Grungsdi |
Grung spits at his foes, then attacks at the two in front of him, hitting the one on to the west with the first two then his haste attack at the one to the east then 5 fits towards his companions
Croaker: 1d20 + 17 - 3 + 1 + 1 + 2 ⇒ (12) + 17 - 3 + 1 + 1 + 2 = 30 for 1d10 + 8 + 7 + 2 ⇒ (9) + 8 + 7 + 2 = 26
Croaker: 1d20 + 12 - 3 + 1 + 1 + 2 ⇒ (2) + 12 - 3 + 1 + 1 + 2 = 15 for 1d10 + 8 + 7 + 2 ⇒ (2) + 8 + 7 + 2 = 19
Croaker: 1d20 + 17 - 3 + 1 + 1 + 2 ⇒ (19) + 17 - 3 + 1 + 1 + 2 = 37 for 1d10 + 8 + 7 + 2 ⇒ (5) + 8 + 7 + 2 = 22
to confirm Croaker: 1d20 + 17 - 3 + 1 + 1 + 2 ⇒ (2) + 17 - 3 + 1 + 1 + 2 = 20 for 2d10 + 16 + 14 + 4 ⇒ (1, 3) + 16 + 14 + 4 = 38
Desmond Aeros |
Desmond slips behind the two enemies in front of him but he nearly loses the grip on his shortsword in the process.
Acrobatics: 1d20 + 22 ⇒ (8) + 22 = 30
Attack: 1d20 + 19 ⇒ (1) + 19 = 20
Acrobatics to get to V-8, then missing horribly.
baldwin the merciful |
Grung's first attack hit the Lieutenant but does not put him down, his second attack missed badly, but the third attack lopped off the man's head. There is lout plopping sound when the hurling head hits the water.
Grung you can see a mass of reinforcements making their way toward Purbok. It's going to get ugly real soon as you see the wave of goblins they must breed like rats. What is move disturbing is a horde of undead zombies - moving quicker than they should - being lead by another cleric. This is the lull before the storm.
baldwin the merciful |
baldwin the merciful |
RD 9 Undercleric
He casts another spell.
I'll take the new undercleric next round.
RD 9 Red Archer
one shoots at Malcolm while the other restring his bow:
shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (18) + 8 + 2 + 1 = 29;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 + 2 = 11
Karnog Kegmeister |
Karnog attacks the guy Desmond just flanked with him.
His mephits fly over to aid Grungsdi.
1d20 + 11 ⇒ (4) + 11 = 15 to hit, 1d8 + 2 ⇒ (7) + 2 = 9 damage
1d20 + 6 ⇒ (16) + 6 = 22 to hit, 1d8 + 2 ⇒ (5) + 2 = 7 damage
1d20 + 11 ⇒ (17) + 11 = 28 to hit, 1d8 + 2 ⇒ (2) + 2 = 4 damage
Mephit 1: 1d20 + 5 ⇒ (13) + 5 = 18 to hit; 1d3 + 1 ⇒ (3) + 1 = 4
Mephit 2: 1d20 + 5 ⇒ (11) + 5 = 16 to hit; 1d3 + 1 ⇒ (1) + 1 = 2
Kalim Gudlavaletti |
Kalim grunts. "Stubborn fools!"
He then takes in a quick breath and runs out to aa, -10 and summons unnatural tentacles centered on p, -7 cmb: 1d20 + 14 ⇒ (6) + 14 = 20damage if grappled: 1d6 + 4 ⇒ (6) + 4 = 10
Malcolm Cavendish |
Round 9, Divine Bond (9 Minutes), Power Attack, Haste AC: 22
Malcolm moves to W-1 and attacks the enemy in X-2
BS Att: 1d20 + 13 + 1 + 2 - 3 ⇒ (13) + 13 + 1 + 2 - 3 = 26
BS Dam: 1d10 + 7 + 9 + 2 ⇒ (7) + 7 + 9 + 2 = 25
BS Haste Att: 1d20 + 13 + 1 + 2 - 3 ⇒ (16) + 13 + 1 + 2 - 3 = 29
BS Haste Dam: 1d10 + 7 + 9 + 2 ⇒ (7) + 7 + 9 + 2 = 25
Felicitas Sweetfingers |
Feli tries to demoralize more troops. If she feels that the troops are in a silence spell she will dance a hakka.
inti: 1d20 + 22 ⇒ (20) + 22 = 42
Blistering invective, dc17
Damage: 1d8 ⇒ 7
baldwin the merciful |
Felicitas the troops are in the silence area as you hear no sound coming from the combat. You move up to take your action.
teal: 1d20 + 3 ⇒ (11) + 3 = 14
lt blue: 1d20 + 3 ⇒ (2) + 3 = 5
both fail. The man near grung falls to the ground on fire. the man near karnog and Malcolm is burned, then killed by the group's combined attack on him.
The area is temporarily cleared before Kalim has to use his black tentacle spell.
----
Purbok pulls back as reinforcement arrive.
-----
This phase of the battle is over. If you want to pull back down one of the tunnels this is the time to do it, if you want to stand your ground I'll roll out new initiatives.
Grungsdi |
Grung certainly moves to the mouth of the tunnel and uses second wind on himself a couple times 2d4 ⇒ (1, 4) = 5
Karnog Kegmeister |
Once the enemies have been cleared out, Karnog channels to heal everyone.
"Stay put, chop them down, and hold here? Or bug out to try another angle against this demon's lapdog priest?"
5d6 ⇒ (5, 4, 5, 4, 1) = 19 healing
Grungsdi |
I say cut them down!
No one is surprised
how long do we think we have?
baldwin the merciful |
The group falls back and reorganizes at the mouth of the tunnel that slopes downward. Malcolm, Grung, and Karnog up front with the others behind them. Although the location is defensible, it will very likely limit the ability of your fighters to all be involved in the defense. Worse yet it bunches you together making you susceptible to are effect spells.
A quick search down the tunnel by Desmond reveals a fresh blood trail but it otherwise looks safe. He does not see the two drow. He hurries back to report the news of potential exit.
Grungsdi |
Grung stands ready to hold the line, unless he gets told to do something else
baldwin the merciful |
Kalim's gets everyone to pull a bit further back into the tunnel as he prepares and then casts his black tentacles. The grubby octopus like appendages wiggle around halting the immediate advancement of the enemy troops. Malcolm uses the moment to grab onto Grung directing him even further into the tunnel for a better defensive position. The others move ahead. As Desmond mentioned there are streaks of blood in the twisting tunnel that leads away from the dreaded goblin city.
You've been in enough tunnels in this dungeon to realize if you continue down the tunnel that you will be heading to another section or level. You will be out of your immediate threat but undoubtedly heading towards more terror.
Karnog Kegmeister |
"Stupid drow. If they stuck around, they may have had a chance. Seems like they got turned into red goo for their choices."
Karnog looks over the team, checking for injuries or other maladies.
"Everyone ok? Anyone hurt, in need of patching up?"
baldwin the merciful |
You do have a few moments to heal up, gather your senses, and decide your course of action and communicate with one another. Your are out fo the silence spell zone. Grung saw what was coming form his direction, likewise Karnog and Malcolm saw the troops coming form their direction. One thing that you are certain about is the leader: Torbitz is out of harms way and killing him during this excursion is nigh but impossible.
Grungsdi |
Bah, I guess we are going to run like Kobold Bards now huh?
Desmond Aeros |
My stat line is up to date.
"I'm a little banged up, but it can wait if it needs to." He scowls back at the enemies. "Should have just slit his throat in his sleep."
Karnog Kegmeister |
5d6 ⇒ (6, 3, 6, 3, 2) = 20 healing from channel energy.
"Regroup and re-approach, Grungsdi? Hardly running away, more of a tactical withdrawal."
baldwin the merciful |
I'm reading this as the group is tactically withdrawing down the tunnel.
This winding passage descends for about a quarter mile until terminating terminates in a small square chamber. There is a big puddle of blood in the chamber and you can see a troll and hear the onset of more feet heading your way. The walls and floor are cut from the natural rock and are smooth and even
I'll get the map and roll out initiatives tomorrow.
baldwin the merciful |
RA:
Karnog: 1d20 + 1 ⇒ (8) + 1 = 9
Kalim: 1d20 + 2 ⇒ (20) + 2 = 22
Malcolm: 1d20 + 2 ⇒ (11) + 2 = 13
Grung: 1d20 + 2 ⇒ (18) + 2 = 20
Feli: 1d20 + 4 ⇒ (13) + 4 = 17
Desmond: 1d20 + 9 ⇒ (7) + 9 = 16
Meathead: 1d20 - 1 ⇒ (19) - 1 = 18
trolls: 1d1 + 7 ⇒ (1) + 7 = 8
goblins: 1d20 + 7 ⇒ (20) + 7 = 27
RA Initiative Order: RD 1
Goblins - double move
Kalim
Grung
Meath'd
Feli
Desmond
Malcolm
Karnog
Trolls
As you wind your way down the tunnel you hears the clatter of armored boots on the ground, the unmistakeable sound of armor creaking and moving towards you. Those players on the rear guard you know there is company following you.
Kalim Gudlavaletti |
"They're still following us. Now we have both sides to worry about," Kalim growls. He prepares to cast fireball when they're on his tentacles. fireball dc19: 9d6 ⇒ (2, 3, 1, 5, 3, 4, 5, 6, 4) = 33
Grungsdi |
Grung moves to P57 and attacks the troll
Croaker: 1d20 + 17 - 3 + 1 ⇒ (12) + 17 - 3 + 1 = 27 for 1d10 + 8 + 7 ⇒ (8) + 8 + 7 = 23
Grungsdi |
Elysiaum Bronze Dwarven Warax.Good thing you said that you of character use Grungsdi would have been REALLY offended
Desmond Aeros |
Desmond steps over and releases a barrage of slashes against the flat footed opponent.
Attack: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 1d6 + 2 + 5d6 ⇒ (6) + 2 + (1, 4, 2, 3, 4) = 22
Attack: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 1d6 + 1 + 5d6 ⇒ (3) + 1 + (1, 6, 4, 1, 6) = 22
Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d6 + 2 + 5d6 ⇒ (6) + 2 + (6, 6, 2, 6, 4) = 32
Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d6 + 1 + 5d6 ⇒ (6) + 1 + (2, 3, 3, 1, 4) = 20
Karnog Kegmeister |
"Of course, they followed us. 'Cause when would gobbos show some sense and caution fer once?"
Karnog casts shield of faith and moves towards the trolls, hammer and shield ready.
Barkskin +4 NA, Shield of Faith +3 Def, Giants +4 Dodge = AC 37 vs Trolls
Karnog Kegmeister |
Defense cleric. Built for it, to be honest.
Malcolm Cavendish |
Round 1, Power of Faith Rds 1/10
Malcolm moves to the center of the group and calls upon the power of Abadar's Faith.
May the light protect us!