ⇒ (6) + 2 = 8 damage


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim summons more black tentacles, starting right behind the hole in the wall, extending back from there. cmb: 1d20 + 14 ⇒ (14) + 14 = 28


Evil GM

Kalim there is a silence spell over the area your verbal components aren't going to work unless you have a feat that will permit it.

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