
Grimm Sharpest |

Now that the fight is over.
About Desmond's mention of Grimm's alignment.
Currently the sheet says Good'
I don't disagree that his behavior is probably more in line with a CN char.
Nor do I have a problem changing it.
Unlike clerics, inquisitor’s DO NOT have to be within one step of tje deities alignment.
The only effect it has is that I have to chose weatjer I cast CURE or INFLICT spells and once the choice is made it cannot be chamged.

Karnog Kegmeister |

Cure if you can choose...inflict as spontaneous casting is garbage.

Grimm Sharpest |

I'll have to download it.
Personally I don't see the power creep compared to what a core Druid or Wizard can do (though I agree tye arcanist IS power creep)
For the Martial classes, nothing yet out does the Barbarian or Paladin.
The swift actions I personally feel are what stops alot of the new classes being underpowered.
I wouldn't touch a WARPRIEST without fervor. I'd just play a cleric.
Still I appreciate the DM headache of all the new mechanics.
At least they fixed the rogue in UNCHAINED.

Karnog Kegmeister |

Unchained rogue = <3

Grimm Sharpest |

If Baldwin doesn't object I'm going to change Grimm's alignment to Chaotic Neutral. I think I'm doing a good job of playing in that way

Desmond Aeros |

I will be afk for the rest of the day. If swarms take precision damage, Desmond will go full HAM on them. If not, he will try to poke and avoid damage.

baldwin the merciful |

Desmond Aeros |

I just had surgery. Nothing life threatening, but I'm going to be in a lot of pain and on a lot of drugs the next week. Please DMPC as necessary.

Karnog Kegmeister |

I was thinking the exact same thing.
No matter, I am sure he will be the recipient of any treasure which is Large and can't easily be used.

baldwin the merciful |

Hill giants are listed as a type: humanoid, subtype: giant. They are not listed as a monstrous humanoid. The humanoid type actually mentions giants in the description.
Elysian Bronze works against magical beasts and monstrous humanoids. So it's not picking up the bonuses.
First crafted in the deeps of time by the titans and bestowed as gifts to monster-slaying heroes among the lesser races, Elysian bronze retains the brazen coloration of its namesake but is as hard as steel. A weapon made of Elysian bronze adds a +1 bonus on weapon damage rolls against magical beasts and monstrous humanoids; this damage is multiplied on a critical hit. After a creature uses an Elysian bronze weapon to deal damage to a magical beast or monstrous humanoid, the wielder gains a +1 bonus on attack rolls against that specific creature type (for example, against chimeras, not all magical beasts) for the next 24 hours, or until the weapon deals damage to a different kind of magical beast or monstrous humanoid.
A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Every humanoid creature also has a specific subtype to match its race, such as human, dark folk, or goblinoid.
Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class. Humanoids of this sort are typically presented as 1st-level warriors, which means they have average combat ability and poor saving throws. Humanoids with more than 1 Hit Die (such as giants) are the only humanoids who make use of the features of the humanoid type.
A humanoid has the following features (unless otherwise noted in a creature's entry).
d8 Hit Die, or by character class.
Base attack bonus equal to 3/4 total Hit Dice (medium progression).
One good save, usually Reflex.
Skill points equal to 2 + Int modifier (minimum 1) per Hit Die or by character class. The following are class skills for humanoids without a character class: Climb, Craft, Handle Animal, Heal, Profession, Ride, and Survival. Humanoids with both a character class and racial HD add these skills to their list of class skills.
Traits: A humanoid possesses the following traits (unless otherwise noted in a creature's entry).
Proficient with all simple weapons, or by character class.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
Humanoids breathe, eat, and sleep.
A giant is a humanoid creature of great strength, usually of at least Large size. Giants have a number of racial Hit Dice and never substitute such Hit Dice for class levels like some humanoids. Giants have low-light vision, and treat Intimidate and Perception as class skills.
Monstrous humanoids are similar to humanoids, but with monstrous or animalistic features. They often have magical abilities as well.
A monstrous humanoid has the following features.
d10 Hit Die.
Base attack bonus equal to total Hit Dice (fast progression).
Good Reflex and Will Saves.
Skill points equal to 4 + Int modifier (minimum 1) per Hit Die. The following are class skills for monstrous humanoids: Climb, Craft, Fly, Intimidate, Perception, Ride, Stealth, Survival, and Swim.
Traits: A monstrous humanoid possesses the following traits (unless otherwise noted in a creature's entry).
Darkvision 60 feet.
Proficient with all simple weapons and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Monstrous humanoids not indicated as wearing armor are not proficient with armor. Monstrous humanoids are proficient with shields if they are proficient with any form of armor.
Monstrous humanoids breathe, eat, and sleep.
Do you have a link to rule or discussion thread that suggests that giants are monstrous humanoids?

Karnog Kegmeister |

Yeah, Giants are humanoid (giant) creatures now. Makes it great for charm person spells, less good for stuff like that axe.

Grungsdi |

Nope just made a mistake. The monstrous humanoid listing is an odd one in my brain. Never made sense to me. Sorry

Kalim Gudlavaletti |

Game day. Playing Call of Cthulu for the first time. I've been running Skull and Shackles for literal years, so I'm pumped to play. The DM is doing research for a comic he's doing.

Karnog Kegmeister |

Sorry, last day of vacation, had to put the wife on a ferry in the pm and was feeling kinda blah afterwards.
Back home today so should be back to normal posting schedule.

baldwin the merciful |

Is there any problem with the way I post my bonuses? I know it is a wall of numbers but I like to show my working out.
If you prefer Baldwin I can just post a total to keep it simple.
I prefer if the players spell out the bonuses. It makes it easier for me to follow. I had to double check your the haste bonus but realized you were within 30 feet at the time. I was able to look at that because you posted it.

Grimm Sharpest |

No worries. No be honest. Would the Giant have died If I just hit him instead of tripped him?
I ummed and ahhhd about that before posting but figured making sure he couldn't get out of full attack range without provoking.
You know I love tripping stuff.

baldwin the merciful |

Congrats everyone on the 10,000th post, this game is one of 19 total games out of 5618 games that have reached that mark on the Paizo boards. It's pretty cool I've GM'd three of those 19 games. Congratulations on your commitment, it always comes down to getting the proper group assemble for a successful campaign.

Karnog Kegmeister |

Yay for 10k!
This is a great game, and I'd like to say thanks GM for making it so!

Kalim Gudlavaletti |

What do you think, folks? Bomb him again or try some Black Tentacles to slow him down? I don't want to lose another boss. This cowardly f++#'s head will adorn Orctown as a warning.

Grimm Sharpest |

He should be able to. Grimm is not giving chase. He needs to examine the wall before rd 12 is finished. The he gains the effect of LOCATE on the giant.